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- /*
- * MiscObjects.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MiscObjects.h"
- #include "../NetPacks.h"
- #include "../CGeneralTextHandler.h"
- #include "../CSoundBase.h"
- #include "../CModHandler.h"
- #include "CObjectClassesHandler.h"
- #include "../CSpellHandler.h"
- #include "../IGameCallback.h"
- #include "../CGameState.h"
- using namespace boost::assign;
- std::map<Obj, std::map<int, std::vector<ObjectInstanceID> > > CGTeleport::objs;
- std::vector<std::pair<ObjectInstanceID, ObjectInstanceID> > CGTeleport::gates;
- std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
- ui8 CGObelisk::obeliskCount; //how many obelisks are on map
- std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
- ///helpers
- static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
- {
- OpenWindow ow;
- ow.window = type;
- ow.id1 = id1;
- ow.id2 = id2;
- IObjectInterface::cb->sendAndApply(&ow);
- }
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
- {
- InfoWindow iw;
- iw.soundID = soundID;
- iw.player = playerID;
- iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
- IObjectInterface::cb->sendAndApply(&iw);
- }
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
- {
- const PlayerColor playerID = h->getOwner();
- showInfoDialog(playerID,txtID,soundID);
- }
- static std::string & visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 10)
- players.insert(PlayerColor(val));
- }
- bool CPlayersVisited::wasVisited( PlayerColor player ) const
- {
- return vstd::contains(players,player);
- }
- bool CPlayersVisited::wasVisited( TeamID team ) const
- {
- for(auto i : players)
- {
- if(cb->getPlayer(i)->team == team)
- return true;
- }
- return false;
- }
- std::string CGCreature::getHoverText(PlayerColor player) const
- {
- if(stacks.empty())
- {
- //should not happen...
- logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
- return "!!!INVALID_STACK!!!";
- }
- std::string hoverName;
- MetaString ms;
- int pom = stacks.begin()->second->getQuantityID();
- pom = 172 + 3*pom;
- ms.addTxt(MetaString::ARRAY_TXT,pom);
- ms << " " ;
- ms.addTxt(MetaString::CRE_PL_NAMES,subID);
- ms.toString(hoverName);
- return hoverName;
- }
- std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
- {
- std::string hoverName = getHoverText(hero->tempOwner);
- const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
- hoverName += texts["title"].String();
- int choice;
- double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
- if (ratio < 0.1) choice = 0;
- else if (ratio < 0.25) choice = 1;
- else if (ratio < 0.6) choice = 2;
- else if (ratio < 0.9) choice = 3;
- else if (ratio < 1.1) choice = 4;
- else if (ratio < 1.3) choice = 5;
- else if (ratio < 1.8) choice = 6;
- else if (ratio < 2.5) choice = 7;
- else if (ratio < 4) choice = 8;
- else if (ratio < 8) choice = 9;
- else if (ratio < 20) choice = 10;
- else choice = 11;
- hoverName += texts["levels"].Vector()[choice].String();
- return hoverName;
- }
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
- {
- int action = takenAction(h);
- switch( action ) //decide what we do...
