GameConstants.h 33 KB

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  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class Artifact;
  14. class ArtifactService;
  15. class Creature;
  16. class CreatureService;
  17. namespace spells
  18. {
  19. class Spell;
  20. class Service;
  21. }
  22. class CArtifact;
  23. class CArtifactInstance;
  24. class CCreature;
  25. class CHero;
  26. class CSpell;
  27. class CSkill;
  28. class CGameInfoCallback;
  29. class CNonConstInfoCallback;
  30. struct IdTag
  31. {};
  32. namespace GameConstants
  33. {
  34. DLL_LINKAGE extern const std::string VCMI_VERSION;
  35. const int PUZZLE_MAP_PIECES = 48;
  36. const int MAX_HEROES_PER_PLAYER = 8;
  37. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  38. const int ALL_PLAYERS = 255; //bitfield
  39. const ui16 BACKPACK_START = 19;
  40. const int CREATURES_PER_TOWN = 7; //without upgrades
  41. const int SPELL_LEVELS = 5;
  42. const int SPELL_SCHOOL_LEVELS = 4;
  43. const int CRE_LEVELS = 10; // number of creature experience levels
  44. const int HERO_GOLD_COST = 2500;
  45. const int SPELLBOOK_GOLD_COST = 500;
  46. const int SKILL_GOLD_COST = 2000;
  47. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  48. const int ARMY_SIZE = 7;
  49. const int SKILL_PER_HERO = 8;
  50. const ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
  51. const int SKILL_QUANTITY=28;
  52. const int PRIMARY_SKILLS=4;
  53. const int RESOURCE_QUANTITY=8;
  54. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  55. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  56. const int F_NUMBER = 9;
  57. const int ARTIFACTS_QUANTITY=171;
  58. const int HEROES_QUANTITY=156;
  59. const int SPELLS_QUANTITY=70;
  60. const int CREATURES_COUNT = 197;
  61. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  62. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  63. const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  64. }
  65. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  66. CLASS_NAME(const CLASS_NAME & other) \
  67. { \
  68. num = other.num; \
  69. } \
  70. CLASS_NAME & operator=(const CLASS_NAME & other) \
  71. { \
  72. num = other.num; \
  73. return *this; \
  74. } \
  75. explicit CLASS_NAME(si32 id) \
  76. : num(static_cast<ENUM_NAME>(id)) \
  77. {} \
  78. operator ENUM_NAME() const \
  79. { \
  80. return num; \
  81. } \
  82. si32 getNum() const \
  83. { \
  84. return static_cast<si32>(num); \
  85. } \
  86. ENUM_NAME toEnum() const \
  87. { \
  88. return num; \
  89. } \
  90. template <typename Handler> void serialize(Handler &h, const int version) \
  91. { \
  92. h & num; \
  93. } \
  94. CLASS_NAME & advance(int i) \
  95. { \
  96. num = (ENUM_NAME)((int)num + i); \
  97. return *this; \
  98. }
  99. // Operators are performance-critical and to be inlined they must be in header
  100. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  101. STRONG_INLINE bool operator==(const A & a, const B & b) \
  102. { \
  103. return AN == BN ; \
  104. } \
  105. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  106. { \
  107. return AN != BN ; \
  108. } \
  109. STRONG_INLINE bool operator<(const A & a, const B & b) \
  110. { \
  111. return AN < BN ; \
  112. } \
  113. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  114. { \
  115. return AN <= BN ; \
  116. } \
  117. STRONG_INLINE bool operator>(const A & a, const B & b) \
  118. { \
  119. return AN > BN ; \
  120. } \
  121. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  122. { \
  123. return AN >= BN ; \
  124. }
  125. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  126. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  127. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  128. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  129. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  130. public: \
  131. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  132. CLASS_NAME(const CLASS_NAME & other): \
  133. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  134. { \
  135. } \
  136. CLASS_NAME & operator=(const CLASS_NAME & other) \
  137. { \
  138. num = other.num; \
  139. return *this; \
  140. } \
  141. explicit CLASS_NAME(si32 id) \
  142. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  143. {}
  144. template < typename Derived, typename NumericType>
  145. class BaseForID : public IdTag
  146. {
  147. protected:
  148. NumericType num;
  149. public:
  150. NumericType getNum() const
  151. {
  152. return num;
  153. }
  154. //to make it more similar to IDLIKE
  155. NumericType toEnum() const
  156. {
  157. return num;
  158. }
