CRewardableConstructor.cpp 6.4 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "JsonRandom.h"
  16. #include "../IGameCallback.h"
  17. namespace {
  18. MetaString loadMessage(const JsonNode & value)
  19. {
  20. MetaString ret;
  21. if (value.isNumber())
  22. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  23. else
  24. ret << value.String();
  25. return ret;
  26. }
  27. bool testForKey(const JsonNode & value, const std::string & key)
  28. {
  29. for( auto & reward : value["rewards"].Vector() )
  30. {
  31. if (!reward[key].isNull())
  32. return true;
  33. }
  34. return false;
  35. }
  36. }
  37. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  38. {
  39. parameters = objectConfig;
  40. }
  41. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  42. {
  43. std::map<si32, si32> thrownDice;
  44. for (const JsonNode & reward : parameters["rewards"].Vector())
  45. {
  46. if (!reward["appearChance"].isNull())
  47. {
  48. JsonNode chance = reward["appearChance"];
  49. si32 diceID = static_cast<si32>(chance["dice"].Float());
  50. if (thrownDice.count(diceID) == 0)
  51. thrownDice[diceID] = rng.getIntRange(1, 100)();
  52. if (!chance["min"].isNull())
  53. {
  54. int min = static_cast<int>(chance["min"].Float());
  55. if (min > thrownDice[diceID])
  56. continue;
  57. }
  58. if (!chance["max"].isNull())
  59. {
  60. int max = static_cast<int>(chance["max"].Float());
  61. if (max < thrownDice[diceID])
  62. continue;
  63. }
  64. }
  65. const JsonNode & limiter = reward["limiter"];
  66. CVisitInfo info;
  67. // load limiter
  68. info.limiter.numOfGrants = JsonRandom::loadValue(limiter["numOfGrants"], rng);
  69. info.limiter.dayOfWeek = JsonRandom::loadValue(limiter["dayOfWeek"], rng);
  70. info.limiter.minLevel = JsonRandom::loadValue(limiter["minLevel"], rng);
  71. info.limiter.resources = JsonRandom::loadResources(limiter["resources"], rng);
  72. info.limiter.primary = JsonRandom::loadPrimary(limiter["primary"], rng);
  73. info.limiter.secondary = JsonRandom::loadSecondary(limiter["secondary"], rng);
  74. info.limiter.artifacts = JsonRandom::loadArtifacts(limiter["artifacts"], rng);
  75. info.limiter.creatures = JsonRandom::loadCreatures(limiter["creatures"], rng);
  76. info.reward.resources = JsonRandom::loadResources(reward["resources"], rng);
  77. info.reward.gainedExp = JsonRandom::loadValue(reward["gainedExp"], rng);
  78. info.reward.gainedLevels = JsonRandom::loadValue(reward["gainedLevels"], rng);
  79. info.reward.manaDiff = JsonRandom::loadValue(reward["manaPoints"], rng);
  80. info.reward.manaPercentage = JsonRandom::loadValue(reward["manaPercentage"], rng, -1);
  81. info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
  82. info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
  83. info.reward.removeObject = reward["removeObject"].Bool();
  84. //FIXME: compile this line on Visual
  85. //info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
  86. info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
  87. info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
  88. std::vector<SpellID> spells;
  89. for (size_t i=0; i<6; i++)
  90. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  91. info.reward.artifacts = JsonRandom::loadArtifacts(reward["artifacts"], rng);
  92. info.reward.spells = JsonRandom::loadSpells(reward["spells"], rng, spells);
  93. info.reward.creatures = JsonRandom::loadCreatures(reward["creatures"], rng);
  94. info.message = loadMessage(reward["message"]);
  95. info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
  96. object->info.push_back(info);
  97. }
  98. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  99. object->onVisited = loadMessage(parameters["onVisitedMessage"]);
  100. object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
  101. object->resetDuration = static_cast<ui16>(parameters["resetDuration"].Float());
  102. object->canRefuse = parameters["canRefuse"].Bool();
  103. auto visitMode = parameters["visitMode"].String();
  104. for(int i = 0; Rewardable::VisitModeString.size(); ++i)
  105. {
  106. if(Rewardable::VisitModeString[i] == visitMode)
  107. {
  108. object->visitMode = i;
  109. break;
  110. }
  111. }
  112. auto selectMode = parameters["selectMode"].String();
  113. for(int i = 0; Rewardable::SelectModeString.size(); ++i)
  114. {
  115. if(Rewardable::SelectModeString[i] == selectMode)
  116. {
  117. object->selectMode = i;
  118. break;
  119. }
  120. }
  121. }
  122. bool CRandomRewardObjectInfo::givesResources() const
  123. {
  124. return testForKey(parameters, "resources");
  125. }
  126. bool CRandomRewardObjectInfo::givesExperience() const
  127. {
  128. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  129. }
  130. bool CRandomRewardObjectInfo::givesMana() const
  131. {
  132. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  133. }
  134. bool CRandomRewardObjectInfo::givesMovement() const
  135. {
  136. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  137. }
  138. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  139. {
  140. return testForKey(parameters, "primary");
  141. }
  142. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  143. {
  144. return testForKey(parameters, "secondary");
  145. }
  146. bool CRandomRewardObjectInfo::givesArtifacts() const
  147. {
  148. return testForKey(parameters, "artifacts");
  149. }
  150. bool CRandomRewardObjectInfo::givesCreatures() const
  151. {
  152. return testForKey(parameters, "spells");
  153. }
  154. bool CRandomRewardObjectInfo::givesSpells() const
  155. {
  156. return testForKey(parameters, "creatures");
  157. }
  158. bool CRandomRewardObjectInfo::givesBonuses() const
  159. {
  160. return testForKey(parameters, "bonuses");
  161. }
  162. CRewardableConstructor::CRewardableConstructor()
  163. {
  164. }
  165. void CRewardableConstructor::initTypeData(const JsonNode & config)
  166. {
  167. objectInfo.init(config);
  168. }
  169. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  170. {
  171. auto ret = new CRewardableObject();
  172. preInitObject(ret);
  173. ret->appearance = tmpl;
  174. return ret;
  175. }
  176. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  177. {
  178. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  179. }
  180. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  181. {
  182. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  183. }