RandomMapTab.cpp 17 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "SelectionTab.h"
  15. #include "../CGameInfo.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/ComboBox.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/Slider.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/mapping/CMapInfo.h"
  31. #include "../../lib/mapping/CMapHeader.h"
  32. #include "../../lib/mapping/MapFormat.h"
  33. #include "../../lib/rmg/CMapGenOptions.h"
  34. #include "../../lib/rmg/CRmgTemplateStorage.h"
  35. #include "../../lib/filesystem/Filesystem.h"
  36. #include "../../lib/RoadHandler.h"
  37. RandomMapTab::RandomMapTab():
  38. InterfaceObjectConfigurable()
  39. {
  40. recActions = 0;
  41. mapGenOptions = std::make_shared<CMapGenOptions>();
  42. addCallback("toggleMapSize", [&](int btnId)
  43. {
  44. auto mapSizeVal = getPossibleMapSizes();
  45. mapGenOptions->setWidth(mapSizeVal[btnId]);
  46. mapGenOptions->setHeight(mapSizeVal[btnId]);
  47. if(mapGenOptions->getMapTemplate())
  48. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
  49. setTemplate(nullptr);
  50. updateMapInfoByHost();
  51. });
  52. addCallback("toggleTwoLevels", [&](bool on)
  53. {
  54. mapGenOptions->setHasTwoLevels(on);
  55. if(mapGenOptions->getMapTemplate())
  56. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
  57. setTemplate(nullptr);
  58. updateMapInfoByHost();
  59. });
  60. addCallback("setPlayersCount", [&](int btnId)
  61. {
  62. mapGenOptions->setHumanOrCpuPlayerCount(btnId);
  63. setMapGenOptions(mapGenOptions);
  64. updateMapInfoByHost();
  65. });
  66. addCallback("setTeamsCount", [&](int btnId)
  67. {
  68. mapGenOptions->setTeamCount(btnId);
  69. updateMapInfoByHost();
  70. });
  71. addCallback("setCompOnlyPlayers", [&](int btnId)
  72. {
  73. mapGenOptions->setCompOnlyPlayerCount(btnId);
  74. setMapGenOptions(mapGenOptions);
  75. updateMapInfoByHost();
  76. });
  77. addCallback("setCompOnlyTeams", [&](int btnId)
  78. {
  79. mapGenOptions->setCompOnlyTeamCount(btnId);
  80. updateMapInfoByHost();
  81. });
  82. addCallback("setWaterContent", [&](int btnId)
  83. {
  84. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  85. updateMapInfoByHost();
  86. });
  87. addCallback("setMonsterStrength", [&](int btnId)
  88. {
  89. if(btnId < 0)
  90. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  91. else
  92. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  93. updateMapInfoByHost();
  94. });
  95. //new callbacks available only from mod
  96. addCallback("teamAlignments", [&](int)
  97. {
  98. GH.windows().createAndPushWindow<TeamAlignments>(*this);
  99. });
  100. for(auto road : VLC->roadTypeHandler->objects)
  101. {
  102. std::string cbRoadType = "selectRoad_" + road->getJsonKey();
  103. addCallback(cbRoadType, [&, road](bool on)
  104. {
  105. mapGenOptions->setRoadEnabled(road->getId(), on);
  106. updateMapInfoByHost();
  107. });
  108. }
  109. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
  110. build(config);
  111. if(auto w = widget<CButton>("buttonShowRandomMaps"))
  112. {
  113. w->addCallback([&]()
  114. {
  115. (static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);
  116. (static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;
  117. (static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
  118. });
  119. }
  120. //set combo box callbacks
  121. if(auto w = widget<ComboBox>("templateList"))
  122. {
  123. w->onConstructItems = [](std::vector<const void *> & curItems){
  124. auto templates = VLC->tplh->getTemplates();
  125. boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
  126. return a->getName() < b->getName();
  127. });
  128. curItems.push_back(nullptr); //default template
  129. for(auto & t : templates)
  130. curItems.push_back(t);
  131. };
  132. w->onSetItem = [&](const void * item){
  133. this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
  134. };
  135. w->getItemText = [this](int idx, const void * item){
  136. if(item)
  137. return reinterpret_cast<const CRmgTemplate *>(item)->getName();
  138. if(idx == 0)
  139. return readText(variables["randomTemplate"]);
  140. return std::string("");
  141. };
  142. }
  143. updateMapInfoByHost();
  144. }
  145. void RandomMapTab::updateMapInfoByHost()
  146. {
  147. if(CSH->isGuest())
  148. return;
  149. // Generate header info
  150. mapInfo = std::make_shared<CMapInfo>();
  151. mapInfo->isRandomMap = true;
  152. mapInfo->mapHeader = std::make_unique<CMapHeader>();
  153. mapInfo->mapHeader->version = EMapFormat::VCMI;
  154. mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  155. mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
  156. mapInfo->mapHeader->difficulty = 1; // Normal
  157. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  158. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  159. mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
  160. // Generate player information
  161. int playersToGen = mapGenOptions->getMaxPlayersCount();
  162. mapInfo->mapHeader->howManyTeams = playersToGen;
  163. //TODO: Assign all human-controlled colors in first place
  164. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  165. {
  166. mapInfo->mapHeader->players[i].canComputerPlay = false;
  167. mapInfo->mapHeader->players[i].canHumanPlay = false;
  168. }
  169. std::vector<PlayerColor> availableColors;
  170. for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
  171. {
  172. availableColors.push_back(PlayerColor(color));
  173. }