- {
- case FIGHT:
- fight(h);
- break;
- case FLEE: //flee
- {
- flee(h);
- break;
- }
- case JOIN_FOR_FREE: //join for free
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd);
- break;
- }
- default: //join for gold
- {
- assert(action > 0);
- //ask if player agrees to pay gold
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- std::string tmp = VLC->generaltexth->advobtxt[90];
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
- boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
- ynd.text << tmp;
- cb->showBlockingDialog(&ynd);
- break;
- }
- }
- }
- void CGCreature::initObj()
- {
- blockVisit = true;
- switch(character)
- {
- case 0:
- character = -4;
- break;
- case 1:
- character = cb->gameState()->getRandomGenerator().nextInt(1, 7);
- break;
- case 2:
- character = cb->gameState()->getRandomGenerator().nextInt(1, 10);
- break;
- case 3:
- character = cb->gameState()->getRandomGenerator().nextInt(4, 10);
- break;
- case 4:
- character = 10;
- break;
- }
- stacks[SlotID(0)]->setType(CreatureID(subID));
- TQuantity &amount = stacks[SlotID(0)]->count;
- CCreature &c = *VLC->creh->creatures[subID];
- if(amount == 0)
- {
- amount = cb->gameState()->getRandomGenerator().nextInt(c.ammMin, c.ammMax);
- if(amount == 0) //armies with 0 creatures are illegal
- {
- logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
- amount = 1;
- }
- }
- formation.randomFormation = cb->gameState()->getRandomGenerator().nextInt();
- temppower = stacks[SlotID(0)]->count * 1000;
- refusedJoining = false;
- }
- void CGCreature::newTurn() const
- {//Works only for stacks of single type of size up to 2 millions
- if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
- {
- ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH)/100;
- cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
- }
- if (VLC->modh->modules.STACK_EXP)
- cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
- }
- void CGCreature::setPropertyDer(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::MONSTER_COUNT:
- stacks[SlotID(0)]->count = val;
- break;
- case ObjProperty::MONSTER_POWER:
- temppower = val;
- break;
- case ObjProperty::MONSTER_EXP:
- giveStackExp(val);
- break;
- case ObjProperty::MONSTER_RESTORE_TYPE:
- formation.basicType = val;
- break;
- case ObjProperty::MONSTER_REFUSED_JOIN:
- refusedJoining = val;
- break;
- }
- }
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
- {
- //calculate relative strength of hero and creatures armies
- double relStrength = double(h->getTotalStrength()) / getArmyStrength();
- int powerFactor;
- if(relStrength >= 7)
- powerFactor = 11;
- else if(relStrength >= 1)
- powerFactor = (int)(2*(relStrength-1));
- else if(relStrength >= 0.5)
- powerFactor = -1;
- else if(relStrength >= 0.333)
- powerFactor = -2;
- else
- powerFactor = -3;
- std::set<CreatureID> myKindCres; //what creatures are the same kind as we
- const CCreature * myCreature = VLC->creh->creatures[subID];
- myKindCres.insert(myCreature->idNumber); //we
- myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
- for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
- {
- if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
- myKindCres.insert(crea->idNumber);
- }
- int count = 0, //how many creatures of similar kind has hero
- totalCount = 0;
- for (auto & elem : h->Slots())
- {
- if(vstd::contains(myKindCres,elem.second->type->idNumber))
- count += elem.second->count;
- totalCount += elem.second->count;
- }
- int sympathy = 0; // 0 if hero have no similar creatures
- if(count)
- sympathy++; // 1 - if hero have at least 1 similar creature
- if(count*2 > totalCount)
- sympathy++; // 2 - hero have similar creatures more that 50%
- int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
- if(charisma < character) //creatures will fight
- return -2;
- if (allowJoin)
- {
- if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
- return 0; //join for free
- else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2 + sympathy + 1 >= character)
- return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
- }
- //we are still here - creatures have not joined hero, flee or fight
- if (charisma > character)
- return -1; //flee
- else
- return -2; //fight
- }
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
- {
- if(refusedJoining)
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
- if(pursue)
- {
- fight(h);
- }
- else
- {
- cb->removeObject(this);
- }
- }
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
- {
- if(!accept)
- {
- if(takenAction(h,false) == -1) //they flee
- {
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
- flee(h);
- }
- else //they fight
- {
- showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
- fight(h);
- }
- }
- else //accepted
- {
- if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
- cb->showInfoDialog(&iw);
- //act as if player refused
- joinDecision(h,cost,false);
- return;
- }
- //take gold
- if(cost)
- cb->giveResource(h->tempOwner,Res::GOLD,-cost);
- cb->tryJoiningArmy(this, h, true, true);
- }
- }
- void CGCreature::fight( const CGHeroInstance *h ) const
- {
- //split stacks
- //TODO: multiple creature types in a stack?
