Graphics.cpp 23 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/foreach.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../lib/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../lib/CTownHandler.h"
  19. #include "../lib/CObjectHandler.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CCreatureHandler.h"
  22. #include "CBitmapHandler.h"
  23. #include "../lib/CObjectHandler.h"
  24. #include "../lib/CDefObjInfoHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/JsonNode.h"
  27. #include "../lib/vcmi_endian.h"
  28. using namespace boost::assign;
  29. using namespace CSDL_Ext;
  30. #ifdef min
  31. #undef min
  32. #endif
  33. #ifdef max
  34. #undef max
  35. #endif
  36. /*
  37. * Graphics.cpp, part of VCMI engine
  38. *
  39. * Authors: listed in file AUTHORS in main folder
  40. *
  41. * License: GNU General Public License v2.0 or later
  42. * Full text of license available in license.txt file, in main folder
  43. *
  44. */
  45. Graphics * graphics = NULL;
  46. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  47. {
  48. char buf[15];
  49. blueToPlayersAdv(hInfo,curh.owner);
  50. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  51. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  52. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  53. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  54. //army
  55. for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
  56. {
  57. blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  58. if(curh.details)
  59. {
  60. SDL_itoa((*i).second.count,buf,10);
  61. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  62. }
  63. else
  64. {
  65. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  66. }
  67. }
  68. if(curh.details)
  69. {
  70. for (int i = 0; i < PRIMARY_SKILLS; i++)
  71. {
  72. SDL_itoa(curh.details->primskills[i], buf, 10);
  73. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  74. }
  75. //mana points
  76. SDL_itoa(curh.details->mana,buf,10);
  77. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  78. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  79. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  80. }
  81. return ret;
  82. }
  83. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  84. {
  85. InfoAboutHero iah;
  86. iah.initFromHero(curh, true);
  87. return drawHeroInfoWin(iah);
  88. }
  89. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  90. {
  91. InfoAboutTown iah;
  92. iah.initFromTown(curh, true);
  93. return drawTownInfoWin(iah);
  94. }
  95. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  96. {
  97. char buf[10];
  98. blueToPlayersAdv(tInfo,curh.owner);
  99. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  100. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  101. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  102. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  103. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  104. for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
  105. {
  106. //if(!i->second.second)
  107. // continue;
  108. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  109. if(curh.details)
  110. {
  111. // Show exact creature amount.
  112. SDL_itoa((*i).second.count,buf,10);
  113. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  114. }
  115. else
  116. {
  117. // Show only a rough amount for creature stacks.
  118. // TODO: Deal with case when no information at all about size shold be presented.
  119. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  120. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  121. }
  122. }
  123. //blit town icon
  124. if (curh.tType) {
  125. pom = curh.tType->typeID*2;
  126. if (!curh.fortLevel)
  127. pom += F_NUMBER*2;
  128. if(curh.built)
  129. pom++;
  130. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  131. }
  132. if(curh.details)
  133. {
  134. //hall level icon
  135. if((pom=curh.details->hallLevel) >= 0)
  136. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  137. if (curh.details->goldIncome >= 0) {
  138. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  139. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  140. }
  141. if(curh.details->garrisonedHero) //garrisoned hero icon
  142. blitAt(graphics->heroInGarrison,158,87,ret);
  143. }
  144. return ret;
  145. }
  146. void Graphics::loadPaletteAndColors()
  147. {
  148. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  149. playerColorPalette = new SDL_Color[256];
  150. neutralColor = new SDL_Color;
  151. playerColors = new SDL_Color[PLAYER_LIMIT];
  152. int startPoint = 24; //beginning byte; used to read
  153. for(int i=0; i<256; ++i)
  154. {
  155. SDL_Color col;
  156. col.r = pals[startPoint++];
  157. col.g = pals[startPoint++];
