| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435 | 
							- /*
 
-  * ConnectionsPlacer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ConnectionsPlacer.h"
 
- #include "../CMapGenerator.h"
 
- #include "../RmgMap.h"
 
- #include "../../TerrainHandler.h"
 
- #include "../../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../../mapping/CMapEditManager.h"
 
- #include "../RmgObject.h"
 
- #include "ObjectManager.h"
 
- #include "../Functions.h"
 
- #include "RoadPlacer.h"
 
- #include "../TileInfo.h"
 
- #include "WaterAdopter.h"
 
- #include "WaterProxy.h"
 
- #include "TownPlacer.h"
 
- #include <boost/interprocess/sync/scoped_lock.hpp>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void ConnectionsPlacer::process()
 
- {
 
- 	collectNeighbourZones();
 
- 	auto diningPhilosophers = [this](std::function<void(const rmg::ZoneConnection&)> f)
 
- 	{
 
- 		for (auto& c : dConnections)
 
- 		{
 
- 			if (c.getZoneA() != zone.getId() && c.getZoneB() != zone.getId())
 
- 				continue;
 
- 			auto otherZone = map.getZones().at(c.getZoneB());
 
- 			auto* cp = otherZone->getModificator<ConnectionsPlacer>();
 
- 			while (cp)
 
- 			{
 
- 				RecursiveLock lock1(externalAccessMutex, boost::try_to_lock_t{});
 
- 				RecursiveLock lock2(cp->externalAccessMutex, boost::try_to_lock_t{});
 
- 				if (lock1.owns_lock() && lock2.owns_lock())
 
- 				{
 
- 					if (!vstd::contains(dCompleted, c))
 
- 					{
 
- 						f(c);
 
- 					}
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	};
 
- 	diningPhilosophers([this](const rmg::ZoneConnection& c)
 
- 	{
 
- 		selfSideDirectConnection(c);
 
- 	});
 
- 	createBorder();
 
- 	diningPhilosophers([this](const rmg::ZoneConnection& c)
 
- 	{
 
- 		selfSideIndirectConnection(c);
 
- 	});
 
- }
 
- void ConnectionsPlacer::init()
 
- {
 
- 	DEPENDENCY(WaterAdopter);
 
- 	DEPENDENCY(TownPlacer);
 
- 	POSTFUNCTION(RoadPlacer);
 
- 	POSTFUNCTION(ObjectManager);
 
- 	
 
- 	for(auto c : map.getMapGenOptions().getMapTemplate()->getConnectedZoneIds())
 
- 		addConnection(c);
 
- }
 
- void ConnectionsPlacer::addConnection(const rmg::ZoneConnection& connection)
 
- {
 
- 	dConnections.push_back(connection);
 
- }
 
- void ConnectionsPlacer::otherSideConnection(const rmg::ZoneConnection & connection)
 
- {
 
- 	dCompleted.push_back(connection);
 
- }
 
- void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & connection)
 
- {
 
- 	bool success = false;
 
- 	auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
 
- 	auto & otherZone = map.getZones().at(otherZoneId);
 
- 	
 
- 	//1. Try to make direct connection
 
- 	//Do if it's not prohibited by terrain settings
 
- 	const auto * ourTerrain   = VLC->terrainTypeHandler->getById(zone.getTerrainType());
 
- 	const auto * otherTerrain = VLC->terrainTypeHandler->getById(otherZone->getTerrainType());
 
- 	bool directProhibited = vstd::contains(ourTerrain->prohibitTransitions, otherZone->getTerrainType())
 
- 						 || vstd::contains(otherTerrain->prohibitTransitions, zone.getTerrainType());
 
- 	auto directConnectionIterator = dNeighbourZones.find(otherZoneId);
 
- 	if (directConnectionIterator != dNeighbourZones.end())
 
- 	{
 
- 		if (connection.getConnectionType() == EConnectionType::EConnectionType::WIDE)
 
- 		{
 
- 			for (auto borderPos : directConnectionIterator->second)
 
- 			{
 
- 				//TODO: Refactor common code with direct connection
 
- 				int3 potentialPos = zone.areaPossible().nearest(borderPos);
 
- 				assert(borderPos != potentialPos);
 
- 				auto safetyGap = rmg::Area({ potentialPos });
 
- 				safetyGap.unite(safetyGap.getBorderOutside());
 
- 				safetyGap.intersect(zone.areaPossible());
 
- 				if (!safetyGap.empty())
 