- int basicType = stacks.begin()->second->type->idNumber;
- cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
- double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
- int stacksCount;
- //TODO: number depends on tile type
- if (relativePower < 0.5)
- {
- stacksCount = 7;
- }
- else if (relativePower < 0.67)
- {
- stacksCount = 7;
- }
- else if (relativePower < 1)
- {
- stacksCount = 6;
- }
- else if (relativePower < 1.5)
- {
- stacksCount = 5;
- }
- else if (relativePower < 2)
- {
- stacksCount = 4;
- }
- else
- {
- stacksCount = 3;
- }
- SlotID sourceSlot = stacks.begin()->first;
- SlotID destSlot;
- for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
- {
- int stackSize = stacks.begin()->second->count / stacksLeft;
- if (stackSize)
- {
- if ((destSlot = getFreeSlot()).validSlot())
- cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
- else
- {
- logGlobal->warnStream() <<"Warning! Not enough empty slots to split stack!";
- break;
- }
- }
- else break;
- }
- if (stacksCount > 1)
- {
- if (formation.randomFormation % 100 < 50) //upgrade
- {
- SlotID slotId = SlotID(stacks.size() / 2);
- const auto & upgrades = getStack(slotId).type->upgrades;
- if(!upgrades.empty())
- {
- auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
- cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
- }
- }
- }
- cb->startBattleI(h, this);
- }
- void CGCreature::flee( const CGHeroInstance * h ) const
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT,91);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd);
- }
- void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner==0)
- {
- cb->removeObject(this);
- }
- else
- {
- //merge stacks into one
- TSlots::const_iterator i;
- CCreature * cre = VLC->creh->creatures[formation.basicType];
- for (i = stacks.begin(); i != stacks.end(); i++)
- {
- if (cre->isMyUpgrade(i->second->type))
- {
- cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
- }
- }
- //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
- if(!hasStackAtSlot(SlotID(0)))
- cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
- while (stacks.size() > 1) //hopefully that's enough
- {
- // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
- i = stacks.end();
- i--;
- SlotID slot = getSlotFor(i->second->type);
- if (slot == i->first) //no reason to move stack to its own slot
- break;
- else
- cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
- }
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
- }
- }
- void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- auto action = takenAction(hero);
- if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
- joinDecision(hero, action, answer);
- else if(action != FIGHT)
- fleeDecision(hero, answer);
- else
- assert(0);
- }
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
- {
- int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if(relations == 2) //we're visiting our mine
- {
- cb->showGarrisonDialog(id,h->id,true);
- return;
- }
- else if (relations == 1)//ally
- return;
- if(stacksCount()) //Mine is guarded
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
- cb->showBlockingDialog(&ynd);
- return;
- }
- flagMine(h->tempOwner);
- }
- void CGMine::newTurn() const
- {
- if(cb->getDate() == 1)
- return;
- if (tempOwner == PlayerColor::NEUTRAL)
- return;
- cb->giveResource(tempOwner, producedResource, producedQuantity);
- }
- void CGMine::initObj()
- {
- if(subID >= 7) //Abandoned Mine
- {
- //set guardians
- int howManyTroglodytes = cb->gameState()->getRandomGenerator().nextInt(100, 199);
- auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
- putStack(SlotID(0), troglodytes);
- //after map reading tempOwner placeholds bitmask for allowed resources
- std::vector<Res::ERes> possibleResources;
- for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
- possibleResources.push_back(static_cast<Res::ERes>(i));
- assert(!possibleResources.empty());
- producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
- tempOwner = PlayerColor::NEUTRAL;
- }
- else
- {
- producedResource = static_cast<Res::ERes>(subID);
- if(tempOwner >= PlayerColor::PLAYER_LIMIT)
- tempOwner = PlayerColor::NEUTRAL;
- }
- producedQuantity = defaultResProduction();
- }
- std::string CGMine::getObjectName() const
- {
- return VLC->generaltexth->mines.at(subID).first;
- }
- std::string CGMine::getHoverText(PlayerColor player) const
- {
- std::string hoverName = getObjectName(); // Sawmill
- if (tempOwner != PlayerColor::NEUTRAL)
- {
- hoverName += "\n";
- hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
- hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
- }
- for (auto & slot : Slots()) // guarded by a few Pikeman
- {
- hoverName += "\n";
- hoverName += getRoughAmount(slot.first);
- hoverName += getCreature(slot.first)->namePl;
- }
- return hoverName;
- }
- void CGMine::flagMine(PlayerColor player) const
- {
- assert(tempOwner != player);
- cb->setOwner(this, player); //not ours? flag it!