  159. template <typename Handler> void serialize(Handler &h, const int version)
  160. {
  161. h & num;
  162. }
  163. explicit BaseForID(NumericType _num = -1)
  164. {
  165. num = _num;
  166. }
  167. void advance(int change)
  168. {
  169. num += change;
  170. }
  171. bool operator == (const BaseForID & b) const { return num == b.num; }
  172. bool operator <= (const BaseForID & b) const { return num <= b.num; }
  173. bool operator >= (const BaseForID & b) const { return num >= b.num; }
  174. bool operator != (const BaseForID & b) const { return num != b.num; }
  175. bool operator < (const BaseForID & b) const { return num < b.num; }
  176. bool operator > (const BaseForID & b) const { return num > b.num; }
  177. BaseForID & operator++() { ++num; return *this; }
  178. };
  179. template < typename T>
  180. class Identifier : public IdTag
  181. {
  182. public:
  183. using EnumType = T;
  184. using NumericType = typename std::underlying_type<EnumType>::type;
  185. private:
  186. NumericType num;
  187. public:
  188. NumericType getNum() const
  189. {
  190. return num;
  191. }
  192. EnumType toEnum() const
  193. {
  194. return static_cast<EnumType>(num);
  195. }
  196. template <typename Handler> void serialize(Handler &h, const int version)
  197. {
  198. h & num;
  199. }
  200. explicit Identifier(NumericType _num = -1)
  201. {
  202. num = _num;
  203. }
  204. /* implicit */ Identifier(EnumType _num)
  205. {
  206. num = static_cast<NumericType>(_num);
  207. }
  208. void advance(int change)
  209. {
  210. num += change;
  211. }
  212. bool operator == (const Identifier & b) const { return num == b.num; }
  213. bool operator <= (const Identifier & b) const { return num <= b.num; }
  214. bool operator >= (const Identifier & b) const { return num >= b.num; }
  215. bool operator != (const Identifier & b) const { return num != b.num; }
  216. bool operator < (const Identifier & b) const { return num < b.num; }
  217. bool operator > (const Identifier & b) const { return num > b.num; }
  218. Identifier & operator++()
  219. {
  220. ++num;
  221. return *this;
  222. }
  223. Identifier operator++(int)
  224. {
  225. Identifier ret(*this);
  226. ++num;
  227. return ret;
  228. }
  229. };
  230. template<typename Der, typename Num>
  231. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  232. template<typename Der, typename Num>
  233. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  234. {
  235. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  236. typedef typename std::common_type<short, Num>::type Number;
  237. return os << static_cast<Number>(id.getNum());
  238. }
  239. template<typename EnumType>
  240. std::ostream & operator << (std::ostream & os, Identifier<EnumType> id)
  241. {
  242. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  243. typedef typename std::common_type<short, typename Identifier<EnumType>::NumericType>::type Number;
  244. return os << static_cast<Number>(id.getNum());
  245. }
  246. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  247. {
  248. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  249. friend class CGameInfoCallback;
  250. friend class CNonConstInfoCallback;
  251. };
  252. class QueryID : public BaseForID<QueryID, si32>
  253. {
  254. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  255. QueryID & operator++()
  256. {
  257. ++num;
  258. return *this;
  259. }
  260. };
  261. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  262. {
  263. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  264. friend class CGameInfoCallback;
  265. friend class CNonConstInfoCallback;
  266. };
  267. class HeroClassID : public BaseForID<HeroClassID, si32>
  268. {
  269. INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
  270. };
  271. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  272. {
  273. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  274. ///json serialization helpers
  275. static si32 decode(const std::string & identifier);
  276. static std::string encode(const si32 index);
  277. };
  278. class SlotID : public BaseForID<SlotID, si32>
  279. {
  280. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  281. friend class CGameInfoCallback;
  282. friend class CNonConstInfoCallback;
  283. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  284. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  285. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  286. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  287. bool validSlot() const
  288. {
  289. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  290. }
  291. };
  292. class PlayerColor : public BaseForID<PlayerColor, ui8>
