CBattleInfoCallback.h 9.2 KB

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  1. /*
  2. * CBattleInfoCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/spells/Magic.h>
  12. #include "ReachabilityInfo.h"
  13. #include "BattleAttackInfo.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGHeroInstance;
  16. class CStack;
  17. class ISpellCaster;
  18. class SpellCastEnvironment;
  19. class CSpell;
  20. struct CObstacleInstance;
  21. class IBonusBearer;
  22. class CRandomGenerator;
  23. class PossiblePlayerBattleAction;
  24. namespace spells
  25. {
  26. class Caster;
  27. class Spell;
  28. }
  29. struct DLL_LINKAGE AttackableTiles
  30. {
  31. std::set<BattleHex> hostileCreaturePositions;
  32. std::set<BattleHex> friendlyCreaturePositions; //for Dragon Breath
  33. template <typename Handler> void serialize(Handler &h, const int version)
  34. {
  35. h & hostileCreaturePositions;
  36. h & friendlyCreaturePositions;
  37. }
  38. };
  39. struct DLL_LINKAGE BattleClientInterfaceData
  40. {
  41. std::vector<SpellID> creatureSpellsToCast;
  42. ui8 tacticsMode;
  43. };
  44. class DLL_LINKAGE CBattleInfoCallback : public virtual CBattleInfoEssentials
  45. {
  46. public:
  47. std::optional<int> battleIsFinished() const override; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
  48. std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const override;
  49. std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit, const std::set<BattleHex> & passed) const override;
  50. //Handle obstacle damage here, requires SpellCastEnvironment
  51. bool handleObstacleTriggersForUnit(SpellCastEnvironment & spellEnv, const battle::Unit & unit, const std::set<BattleHex> & passed = {}) const;
  52. const CStack * battleGetStackByPos(BattleHex pos, bool onlyAlive = true) const;
  53. const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const override;
  54. ///returns all alive units excluding turrets
  55. battle::Units battleAliveUnits() const;
  56. ///returns all alive units from particular side excluding turrets
  57. battle::Units battleAliveUnits(ui8 side) const;
  58. void battleGetTurnOrder(std::vector<battle::Units> & out, const size_t maxUnits, const int maxTurns, const int turn = 0, int8_t lastMoved = -1) const;
  59. ///returns reachable hexes (valid movement destinations), DOES contain stack current position
  60. std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange, bool addOccupiable, std::vector<BattleHex> * attackable) const;
  61. ///returns reachable hexes (valid movement destinations), DOES contain stack current position (lite version)
  62. std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool obtainMovementRange) const;
  63. std::vector<BattleHex> battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit, bool obtainMovementRange) const;
  64. int battleGetSurrenderCost(const PlayerColor & Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible
  65. ReachabilityInfo::TDistances battleGetDistances(const battle::Unit * unit, BattleHex assumedPosition) const;
  66. std::set<BattleHex> battleGetAttackedHexes(const battle::Unit * attacker, BattleHex destinationTile, BattleHex attackerPos = BattleHex::INVALID) const;
  67. bool isEnemyUnitWithinSpecifiedRange(BattleHex attackerPosition, const battle::Unit * defenderUnit, unsigned int range) const;
  68. std::pair< std::vector<BattleHex>, int > getPath(BattleHex start, BattleHex dest, const battle::Unit * stack) const;
  69. bool battleCanAttack(const battle::Unit * stack, const battle::Unit * target, BattleHex dest) const; //determines if stack with given ID can attack target at the selected destination
  70. bool battleCanShoot(const battle::Unit * attacker, BattleHex dest) const; //determines if stack with given ID shoot at the selected destination
  71. bool battleCanShoot(const battle::Unit * attacker) const; //determines if stack with given ID shoot in principle
  72. bool battleIsUnitBlocked(const battle::Unit * unit) const; //returns true if there is neighboring enemy stack
  73. std::set<const battle::Unit *> battleAdjacentUnits(const battle::Unit * unit) const;
  74. DamageEstimation calculateDmgRange(const BattleAttackInfo & info) const;
  75. /// estimates damage dealt by attacker to defender;
  76. /// only non-random bonuses are considered in estimation
  77. /// returns pair <min dmg, max dmg>
  78. DamageEstimation battleEstimateDamage(const BattleAttackInfo & bai, DamageEstimation * retaliationDmg = nullptr) const;
  79. DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPosition, DamageEstimation * retaliationDmg = nullptr) const;