- InfoWindow iw;
- iw.soundID = soundBase::FLAGMINE;
- iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
- iw.player = player;
- iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
- cb->showInfoDialog(&iw);
- }
- ui32 CGMine::defaultResProduction()
- {
- switch(producedResource)
- {
- case Res::WOOD:
- case Res::ORE:
- return 2;
- case Res::GOLD:
- return 1000;
- default:
- return 1;
- }
- }
- void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- {
- if(subID == 7)
- {
- showInfoDialog(hero->tempOwner, 85, 0);
- }
- flagMine(hero->tempOwner);
- }
- }
- void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- std::string CGResource::getHoverText(PlayerColor player) const
- {
- return VLC->generaltexth->restypes[subID];
- }
- void CGResource::initObj()
- {
- blockVisit = true;
- if(!amount)
- {
- switch(subID)
- {
- case 6:
- amount = cb->gameState()->getRandomGenerator().nextInt(500, 1000);
- break;
- case 0: case 2:
- amount = cb->gameState()->getRandomGenerator().nextInt(6, 10);
- break;
- default:
- amount = cb->gameState()->getRandomGenerator().nextInt(3, 5);
- break;
- }
- }
- }
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(stacksCount())
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd);
- }
- else
- {
- blockingDialogAnswered(h, true); //behave as if player accepted battle
- }
- }
- else
- {
- if(message.length())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- collectRes(h->getOwner());
- }
- }
- void CGResource::collectRes( PlayerColor player ) const
- {
- cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
- ShowInInfobox sii;
- sii.player = player;
- sii.c = Component(Component::RESOURCE,subID,amount,0);
- sii.text.addTxt(MetaString::ADVOB_TXT,113);
- sii.text.addReplacement(MetaString::RES_NAMES, subID);
- cb->showCompInfo(&sii);
- cb->removeObject(this);
- }
- void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- collectRes(hero->getOwner());
- }
- void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
- {
- ObjectInstanceID destinationid;
- switch(ID)
- {
- case Obj::MONOLITH_ONE_WAY_ENTRANCE: //one way - find corresponding exit monolith
- {
- if(vstd::contains(objs,Obj::MONOLITH_ONE_WAY_EXIT) && vstd::contains(objs[Obj::MONOLITH_ONE_WAY_EXIT],subID) && objs[Obj::MONOLITH_ONE_WAY_EXIT][subID].size())
- {
- destinationid = *RandomGeneratorUtil::nextItem(objs[Obj::MONOLITH_ONE_WAY_EXIT][subID], cb->gameState()->getRandomGenerator());
- }
- else
- {
- logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
- }
- break;
- }
- case Obj::MONOLITH_TWO_WAY://two way monolith - pick any other one
- case Obj::WHIRLPOOL: //Whirlpool
- if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
- {
- //choose another exit
- do
- {
- destinationid = *RandomGeneratorUtil::nextItem(objs[ID][subID], cb->gameState()->getRandomGenerator());
- } while(destinationid == id);
- if (ID == Obj::WHIRLPOOL)
- {
- if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
- {
- if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
- { //we can't remove last unit
- SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
- for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
- {
- if (h->getPower(targetstack) > h->getPower(i->first))
- {
- targetstack = (i->first);
- }
- }
- TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
- vstd::amax(countToTake, 1);
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt (MetaString::ADVOB_TXT, 168);
- iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
- cb->showInfoDialog(&iw);
- cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
- }
- }
- }
- }
- else
- logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
- break;
- case Obj::SUBTERRANEAN_GATE: //find nearest subterranean gate on the other level
- {
- destinationid = getMatchingGate(id);
- if(destinationid == ObjectInstanceID()) //no exit
- {
- showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
- }
- break;
- }
- }
- if(destinationid == ObjectInstanceID())
- {
- logGlobal->warnStream() << "Cannot find exit... (obj at " << pos << ") :( ";
- return;
- }
- if (ID == Obj::WHIRLPOOL)
- {
- std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
- auto & tile = *RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator());
- cb->moveHero(h->id, tile + int3(1,0,0), true);
- }
- else
- cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
- }
- void CGTeleport::initObj()
- {
- int si = subID;
- switch (ID)
- {
- case Obj::SUBTERRANEAN_GATE://ignore subterranean gates subid
- case Obj::WHIRLPOOL:
- {
- si = 0;
- break;
- }
- default:
- break;
- }
- objs[ID][si].push_back(id);
