EntityIdentifiers.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695
  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "GameLibrary.h"
  28. #include "CCreatureHandler.h"
  29. #include "spells/CSpellHandler.h"
  30. #include "spells/SpellSchoolHandler.h"
  31. #include "CSkillHandler.h"
  32. #include "entities/artifact/CArtifact.h"
  33. #include "entities/faction/CFaction.h"
  34. #include "entities/hero/CHero.h"
  35. #include "entities/hero/CHeroClass.h"
  36. #include "entities/ResourceTypeHandler.h"
  37. #include "mapObjectConstructors/AObjectTypeHandler.h"
  38. #include "constants/StringConstants.h"
  39. #include "texts/CGeneralTextHandler.h"
  40. #include "TerrainHandler.h"
  41. #include "RiverHandler.h"
  42. #include "RoadHandler.h"
  43. #include "BattleFieldHandler.h"
  44. #include "ObstacleHandler.h"
  45. #include "mapObjectConstructors/CObjectClassesHandler.h"
  46. VCMI_LIB_NAMESPACE_BEGIN
  47. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  48. const BattleID BattleID::NONE(-1);
  49. const QueryID QueryID::NONE(-1);
  50. const QueryID QueryID::CLIENT(-2);
  51. const HeroTypeID HeroTypeID::NONE(-1);
  52. const HeroTypeID HeroTypeID::RANDOM(-2);
  53. const HeroTypeID HeroTypeID::CAMP_STRONGEST(-3);
  54. const HeroTypeID HeroTypeID::CAMP_GENERATED(-2);
  55. const HeroTypeID HeroTypeID::CAMP_RANDOM(-1);
  56. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  57. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  58. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  59. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  60. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  61. const PlayerColor PlayerColor::SPECTATOR(-4);
  62. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  63. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  64. const PlayerColor PlayerColor::NEUTRAL(-1);
  65. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  66. const TeamID TeamID::NO_TEAM(-1);
  67. const SpellSchool SpellSchool::ANY(-1);
  68. const SpellSchool SpellSchool::AIR(0);
  69. const SpellSchool SpellSchool::FIRE(1);
  70. const SpellSchool SpellSchool::EARTH(2);
  71. const SpellSchool SpellSchool::WATER(3);
  72. const FactionID FactionID::NONE(-2);
  73. const FactionID FactionID::DEFAULT(-1);
  74. const FactionID FactionID::RANDOM(-1);
  75. const FactionID FactionID::ANY(-1);
  76. const FactionID FactionID::CASTLE(0);
  77. const FactionID FactionID::RAMPART(1);
  78. const FactionID FactionID::TOWER(2);
  79. const FactionID FactionID::INFERNO(3);
  80. const FactionID FactionID::NECROPOLIS(4);
  81. const FactionID FactionID::DUNGEON(5);
  82. const FactionID FactionID::STRONGHOLD(6);
  83. const FactionID FactionID::FORTRESS(7);
  84. const FactionID FactionID::CONFLUX(8);
  85. const FactionID FactionID::NEUTRAL(9);
  86. const PrimarySkill PrimarySkill::NONE(-1);
  87. const PrimarySkill PrimarySkill::ATTACK(0);
  88. const PrimarySkill PrimarySkill::DEFENSE(1);
  89. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  90. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  91. const BoatId BoatId::NONE(-1);
  92. const BoatId BoatId::NECROPOLIS(0);
  93. const BoatId BoatId::CASTLE(1);
  94. const BoatId BoatId::FORTRESS(2);
  95. const RiverId RiverId::NO_RIVER(0);
  96. const RiverId RiverId::WATER_RIVER(1);
  97. const RiverId RiverId::ICY_RIVER(2);
  98. const RiverId RiverId::MUD_RIVER(3);
  99. const RiverId RiverId::LAVA_RIVER(4);
  100. const RoadId RoadId::NO_ROAD(0);
  101. const RoadId RoadId::DIRT_ROAD(1);
  102. const RoadId RoadId::GRAVEL_ROAD(2);
  103. const RoadId RoadId::COBBLESTONE_ROAD(3);