  293. {
  294. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  295. enum EPlayerColor
  296. {
  297. PLAYER_LIMIT_I = 8
  298. };
  299. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  300. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  301. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  302. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  303. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  304. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  305. DLL_LINKAGE bool isSpectator() const;
  306. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  307. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  308. friend class CGameInfoCallback;
  309. friend class CNonConstInfoCallback;
  310. };
  311. class TeamID : public BaseForID<TeamID, ui8>
  312. {
  313. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  314. DLL_LINKAGE static const TeamID NO_TEAM;
  315. friend class CGameInfoCallback;
  316. friend class CNonConstInfoCallback;
  317. };
  318. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  319. {
  320. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  321. friend class CGameInfoCallback;
  322. friend class CNonConstInfoCallback;
  323. };
  324. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  325. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  326. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  327. // #endif
  328. // Enum declarations
  329. namespace PrimarySkill
  330. {
  331. enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  332. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  333. }
  334. class SecondarySkill
  335. {
  336. public:
  337. enum ESecondarySkill
  338. {
  339. WRONG = -2,
  340. DEFAULT = -1,
  341. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  342. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  343. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  344. FIRST_AID, SKILL_SIZE
  345. };
  346. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  347. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  348. {}
  349. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  350. ESecondarySkill num;
  351. };
  352. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  353. namespace EAlignment
  354. {
  355. enum EAlignment { GOOD, EVIL, NEUTRAL };
  356. }
  357. namespace ETownType//deprecated
  358. {
  359. enum ETownType
  360. {
  361. ANY = -1,
  362. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  363. };
  364. }
  365. class FactionID : public BaseForID<FactionID, si32>
  366. {
  367. INSTID_LIKE_CLASS_COMMON(FactionID, si32)
  368. DLL_LINKAGE static const FactionID ANY;
  369. DLL_LINKAGE static const FactionID CASTLE;
  370. DLL_LINKAGE static const FactionID RAMPART;
  371. DLL_LINKAGE static const FactionID TOWER;
  372. DLL_LINKAGE static const FactionID INFERNO;
  373. DLL_LINKAGE static const FactionID NECROPOLIS;
  374. DLL_LINKAGE static const FactionID DUNGEON;
  375. DLL_LINKAGE static const FactionID STRONGHOLD;
  376. DLL_LINKAGE static const FactionID FORTRESS;
  377. DLL_LINKAGE static const FactionID CONFLUX;
  378. DLL_LINKAGE static const FactionID NEUTRAL;
  379. ///json serialization helpers
  380. static si32 decode(const std::string & identifier);
  381. static std::string encode(const si32 index);
  382. };
  383. class BuildingID
  384. {
  385. public:
  386. //Quite useful as long as most of building mechanics hardcoded
  387. // NOTE: all building with completely configurable mechanics will be removed from list
  388. enum EBuildingID
  389. {
  390. DEFAULT = -50,
  391. HORDE_PLACEHOLDER7 = -36,
  392. HORDE_PLACEHOLDER6 = -35,
  393. HORDE_PLACEHOLDER5 = -34,
  394. HORDE_PLACEHOLDER4 = -33,
  395. HORDE_PLACEHOLDER3 = -32,
  396. HORDE_PLACEHOLDER2 = -31,
  397. HORDE_PLACEHOLDER1 = -30,
  398. HORDE_BUILDING_CONVERTER = -29, //-1 => -30
  399. NONE = -1,
  400. FIRST_REGULAR_ID = 0,
  401. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  402. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  403. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  404. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  405. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  406. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  407. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  408. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  409. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  410. DWELL_LVL_1 = DWELL_FIRST,
  411. DWELL_LVL_7 = DWELL_LAST,
  412. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  413. DWELL_LVL_7_UP = DWELL_UP_LAST,
  414. //Special buildings for towns.
