SDL_Extensions.h 9.9 KB

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  1. #ifndef __SDL_EXTENSIONS_H__
  2. #define __SDL_EXTENSIONS_H__
  3. #include "../global.h"
  4. #include "SDL_video.h"
  5. #include "SDL_ttf.h"
  6. #include <string>
  7. #include <vector>
  8. #include <sstream>
  9. #include "FontBase.h"
  10. /*
  11. * SDL_Extensions.h, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. //A macro to force inlining some of our functions. Compiler (at least MSVC) is not so smart here-> without that displaying is MUCH slower
  20. #ifdef _MSC_VER
  21. #define STRONG_INLINE __forceinline
  22. #elif __GNUC__
  23. #define STRONG_INLINE __attribute__((always_inline))
  24. #else
  25. #define STRONG_INLINE inline
  26. #endif
  27. #if SDL_VERSION_ATLEAST(1,3,0)
  28. #define SDL_GetKeyState SDL_GetKeyboardState
  29. #endif
  30. struct Rect;
  31. extern SDL_Surface * screen, *screen2, *screenBuf;
  32. extern SDL_Color tytulowy, tlo, zwykly ;
  33. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  34. void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
  35. void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
  36. bool isItIn(const SDL_Rect * rect, int x, int y);
  37. template<typename IntType>
  38. std::string makeNumberShort(IntType number) //the output is a string containing at most 5 characters [4 if positive] (eg. intead 10000 it gives 10k)
  39. {
  40. int initialLength;
  41. bool negative = (number < 0);
  42. std::ostringstream ost, rets;
  43. ost<<number;
  44. initialLength = ost.str().size();
  45. if(negative)
  46. {
  47. if(initialLength <= 4)
  48. return ost.str();
  49. }
  50. else
  51. {
  52. if(initialLength <= 5)
  53. return ost.str();
  54. }
  55. //make the number short
  56. char symbol[] = {'G', 'M', 'k'};
  57. if(negative) number = (-number); //absolute value
  58. for(int divisor = 1000000000, it = 0; divisor > 1; divisor /= 1000, ++it)
  59. {
  60. if(number >= divisor)
  61. {
  62. if(negative) rets <<'-';
  63. rets << (number / divisor) << symbol[it];
  64. return rets.str();
  65. }
  66. }
  67. throw std::string("We shouldn't be here - makeNumberShort");
  68. }
  69. typedef void (*TColorPutter)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
  70. typedef void (*TColorPutterAlpha)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  71. inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
  72. {
  73. SDL_Rect ret;
  74. ret.h=hh;
  75. ret.w=ww;
  76. ret.x=xx;
  77. ret.y=yy;
  78. return ret;
  79. }
  80. //TODO: inlining will work only if functions are defined in each compilation unit (like placing them in headers)
  81. //however here PutColor defined in SDL_Extensions.cpp, but used in CAnimation.cpp and CCreatureAnimation.cpp
  82. template<int bpp, int incrementPtr>
  83. struct ColorPutter
  84. {
  85. static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
  86. static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  87. static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  88. static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
  89. static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
  90. static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
  91. };
  92. template <int incrementPtr>
  93. struct ColorPutter<2, incrementPtr>
  94. {
  95. static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
  96. static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  97. static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
  98. static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
  99. static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
  100. static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
  101. };
  102. typedef void (*BlitterWithRotationVal)(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);
  103. namespace CSDL_Ext
  104. {
  105. void blitSurface(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);
  106. void fillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
  107. extern SDL_Surface * std32bppSurface;
  108. void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
  109. void SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
  110. SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip
  111. SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
  112. SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
  113. SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
  114. SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy); //creates cursor from bitmap
  115. Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
  116. SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
  117. void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
  118. bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
  119. Uint8 *getPxPtr(const SDL_Surface * const &srf, const int & x, const int & y);
  120. const TColorPutter getPutterFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
  121. const TColorPutterAlpha getPutterAlphaFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
  122. BlitterWithRotationVal getBlitterWithRotation(SDL_Surface *dest);
  123. BlitterWithRotationVal getBlitterWithRotationAndAlpha(SDL_Surface *dest);
  124. template<int bpp> void blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  125. template<int bpp> void blitWithRotateClipVal(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  126. template<int bpp> void blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  127. template<int bpp> void blitWithRotateClipValWithAlpha(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  128. template<int bpp> void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  129. template<int bpp> void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  130. template<int bpp> void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  131. template<int bpp> void blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  132. template<int bpp> void blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  133. template<int bpp> void blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  134. template<int bpp>
  135. int blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
  136. int blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
  137. Uint32 colorToUint32(const SDL_Color * color); //little endian only
  138. void printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor=zwykly, SDL_Surface * dst=screen);
  139. void printAt(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen);
  140. void printTo(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen);
  141. void printAtMiddle(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen);
  142. void printAtMiddleWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
  143. void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
  144. void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color);
  145. void drawBorder(SDL_Surface * sur, const SDL_Rect &r, const int3 &color);
  146. void drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color);
  147. void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
  148. std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
  149. SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
  150. SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
  151. void VflipSurf(SDL_Surface * surf); //fluipis given surface by vertical axis
  152. void applyEffect(SDL_Surface * surf, const SDL_Rect * rect, int mode); //mode: 0 - sepia, 1 - grayscale
  153. };
  154. #endif // __SDL_EXTENSIONS_H__