  104. namespace GameConstants
  105. {
  106. #ifdef VCMI_NO_EXTRA_VERSION
  107. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  108. #else
  109. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  110. #endif
  111. }
  112. BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ):
  113. BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum())
  114. {
  115. assert(factionID.getNum() >= 0);
  116. assert(factionID.getNum() < 0x10000);
  117. assert(buildingID.getNum() >= 0);
  118. assert(buildingID.getNum() < 0x10000);
  119. }
  120. std::string ArtifactInstanceID::encode(const si32 index)
  121. {
  122. return "";
  123. }
  124. BuildingID BuildingTypeUniqueID::getBuilding() const
  125. {
  126. return BuildingID(getNum() % 0x10000);
  127. }
  128. FactionID BuildingTypeUniqueID::getFaction() const
  129. {
  130. return FactionID(getNum() / 0x10000);
  131. }
  132. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  133. {
  134. if (identifier.empty())
  135. return -1;
  136. auto rawId = LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  137. if (rawId)
  138. return rawId.value();
  139. size_t semicolon = identifier.find(':');
  140. if (semicolon != std::string::npos)
  141. {
  142. auto rawId2 = LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier.substr(semicolon + 1));
  143. if (rawId2)
  144. return rawId2.value();
  145. }
  146. throw IdentifierResolutionException(identifier);
  147. }
  148. si32 HeroClassID::decode(const std::string & identifier)
  149. {
  150. return resolveIdentifier("heroClass", identifier);
  151. }
  152. std::string HeroClassID::encode(const si32 index)
  153. {
  154. if (index == -1)
  155. return "";
  156. return LIBRARY->heroClasses()->getByIndex(index)->getJsonKey();
  157. }
  158. std::string HeroClassID::entityType()
  159. {
  160. return "heroClass";
  161. }
  162. const CHeroClass * HeroClassID::toHeroClass() const
  163. {
  164. return dynamic_cast<const CHeroClass*>(toEntity(LIBRARY));
  165. }
  166. const HeroClass * HeroClassID::toEntity(const Services * services) const
  167. {
  168. return services->heroClasses()->getByIndex(num);
  169. }
  170. si32 ObjectInstanceID::decode(const std::string & identifier)
  171. {
  172. return std::stoi(identifier);
  173. }
  174. std::string ObjectInstanceID::encode(const si32 index)
  175. {
  176. return std::to_string(index);
  177. }
  178. si32 CampaignScenarioID::decode(const std::string & identifier)
  179. {
  180. return std::stoi(identifier);
  181. }
  182. std::string CampaignScenarioID::encode(const si32 index)
  183. {
  184. return std::to_string(index);
  185. }
  186. std::string MapObjectID::encode(int32_t index)
  187. {
  188. if (index == -1)
  189. return "";
  190. return LIBRARY->objtypeh->getJsonKey(MapObjectID(index));
  191. }
  192. si32 MapObjectID::decode(const std::string & identifier)
  193. {
  194. return resolveIdentifier("object", identifier);
  195. }
  196. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  197. {
  198. if (index == -1)
  199. return "";
  200. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  201. return HeroTypeID::encode(index);
  202. if (primaryID == Obj::SPELL_SCROLL)
  203. return SpellID::encode(index);
  204. return LIBRARY->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  205. }
  206. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  207. {
  208. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  209. return HeroTypeID::decode(identifier);
  210. if (primaryID == Obj::SPELL_SCROLL)
  211. return SpellID::decode(identifier);
  212. return resolveIdentifier(LIBRARY->objtypeh->getJsonKey(primaryID), identifier);