  80. DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int getMovementRange, DamageEstimation * retaliationDmg = nullptr) const;
  81. bool battleHasPenaltyOnLine(BattleHex from, BattleHex dest, bool checkWall, bool checkMoat) const;
  82. bool battleHasDistancePenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
  83. bool battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
  84. bool battleHasShootingPenalty(const battle::Unit * shooter, BattleHex destHex) const;
  85. BattleHex wallPartToBattleHex(EWallPart part) const;
  86. EWallPart battleHexToWallPart(BattleHex hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
  87. bool isWallPartPotentiallyAttackable(EWallPart wallPart) const; // returns true if the wall part is potentially attackable (independent of wall state), false if not
  88. bool isWallPartAttackable(EWallPart wallPart) const; // returns true if the wall part is actually attackable, false if not
  89. std::vector<BattleHex> getAttackableBattleHexes() const;
  90. si8 battleMinSpellLevel(ui8 side) const; //calculates maximum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  91. si8 battleMaxSpellLevel(ui8 side) const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  92. int32_t battleGetSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
  93. ESpellCastProblem battleCanCastSpell(const spells::Caster * caster, spells::Mode mode) const; //returns true if there are no general issues preventing from casting a spell
  94. SpellID getRandomBeneficialSpell(CRandomGenerator & rand, const battle::Unit * caster, const battle::Unit * target) const;
  95. SpellID getRandomCastedSpell(CRandomGenerator & rand, const CStack * caster) const; //called at the beginning of turn for Faerie Dragon
  96. std::vector<PossiblePlayerBattleAction> getClientActionsForStack(const CStack * stack, const BattleClientInterfaceData & data);
  97. PossiblePlayerBattleAction getCasterAction(const CSpell * spell, const spells::Caster * caster, spells::Mode mode) const;
  98. //convenience methods using the ones above
  99. bool isInTacticRange(BattleHex dest) const;
  100. si8 battleGetTacticDist() const; //returns tactic distance for calling player or 0 if this player is not in tactic phase (for ALL_KNOWING actual distance for tactic side)
  101. AttackableTiles getPotentiallyAttackableHexes(const battle::Unit* attacker, BattleHex destinationTile, BattleHex attackerPos) const; //TODO: apply rotation to two-hex attacker
  102. AttackableTiles getPotentiallyShootableHexes(const battle::Unit* attacker, BattleHex destinationTile, BattleHex attackerPos) const;
  103. std::vector<const battle::Unit *> getAttackedBattleUnits(const battle::Unit* attacker, BattleHex destinationTile, bool rangedAttack, BattleHex attackerPos = BattleHex::INVALID) const; //calculates range of multi-hex attacks
  104. std::set<const CStack*> getAttackedCreatures(const CStack* attacker, BattleHex destinationTile, bool rangedAttack, BattleHex attackerPos = BattleHex::INVALID) const; //calculates range of multi-hex attacks
  105. bool isToReverse(const battle::Unit * attacker, const battle::Unit * defender) const; //determines if attacker standing at attackerHex should reverse in order to attack defender
  106. ReachabilityInfo getReachability(const battle::Unit * unit) const;
  107. ReachabilityInfo getReachability(const ReachabilityInfo::Parameters & params) const;
  108. AccessibilityInfo getAccesibility() const;
  109. AccessibilityInfo getAccesibility(const battle::Unit * stack) const; //Hexes ocupied by stack will be marked as accessible.
  110. AccessibilityInfo getAccesibility(const std::vector<BattleHex> & accessibleHexes) const; //given hexes will be marked as accessible
  111. std::pair<const battle::Unit *, BattleHex> getNearestStack(const battle::Unit * closest) const;
  112. BattleHex getAvaliableHex(const CreatureID & creID, ui8 side, int initialPos = -1) const; //find place for adding new stack
  113. protected:
  114. ReachabilityInfo getFlyingReachability(const ReachabilityInfo::Parameters & params) const;
  115. ReachabilityInfo makeBFS(const AccessibilityInfo & accessibility, const ReachabilityInfo::Parameters & params) const;
  116. bool isInObstacle(BattleHex hex, const std::set<BattleHex> & obstacles, const ReachabilityInfo::Parameters & params) const;
  117. std::set<BattleHex> getStoppers(BattlePerspective::BattlePerspective whichSidePerspective) const; //get hexes with stopping obstacles (quicksands)
  118. };
  119. VCMI_LIB_NAMESPACE_END