- }
- void CGTeleport::postInit() //matches subterranean gates into pairs
- {
- //split on underground and surface gates
- std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
- for(auto & elem : objs[Obj::SUBTERRANEAN_GATE][0])
- {
- const CGObjectInstance *hlp = cb->getObj(elem);
- gatesSplit[hlp->pos.z].push_back(hlp);
- }
- //sort by position
- std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
- {
- return a->pos < b->pos;
- });
- for(size_t i = 0; i < gatesSplit[0].size(); i++)
- {
- const CGObjectInstance *cur = gatesSplit[0][i];
- //find nearest underground exit
- std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
- for(int j = 0; j < gatesSplit[1].size(); j++)
- {
- const CGObjectInstance *checked = gatesSplit[1][j];
- if(!checked)
- continue;
- si32 hlp = checked->pos.dist2dSQ(cur->pos);
- if(hlp < best.second)
- {
- best.first = j;
- best.second = hlp;
- }
- }
- if(best.first >= 0) //found pair
- {
- gates.push_back(std::make_pair(cur->id, gatesSplit[1][best.first]->id));
- gatesSplit[1][best.first] = nullptr;
- }
- else
- gates.push_back(std::make_pair(cur->id, ObjectInstanceID()));
- }
- objs.erase(Obj::SUBTERRANEAN_GATE);
- }
- ObjectInstanceID CGTeleport::getMatchingGate(ObjectInstanceID id)
- {
- for(auto & gate : gates)
- {
- if(gate.first == id)
- return gate.second;
- if(gate.second == id)
- return gate.first;
- }
- return ObjectInstanceID();
- }
- void CGArtifact::initObj()
- {
- blockVisit = true;
- if(ID == Obj::ARTIFACT)
- {
- if(!storedArtifact->artType)
- storedArtifact->setType(VLC->arth->artifacts[subID]);
- }
- if(ID == Obj::SPELL_SCROLL)
- subID = 1;
- assert(storedArtifact->artType);
- assert(storedArtifact->getParentNodes().size());
- //assert(storedArtifact->artType->id == subID); //this does not stop desync
- }
- std::string CGArtifact::getObjectName() const
- {
- return VLC->arth->artifacts[subID]->Name();
- }
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!stacksCount())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch(ID)
- {
- case Obj::ARTIFACT:
- {
- iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
- iw.components.push_back(Component(Component::ARTIFACT,subID,0,0));
- if(message.length())
- iw.text << message;
- else
- {
- if (VLC->arth->artifacts[subID]->EventText().size())
- iw.text << std::pair<ui8, ui32> (MetaString::ART_EVNTS, subID);
- else //fix for mod artifacts with no event text
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, 183); //% has found treasure
- iw.text.addReplacement (h->name);
- }
- }
- }
- break;
- case Obj::SPELL_SCROLL:
- {
- int spellID = storedArtifact->getGivenSpellID();
- iw.components.push_back (Component(Component::SPELL, spellID,0,0));
- iw.text.addTxt (MetaString::ADVOB_TXT,135);
- iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
- }
- break;
- }
- cb->showInfoDialog(&iw);
- pick(h);
- }
- else
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd);
- }
- else
- {
- blockingDialogAnswered(h, true);
- }
- }
- }
- void CGArtifact::pick(const CGHeroInstance * h) const
- {
- cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
- cb->removeObject(this);
- }
- void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- pick(hero);
- }
- void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGWitchHut::initObj()
- {
- ability = *RandomGeneratorUtil::nextItem(allowedAbilities, cb->gameState()->getRandomGenerator());
- }
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- if(!wasVisited(h->tempOwner))
- cb->setObjProperty(id, 10, h->tempOwner.getNum());
- ui32 txt_id;
- if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
- {
- txt_id =172;
- }
- else if(!h->canLearnSkill()) //already all skills slots used
- {
- txt_id = 173;
- }
- else //give sec skill
- {
- iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
- txt_id = 171;
- cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
- }
- iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- cb->showInfoDialog(&iw);
- }
- std::string CGWitchHut::getHoverText(PlayerColor player) const
- {
- std::string hoverName = getObjectName();
- if(wasVisited(player))
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
- }
- return hoverName;
- }
- std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
- {
- std::string hoverName = getHoverText(hero->tempOwner);
- if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
- return hoverName;
- }
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
- {
- int message;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
- {
- message = 78;//"A second drink at the well in one day will not help you."