  158. col.b = pals[startPoint++];
  159. col.unused = pals[startPoint++];
  160. playerColorPalette[i] = col;
  161. }
  162. neutralColorPalette = new SDL_Color[32];
  163. std::ifstream ncp;
  164. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  165. for(int i=0; i<32; ++i)
  166. {
  167. ncp.read((char*)&neutralColorPalette[i].r,1);
  168. ncp.read((char*)&neutralColorPalette[i].g,1);
  169. ncp.read((char*)&neutralColorPalette[i].b,1);
  170. ncp.read((char*)&neutralColorPalette[i].unused,1);
  171. }
  172. //colors initialization
  173. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  174. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  175. for(int i=0;i<8;i++)
  176. {
  177. playerColors[i].r = kolory[i].x;
  178. playerColors[i].g = kolory[i].y;
  179. playerColors[i].b = kolory[i].z;
  180. playerColors[i].unused = 0;
  181. }
  182. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  183. const JsonNode config(DATA_DIR "/config/town_pictures.json");
  184. BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
  185. townBgs.push_back(p["town_background"].String());
  186. guildBgs.push_back(p["guild_background"].String());
  187. buildingPics.push_back(p["building_picture"].String());
  188. }
  189. }
  190. void Graphics::initializeBattleGraphics()
  191. {
  192. const JsonNode config(DATA_DIR "/config/battles_graphics.json");
  193. // Reserve enough space for the terrains
  194. int idx = config["backgrounds"].Vector().size();
  195. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  196. idx = 1;
  197. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  198. battleBacks[idx].push_back(t.String());
  199. idx++;
  200. }
  201. //initializing battle hero animation
  202. idx = config["heroes"].Vector().size();
  203. battleHeroes.resize(idx);
  204. idx = 0;
  205. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  206. battleHeroes[idx] = h.String();
  207. idx ++;
  208. }
  209. //initialization of AC->def name mapping
  210. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  211. int ACid = ac["id"].Float();
  212. std::vector< std::string > toAdd;
  213. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  214. toAdd.push_back(defname.String());
  215. }
  216. battleACToDef[ACid] = toAdd;
  217. }
  218. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  219. }
  220. Graphics::Graphics()
  221. {
  222. slotsPos.push_back(std::pair<int,int>(44,82));
  223. slotsPos.push_back(std::pair<int,int>(80,82));
  224. slotsPos.push_back(std::pair<int,int>(116,82));
  225. slotsPos.push_back(std::pair<int,int>(26,131));
  226. slotsPos.push_back(std::pair<int,int>(62,131));
  227. slotsPos.push_back(std::pair<int,int>(98,131));
  228. slotsPos.push_back(std::pair<int,int>(134,131));
  229. CDefHandler *smi, *smi2;
  230. std::vector<Task> tasks; //preparing list of graphics to load
  231. tasks += boost::bind(&Graphics::loadFonts,this);
  232. tasks += boost::bind(&Graphics::loadTrueType,this);
  233. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  234. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  235. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  236. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  237. tasks += boost::bind(&Graphics::loadWallPositions,this);
  238. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  239. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  240. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  241. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  242. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  243. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  244. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  245. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  246. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  247. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  248. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  249. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  250. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  251. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  252. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  253. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  254. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  255. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  256. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  257. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  258. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  259. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  260. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  261. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  262. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  263. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  264. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  265. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  266. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  267. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  268. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  269. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  270. const JsonNode config(DATA_DIR "/config/creature_backgrounds.json");
