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							- /*
 
-  * Client.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <memory>
 
- #include <vcmi/Environment.h>
 
- #include "../lib/IGameCallback.h"
 
- #include "../lib/battle/BattleAction.h"
 
- #include "../lib/battle/CBattleInfoCallback.h"
 
- #include "../lib/CStopWatch.h"
 
- #include "../lib/int3.h"
 
- #include "../lib/CondSh.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct CPack;
 
- struct CPackForServer;
 
- class CampaignState;
 
- class IGameEventsReceiver;
 
- class IBattleEventsReceiver;
 
- class CBattleGameInterface;
 
- class CGameState;
 
- class CGameInterface;
 
- class BattleAction;
 
- struct CPathsInfo;
 
- class BinaryDeserializer;
 
- class BinarySerializer;
 
- template<typename T> class CApplier;
 
- #if SCRIPTING_ENABLED
 
- namespace scripting
 
- {
 
- 	class PoolImpl;
 
- }
 
- #endif
 
- namespace events
 
- {
 
- 	class EventBus;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
- class CBattleCallback;
 
- class CCallback;
 
- class CClient;
 
- class CBaseForCLApply;
 
- namespace boost { class thread; }
 
- template<typename T>
 
- class ThreadSafeVector
 
- {
 
- 	using TVector = std::vector<T>;
 
- 	using TLock = boost::unique_lock<boost::mutex>;
 
- 	TVector items;
 
- 	boost::mutex mx;
 
- 	boost::condition_variable cond;
 
- public:
 
- 	void clear()
 
- 	{
 
- 		TLock lock(mx);
 
- 		items.clear();
 
- 		cond.notify_all();
 
- 	}
 
- 	void pushBack(const T & item)
 
- 	{
 
- 		TLock lock(mx);
 
- 		items.push_back(item);
 
- 		cond.notify_all();
 
- 	}
 
- // 	//to access list, caller must present a lock used to lock mx
 
- // 	TVector &getList(TLock &lockedLock)
 
- // 	{
 
- // 		assert(lockedLock.owns_lock() && lockedLock.mutex() == &mx);
 
- // 		return items;
 
- // 	}
 
- 	TLock getLock()
 
- 	{
 
- 		return TLock(mx);
 
- 	}
 
- 	void waitWhileContains(const T & item)
 
- 	{
 
- 		auto lock = getLock();
 
- 		while(vstd::contains(items, item))
 
- 			cond.wait(lock);
 
- 	}
 
- 	bool tryRemovingElement(const T & item) //returns false if element was not present
 
- 	{
 
- 		auto lock = getLock();
 
- 		auto itr = vstd::find(items, item);
 
- 		if(itr == items.end()) //not in container
 
- 		{
 
- 			return false;
 
- 		}
 
- 		items.erase(itr);
 
- 		cond.notify_all();
 
- 		return true;
 
- 	}
 
- };
 
- class CPlayerEnvironment : public Environment
 
- {
 
- public:
 
- 	PlayerColor player;
 
- 	CClient * cl;
 
- 	std::shared_ptr<CCallback> mainCallback;
 
- 	CPlayerEnvironment(PlayerColor player_, CClient * cl_, std::shared_ptr<CCallback> mainCallback_);
 
- 	const Services * services() const override;
 
- 	vstd::CLoggerBase * logger() const override;
 
- 	events::EventBus * eventBus() const override;
 
- 	const BattleCb * battle() const override;
 
- 	const GameCb * game() const override;
 
- };
 
- /// Class which handles client - server logic
 
- class CClient : public IGameCallback, public CBattleInfoCallback, public Environment
 
- {
 
- public:
 
- 	std::map<PlayerColor, std::shared_ptr<CGameInterface>> playerint;
 
- 	std::map<PlayerColor, std::shared_ptr<CBattleGameInterface>> battleints;
 
- 	std::map<PlayerColor, std::vector<std::shared_ptr<IBattleEventsReceiver>>> additionalBattleInts;
 
- 	std::optional<BattleAction> curbaction;
 
- 	CClient();
 
- 	~CClient();
 
- 	const Services * services() const override;
 
- 	const BattleCb * battle() const override;
 
- 	const GameCb * game() const override;
 
- 	vstd::CLoggerBase * logger() const override;
 
- 	events::EventBus * eventBus() const override;
 
- 	void newGame(CGameState * gameState);
 
- 	void loadGame(CGameState * gameState);
 
- 	void serialize(BinarySerializer & h, const int version);
 
- 	void serialize(BinaryDeserializer & h, const int version);
 
- 	void save(const std::string & fname);
 
- 	void endGame();
 
- 	void initMapHandler();
 
- 	void initPlayerEnvironments();
 
- 	void initPlayerInterfaces();
 
- 	std::string aiNameForPlayer(const PlayerSettings & ps, bool battleAI, bool alliedToHuman); //empty means no AI -> human
 
- 	std::string aiNameForPlayer(bool battleAI, bool alliedToHuman);
 
- 	void installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, PlayerColor color, bool battlecb = false);
 
- 	void installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, PlayerColor color, bool needCallback = true);
 
- 	static ThreadSafeVector<int> waitingRequest; //FIXME: make this normal field (need to join all threads before client destruction)
 
- 	void handlePack(CPack * pack); //applies the given pack and deletes it
 
- 	int sendRequest(const CPackForServer * request, PlayerColor player); //returns ID given to that request
 
