RmgObject.h 3.0 KB

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  1. /*
  2. * RmgObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../int3.h"
  13. #include "RmgArea.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGObjectInstance;
  16. class CRandomGenerator;
  17. class RmgMap;
  18. namespace rmg {
  19. class Object
  20. {
  21. public:
  22. class Instance
  23. {
  24. public:
  25. Instance(const Object& parent, CGObjectInstance & object);
  26. Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
  27. const Area & getBlockedArea() const;
  28. int3 getVisitablePosition() const;
  29. bool isVisitableFrom(const int3 & tile) const;
  30. bool isBlockedVisitable() const;
  31. bool isRemovable() const;
  32. const Area & getAccessibleArea() const;
  33. void setTemplate(TerrainId terrain, CRandomGenerator &); //cache invalidation
  34. void setAnyTemplate(CRandomGenerator &); //cache invalidation
  35. int3 getTopTile() const;
  36. int3 getPosition(bool isAbsolute = false) const;
  37. void setPosition(const int3 & position); //cache invalidation
  38. void setPositionRaw(const int3 & position); //no cache invalidation
  39. const CGObjectInstance & object() const;
  40. CGObjectInstance & object();
  41. void finalize(RmgMap & map, CRandomGenerator &); //cache invalidation
  42. void clear();
  43. private:
  44. mutable Area dBlockedAreaCache;
  45. int3 dPosition;
  46. mutable Area dAccessibleAreaCache;
  47. CGObjectInstance & dObject;
  48. const Object & dParent;
  49. };
  50. Object() = default;
  51. Object(const Object & object);
  52. Object(CGObjectInstance & object);
  53. Object(CGObjectInstance & object, const int3 & position);
  54. void addInstance(Instance & object);
  55. Instance & addInstance(CGObjectInstance & object);
  56. Instance & addInstance(CGObjectInstance & object, const int3 & position);
  57. std::list<Instance*> & instances();
  58. std::list<const Instance*> & instances() const;
  59. int3 getVisitablePosition() const;
  60. const Area & getAccessibleArea(bool exceptLast = false) const;
  61. const Area & getBlockVisitableArea() const;
  62. const Area & getVisitableArea() const;
  63. const Area & getRemovableArea() const;
  64. const Area getEntrableArea() const;
  65. const int3 & getPosition() const;
  66. void setPosition(const int3 & position);
  67. void setTemplate(const TerrainId & terrain, CRandomGenerator &);
  68. const Area & getArea() const; //lazy cache invalidation
  69. const int3 getVisibleTop() const;
  70. bool isGuarded() const;
  71. void setGuardedIfMonster(const Instance & object);
  72. void finalize(RmgMap & map, CRandomGenerator &);
  73. void clearCachedArea() const;
  74. void clear();
  75. private:
  76. std::list<Instance> dInstances;
  77. mutable Area dFullAreaCache;
  78. mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
  79. mutable Area dBlockVisitableCache;
  80. mutable Area dVisitableCache;
  81. mutable Area dRemovableAreaCache;
  82. int3 dPosition;
  83. mutable std::optional<int3> visibleTopOffset;
  84. mutable std::list<Object::Instance*> cachedInstanceList;
  85. mutable std::list<const Object::Instance*> cachedInstanceConstList;
  86. bool guarded;
  87. };
  88. }
  89. VCMI_LIB_NAMESPACE_END