  271. BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
  272. const int id = b["id"].Float();
  273. tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
  274. tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
  275. }
  276. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  277. th.run();
  278. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  279. {
  280. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  281. }
  282. //handling 32x32px imgs
  283. smi->notFreeImgs = true;
  284. for (size_t i=0; i<smi->ourImages.size(); ++i)
  285. {
  286. smallImgs[i-2] = smi->ourImages[i].bitmap;
  287. }
  288. delete smi;
  289. smi2->notFreeImgs = true;
  290. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  291. {
  292. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  293. }
  294. //hack for green color on big infernal troglodite image - Mantis #758
  295. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  296. bigImgs[71]->format->palette->colors[7] = green;
  297. delete smi2;
  298. }
  299. void Graphics::loadHeroPortraits()
  300. {
  301. const JsonNode config(DATA_DIR "/config/portraits.json");
  302. BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
  303. std::string filename = portrait_node["filename"].String();
  304. /* Small portrait. */
  305. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  306. /* Large portrait. Alter the filename. Size letter is usually
  307. * third one, but there are exceptions and it should fix the
  308. * problem. */
  309. for (int ff=0; ff<filename.size(); ++ff)
  310. {
  311. if (filename[ff]=='S') {
  312. filename[ff]='L';
  313. break;
  314. }
  315. }
  316. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  317. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  318. }
  319. }
  320. void Graphics::loadWallPositions()
  321. {
  322. const JsonNode config(DATA_DIR "/config/wall_pos.json");
  323. BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
  324. int townID = town["id"].Float();
  325. BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
  326. Point pt(coords["x"].Float(), coords["y"].Float());
  327. wallPositions[townID].push_back(pt);
  328. }
  329. assert(wallPositions[townID].size() == 21);
  330. }
  331. }
  332. void Graphics::loadHeroAnims()
  333. {
  334. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  335. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  336. std::make_pair(2,14), std::make_pair(3,15);
  337. for(size_t i=0; i<F_NUMBER * 2; ++i)
  338. {
  339. std::ostringstream nm;
  340. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  341. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  342. std::string name = nm.str();
  343. }
  344. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  345. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  346. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  347. }
  348. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  349. {
  350. CDefEssential *anim = CDefHandler::giveDefEss(name);
  351. (this->*dst).push_back(anim);
  352. int pom = 0; //how many groups has been rotated
  353. for(int o=7; pom<6; ++o)
  354. {
  355. for(int p=0;p<6;p++)
  356. {
  357. if(anim->ourImages[o].groupNumber == rotations[p].first)
  358. {
  359. for(int e=0; e<8; ++e)
  360. {
  361. Cimage nci;
  362. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  363. nci.groupNumber = rotations[p].second;
  364. nci.imName = std::string();
  365. anim->ourImages.push_back(nci);
  366. if(pom>2) //we need only one frame for groups 13/14/15
  367. break;
  368. }
  369. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  370. o+=8;
  371. else //there is only one frame of 1/2/3
  372. o+=1;
  373. ++pom;
  374. if(p==2 && pom<4) //group1 starts at index 1
  375. o = 1;
  376. }
  377. }
  378. }
  379. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  380. {
  381. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  382. }
  383. }
  384. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  385. {
  386. for(int i=0;i<8;i++)
  387. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  388. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  389. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  390. for(int q=0; q<8; ++q)
  391. {