  415. LIGHTHOUSE = SPECIAL_1,
  416. STABLES = SPECIAL_2, //Castle
  417. BROTHERHOOD = SPECIAL_3,
  418. MYSTIC_POND = SPECIAL_1,
  419. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  420. TREASURY = SPECIAL_3,
  421. ARTIFACT_MERCHANT = SPECIAL_1,
  422. LOOKOUT_TOWER = SPECIAL_2, //Tower
  423. LIBRARY = SPECIAL_3,
  424. WALL_OF_KNOWLEDGE = SPECIAL_4,
  425. STORMCLOUDS = SPECIAL_2,
  426. CASTLE_GATE = SPECIAL_3, //Inferno
  427. ORDER_OF_FIRE = SPECIAL_4,
  428. COVER_OF_DARKNESS = SPECIAL_1,
  429. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  430. SKELETON_TRANSFORMER = SPECIAL_3,
  431. //ARTIFACT_MERCHANT - same ID as in tower
  432. MANA_VORTEX = SPECIAL_2,
  433. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  434. BATTLE_ACADEMY = SPECIAL_4,
  435. ESCAPE_TUNNEL = SPECIAL_1,
  436. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  437. BALLISTA_YARD = SPECIAL_3,
  438. HALL_OF_VALHALLA = SPECIAL_4,
  439. CAGE_OF_WARLORDS = SPECIAL_1,
  440. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  441. BLOOD_OBELISK = SPECIAL_3,
  442. //ARTIFACT_MERCHANT - same ID as in tower
  443. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  444. };
  445. BuildingID(EBuildingID _num = NONE) : num(_num)
  446. {}
  447. STRONG_INLINE
  448. bool IsSpecialOrGrail() const
  449. {
  450. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  451. }
  452. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  453. EBuildingID num;
  454. };
  455. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  456. namespace BuildingSubID
  457. {
  458. enum EBuildingSubID
  459. {
  460. DEFAULT = -50,
  461. NONE = -1,
  462. STABLES,
  463. BROTHERHOOD_OF_SWORD,
  464. CASTLE_GATE,
  465. CREATURE_TRANSFORMER,
  466. MYSTIC_POND,
  467. FOUNTAIN_OF_FORTUNE,
  468. ARTIFACT_MERCHANT,
  469. LOOKOUT_TOWER,
  470. LIBRARY,
  471. MANA_VORTEX,
  472. PORTAL_OF_SUMMONING,
  473. ESCAPE_TUNNEL,
  474. FREELANCERS_GUILD,
  475. BALLISTA_YARD,
  476. ATTACK_VISITING_BONUS,
  477. MAGIC_UNIVERSITY,
  478. SPELL_POWER_GARRISON_BONUS,
  479. ATTACK_GARRISON_BONUS,
  480. DEFENSE_GARRISON_BONUS,
  481. DEFENSE_VISITING_BONUS,
  482. SPELL_POWER_VISITING_BONUS,
  483. KNOWLEDGE_VISITING_BONUS,
  484. EXPERIENCE_VISITING_BONUS,
  485. LIGHTHOUSE,
  486. TREASURY,
  487. CUSTOM_VISITING_BONUS
  488. };
  489. }
  490. namespace MappedKeys
  491. {
  492. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  493. {
  494. { "special1", BuildingID::SPECIAL_1 },
  495. { "special2", BuildingID::SPECIAL_2 },
  496. { "special3", BuildingID::SPECIAL_3 },
  497. { "special4", BuildingID::SPECIAL_4 },
  498. { "grail", BuildingID::GRAIL }
  499. };
  500. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  501. {
  502. { BuildingID::SPECIAL_1, "special1", },
  503. { BuildingID::SPECIAL_2, "special2" },
  504. { BuildingID::SPECIAL_3, "special3" },
  505. { BuildingID::SPECIAL_4, "special4" },
  506. { BuildingID::GRAIL, "grail"}
  507. };
  508. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  509. {
  510. { "mysticPond", BuildingSubID::MYSTIC_POND },