- }
- else if(h->mana < h->manaLimit())
- {
- giveDummyBonus(h->id);
- cb->setManaPoints(h->id,h->manaLimit());
- message = 77;
- }
- else
- {
- message = 79;
- }
- showInfoDialog(h,message,soundBase::faerie);
- }
- std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
- {
- return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
- }
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (ID)
- {
- case Obj::REDWOOD_OBSERVATORY:
- case Obj::PILLAR_OF_FIRE:
- {
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
- cb->sendAndApply (&fw);
- break;
- }
- case Obj::COVER_OF_DARKNESS:
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, 31);
- for (auto & player : cb->gameState()->players)
- {
- if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
- cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
- cb->changeFogOfWar(visitablePos(), 20, player.first, true);
- }
- break;
- }
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(spell == SpellID::NONE)
- {
- logGlobal->errorStream() << "Not initialized shrine visited!";
- return;
- }
- if(!wasVisited(h->tempOwner))
- cb->setObjProperty(id, 10, h->tempOwner.getNum());
- InfoWindow iw;
- iw.soundID = soundBase::temple;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
- iw.text.addTxt(MetaString::SPELL_NAME,spell);
- iw.text << ".";
- if(!h->getArt(ArtifactPosition::SPELLBOOK))
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,131);
- }
- else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,130);
- }
- else if(vstd::contains(h->spells,spell))//hero already knows the spell
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,174);
- }
- else //give spell
- {
- std::set<SpellID> spells;
- spells.insert(spell);
- cb->changeSpells(h, true, spells);
- iw.components.push_back(Component(Component::SPELL,spell,0,0));
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::initObj()
- {
- if(spell == SpellID::NONE) //spell not set
- {
- int level = ID-87;
- std::vector<SpellID> possibilities;
- cb->getAllowedSpells (possibilities, level);
- if(possibilities.empty())
- {
- logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
- return;
- }
- spell = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
- }
- }
- std::string CGShrine::getHoverText(PlayerColor player) const
- {
- std::string hoverName = getObjectName();
- if(wasVisited(player))
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
- }
- return hoverName;
- }
- std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
- {
- std::string hoverName = getHoverText(hero->tempOwner);
- if(vstd::contains(hero->spells, spell)) //hero knows that spell
- hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
- return hoverName;
- }
- void CGSignBottle::initObj()
- {
- //if no text is set than we pick random from the predefined ones
- if(message.empty())
- {
- message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, cb->gameState()->getRandomGenerator());
- }
- if(ID == Obj::OCEAN_BOTTLE)
- {
- blockVisit = true;
- }
- }
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::STORE;
- iw.player = h->getOwner();
- iw.text << message;
- cb->showInfoDialog(&iw);
- if(ID == Obj::OCEAN_BOTTLE)
- cb->removeObject(this);
- }
- //TODO: remove
- //void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
- //{
- //
- //}
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
- {
- EBonusType type = bonusType;
- int bid = bonusID;
- //check if the bonus if applicable, if not - give primary skill (always possible)
- int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
- if((type == SECONDARY_SKILL
- && ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
- || (type == SPELL && (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
- || ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
- ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
- {
- type = PRIM_SKILL;
- bid = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS - 1);
- }
