Ivan Savenko 53f6b7bd32 Fix Ice Ring target selection 2 年之前
..
Catapult.cpp b3deea24e0 Earthquake spell: do not target already destroyed sections 3 年之前
Catapult.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Clone.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Clone.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Damage.cpp deffba01b9 All battle effects are now fully client sided 2 年之前
Damage.h deffba01b9 All battle effects are now fully client sided 2 年之前
Dispel.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Dispel.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Effect.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Effect.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Effects.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Effects.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
EffectsFwd.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Heal.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Heal.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
LocationEffect.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
LocationEffect.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Obstacle.cpp 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2 年之前
Obstacle.h 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2 年之前
Registry.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Registry.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
RemoveObstacle.cpp ac839ad26a Changes to rest of the code according to review: 3 年之前
RemoveObstacle.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Sacrifice.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Sacrifice.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Summon.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Summon.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Teleport.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Teleport.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Timed.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Timed.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
UnitEffect.cpp 53f6b7bd32 Fix Ice Ring target selection 2 年之前
UnitEffect.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前