  213. }
  214. std::string BoatId::encode(int32_t index)
  215. {
  216. if (index == -1)
  217. return "";
  218. return LIBRARY->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  219. }
  220. si32 BoatId::decode(const std::string & identifier)
  221. {
  222. return resolveIdentifier("core:boat", identifier);
  223. }
  224. si32 HeroTypeID::decode(const std::string & identifier)
  225. {
  226. if (identifier == "random")
  227. return -2;
  228. if (identifier == "strongest")
  229. return -3;
  230. return resolveIdentifier("hero", identifier);
  231. }
  232. std::string HeroTypeID::encode(const si32 index)
  233. {
  234. if (index == -1)
  235. return "";
  236. if (index == -2)
  237. return "random";
  238. if (index == -3)
  239. return "strongest";
  240. return LIBRARY->heroTypes()->getByIndex(index)->getJsonKey();
  241. }
  242. std::string HeroTypeID::entityType()
  243. {
  244. return "hero";
  245. }
  246. const CArtifact * ArtifactIDBase::toArtifact() const
  247. {
  248. return dynamic_cast<const CArtifact*>(toEntity(LIBRARY));
  249. }
  250. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  251. {
  252. return services->artifacts()->getByIndex(num);
  253. }
  254. si32 ArtifactID::decode(const std::string & identifier)
  255. {
  256. return resolveIdentifier("artifact", identifier);
  257. }
  258. std::string ArtifactID::encode(const si32 index)
  259. {
  260. if (index == -1)
  261. return "";
  262. return LIBRARY->artifacts()->getByIndex(index)->getJsonKey();
  263. }
  264. std::string ArtifactID::entityType()
  265. {
  266. return "artifact";
  267. }
  268. si32 SecondarySkill::decode(const std::string& identifier)
  269. {
  270. return resolveIdentifier("secondarySkill", identifier);
  271. }
  272. std::string SecondarySkill::encode(const si32 index)
  273. {
  274. if (index == -1)
  275. return "";
  276. return LIBRARY->skills()->getById(SecondarySkill(index))->getJsonKey();
  277. }
  278. const CSkill * SecondarySkill::toSkill() const
  279. {
  280. return dynamic_cast<const CSkill *>(toEntity(LIBRARY));
  281. }
  282. const Skill * SecondarySkill::toEntity(const Services * services) const
  283. {
  284. return services->skills()->getByIndex(num);
  285. }
  286. const CCreature * CreatureIDBase::toCreature() const
  287. {
  288. return (*LIBRARY->creh)[num];
  289. }
  290. const Creature * CreatureIDBase::toEntity(const Services * services) const
  291. {
  292. return toEntity(services->creatures());
  293. }
  294. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  295. {
  296. return creatures->getByIndex(num);
  297. }
  298. si32 CreatureID::decode(const std::string & identifier)
  299. {
  300. return resolveIdentifier("creature", identifier);
  301. }
  302. std::string CreatureID::encode(const si32 index)
  303. {
  304. if (index == -1)
  305. return "";
  306. return LIBRARY->creatures()->getById(CreatureID(index))->getJsonKey();
  307. }
  308. std::string CreatureID::entityType()
  309. {
  310. return "creature";
  311. }
  312. const CSpell * SpellIDBase::toSpell() const
  313. {
  314. return dynamic_cast<const CSpell*>(toEntity(LIBRARY));
  315. }
  316. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  317. {
  318. return toEntity(services->spells());
  319. }
  320. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  321. {
  322. return service->getByIndex(num);
  323. }
  324. const CHero * HeroTypeID::toHeroType() const
  325. {
  326. return dynamic_cast<const CHero*>(toEntity(LIBRARY));
  327. }
  328. const HeroType * HeroTypeID::toEntity(const Services * services) const
  329. {
