RmgMap.cpp 9.1 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CTownHandler.h"
  18. #include "modificators/ObjectManager.h"
  19. #include "modificators/RoadPlacer.h"
  20. #include "modificators/TreasurePlacer.h"
  21. #include "modificators/QuestArtifactPlacer.h"
  22. #include "modificators/ConnectionsPlacer.h"
  23. #include "modificators/TownPlacer.h"
  24. #include "modificators/MinePlacer.h"
  25. #include "modificators/ObjectDistributor.h"
  26. #include "modificators/WaterAdopter.h"
  27. #include "modificators/WaterProxy.h"
  28. #include "modificators/WaterRoutes.h"
  29. #include "modificators/RockPlacer.h"
  30. #include "modificators/RockFiller.h"
  31. #include "modificators/ObstaclePlacer.h"
  32. #include "modificators/RiverPlacer.h"
  33. #include "modificators/TerrainPainter.h"
  34. #include "Functions.h"
  35. #include "CMapGenerator.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
  38. mapGenOptions(mapGenOptions), zonesTotal(0)
  39. {
  40. mapInstance = std::make_unique<CMap>();
  41. mapProxy = std::make_shared<MapProxy>(*this);
  42. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  43. }
  44. int RmgMap::getDecorationsPercentage() const
  45. {
  46. return 15; // arbitrary value to generate more readable map
  47. }
  48. void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  49. {
  50. for(const int3 &dir : int3::getDirs())
  51. {
  52. int3 n = pos + dir;
  53. /*important notice: perform any translation before this function is called,
  54. so the actual mapInstance->position is checked*/
  55. if(mapInstance->isInTheMap(n))
  56. foo(n);
  57. }
  58. }
  59. void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  60. {
  61. for(const int3 &dir : rmg::dirs4)
  62. {
  63. int3 n = pos + dir;
  64. if(mapInstance->isInTheMap(n))
  65. foo(n);
  66. }
  67. }
  68. void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  69. {
  70. for (const int3 &dir : rmg::dirsDiagonal)
  71. {
  72. int3 n = pos + dir;
  73. if (mapInstance->isInTheMap(n))
  74. foo(n);
  75. }
  76. }
  77. void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
  78. {
  79. mapInstance->initTerrain();
  80. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  81. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  82. //init native town count with 0
  83. for (auto faction : VLC->townh->getAllowedFactions())
  84. zonesPerFaction[faction] = 0;
  85. getEditManager()->clearTerrain(&rand);
  86. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  87. getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand);
  88. const auto * tmpl = mapGenOptions.getMapTemplate();
  89. zones.clear();
  90. for(const auto & option : tmpl->getZones())
  91. {
  92. auto zone = std::make_shared<Zone>(*this, generator, rand);
  93. zone->setOptions(*option.second);
  94. zones[zone->getId()] = zone;
  95. }
  96. switch(mapGenOptions.getWaterContent())
  97. {
  98. case EWaterContent::NORMAL:
  99. case EWaterContent::ISLANDS:
  100. TRmgTemplateZoneId waterId = zones.size() + 1;
  101. rmg::ZoneOptions options;
  102. options.setId(waterId);
  103. options.setType(ETemplateZoneType::WATER);
  104. auto zone = std::make_shared<Zone>(*this, generator, rand);
  105. zone->setOptions(options);
  106. //std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
  107. //zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
  108. zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
  109. zones[zone->getId()] = zone;
  110. break;
  111. }
  112. }
  113. void RmgMap::addModificators()
  114. {
  115. bool hasObjectDistributor = false;
  116. bool hasRockFiller = false;
  117. for(auto & z : getZones())
  118. {
  119. auto zone = z.second;
  120. zone->addModificator<ObjectManager>();
  121. if (!hasObjectDistributor)
  122. {
  123. zone->addModificator<ObjectDistributor>();
  124. hasObjectDistributor = true;
  125. }
  126. zone->addModificator<TreasurePlacer>();
  127. zone->addModificator<ObstaclePlacer>();
  128. zone->addModificator<TerrainPainter>();
  129. if(zone->getType() == ETemplateZoneType::WATER)
  130. {
  131. for(auto & z1 : getZones())
  132. {
  133. z1.second->addModificator<WaterAdopter>();
  134. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  135. }
  136. zone->addModificator<WaterProxy>();
  137. zone->addModificator<WaterRoutes>();
  138. }
  139. else
  140. {
  141. zone->addModificator<TownPlacer>();
  142. zone->addModificator<MinePlacer>();
  143. zone->addModificator<QuestArtifactPlacer>();
  144. zone->addModificator<ConnectionsPlacer>();
  145. zone->addModificator<RoadPlacer>();
  146. zone->addModificator<RiverPlacer>();
  147. }
  148. if(zone->isUnderground())
  149. {
  150. zone->addModificator<RockPlacer>();
  151. if (!hasRockFiller)
  152. {
  153. zone->addModificator<RockFiller>();
  154. hasRockFiller = true;
  155. }
  156. }
  157. }
  158. }
  159. int RmgMap::levels() const
  160. {