- 	void battleStarted(const BattleInfo * info);
 
- 	void commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt); //will be called as separate thread
 
- 	void battleFinished();
 
- 	void startPlayerBattleAction(PlayerColor color);
 
- 	void stopPlayerBattleAction(PlayerColor color);
 
- 	void stopAllBattleActions();
 
- 	void invalidatePaths();
 
- 	std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h);
 
- 	virtual PlayerColor getLocalPlayer() const override;
 
- 	friend class CCallback; //handling players actions
 
- 	friend class CBattleCallback; //handling players actions
 
- 	void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> & spells) override {};
 
- 	bool removeObject(const CGObjectInstance * obj) override {return false;};
 
- 	void createObject(const int3 & visitablePosition, Obj type, int32_t subtype ) override {};
 
- 	void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};
 
- 	void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs = false) override {};
 
- 	void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs = false) override {};
 
- 	void showBlockingDialog(BlockingDialog * iw) override {};
 
- 	void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {};
 
- 	void showTeleportDialog(TeleportDialog * iw) override {};
 
- 	void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override {};
 
- 	void giveResource(PlayerColor player, GameResID which, int val) override {};
 
- 	virtual void giveResources(PlayerColor player, TResources resources) override {};
 
- 	void giveCreatures(const CArmedInstance * objid, const CGHeroInstance * h, const CCreatureSet & creatures, bool remove) override {};
 
- 	void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> & creatures) override {};
 
- 	bool changeStackType(const StackLocation & sl, const CCreature * c) override {return false;};
 
- 	bool changeStackCount(const StackLocation & sl, TQuantity count, bool absoluteValue = false) override {return false;};
 
- 	bool insertNewStack(const StackLocation & sl, const CCreature * c, TQuantity count) override {return false;};
 
- 	bool eraseStack(const StackLocation & sl, bool forceRemoval = false) override {return false;};
 
- 	bool swapStacks(const StackLocation & sl1, const StackLocation & sl2) override {return false;}
 
- 	bool addToSlot(const StackLocation & sl, const CCreature * c, TQuantity count) override {return false;}
 
- 	void tryJoiningArmy(const CArmedInstance * src, const CArmedInstance * dst, bool removeObjWhenFinished, bool allowMerging) override {}
 
- 	bool moveStack(const StackLocation & src, const StackLocation & dst, TQuantity count = -1) override {return false;}
 
- 	void removeAfterVisit(const CGObjectInstance * object) override {};
 
- 	bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
 
- 	bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
 
- 	bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
 
- 	void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
 
- 	void removeArtifact(const ArtifactLocation & al) override {};
 
- 	bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
 
- 	void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
 
- 	void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
 
- 	void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
 
- 	void startBattlePrimary(const CArmedInstance * army1, const CArmedInstance * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool creatureBank = false, const CGTownInstance * town = nullptr) override {}; //use hero=nullptr for no hero
 
- 	void startBattleI(const CArmedInstance * army1, const CArmedInstance * army2, int3 tile, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used
 
- 	void startBattleI(const CArmedInstance * army1, const CArmedInstance * army2, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
 
- 	bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;};
 
- 	void giveHeroBonus(GiveBonus * bonus) override {};
 
- 	void setMovePoints(SetMovePoints * smp) override {};
 
- 	void setManaPoints(ObjectInstanceID hid, int val) override {};
 
- 	void giveHero(ObjectInstanceID id, PlayerColor player, ObjectInstanceID boatId = ObjectInstanceID()) override {};
 
- 	void changeObjPos(ObjectInstanceID objid, int3 newPos) override {};
 
- 	void sendAndApply(CPackForClient * pack) override {};
 
- 	void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {};
 
- 	void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {};
 
- 	void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
 
- 	void changeFogOfWar(std::unordered_set<int3> & tiles, PlayerColor player, bool hide) override {}
 
- 	void setObjProperty(ObjectInstanceID objid, int prop, si64 val) override {}
 
- 	void showInfoDialog(InfoWindow * iw) override {};
 
- 	void showInfoDialog(const std::string & msg, PlayerColor player) override {};
 
- 	void removeGUI();
 
- 	void cleanThreads();
 
- #if SCRIPTING_ENABLED
 
- 	scripting::Pool * getGlobalContextPool() const override;
 
- 	scripting::Pool * getContextPool() const override;
 
- #endif
 
- private:
 
- 	std::map<PlayerColor, std::shared_ptr<CBattleCallback>> battleCallbacks; //callbacks given to player interfaces
 
- 	std::map<PlayerColor, std::shared_ptr<CPlayerEnvironment>> playerEnvironments;
 
- #if SCRIPTING_ENABLED
 
- 	std::shared_ptr<scripting::PoolImpl> clientScripts;
 
- #endif
 
- 	std::unique_ptr<events::EventBus> clientEventBus;
 
- 	std::shared_ptr<CApplier<CBaseForCLApply>> applier;
 
- 	mutable boost::mutex pathCacheMutex;
 
- 	std::map<const CGHeroInstance *, std::shared_ptr<CPathsInfo>> pathCache;
 
- 	std::map<PlayerColor, std::shared_ptr<boost::thread>> playerActionThreads;
 
- 	std::map<PlayerColor, std::unique_ptr<boost::thread>> playerTacticThreads;
 
- 	void waitForMoveAndSend(PlayerColor color);
 
- 	void reinitScripting();
 
- };
 
 
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