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,115);
- switch (type)
- {
- case PRIM_SKILL:
- cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
- iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
- break;
- case SECONDARY_SKILL:
- cb->changeSecSkill(h,SecondarySkill(bid),+1);
- iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
- break;
- case SPELL:
- {
- std::set<SpellID> hlp;
- hlp.insert(SpellID(bid));
- cb->changeSpells(h,true,hlp);
- iw.components.push_back(Component(Component::SPELL,bid,0,0));
- }
- break;
- default:
- logGlobal->errorStream() << "Error: wrong bonus type (" << (int)type << ") for Scholar!\n";
- return;
- }
- cb->showInfoDialog(&iw);
- cb->removeObject(this);
- }
- void CGScholar::initObj()
- {
- blockVisit = true;
- if(bonusType == RANDOM)
- {
- bonusType = static_cast<EBonusType>(cb->gameState()->getRandomGenerator().nextInt(2));
- switch(bonusType)
- {
- case PRIM_SKILL:
- bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS -1);
- break;
- case SECONDARY_SKILL:
- bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::SKILL_QUANTITY -1);
- break;
- case SPELL:
- std::vector<SpellID> possibilities;
- for (int i = 1; i < 6; ++i)
- cb->getAllowedSpells (possibilities, i);
- bonusID = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
- break;
- }
- }
- }
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
- {
- int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if (!ally && stacksCount() > 0) {
- //TODO: Find a way to apply magic garrison effects in battle.
- cb->startBattleI(h, this);
- return;
- }
- //New owner.
- if (!ally)
- cb->setOwner(this, h->tempOwner);
- cb->showGarrisonDialog(id, h->id, removableUnits);
- }
- bool CGGarrison::passableFor(PlayerColor player) const
- {
- //FIXME: identical to same method in CGTownInstance
- if ( !stacksCount() )//empty - anyone can visit
- return true;
- if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
- return false;
- if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
- return true;
- return false;
- }
- void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- onHeroVisit(hero);
- }
- void CGMagi::initObj()
- {
- if (ID == Obj::EYE_OF_MAGI)
- {
- blockVisit = true;
- eyelist[subID].push_back(id);
- }
- }
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
- {
- if (ID == Obj::HUT_OF_MAGI)
- {
- showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
- if (!eyelist[subID].empty())
- {
- CenterView cv;
- cv.player = h->tempOwner;
- cv.focusTime = 2000;
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- for(auto it : eyelist[subID])
- {
- const CGObjectInstance *eye = cb->getObj(it);
- cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
- cb->sendAndApply(&fw);
- cv.pos = eye->pos;
- cb->sendAndApply(&cv);
- }
- cv.pos = h->getPosition(false);
- cb->sendAndApply(&cv);
- }
- }
- else if (ID == Obj::EYE_OF_MAGI)
- {
- showInfoDialog(h,48,soundBase::invalid);
- }
- }
- void CGBoat::initObj()
- {
- hero = nullptr;
- }
- void CGSirens::initObj()
- {
- blockVisit = true;
- }
- std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
- {
- return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
- }
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::DANGER;
- iw.player = h->tempOwner;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,133);
- }
- else
- {
- giveDummyBonus(h->id, Bonus::ONE_BATTLE);
- TExpType xp = 0;
- for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
- {
- TQuantity drown = i->second->count * 0.3;
- if(drown)
- {
- cb->changeStackCount(StackLocation(h, i->first), -drown);
- xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
- }
- }
- if(xp)
- {
- xp = h->calculateXp(xp);
- iw.text.addTxt(MetaString::ADVOB_TXT,132);
- iw.text.addReplacement(xp);
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,134);
- }
- }
- cb->showInfoDialog(&iw);
- }
- CGShipyard::CGShipyard()
- :IShipyard(this)
- {
- }
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