  161. return mapInstance->levels();
  162. }
  163. int RmgMap::width() const
  164. {
  165. return mapInstance->width;
  166. }
  167. int RmgMap::height() const
  168. {
  169. return mapInstance->height;
  170. }
  171. PlayerInfo & RmgMap::getPlayer(int playerId)
  172. {
  173. return mapInstance->players.at(playerId);
  174. }
  175. std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
  176. {
  177. return mapProxy;
  178. }
  179. CMap& RmgMap::getMap(const CMapGenerator*) const
  180. {
  181. return *mapInstance;
  182. }
  183. CMapEditManager* RmgMap::getEditManager() const
  184. {
  185. return mapInstance->getEditManager();
  186. }
  187. bool RmgMap::isOnMap(const int3 & tile) const
  188. {
  189. return mapInstance->isInTheMap(tile);
  190. }
  191. const CMapGenOptions& RmgMap::getMapGenOptions() const
  192. {
  193. return mapGenOptions;
  194. }
  195. void RmgMap::assertOnMap(const int3& tile) const
  196. {
  197. if (!mapInstance->isInTheMap(tile))
  198. throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString()));
  199. }
  200. RmgMap::Zones & RmgMap::getZones()
  201. {
  202. return zones;
  203. }
  204. bool RmgMap::isBlocked(const int3 &tile) const
  205. {
  206. assertOnMap(tile);
  207. return tiles[tile.x][tile.y][tile.z].isBlocked();
  208. }
  209. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  210. {
  211. assertOnMap(tile);
  212. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  213. }
  214. bool RmgMap::isPossible(const int3 &tile) const
  215. {
  216. assertOnMap(tile);
  217. return tiles[tile.x][tile.y][tile.z].isPossible();
  218. }
  219. bool RmgMap::isFree(const int3 &tile) const
  220. {
  221. assertOnMap(tile);
  222. return tiles[tile.x][tile.y][tile.z].isFree();
  223. }
  224. bool RmgMap::isUsed(const int3 &tile) const
  225. {
  226. assertOnMap(tile);
  227. return tiles[tile.x][tile.y][tile.z].isUsed();
  228. }
  229. bool RmgMap::isRoad(const int3& tile) const
  230. {
  231. assertOnMap(tile);
  232. return tiles[tile.x][tile.y][tile.z].isRoad();
  233. }
  234. void RmgMap::setOccupied(const int3 &tile, ETileType state)
  235. {
  236. assertOnMap(tile);
  237. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  238. }
  239. void RmgMap::setRoad(const int3& tile, RoadId roadType)
  240. {
  241. assertOnMap(tile);
  242. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  243. }
  244. TileInfo RmgMap::getTileInfo(const int3& tile) const
  245. {
  246. assertOnMap(tile);
  247. return tiles[tile.x][tile.y][tile.z];
  248. }
  249. TerrainTile & RmgMap::getTile(const int3& tile) const
  250. {
  251. return mapInstance->getTile(tile);
  252. }
  253. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  254. {
  255. assertOnMap(tile);
  256. return zoneColouring[tile.x][tile.y][tile.z];
  257. }
  258. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  259. {
  260. assertOnMap(tile);
  261. zoneColouring[tile.x][tile.y][tile.z] = zid;
  262. }
  263. void RmgMap::setNearestObjectDistance(const int3 &tile, float value)
  264. {
  265. assertOnMap(tile);
  266. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  267. }
  268. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  269. {
  270. assertOnMap(tile);
  271. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  272. }
  273. void RmgMap::registerZone(FactionID faction)
  274. {
  275. //FIXME: Protect with lock guard?
  276. zonesPerFaction[faction]++;
  277. zonesTotal++;
  278. }
  279. ui32 RmgMap::getZoneCount(FactionID faction)
  280. {
  281. return zonesPerFaction[faction];
  282. }
  283. ui32 RmgMap::getTotalZoneCount() const
  284. {
  285. return zonesTotal;
  286. }
  287. bool RmgMap::isAllowedSpell(const SpellID & sid) const
  288. {
  289. assert(sid.getNum() >= 0);
  290. if (sid.getNum() < mapInstance->allowedSpells.size())
  291. {
  292. return mapInstance->allowedSpells.count(sid);
  293. }
  294. else
  295. return false;
  296. }
  297. void RmgMap::dump(bool zoneId) const
  298. {
  299. static int id = 0;
  300. std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++));
  301. int levels = mapInstance->levels();
  302. int width = mapInstance->width;
  303. int height = mapInstance->height;
  304. for (int k = 0; k < levels; k++)
  305. {
  306. for(int j = 0; j < height; j++)
  307. {
  308. for (int i = 0; i < width; i++)
  309. {
  310. if(zoneId)
  311. {
  312. out << getZoneID(int3(i, j, k));
  313. }
  314. else
  315. {
  316. char t = '?';
  317. switch (getTileInfo(int3(i, j, k)).getTileType())
  318. {
  319. case ETileType::FREE:
  320. t = ' '; break;
  321. case ETileType::BLOCKED:
  322. t = '#'; break;
  323. case ETileType::POSSIBLE:
  324. t = '-'; break;
  325. case ETileType::USED:
  326. t = 'O'; break;
  327. }
  328. out << t;
  329. }
  330. }
  331. out << std::endl;
  332. }
  333. out << std::endl;
  334. }
  335. out << std::endl;
  336. }
  337. VCMI_LIB_NAMESPACE_END