  392. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  393. for(size_t o=0; o<curImgs.size(); ++o)
  394. {
  395. for(size_t p=0; p<rotations.size(); p++)
  396. {
  397. if(curImgs[o].groupNumber==rotations[p].first)
  398. {
  399. for(int e=0; e<8; ++e)
  400. {
  401. Cimage nci;
  402. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  403. nci.groupNumber = rotations[p].second;
  404. nci.imName = std::string();
  405. curImgs.push_back(nci);
  406. }
  407. o+=8;
  408. }
  409. }
  410. }
  411. if (mode)
  412. {
  413. for(size_t o=0; o<curImgs.size(); ++o)
  414. {
  415. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  416. {
  417. for(int e=0; e<8; ++e)
  418. {
  419. Cimage nci;
  420. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  421. nci.groupNumber = 12 + curImgs[o].groupNumber;
  422. nci.imName = std::string();
  423. curImgs.push_back(nci);
  424. }
  425. o+=8;
  426. }
  427. }
  428. }
  429. for(size_t ff=0; ff<curImgs.size(); ++ff)
  430. {
  431. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  432. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  433. );
  434. }
  435. }
  436. }
  437. void Graphics::loadHeroFlags()
  438. {
  439. using namespace boost::assign;
  440. timeHandler th;
  441. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  442. pr[0].first = &Graphics::flags1;
  443. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  444. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  445. pr[1].first = &Graphics::flags2;
  446. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  447. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  448. pr[2].first = &Graphics::flags3;
  449. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  450. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  451. pr[3].first = &Graphics::flags4;
  452. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  453. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  454. boost::thread_group grupa;
  455. for(int g=3; g>=0; --g)
  456. {
  457. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  458. }
  459. grupa.join_all();
  460. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  461. }
  462. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  463. {
  464. if (ID==-1)
  465. return smallIcons->ourImages[0].bitmap;
  466. else if (ID==-2)
  467. return smallIcons->ourImages[1].bitmap;
  468. else if (ID==-3)
  469. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  470. else if (ID>F_NUMBER || ID<-3)
  471. #ifndef __GNUC__
  472. throw new std::exception("Invalid ID");
  473. #else
  474. throw new std::exception();
  475. #endif
  476. else
  477. {
  478. int pom = 3;
  479. if(!fort)
  480. pom+=F_NUMBER*2;
  481. pom += ID*2;
  482. if (!builded)
  483. pom--;
  484. return smallIcons->ourImages[pom].bitmap;
  485. }
  486. }
  487. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  488. {
  489. // if(player==1) //it is actually blue...
  490. // return;
  491. if(sur->format->BitsPerPixel == 8)
  492. {
  493. SDL_Color *palette = NULL;
  494. if(player < PLAYER_LIMIT && player >= 0)
  495. {
  496. palette = playerColorPalette + 32*player;
  497. }
  498. else if(player == 255 || player == -1)
  499. {
  500. palette = neutralColorPalette;
  501. }
  502. else
  503. {
  504. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  505. return;
  506. }
  507. SDL_SetColors(sur, palette, 224, 32);
  508. //for(int i=0; i<32; ++i)
  509. //{
  510. // sur->format->palette->colors[224+i] = palette[i];
  511. //}
  512. }
  513. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  514. {
  515. for(int y=0; y<sur->h; ++y)
  516. {
  517. for(int x=0; x<sur->w; ++x)
  518. {
  519. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  520. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  521. {
  522. if(cp[2]>cp[1] && cp[2]>cp[0])
  523. {
  524. std::vector<long long int> sort1;
  525. sort1.push_back(cp[0]);
  526. sort1.push_back(cp[1]);
  527. sort1.push_back(cp[2]);
  528. std::vector< std::pair<long long int, Uint8*> > sort2;
  529. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  530. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  531. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  532. std::sort(sort1.begin(), sort1.end());
  533. if(sort2[0].first>sort2[1].first)
  534. std::swap(sort2[0], sort2[1]);
  535. if(sort2[1].first>sort2[2].first)
  536. std::swap(sort2[1], sort2[2]);
  537. if(sort2[0].first>sort2[1].first)
  538. std::swap(sort2[0], sort2[1]);
  539. for(int hh=0; hh<3; ++hh)
  540. {
  541. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  542. }
  543. }
  544. }
  545. else
  546. {
  547. if(
  548. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  549. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  550. )
  551. {