- 				{
 
- 					safetyGap.intersect(otherZone->areaPossible());
 
- 					if (safetyGap.empty())
 
- 					{
 
- 						rmg::Area border(zone.getArea().getBorder());
 
- 						border.unite(otherZone->getArea().getBorder());
 
- 						auto costFunction = [&border](const int3& s, const int3& d)
 
- 						{
 
- 							return 1.f / (1.f + border.distanceSqr(d));
 
- 						};
 
- 						auto ourArea = zone.areaPossible() + zone.freePaths();
 
- 						auto theirArea = otherZone->areaPossible() + otherZone->freePaths();
 
- 						theirArea.add(potentialPos);
 
- 						rmg::Path ourPath(ourArea);
 
- 						rmg::Path theirPath(theirArea);
 
- 						ourPath.connect(zone.freePaths());
 
- 						ourPath = ourPath.search(potentialPos, true, costFunction);
 
- 						theirPath.connect(otherZone->freePaths());
 
- 						theirPath = theirPath.search(potentialPos, true, costFunction);
 
- 						if (ourPath.valid() && theirPath.valid())
 
- 						{
 
- 							zone.connectPath(ourPath);
 
- 							otherZone->connectPath(theirPath);
 
- 							otherZone->getModificator<ObjectManager>()->updateDistances(potentialPos);
 
- 							success = true;
 
- 							break;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if (connection.getConnectionType() == EConnectionType::EConnectionType::FICTIVE || 
 
- 		connection.getConnectionType() == EConnectionType::EConnectionType::REPULSIVE)
 
- 	{
 
- 		//Fictive or repulsive connections are not real, take no action
 
- 		dCompleted.push_back(connection);
 
- 		return;
 
- 	}
 
- 	float maxDist = -10e6;
 
- 	if(!success && !directProhibited && directConnectionIterator != dNeighbourZones.end())
 
- 	{
 
- 		int3 guardPos(-1, -1, -1);
 
- 		int3 roadNode;
 
- 		for (auto borderPos : directConnectionIterator->second)
 
- 		{
 
- 			int3 potentialPos = zone.areaPossible().nearest(borderPos);
 
- 			assert(borderPos != potentialPos);
 
- 			//Take into account distance to objects from both sides
 
- 			float dist = std::min(map.getTileInfo(potentialPos).getNearestObjectDistance(),
 
- 				map.getTileInfo(borderPos).getNearestObjectDistance());
 
- 			if (dist > 3) //Don't place guards at adjacent tiles
 
- 			{
 
- 				auto safetyGap = rmg::Area({ potentialPos });
 
- 				safetyGap.unite(safetyGap.getBorderOutside());
 
- 				safetyGap.intersect(zone.areaPossible());
 
- 				if (!safetyGap.empty())
 
- 				{
 
- 					safetyGap.intersect(otherZone->areaPossible());
 
- 					if (safetyGap.empty())
 
- 					{
 
- 						float distanceToCenter = zone.getPos().dist2d(potentialPos) * otherZone->getPos().dist2d(potentialPos);
 
- 						auto localDist = (dist - distanceToCenter) * //Prefer close to zone center
 
- 							(std::max(distanceToCenter, dist) / std::min(distanceToCenter, dist));
 
- 						//Distance to center dominates and is negative, so imbalanced proportions will result in huge penalty
 
- 						if (localDist > maxDist)
 
- 						{
 
- 							maxDist = localDist;
 
- 							guardPos = potentialPos;
 
- 							roadNode = borderPos;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		
 
- 		if(guardPos.valid())
 
- 		{
 
- 			assert(zone.getModificator<ObjectManager>());
 
- 			auto & manager = *zone.getModificator<ObjectManager>();
 
- 			auto * monsterType = manager.chooseGuard(connection.getGuardStrength(), true);
 
- 			
 
- 			rmg::Area border(zone.getArea().getBorder());
 
- 			border.unite(otherZone->getArea().getBorder());
 
- 			
 
- 			auto costFunction = [&border](const int3 & s, const int3 & d)
 
- 			{
 
- 				return 1.f / (1.f + border.distanceSqr(d));
 
- 			};
 
- 			
 
- 			auto ourArea = zone.areaPossible() + zone.freePaths();
 
- 			auto theirArea = otherZone->areaPossible() + otherZone->freePaths();
 
- 			theirArea.add(guardPos);
 
- 			rmg::Path ourPath(ourArea);
 