- {
- // H J L K I
- // A x S x B
- // C E G F D
- offsets += int3(-3,0,0), int3(1,0,0), //AB
- int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
- int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
- }
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
- cb->setOwner(this, h->tempOwner);
- auto s = shipyardStatus();
- if(s != IBoatGenerator::GOOD)
- {
- InfoWindow iw;
- iw.player = tempOwner;
- getProblemText(iw.text, h);
- cb->showInfoDialog(&iw);
- }
- else
- {
- openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
- }
- }
- void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
- {
- if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
- {
- if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
- {
- //ask if he wants to buy one
- int text=0;
- switch (subID)
- {
- case 0:
- text = 25;
- break;
- case 1:
- text = 26;
- break;
- case 2:
- text = 27;
- break;
- default:
- logGlobal->warnStream() << "Unrecognized subtype of cartographer";
- }
- assert(text);
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::LIGHTHOUSE;
- bd.text.addTxt (MetaString::ADVOB_TXT, text);
- cb->showBlockingDialog (&bd);
- }
- else //if he cannot afford
- {
- showInfoDialog(h,28,soundBase::CAVEHEAD);
- }
- }
- else //if he already visited carographer
- {
- showInfoDialog(h,24,soundBase::CAVEHEAD);
- }
- }
- void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer) //if hero wants to buy map
- {
- cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
- FoWChange fw;
- fw.mode = 1;
- fw.player = hero->tempOwner;
- //subIDs of different types of cartographers:
- //water = 0; land = 1; underground = 2;
- cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
- cb->sendAndApply (&fw);
- cb->setObjProperty (id, 10, hero->tempOwner.getNum());
- }
- }
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
- {
- cb->showThievesGuildWindow(h->tempOwner, id);
- }
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
- assert(ts);
- TeamID team = ts->id;
- if(!wasVisited(team))
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 96);
- cb->sendAndApply(&iw);
- cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
- openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
- cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 97);
- cb->sendAndApply(&iw);
- }
- }
- void CGObelisk::initObj()
- {
- obeliskCount++;
- }
- std::string CGObelisk::getHoverText(PlayerColor player) const
- {
- return getObjectName() + " " + visitedTxt(wasVisited(player));
- }
- void CGObelisk::setPropertyDer( ui8 what, ui32 val )
- {
- CPlayersVisited::setPropertyDer(what, val);
- switch(what)
- {
- case 20:
- assert(val < PlayerColor::PLAYER_LIMIT_I);
- visited[TeamID(val)]++;
- if(visited[TeamID(val)] > obeliskCount)
- {
- logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
- assert(0);
- }
- break;
- }
- }
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(h->tempOwner != tempOwner)
- {
- PlayerColor oldOwner = tempOwner;
- cb->setOwner(this,h->tempOwner); //not ours? flag it!
- showInfoDialog(h,69,soundBase::LIGHTHOUSE);
- giveBonusTo(h->tempOwner);
- if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
- {
- RemoveBonus rb(RemoveBonus::PLAYER);
- rb.whoID = oldOwner.getNum();
- rb.source = Bonus::OBJECT;
- rb.id = id.getNum();
- cb->sendAndApply(&rb);
- }
- }
- }
- void CGLighthouse::initObj()
- {
- if(tempOwner < PlayerColor::PLAYER_LIMIT)
- {
- giveBonusTo(tempOwner);
- }
- }
- std::string CGLighthouse::getHoverText(PlayerColor player) const
- {
- //TODO: owned by %s player
- return getObjectName();
- }
- void CGLighthouse::giveBonusTo( PlayerColor player ) const
- {
- GiveBonus gb(GiveBonus::PLAYER);
- gb.bonus.type = Bonus::SEA_MOVEMENT;
- gb.bonus.val = 500;
- gb.id = player.getNum();
- gb.bonus.duration = Bonus::PERMANENT;
- gb.bonus.source = Bonus::OBJECT;
- gb.bonus.sid = id.getNum();
- cb->sendAndApply(&gb);
- }
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