  511. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  512. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  513. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  514. { "castleGate", BuildingSubID::CASTLE_GATE },
  515. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  516. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  517. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  518. { "stables", BuildingSubID::STABLES },
  519. { "manaVortex", BuildingSubID::MANA_VORTEX },
  520. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  521. { "library", BuildingSubID::LIBRARY },
  522. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  523. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  524. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  525. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  526. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  527. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  528. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  529. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  530. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  531. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  532. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  533. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  534. { "treasury", BuildingSubID::TREASURY }
  535. };
  536. }
  537. namespace EAiTactic
  538. {
  539. enum EAiTactic
  540. {
  541. NONE = -1,
  542. RANDOM,
  543. WARRIOR,
  544. BUILDER,
  545. EXPLORER
  546. };
  547. }
  548. namespace EBuildingState
  549. {
  550. enum EBuildingState
  551. {
  552. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  553. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  554. };
  555. }
  556. namespace ESpellCastProblem
  557. {
  558. enum ESpellCastProblem
  559. {
  560. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  561. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  562. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  563. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  564. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  565. INVALID
  566. };
  567. }
  568. namespace EMarketMode
  569. {
  570. enum EMarketMode
  571. {
  572. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  573. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  574. MARTKET_AFTER_LAST_PLACEHOLDER
  575. };
  576. }
  577. namespace ECommander
  578. {
  579. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  580. const int MAX_SKILL_LEVEL = 5;
  581. }
  582. enum class EWallPart : int8_t
  583. {
  584. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  585. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  586. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  587. };
  588. enum class EWallState : int8_t
  589. {
  590. NONE = -1, //no wall
  591. DESTROYED,
  592. DAMAGED,
  593. INTACT,
  594. REINFORCED, // walls in towns with castle
  595. };
  596. enum class EGateState : uint8_t
  597. {
  598. NONE,
  599. CLOSED,