  330. return services->heroTypes()->getByIndex(num);
  331. }
  332. si32 SpellID::decode(const std::string & identifier)
  333. {
  334. if (identifier == "preset")
  335. return SpellID::PRESET;
  336. if (identifier == "spellbook_preset")
  337. return SpellID::SPELLBOOK_PRESET;
  338. return resolveIdentifier("spell", identifier);
  339. }
  340. std::string SpellID::encode(const si32 index)
  341. {
  342. if (index == -1)
  343. return "";
  344. if (index == SpellID::PRESET)
  345. return "preset";
  346. if (index == SpellID::SPELLBOOK_PRESET)
  347. return "spellbook_preset";
  348. return LIBRARY->spells()->getByIndex(index)->getJsonKey();
  349. }
  350. si32 BattleField::decode(const std::string & identifier)
  351. {
  352. return resolveIdentifier("battlefield", identifier);
  353. }
  354. std::string BattleField::encode(const si32 index)
  355. {
  356. return LIBRARY->battlefields()->getByIndex(index)->getJsonKey();
  357. }
  358. std::string SpellID::entityType()
  359. {
  360. return "spell";
  361. }
  362. bool PlayerColor::isValidPlayer() const
  363. {
  364. return num >= 0 && num < PLAYER_LIMIT_I;
  365. }
  366. bool PlayerColor::isSpectator() const
  367. {
  368. return num == SPECTATOR.num;
  369. }
  370. std::string PlayerColor::toString() const
  371. {
  372. return encode(num);
  373. }
  374. si32 PlayerColor::decode(const std::string & identifier)
  375. {
  376. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  377. }
  378. std::string PlayerColor::encode(const si32 index)
  379. {
  380. if (index == -1)
  381. return "neutral";
  382. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  383. {
  384. assert(0);
  385. return "invalid";
  386. }
  387. return GameConstants::PLAYER_COLOR_NAMES[index];
  388. }
  389. std::string PlayerColor::entityType()
  390. {
  391. return "playerColor";
  392. }
  393. si32 PrimarySkill::decode(const std::string& identifier)
  394. {
  395. return resolveIdentifier(entityType(), identifier);
  396. }
  397. std::string PrimarySkill::encode(const si32 index)
  398. {
  399. return NPrimarySkill::names[index];
  400. }
  401. std::string PrimarySkill::entityType()
  402. {
  403. return "primarySkill";
  404. }
  405. si32 FactionID::decode(const std::string & identifier)
  406. {
  407. return resolveIdentifier(entityType(), identifier);
  408. }
  409. std::string FactionID::encode(const si32 index)
  410. {
  411. if (index == -1)
  412. return "";
  413. return LIBRARY->factions()->getByIndex(index)->getJsonKey();
  414. }
  415. std::string FactionID::entityType()
  416. {
  417. return "faction";
  418. }
  419. const CFaction * FactionID::toFaction() const
  420. {
  421. return dynamic_cast<const CFaction*>(toEntity(LIBRARY));
  422. }
  423. const Faction * FactionID::toEntity(const Services * service) const
  424. {
  425. return service->factions()->getByIndex(num);
  426. }
  427. si32 TerrainId::decode(const std::string & identifier)
  428. {
  429. if (identifier == "native")
  430. return TerrainId::NATIVE_TERRAIN;
  431. return resolveIdentifier(entityType(), identifier);
  432. }
  433. std::string TerrainId::encode(const si32 index)
  434. {
  435. if (index == TerrainId::NONE)
  436. return "";
  437. if (index == TerrainId::NATIVE_TERRAIN)
  438. return "native";
  439. return LIBRARY->terrainTypeHandler->getByIndex(index)->getJsonKey();
  440. }
  441. std::string TerrainId::entityType()
  442. {
  443. return "terrain";
  444. }
  445. si32 RoadId::decode(const std::string & identifier)
  446. {
  447. if (identifier.empty())
  448. return RoadId::NO_ROAD.getNum();
  449. return resolveIdentifier(entityType(), identifier);