- 			rmg::Path theirPath(theirArea);
 
- 			ourPath.connect(zone.freePaths());
 
- 			ourPath = ourPath.search(guardPos, true, costFunction);
 
- 			theirPath.connect(otherZone->freePaths());
 
- 			theirPath = theirPath.search(guardPos, true, costFunction);
 
- 			
 
- 			if(ourPath.valid() && theirPath.valid())
 
- 			{
 
- 				zone.connectPath(ourPath);
 
- 				otherZone->connectPath(theirPath);
 
- 				
 
- 				if(monsterType)
 
- 				{
 
- 					rmg::Object monster(*monsterType);
 
- 					monster.setPosition(guardPos);
 
- 					manager.placeObject(monster, false, true);
 
- 					//Place objects away from the monster in the other zone, too
 
- 					otherZone->getModificator<ObjectManager>()->updateDistances(monster);
 
- 				}
 
- 				else
 
- 				{
 
- 					//Update distances from empty passage, too
 
- 					zone.areaPossible().erase(guardPos);
 
- 					zone.freePaths().add(guardPos);
 
- 					map.setOccupied(guardPos, ETileType::FREE);
 
- 					manager.updateDistances(guardPos);
 
- 					otherZone->getModificator<ObjectManager>()->updateDistances(guardPos);
 
- 				}
 
- 				
 
- 				assert(zone.getModificator<RoadPlacer>());
 
- 				zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
 
- 				
 
- 				assert(otherZone->getModificator<RoadPlacer>());
 
- 				otherZone->getModificator<RoadPlacer>()->addRoadNode(roadNode);
 
- 				
 
- 				assert(otherZone->getModificator<ConnectionsPlacer>());
 
- 				otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
 
- 				
 
- 				success = true;
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	//2. connect via water
 
- 	bool waterMode = map.getMapGenOptions().getWaterContent() != EWaterContent::NONE;
 
- 	if(waterMode && zone.isUnderground() == otherZone->isUnderground())
 
- 	{
 
- 		if(generator.getZoneWater() && generator.getZoneWater()->getModificator<WaterProxy>())
 
- 		{
 
- 			if(generator.getZoneWater()->getModificator<WaterProxy>()->waterKeepConnection(connection.getZoneA(), connection.getZoneB()))
 
- 			{
 
- 				assert(otherZone->getModificator<ConnectionsPlacer>());
 
- 				otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
 
- 				success = true;
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	if(success)
 
- 		dCompleted.push_back(connection);
 
- }
 
- void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & connection)
 
- {
 
- 	bool success = false;
 
- 	auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
 
- 	auto & otherZone = map.getZones().at(otherZoneId);
 
- 	
 
- 	//3. place subterrain gates
 
- 	if(zone.isUnderground() != otherZone->isUnderground())
 
- 	{
 
- 		int3 zShift(0, 0, zone.getPos().z - otherZone->getPos().z);
 
- 		auto commonArea = zone.areaPossible() * (otherZone->areaPossible() + zShift);
 
- 		if(!commonArea.empty())
 
- 		{
 
- 			assert(zone.getModificator<ObjectManager>());
 
- 			auto & manager = *zone.getModificator<ObjectManager>();
 
- 			
 
- 			assert(otherZone->getModificator<ObjectManager>());
 
- 			auto & managerOther = *otherZone->getModificator<ObjectManager>();
 
- 			
 
- 			auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0);
 
- 			auto * gate1 = factory->create();
 
- 			auto * gate2 = factory->create();
 
- 			rmg::Object rmgGate1(*gate1);
 
- 			rmg::Object rmgGate2(*gate2);
 
- 			rmgGate1.setTemplate(zone.getTerrainType());
 
- 			rmgGate2.setTemplate(otherZone->getTerrainType());
 
- 			bool guarded1 = manager.addGuard(rmgGate1, connection.getGuardStrength(), true);
 
- 			bool guarded2 = managerOther.addGuard(rmgGate2, connection.getGuardStrength(), true);
 
- 			int minDist = 3;
 
- 			
 
- 			std::scoped_lock doubleLock(zone.areaMutex, otherZone->areaMutex);
 
- 			rmg::Path path2(otherZone->area());
 
- 			rmg::Path path1 = manager.placeAndConnectObject(commonArea, rmgGate1, [this, minDist, &path2, &rmgGate1, &zShift, guarded2, &managerOther, &rmgGate2	](const int3 & tile)
 