  552. std::vector<long long int> sort1;
  553. sort1.push_back(cp[2]);
  554. sort1.push_back(cp[1]);
  555. sort1.push_back(cp[0]);
  556. std::vector< std::pair<long long int, Uint8*> > sort2;
  557. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  558. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  559. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  560. std::sort(sort1.begin(), sort1.end());
  561. if(sort2[0].first>sort2[1].first)
  562. std::swap(sort2[0], sort2[1]);
  563. if(sort2[1].first>sort2[2].first)
  564. std::swap(sort2[1], sort2[2]);
  565. if(sort2[0].first>sort2[1].first)
  566. std::swap(sort2[0], sort2[1]);
  567. for(int hh=0; hh<3; ++hh)
  568. {
  569. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  570. }
  571. }
  572. }
  573. }
  574. }
  575. }
  576. }
  577. void Graphics::loadTrueType()
  578. {
  579. bool ttfPresent = false;//was TTF initialised or not
  580. for(int i = 0; i < FONTS_NUMBER; i++)
  581. fontsTrueType[i] = NULL;
  582. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  583. while(!ff.eof())
  584. {
  585. int enabl, fntID, fntSize;
  586. std::string fntName;
  587. ff >> enabl;//enabled font or not
  588. if (enabl==-1)
  589. break;//end of data
  590. ff >> fntID;//what font will be replaced
  591. ff >> fntName;//name of truetype font
  592. ff >> fntSize;//size of font
  593. if (enabl)
  594. {
  595. if (!ttfPresent)
  596. {
  597. ttfPresent = true;
  598. TTF_Init();
  599. atexit(TTF_Quit);
  600. };
  601. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  602. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  603. }
  604. }
  605. ff.close();
  606. ff.clear();
  607. }
  608. Font * Graphics::loadFont( const char * name )
  609. {
  610. int len = 0;
  611. unsigned char * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  612. if(!hlp || !len)
  613. {
  614. tlog1 << "Error: cannot load font: " << name << std::endl;
  615. return NULL;
  616. }
  617. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  618. if(len < 10000 || (magic != 589598 && magic != 589599))
  619. {
  620. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  621. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  622. std::ofstream o(suspFName.c_str());
  623. o.write((const char*)hlp, len);
  624. }
  625. Font *ret = new Font(hlp);
  626. return ret;
  627. }
  628. void Graphics::loadFonts()
  629. {
  630. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  631. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  632. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  633. for(int i = 0; i < FONTS_NUMBER; i++)
  634. fonts[i] = loadFont(fontnames[i]);
  635. }
  636. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  637. {
  638. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
  639. }
  640. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  641. {
  642. return advmapobjGraphics[info->id][info->subid][info->name];
  643. }
  644. void Graphics::loadErmuToPicture()
  645. {
  646. //loading ERMU to picture
  647. const JsonNode config(DATA_DIR "/config/ERMU_to_picture.json");
  648. int etp_idx = 0;
  649. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  650. int idx = 0;
  651. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  652. ERMUtoPicture[idx][etp_idx] = n.String();
  653. idx ++;
  654. }
  655. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  656. etp_idx ++;
  657. }
  658. assert (etp_idx == 44);
  659. }
  660. Font::Font(unsigned char *Data)
  661. {
  662. data = Data;
  663. int i = 0;
  664. height = data[5];
  665. i = 32;
  666. for(int ci = 0; ci < 256; ci++)
  667. {
  668. chars[ci].unknown1 = read_le_u32(data + i); i+=4;
  669. chars[ci].width = read_le_u32(data + i); i+=4;
  670. chars[ci].unknown2 = read_le_u32(data + i); i+=4;
  671. //if(ci>=30)
  672. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  673. }
  674. for(int ci = 0; ci < 256; ci++)
  675. {
  676. chars[ci].offset = read_le_u32(data + i); i+=4;
  677. chars[ci].pixels = data + 4128 + chars[ci].offset;
  678. }
  679. }
  680. Font::~Font()
  681. {
  682. delete [] data;
  683. }
  684. int Font::getWidth(const char *text ) const
  685. {
  686. int length = std::strlen(text);
  687. int ret = 0;
  688. for(int i = 0; i < length; i++)
  689. {
  690. unsigned char c = text[i];
  691. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  692. }
  693. return ret;
  694. }
  695. int Font::getCharWidth( char c ) const
  696. {
  697. const Char &C = chars[(unsigned char)c];
  698. return C.width + C.unknown1 + C.unknown2;;
  699. }
  700. /*
  701. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  702. {
  703. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  704. 224, 28, 3, 0);
  705. }
  706. */