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- #include "stdafx.h"
- #include "CMessage.h"
- #include "SDL_TTF.h"
- #include "CSemiDefHandler.h"
- SDL_Color tytulowy, tlo, zwykly ;
- SDL_Rect genRect(int hh, int ww, int xx, int yy);
- extern SDL_Surface * ekran;
- extern TTF_Font * TNRB16, *TNR, *GEOR13;
- SDL_Color genRGB(int r, int g, int b, int a=0);
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran);
- //void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2);
- extern CPreGame * CPG;
- void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran);
- bool isItIn(const SDL_Rect * rect, int x, int y);
- CMessage::CMessage()
- {
- piecesOfBox = new CSemiDefHandler();
- piecesOfBox->openDef("DIALGBOX.DEF","H3sprite.lod");
- background = SDL_LoadBMP("H3bitmap.lod\\DIBOXBCK.BMP");
- SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
- }
- SDL_Surface * CMessage::drawBox1(int w, int h)
- {
- //prepare surface
- SDL_Surface * ret = SDL_CreateRGBSurface(ekran->flags, w, h, ekran->format->BitsPerPixel, ekran->format->Rmask, ekran->format->Gmask, ekran->format->Bmask, ekran->format->Amask);
- for (int i=0; i<h; i+=background->h)//background
- {
- for (int j=0; j<w; j+=background->w-1)
- SDL_BlitSurface(background,&genRect(background->h,background->w-1,1,0),ret,&genRect(h,w,j,i));
- }SDL_Flip(ekran);
- //obwodka I-szego rzedu pozioma
- for (int i=0; i<w; i+=piecesOfBox->ourImages[6].bitmap->w)
- {
- SDL_BlitSurface
- (piecesOfBox->ourImages[6].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[6].bitmap->h,piecesOfBox->ourImages[6].bitmap->w,i,0));
- SDL_BlitSurface
- (piecesOfBox->ourImages[7].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[7].bitmap->h,piecesOfBox->ourImages[7].bitmap->w,i,h-piecesOfBox->ourImages[7].bitmap->h));
- }
- //obwodka I-szego rzedu pionowa
- for (int i=0; i<h; i+=piecesOfBox->ourImages[4].bitmap->h)
- {
- SDL_BlitSurface
- (piecesOfBox->ourImages[4].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[4].bitmap->h,piecesOfBox->ourImages[4].bitmap->w,0,i));
- SDL_BlitSurface
- (piecesOfBox->ourImages[5].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[5].bitmap->h,piecesOfBox->ourImages[5].bitmap->w,w-piecesOfBox->ourImages[5].bitmap->w,i));
- }
- //corners
- SDL_BlitSurface
- (piecesOfBox->ourImages[0].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[0].bitmap->h,piecesOfBox->ourImages[0].bitmap->w,0,0));
- SDL_BlitSurface
- (piecesOfBox->ourImages[1].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[1].bitmap->h,piecesOfBox->ourImages[1].bitmap->w,w-piecesOfBox->ourImages[1].bitmap->w,0));
- SDL_BlitSurface
- (piecesOfBox->ourImages[2].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[2].bitmap->h,piecesOfBox->ourImages[2].bitmap->w,0,h-piecesOfBox->ourImages[2].bitmap->h));
- SDL_BlitSurface
- (piecesOfBox->ourImages[3].bitmap,NULL,
- ret,&genRect(piecesOfBox->ourImages[3].bitmap->h,piecesOfBox->ourImages[3].bitmap->w,w-piecesOfBox->ourImages[3].bitmap->w,h-piecesOfBox->ourImages[3].bitmap->h));
- //box gotowy!
- return ret;
- }
- std::vector<std::string> * CMessage::breakText(std::string text, int line)
- {
- std::vector<std::string> * ret = new std::vector<std::string>();
- while (text.length()>line)
- {
- int whereCut = -1;
- for (int i=line; i>0; i--)
- {
- if (text[i]==' ')
- {
- whereCut = i;
- break;
- }
- }
- ret->push_back(text.substr(0,whereCut));
- text.erase(0,whereCut);
- }
- if (text.length() > 0)
- ret->push_back(text);
- return ret;
- }
- SDL_Surface * CMessage::genMessage
- (std::string title, std::string text, EWindowType type, std::vector<CSemiDefHandler*> *addPics, void * cb)
- {
- //max x 320 okolo 30 znakow
- std::vector<std::string> * tekst;
- if (text.length() < 30) //nie trzeba polamac
- {
- tekst = new std::vector<std::string>();
- tekst->push_back(text);
- }
- else tekst = breakText(text);
- int ww, hh; //wymiary boksa
- if (319>30+13*text.length())
- ww = 30+13*text.length();
- else ww = 319;
- if (title.length())
- hh=110+(21*tekst->size());
- else hh=60+(21*tekst->size());
- if (type==EWindowType::yesOrNO) //make place for buttons
- {
- if (ww<200) ww=200;
- hh+=70;
- }
- SDL_Surface * ret = drawBox1(ww,hh);
- //prepare title text
-
- if (title.length())
- {
- //SDL_Surface * titleText = TTF_RenderText_Shaded(TNRB16,title.c_str(),tytulowy,tlo);
- SDL_Surface * titleText = TTF_RenderText_Blended(TNRB16,title.c_str(),tytulowy);
- //draw title
- SDL_Rect tytul = genRect(titleText->h,titleText->w,((ret->w/2)-(titleText->w/2)),37);
- SDL_BlitSurface(titleText,NULL,ret,&tytul);
- SDL_FreeSurface(titleText);
- }
- //draw text
- for (int i=0; i<tekst->size(); i++)
- {
- int by = 37+i*21;
- if (title.length()) by+=40;
- //SDL_Surface * tresc = TTF_RenderText_Shaded(TNRB16,(*tekst)[i].c_str(),zwykly,tlo);
- SDL_Surface * tresc = TTF_RenderText_Blended(TNRB16,(*tekst)[i].c_str(),zwykly);
- SDL_Rect trescRect = genRect(tresc->h,tresc->w,((ret->w/2)-(tresc->w/2)),by);
- SDL_BlitSurface(tresc,NULL,ret,&trescRect);
- SDL_FreeSurface(tresc);
- }
- if (type==EWindowType::yesOrNO) // add buttons
- {
- int by = 77+tekst->size()*21;
- if (title.length()) by+=40;
- int hwo = (*addPics)[0]->ourImages[0].bitmap->w, hwc=(*addPics)[0]->ourImages[0].bitmap->w;
- //ok
- SDL_Rect trescRect = genRect((*addPics)[0]->ourImages[0].bitmap->h,hwo,((ret->w/2)-hwo-10),by);
- SDL_BlitSurface((*addPics)[0]->ourImages[0].bitmap,NULL,ret,&trescRect);
- ((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
- //cancel
- trescRect = genRect((*addPics)[1]->ourImages[0].bitmap->h,hwc,((ret->w/2)+10),by);
- SDL_BlitSurface((*addPics)[1]->ourImages[0].bitmap,NULL,ret,&trescRect);
- ((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
- }
- delete tekst;
- return ret;
- }
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