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							- /*
 
- * AIhelper.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- /*
 
- 	!!!	Note: Include THIS file at the end of include list to avoid "undefined base class" error
 
- */
 
- #include "ResourceManager.h"
 
- class ResourceManager;
 
- //indirection interface for various modules
 
- class DLL_EXPORT AIhelper : public IResourceManager
 
- {
 
- 	friend class VCAI;
 
- 	friend struct SetGlobalState; //mess?
 
- 	//members are thread_specific. AIhelper is global
 
- 	std::shared_ptr<ResourceManager> resourceManager;
 
- 	std::shared_ptr<VCAI> ai;
 
- public:
 
- 	AIhelper();
 
- 	~AIhelper();
 
- 	//TODO: consider common interface with Resource Manager?
 
- 	bool canAfford(const TResources & cost) const;
 
- 	TResources reservedResources() const override;
 
- 	TResources freeResources() const override;
 
- 	TResource freeGold() const override;
 
- 	TResources allResources() const override;
 
- 	TResource allGold() const override;
 
- 	Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal) override;
 
- 	Goals::TSubgoal whatToDo() const override; //peek highest-priority goal
 
- 	bool containsObjective(Goals::TSubgoal goal) const;
 
- 	bool hasTasksLeft() const override;
 
- private:
 
- 	bool notifyGoalCompleted(Goals::TSubgoal goal);
 
- 	void setCB(CPlayerSpecificInfoCallback * CB) override;
 
- 	void setAI(VCAI * AI) override;
 
- };
 
 
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