  174. //First restore known players
  175. for (auto& player : mapGenOptions->getPlayersSettings())
  176. {
  177. PlayerInfo playerInfo;
  178. playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
  179. playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
  180. playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
  181. auto team = player.second.getTeam();
  182. playerInfo.team = team;
  183. playerInfo.hasMainTown = true;
  184. playerInfo.generateHeroAtMainTown = true;
  185. mapInfo->mapHeader->players[player.first] = playerInfo;
  186. vstd::erase(availableColors, player.first);
  187. }
  188. mapInfoChanged(mapInfo, mapGenOptions);
  189. }
  190. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  191. {
  192. mapGenOptions = opts;
  193. //Prepare allowed options - add all, then erase the ones above the limit
  194. for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
  195. {
  196. playerCountAllowed.insert(i);
  197. compCountAllowed.insert(i);
  198. if (i >= 2)
  199. {
  200. playerTeamsAllowed.insert(i);
  201. }
  202. if (i >= 1)
  203. {
  204. compTeamsAllowed.insert(i);
  205. }
  206. }
  207. std::set<int> humanCountAllowed;
  208. auto * tmpl = mapGenOptions->getMapTemplate();
  209. if(tmpl)
  210. {
  211. playerCountAllowed = tmpl->getPlayers().getNumbers();
  212. humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
  213. }
  214. si8 playerLimit = opts->getMaxPlayersCount();
  215. si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
  216. si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
  217. if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
  218. {
  219. vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
  220. {
  221. return (playerLimit - humanOrCpuPlayerCount) < el;
  222. });
  223. vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
  224. {
  225. return humanOrCpuPlayerCount <= el;
  226. });
  227. }
  228. else // Random
  229. {
  230. vstd::erase_if(compCountAllowed, [playerLimit](int el)
  231. {
  232. return (playerLimit - 1) < el; // Must leave at least 1 human player
  233. });
  234. vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
  235. {
  236. return playerLimit <= el;
  237. });
  238. }
  239. if(!playerTeamsAllowed.count(opts->getTeamCount()))
  240. {
  241. opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
  242. }
  243. if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
  244. {
  245. // This setting doesn't impact total number of players
  246. vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
  247. {
  248. return compOnlyPlayersCount<= el;
  249. });
  250. if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
  251. {
  252. opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
  253. }
  254. }
  255. if(auto w = widget<CToggleGroup>("groupMapSize"))
  256. {
  257. for(auto toggle : w->buttons)
  258. {
  259. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  260. {
  261. const auto & mapSizes = getPossibleMapSizes();
  262. int3 size( mapSizes[toggle.first], mapSizes[toggle.first], 1 + mapGenOptions->getHasTwoLevels());
  263. bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  264. button->block(!sizeAllowed);
  265. }
  266. }
  267. w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  268. }
  269. if(auto w = widget<CToggleButton>("buttonTwoLevels"))
  270. {
  271. int3 size( opts->getWidth(), opts->getWidth(), 2);
  272. bool undergoundAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  273. w->setSelected(opts->getHasTwoLevels());
  274. w->block(!undergoundAllowed);
  275. }
  276. if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
  277. {
  278. w->setSelected(opts->getHumanOrCpuPlayerCount());
  279. deactivateButtonsFrom(*w, playerCountAllowed);
  280. }
  281. if(auto w = widget<CToggleGroup>("groupMaxTeams"))
  282. {
  283. w->setSelected(opts->getTeamCount());
  284. deactivateButtonsFrom(*w, playerTeamsAllowed);
  285. }
  286. if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))
  287. {
  288. w->setSelected(opts->getCompOnlyPlayerCount());
  289. deactivateButtonsFrom(*w, compCountAllowed);
  290. }
  291. if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))
  292. {
  293. w->setSelected(opts->getCompOnlyTeamCount());
  294. deactivateButtonsFrom(*w, compTeamsAllowed);
  295. }
  296. if(auto w = widget<CToggleGroup>("groupWaterContent"))
  297. {
  298. w->setSelected(opts->getWaterContent());
  299. if(opts->getMapTemplate())
  300. {
  301. std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());
  302. deactivateButtonsFrom(*w, allowedWater);
  303. }
  304. else
  305. deactivateButtonsFrom(*w, {-1});
  306. }
  307. if(auto w = widget<CToggleGroup>("groupMonsterStrength"))
  308. w->setSelected(opts->getMonsterStrength());
  309. if(auto w = widget<CButton>("templateButton"))
  310. {
  311. if(tmpl)
  312. w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  313. else
  314. w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  315. }
  316. for(auto r : VLC->roadTypeHandler->objects)
  317. {
  318. // Workaround for vcmi-extras bug
  319. std::string jsonKey = r->getJsonKey();
  320. std::string identifier = jsonKey.substr(jsonKey.find(':')+1);
  321. if(auto w = widget<CToggleButton>(identifier))
  322. {
  323. w->setSelected(opts->isRoadEnabled(r->getId()));
  324. }
  325. }
  326. }
  327. void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
  328. {
  329. mapGenOptions->setMapTemplate(tmpl);
  330. setMapGenOptions(mapGenOptions);
  331. if(auto w = widget<CButton>("templateButton"))
  332. {
  333. if(tmpl)
  334. w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  335. else
  336. w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  337. }
  338. updateMapInfoByHost();
  339. }
  340. void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed)
  341. {
  342. logGlobal->debug("Blocking buttons");
  343. for(auto toggle : group.buttons)
  344. {
  345. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  346. {
  347. if(allowed.count(CMapGenOptions::RANDOM_SIZE)
  348. || allowed.count(toggle.first)
  349. || toggle.first == CMapGenOptions::RANDOM_SIZE)
  350. {
  351. button->block(false);
  352. }
  353. else
  354. {
  355. button->block(true);
  356. }
  357. }
  358. }
  359. }
  360. std::vector<int> RandomMapTab::getPossibleMapSizes()
  361. {
  362. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
  363. }
  364. void TeamAlignmentsWidget::checkTeamCount()
  365. {
  366. //Do not allow to select one team only
  367. std::set<TeamID> teams;
  368. for (int plId = 0; plId < players.size(); ++plId)
  369. {
  370. teams.insert(TeamID(players[plId]->getSelected()));
  371. }
  372. if (teams.size() < 2)
  373. {
  374. //Do not let player close the window
  375. buttonOk->block(true);
  376. }
  377. else
  378. {
  379. buttonOk->block(false);
  380. }
  381. }
  382. TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
  383. : CWindowObject(BORDERED)
  384. {
  385. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  386. widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
  387. pos = widget->pos;
  388. updateShadow();
  389. center();
  390. }
  391. TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
  392. InterfaceObjectConfigurable()
  393. {
  394. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
  395. variables = config["variables"];
  396. //int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
  397. int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
  398. assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
  399. auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
  400. variables["totalPlayers"].Integer() = totalPlayers;
  401. pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
  402. pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  403. variables["backgroundRect"]["x"].Integer() = 0;
  404. variables["backgroundRect"]["y"].Integer() = 0;
  405. variables["backgroundRect"]["w"].Integer() = pos.w;
  406. variables["backgroundRect"]["h"].Integer() = pos.h;
  407. variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
  408. variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  409. variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
  410. variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  411. addCallback("ok", [&](int)
  412. {
  413. for(int plId = 0; plId < players.size(); ++plId)
  414. {
  415. randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
  416. }
  417. randomMapTab.updateMapInfoByHost();
  418. for(auto & window : GH.windows().findWindows<TeamAlignments>())
  419. GH.windows().popWindow(window);
  420. });
  421. addCallback("cancel", [&](int)
  422. {
  423. for(auto & window : GH.windows().findWindows<TeamAlignments>())
  424. GH.windows().popWindow(window);
  425. });
  426. build(config);
  427. center(pos);
  428. OBJ_CONSTRUCTION;
  429. // Window should have X * X columns, where X is max players allowed for current settings
  430. // For random player count, X is 8
  431. if (totalPlayers > settings.size())
  432. {
  433. auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
  434. for (const auto & player : savedPlayers)
  435. {
  436. if (!vstd::contains(settings, player.first))
  437. {
  438. settings[player.first] = player.second;
  439. }
  440. }
  441. }
  442. std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
  443. for (const auto & player : settings)
  444. {
  445. settingsVec.push_back(player.second);
  446. }
  447. for(int plId = 0; plId < totalPlayers; ++plId)
  448. {
  449. players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
  450. {
  451. variables["player_id"].Integer() = plId;
  452. OBJ_CONSTRUCTION_TARGETED(players[plId].get());
  453. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  454. {
  455. auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
  456. assert(button);
  457. if(sel == teamId)
  458. {
  459. button->addOverlay(buildWidget(variables["flagsAnimation"]));
  460. }
  461. else
  462. {
  463. button->addOverlay(nullptr);
  464. }
  465. button->addCallback([this](bool)
  466. {
  467. checkTeamCount();
  468. });
  469. }
  470. }));
  471. OBJ_CONSTRUCTION_TARGETED(players.back().get());
  472. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  473. {
  474. variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();
  475. variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();
  476. auto button = buildWidget(variables["button"]);
  477. players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
  478. }
  479. // plId is not neccessarily player color, just an index
  480. auto team = settingsVec.at(plId).getTeam();
  481. if(team == TeamID::NO_TEAM)
  482. {
  483. logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
  484. players.back()->setSelected(plId);
  485. }
  486. else
  487. players.back()->setSelected(team.getNum());
  488. }
  489. buttonOk = widget<CButton>("buttonOK");
  490. buttonCancel = widget<CButton>("buttonCancel");
  491. }