  600. BLOCKED, // gate is blocked in closed state, e.g. by creature
  601. OPENED,
  602. DESTROYED
  603. };
  604. namespace ESiegeHex
  605. {
  606. enum ESiegeHex : si16
  607. {
  608. DESTRUCTIBLE_WALL_1 = 29,
  609. DESTRUCTIBLE_WALL_2 = 78,
  610. DESTRUCTIBLE_WALL_3 = 130,
  611. DESTRUCTIBLE_WALL_4 = 182,
  612. GATE_BRIDGE = 94,
  613. GATE_OUTER = 95,
  614. GATE_INNER = 96
  615. };
  616. }
  617. namespace ETileType
  618. {
  619. enum ETileType
  620. {
  621. FREE,
  622. POSSIBLE,
  623. BLOCKED,
  624. USED
  625. };
  626. }
  627. enum class ETeleportChannelType
  628. {
  629. IMPASSABLE,
  630. BIDIRECTIONAL,
  631. UNIDIRECTIONAL,
  632. MIXED
  633. };
  634. class Obj
  635. {
  636. public:
  637. enum EObj
  638. {
  639. NO_OBJ = -1,
  640. ALTAR_OF_SACRIFICE = 2,
  641. ANCHOR_POINT = 3,
  642. ARENA = 4,
  643. ARTIFACT = 5,
  644. PANDORAS_BOX = 6,
  645. BLACK_MARKET = 7,
  646. BOAT = 8,
  647. BORDERGUARD = 9,
  648. KEYMASTER = 10,
  649. BUOY = 11,
  650. CAMPFIRE = 12,
  651. CARTOGRAPHER = 13,
  652. SWAN_POND = 14,
  653. COVER_OF_DARKNESS = 15,
  654. CREATURE_BANK = 16,
  655. CREATURE_GENERATOR1 = 17,
  656. CREATURE_GENERATOR2 = 18,
  657. CREATURE_GENERATOR3 = 19,
  658. CREATURE_GENERATOR4 = 20,
  659. CURSED_GROUND1 = 21,
  660. CORPSE = 22,
  661. MARLETTO_TOWER = 23,
  662. DERELICT_SHIP = 24,
  663. DRAGON_UTOPIA = 25,
  664. EVENT = 26,
  665. EYE_OF_MAGI = 27,
  666. FAERIE_RING = 28,
  667. FLOTSAM = 29,
  668. FOUNTAIN_OF_FORTUNE = 30,
  669. FOUNTAIN_OF_YOUTH = 31,
  670. GARDEN_OF_REVELATION = 32,
  671. GARRISON = 33,
  672. HERO = 34,
  673. HILL_FORT = 35,
  674. GRAIL = 36,
  675. HUT_OF_MAGI = 37,
  676. IDOL_OF_FORTUNE = 38,
  677. LEAN_TO = 39,
  678. LIBRARY_OF_ENLIGHTENMENT = 41,
  679. LIGHTHOUSE = 42,
  680. MONOLITH_ONE_WAY_ENTRANCE = 43,
  681. MONOLITH_ONE_WAY_EXIT = 44,
  682. MONOLITH_TWO_WAY = 45,
  683. MAGIC_PLAINS1 = 46,
  684. SCHOOL_OF_MAGIC = 47,
  685. MAGIC_SPRING = 48,
  686. MAGIC_WELL = 49,
  687. MARKET_OF_TIME = 50,
  688. MERCENARY_CAMP = 51,
  689. MERMAID = 52,
  690. MINE = 53,
  691. MONSTER = 54,
  692. MYSTICAL_GARDEN = 55,
  693. OASIS = 56,
  694. OBELISK = 57,
  695. REDWOOD_OBSERVATORY = 58,
  696. OCEAN_BOTTLE = 59,
  697. PILLAR_OF_FIRE = 60,
  698. STAR_AXIS = 61,
  699. PRISON = 62,
  700. PYRAMID = 63,//subtype 0
  701. WOG_OBJECT = 63,//subtype > 0
  702. RALLY_FLAG = 64,
  703. RANDOM_ART = 65,
  704. RANDOM_TREASURE_ART = 66,
  705. RANDOM_MINOR_ART = 67,
  706. RANDOM_MAJOR_ART = 68,
  707. RANDOM_RELIC_ART = 69,
  708. RANDOM_HERO = 70,
  709. RANDOM_MONSTER = 71,
  710. RANDOM_MONSTER_L1 = 72,
  711. RANDOM_MONSTER_L2 = 73,
  712. RANDOM_MONSTER_L3 = 74,
  713. RANDOM_MONSTER_L4 = 75,
  714. RANDOM_RESOURCE = 76,
  715. RANDOM_TOWN = 77,
  716. REFUGEE_CAMP = 78,
  717. RESOURCE = 79,
  718. SANCTUARY = 80,
  719. SCHOLAR = 81,
  720. SEA_CHEST = 82,
  721. SEER_HUT = 83,
  722. CRYPT = 84,
  723. SHIPWRECK = 85,
  724. SHIPWRECK_SURVIVOR = 86,
  725. SHIPYARD = 87,
  726. SHRINE_OF_MAGIC_INCANTATION = 88,
  727. SHRINE_OF_MAGIC_GESTURE = 89,
