BonusCustomTypes.h 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /*
  2. * BonusCustomTypes.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../constants/EntityIdentifiers.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class DLL_LINKAGE BonusCustomSource : public Identifier<BonusCustomSource>
  14. {
  15. public:
  16. using Identifier<BonusCustomSource>::Identifier;
  17. static std::string encode(int32_t index);
  18. static si32 decode(const std::string & identifier);
  19. static const BonusCustomSource undeadMoraleDebuff; // -2
  20. };
  21. class DLL_LINKAGE BonusCustomSubtype : public Identifier<BonusCustomSubtype>
  22. {
  23. public:
  24. using Identifier<BonusCustomSubtype>::Identifier;
  25. static std::string encode(int32_t index);
  26. static si32 decode(const std::string & identifier);
  27. static const BonusCustomSubtype creatureDamageBoth; // 0
  28. static const BonusCustomSubtype creatureDamageMin; // 1
  29. static const BonusCustomSubtype creatureDamageMax; // 2
  30. static const BonusCustomSubtype damageTypeAll; // -1
  31. static const BonusCustomSubtype damageTypeMelee; // 0
  32. static const BonusCustomSubtype damageTypeRanged; // 1
  33. static const BonusCustomSubtype heroMovementLand; // 1
  34. static const BonusCustomSubtype heroMovementSea; // 0
  35. static const BonusCustomSubtype deathStareGorgon; // 0
  36. static const BonusCustomSubtype deathStareCommander;
  37. static const BonusCustomSubtype rebirthRegular; // 0
  38. static const BonusCustomSubtype rebirthSpecial; // 1
  39. static const BonusCustomSubtype visionsMonsters; // 0
  40. static const BonusCustomSubtype visionsHeroes; // 1
  41. static const BonusCustomSubtype visionsTowns; // 2
  42. static const BonusCustomSubtype immunityBattleWide; // 0
  43. static const BonusCustomSubtype immunityEnemyHero; // 1
  44. static const BonusCustomSubtype transmutationPerHealth; // 0
  45. static const BonusCustomSubtype transmutationPerUnit; // 1
  46. static const BonusCustomSubtype destructionKillPercentage; // 0
  47. static const BonusCustomSubtype destructionKillAmount; // 1
  48. static const BonusCustomSubtype soulStealPermanent; // 0
  49. static const BonusCustomSubtype soulStealBattle; // 1
  50. static const BonusCustomSubtype movementFlying; // 0
  51. static const BonusCustomSubtype movementTeleporting; // 1
  52. static BonusCustomSubtype spellLevel(int level);
  53. static BonusCustomSubtype creatureLevel(int level);
  54. };
  55. VCMI_LIB_NAMESPACE_END