- 			{
 
- 				auto ti = map.getTileInfo(tile);
 
- 				auto otherTi = map.getTileInfo(tile - zShift);
 
- 				float dist = ti.getNearestObjectDistance();
 
- 				float otherDist = otherTi.getNearestObjectDistance();
 
- 				if(dist < minDist || otherDist < minDist)
 
- 					return -1.f;
 
- 				
 
- 				rmg::Area toPlace(rmgGate1.getArea() + rmgGate1.getAccessibleArea());
 
- 				toPlace.translate(-zShift);
 
- 				
 
- 				path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE);
 
- 				
 
- 				return path2.valid() ? (dist * otherDist) : -1.f;
 
- 			}, guarded1, true, ObjectManager::OptimizeType::DISTANCE);
 
- 			
 
- 			if(path1.valid() && path2.valid())
 
- 			{
 
- 				zone.connectPath(path1);
 
- 				otherZone->connectPath(path2);
 
- 				
 
- 				manager.placeObject(rmgGate1, guarded1, true);
 
- 				managerOther.placeObject(rmgGate2, guarded2, true);
 
- 				
 
- 				assert(otherZone->getModificator<ConnectionsPlacer>());
 
- 				otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
 
- 				
 
- 				success = true;
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	//4. place monoliths/portals
 
- 	if(!success)
 
- 	{
 
- 		auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
 
- 		auto * teleport1 = factory->create();
 
- 		auto * teleport2 = factory->create();
 
- 		zone.getModificator<ObjectManager>()->addRequiredObject(teleport1, connection.getGuardStrength());
 
- 		otherZone->getModificator<ObjectManager>()->addRequiredObject(teleport2, connection.getGuardStrength());
 
- 		
 
- 		assert(otherZone->getModificator<ConnectionsPlacer>());
 
- 		otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
 
- 		
 
- 		success = true;
 
- 	}
 
- 	
 
- 	if(success)
 
- 		dCompleted.push_back(connection);
 
- }
 
- void ConnectionsPlacer::collectNeighbourZones()
 
- {
 
- 	auto border = zone.area().getBorderOutside();
 
- 	for(const auto & i : border)
 
- 	{
 
- 		if(!map.isOnMap(i))
 
- 			continue;
 
- 		
 
- 		auto zid = map.getZoneID(i);
 
- 		assert(zid != zone.getId());
 
- 		dNeighbourZones[zid].insert(i);
 
- 	}
 
- }
 
- void ConnectionsPlacer::createBorder()
 
- {
 
- 	rmg::Area borderArea(zone.getArea().getBorder());
 
- 	rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
 
- 	auto blockBorder = borderArea.getSubarea([this, &borderOutsideArea](const int3 & t)
 
- 	{
 
- 		auto tile = borderOutsideArea.nearest(t);
 
- 		return map.isOnMap(tile) && map.getZones()[map.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
 
- 	});
 
- 	//No border for wide connections
 
- 	for (auto& connection : zone.getConnections()) // We actually placed that connection already
 
- 	{
 
- 		auto otherZone = connection.getOtherZoneId(zone.getId());
 
- 		if (connection.getConnectionType() == EConnectionType::EConnectionType::WIDE)
 
- 		{
 
- 			auto sharedBorder = borderArea.getSubarea([this, otherZone, &borderOutsideArea](const int3 & t)
 
- 			{
 
- 				auto tile = borderOutsideArea.nearest(t);
 
- 				return map.isOnMap(tile) && map.getZones()[map.getZoneID(tile)]->getId() == otherZone;
 
- 			});
 
- 			blockBorder.subtract(sharedBorder);
 
- 		}
 
- 	};
 
- 	Zone::Lock lock(zone.areaMutex); //Protect from erasing same tiles again
 
- 	for(const auto & tile : blockBorder.getTilesVector())
 
- 	{
 
- 		if(map.isPossible(tile))
 
- 		{
 
- 			map.setOccupied(tile, ETileType::BLOCKED);
 
- 			zone.areaPossible().erase(tile);
 
- 		}
 
- 		map.foreachDirectNeighbour(tile, [this](int3 &nearbyPos)
 
- 		{
 
- 			if(map.isPossible(nearbyPos) && map.getZoneID(nearbyPos) == zone.getId())
 
- 			{
 
- 				map.setOccupied(nearbyPos, ETileType::BLOCKED);
 
- 				zone.areaPossible().erase(nearbyPos);
 
- 			}
 
- 		});
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |