InputSourceTouch.cpp 7.7 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #ifdef VCMI_ANDROID
  22. #include "../../lib/CAndroidVMHelper.h"
  23. #endif
  24. #include <SDL_events.h>
  25. #include <SDL_hints.h>
  26. #include <SDL_timer.h>
  27. InputSourceTouch::InputSourceTouch()
  28. : lastTapTimeTicks(0)
  29. {
  30. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  31. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  32. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  33. if (params.useRelativeMode)
  34. state = TouchState::RELATIVE_MODE;
  35. else
  36. state = TouchState::IDLE;
  37. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  38. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  39. #else
  40. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  41. #endif
  42. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  43. }
  44. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  45. {
  46. switch(state)
  47. {
  48. case TouchState::RELATIVE_MODE:
  49. {
  50. Point screenSize = GH.screenDimensions();
  51. Point moveDistance {
  52. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  53. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  54. };
  55. GH.input().moveCursorPosition(moveDistance);
  56. if (CCS && CCS->curh)
  57. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  58. break;
  59. }
  60. case TouchState::IDLE:
  61. {
  62. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  63. break;
  64. }
  65. case TouchState::TAP_DOWN_SHORT:
  66. {
  67. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  68. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  69. state = TouchState::TAP_DOWN_PANNING;
  70. break;
  71. }
  72. case TouchState::TAP_DOWN_PANNING:
  73. {
  74. emitPanningEvent(tfinger);
  75. break;
  76. }
  77. case TouchState::TAP_DOWN_DOUBLE:
  78. {
  79. emitPinchEvent(tfinger);
  80. break;
  81. }
  82. case TouchState::TAP_DOWN_LONG:
  83. case TouchState::TAP_DOWN_LONG_AWAIT:
  84. {
  85. // no-op
  86. break;
  87. }
  88. }
  89. }
  90. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  91. {
  92. // FIXME: better place to update potentially changed settings?
  93. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  94. lastTapTimeTicks = tfinger.timestamp;
  95. switch(state)
  96. {
  97. case TouchState::RELATIVE_MODE:
  98. {
  99. if(tfinger.x > 0.5)
  100. {
  101. if (tfinger.y < 0.5)
  102. GH.events().dispatchShowPopup(GH.getCursorPosition());
  103. else
  104. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
  105. }
  106. break;
  107. }
  108. case TouchState::IDLE:
  109. {
  110. lastTapPosition = convertTouchToMouse(tfinger);
  111. GH.input().setCursorPosition(lastTapPosition);
  112. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  113. state = TouchState::TAP_DOWN_SHORT;
  114. break;
  115. }
  116. case TouchState::TAP_DOWN_SHORT:
  117. case TouchState::TAP_DOWN_PANNING:
  118. {
  119. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  120. state = TouchState::TAP_DOWN_DOUBLE;
  121. break;
  122. }
  123. case TouchState::TAP_DOWN_DOUBLE:
  124. case TouchState::TAP_DOWN_LONG:
  125. case TouchState::TAP_DOWN_LONG_AWAIT:
  126. {
  127. // no-op
  128. break;
  129. }
  130. }
  131. }
  132. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  133. {
  134. switch(state)
  135. {
  136. case TouchState::RELATIVE_MODE:
  137. {
  138. if(tfinger.x > 0.5)
  139. {
  140. if (tfinger.y < 0.5)
  141. GH.events().dispatchClosePopup(GH.getCursorPosition());
  142. else
  143. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
  144. }
  145. break;
  146. }
  147. case TouchState::IDLE:
  148. {
  149. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  150. break;
  151. }
  152. case TouchState::TAP_DOWN_SHORT:
  153. {
  154. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  155. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
  156. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
  157. hapticFeedback();
  158. state = TouchState::IDLE;
  159. break;
  160. }
  161. case TouchState::TAP_DOWN_PANNING:
  162. {
  163. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  164. state = TouchState::IDLE;
  165. break;
  166. }
  167. case TouchState::TAP_DOWN_DOUBLE:
  168. {
  169. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  170. state = TouchState::TAP_DOWN_PANNING;
  171. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  172. {
  173. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  174. state = TouchState::IDLE;
  175. }
  176. break;
  177. }
  178. case TouchState::TAP_DOWN_LONG:
  179. {
  180. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  181. {
  182. state = TouchState::TAP_DOWN_LONG_AWAIT;
  183. }
  184. break;
  185. }
  186. case TouchState::TAP_DOWN_LONG_AWAIT:
  187. {
  188. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  189. {
  190. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  191. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  192. state = TouchState::IDLE;
  193. }
  194. break;
  195. }
  196. }
  197. }
  198. void InputSourceTouch::handleUpdate()
  199. {
  200. if ( state == TouchState::TAP_DOWN_SHORT)
  201. {
  202. uint32_t currentTime = SDL_GetTicks();
  203. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  204. {
  205. GH.events().dispatchShowPopup(GH.getCursorPosition());
  206. hapticFeedback();
  207. if (GH.windows().isTopWindowPopup())
  208. state = TouchState::TAP_DOWN_LONG;
  209. }
  210. }
  211. }
  212. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  213. {
  214. return convertTouchToMouse(tfinger.x, tfinger.y);
  215. }
  216. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  217. {
  218. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  219. }
  220. bool InputSourceTouch::hasTouchInputDevice() const
  221. {
  222. return SDL_GetNumTouchDevices() > 0;
  223. }
  224. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  225. {
  226. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  227. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  228. }
  229. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  230. {
  231. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  232. if (fingers < 2)
  233. return;
  234. bool otherFingerFound = false;
  235. double otherX;
  236. double otherY;
  237. for (int i = 0; i < fingers; ++i)
  238. {
  239. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  240. if (finger && finger->id != tfinger.fingerId)
  241. {
  242. otherX = finger->x * GH.screenDimensions().x;
  243. otherY = finger->y * GH.screenDimensions().y;
  244. otherFingerFound = true;
  245. break;
  246. }
  247. }
  248. if (!otherFingerFound)
  249. return; // should be impossible, but better to avoid weird edge cases
  250. float thisX = tfinger.x * GH.screenDimensions().x;
  251. float thisY = tfinger.y * GH.screenDimensions().y;
  252. float deltaX = tfinger.dx * GH.screenDimensions().x;
  253. float deltaY = tfinger.dy * GH.screenDimensions().y;
  254. float oldX = thisX - deltaX - otherX;
  255. float oldY = thisY - deltaY - otherY;
  256. float newX = thisX - otherX;
  257. float newY = thisY - otherY;
  258. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  259. double distanceNew = std::sqrt(newX * newX + newY + newY);
  260. if (distanceOld > params.pinchSensitivityThreshold)
  261. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  262. }
  263. void InputSourceTouch::hapticFeedback() {
  264. #if defined(VCMI_ANDROID)
  265. CAndroidVMHelper vmHelper;
  266. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  267. #endif
  268. }