  450. }
  451. std::string RoadId::encode(const si32 index)
  452. {
  453. if (index == RoadId::NO_ROAD.getNum())
  454. return "";
  455. return LIBRARY->roadTypeHandler->getByIndex(index)->getJsonKey();
  456. }
  457. std::string RoadId::entityType()
  458. {
  459. return "road";
  460. }
  461. si32 RiverId::decode(const std::string & identifier)
  462. {
  463. if (identifier.empty())
  464. return RiverId::NO_RIVER.getNum();
  465. return resolveIdentifier(entityType(), identifier);
  466. }
  467. std::string RiverId::encode(const si32 index)
  468. {
  469. if (index == RiverId::NO_RIVER.getNum())
  470. return "";
  471. return LIBRARY->riverTypeHandler->getByIndex(index)->getJsonKey();
  472. }
  473. std::string RiverId::entityType()
  474. {
  475. return "river";
  476. }
  477. const TerrainType * TerrainId::toEntity(const Services * service) const
  478. {
  479. return LIBRARY->terrainTypeHandler->getByIndex(num);
  480. }
  481. const RoadType * RoadId::toEntity(const Services * service) const
  482. {
  483. return LIBRARY->roadTypeHandler->getByIndex(num);
  484. }
  485. const RiverType * RiverId::toEntity(const Services * service) const
  486. {
  487. return LIBRARY->riverTypeHandler->getByIndex(num);
  488. }
  489. const BattleField BattleField::NONE;
  490. const BattleFieldInfo * BattleField::getInfo() const
  491. {
  492. return LIBRARY->battlefields()->getById(*this);
  493. }
  494. const ObstacleInfo * Obstacle::getInfo() const
  495. {
  496. return LIBRARY->obstacles()->getById(*this);
  497. }
  498. si32 SpellSchool::decode(const std::string & identifier)
  499. {
  500. return resolveIdentifier(entityType(), identifier);
  501. }
  502. std::string SpellSchool::encode(const si32 index)
  503. {
  504. if (index == ANY.getNum())
  505. return "any";
  506. return LIBRARY->spellSchoolHandler->getById(SpellSchool(index))->getJsonKey();
  507. }
  508. std::string SpellSchool::entityType()
  509. {
  510. return "spellSchool";
  511. }
  512. si32 GameResID::decode(const std::string & identifier)
  513. {
  514. return resolveIdentifier(entityType(), identifier);
  515. }
  516. std::string GameResID::encode(const si32 index)
  517. {
  518. return LIBRARY->resourceTypeHandler->getById(index)->getJsonKey();
  519. }
  520. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  521. {
  522. assert(0); //TODO
  523. return -1;
  524. }
  525. std::string BuildingTypeUniqueID::encode(const si32 index)
  526. {
  527. assert(0); // TODO
  528. return "";
  529. }
  530. std::string GameResID::entityType()
  531. {
  532. return "resource";
  533. }
  534. const std::array<PlayerColor, PlayerColor::PLAYER_LIMIT_I> & PlayerColor::ALL_PLAYERS()
  535. {
  536. static const std::array allPlayers = {
  537. PlayerColor(0),
  538. PlayerColor(1),
  539. PlayerColor(2),
  540. PlayerColor(3),
  541. PlayerColor(4),
  542. PlayerColor(5),
  543. PlayerColor(6),
  544. PlayerColor(7)
  545. };
  546. return allPlayers;
  547. }
  548. const std::array<PrimarySkill, 4> & PrimarySkill::ALL_SKILLS()
  549. {
  550. static const std::array allSkills = {
  551. PrimarySkill(ATTACK),
  552. PrimarySkill(DEFENSE),
  553. PrimarySkill(SPELL_POWER),
  554. PrimarySkill(KNOWLEDGE)
  555. };
  556. return allSkills;
  557. }
  558. std::string SecondarySkill::entityType()
  559. {
  560. return "secondarySkill";
  561. }
  562. std::string BuildingID::encode(int32_t index)
  563. {
  564. return std::to_string(index);
  565. }
  566. si32 BuildingID::decode(const std::string & identifier)
  567. {
  568. return std::stoi(identifier);
  569. }
  570. VCMI_LIB_NAMESPACE_END