  728. SHRINE_OF_MAGIC_THOUGHT = 90,
  729. SIGN = 91,
  730. SIRENS = 92,
  731. SPELL_SCROLL = 93,
  732. STABLES = 94,
  733. TAVERN = 95,
  734. TEMPLE = 96,
  735. DEN_OF_THIEVES = 97,
  736. TOWN = 98,
  737. TRADING_POST = 99,
  738. LEARNING_STONE = 100,
  739. TREASURE_CHEST = 101,
  740. TREE_OF_KNOWLEDGE = 102,
  741. SUBTERRANEAN_GATE = 103,
  742. UNIVERSITY = 104,
  743. WAGON = 105,
  744. WAR_MACHINE_FACTORY = 106,
  745. SCHOOL_OF_WAR = 107,
  746. WARRIORS_TOMB = 108,
  747. WATER_WHEEL = 109,
  748. WATERING_HOLE = 110,
  749. WHIRLPOOL = 111,
  750. WINDMILL = 112,
  751. WITCH_HUT = 113,
  752. HOLE = 124,
  753. RANDOM_MONSTER_L5 = 162,
  754. RANDOM_MONSTER_L6 = 163,
  755. RANDOM_MONSTER_L7 = 164,
  756. BORDER_GATE = 212,
  757. FREELANCERS_GUILD = 213,
  758. HERO_PLACEHOLDER = 214,
  759. QUEST_GUARD = 215,
  760. RANDOM_DWELLING = 216,
  761. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  762. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  763. GARRISON2 = 219,
  764. ABANDONED_MINE = 220,
  765. TRADING_POST_SNOW = 221,
  766. CLOVER_FIELD = 222,
  767. CURSED_GROUND2 = 223,
  768. EVIL_FOG = 224,
  769. FAVORABLE_WINDS = 225,
  770. FIERY_FIELDS = 226,
  771. HOLY_GROUNDS = 227,
  772. LUCID_POOLS = 228,
  773. MAGIC_CLOUDS = 229,
  774. MAGIC_PLAINS2 = 230,
  775. ROCKLANDS = 231,
  776. };
  777. Obj(EObj _num = NO_OBJ) : num(_num)
  778. {}
  779. ID_LIKE_CLASS_COMMON(Obj, EObj)
  780. EObj num;
  781. };
  782. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  783. enum class Road : int8_t
  784. {
  785. NO_ROAD = 0,
  786. FIRST_REGULAR_ROAD = 1,
  787. DIRT_ROAD = 1,
  788. GRAVEL_ROAD = 2,
  789. COBBLESTONE_ROAD = 3,
  790. ORIGINAL_ROAD_COUNT //+1
  791. };
  792. enum class River : int8_t
  793. {
  794. NO_RIVER = 0,
  795. FIRST_REGULAR_RIVER = 1,
  796. WATER_RIVER = 1,
  797. ICY_RIVER = 2,
  798. MUD_RIVER = 3,
  799. LAVA_RIVER = 4,
  800. ORIGINAL_RIVER_COUNT //+1
  801. };
  802. namespace SecSkillLevel
  803. {
  804. enum SecSkillLevel
  805. {
  806. NONE,
  807. BASIC,
  808. ADVANCED,
  809. EXPERT,
  810. LEVELS_SIZE
  811. };
  812. }
  813. namespace Date
  814. {
  815. enum EDateType
  816. {
  817. DAY = 0,
  818. DAY_OF_WEEK = 1,
  819. WEEK = 2,
  820. MONTH = 3,
  821. DAY_OF_MONTH
  822. };
  823. }
  824. enum class EActionType : int32_t
  825. {
  826. CANCEL = -3,
  827. END_TACTIC_PHASE = -2,
  828. INVALID = -1,
  829. NO_ACTION = 0,
  830. HERO_SPELL,
  831. WALK,
  832. DEFEND,
  833. RETREAT,
  834. SURRENDER,
  835. WALK_AND_ATTACK,
  836. SHOOT,
  837. WAIT,
  838. CATAPULT,
  839. MONSTER_SPELL,
  840. BAD_MORALE,
  841. STACK_HEAL,
  842. };
  843. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  844. class DLL_LINKAGE EDiggingStatus
  845. {
  846. public:
  847. enum EEDiggingStatus
  848. {
  849. UNKNOWN = -1,
  850. CAN_DIG = 0,
  851. LACK_OF_MOVEMENT,
  852. WRONG_TERRAIN,
  853. TILE_OCCUPIED
  854. };
  855. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  856. {}
  857. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  858. EEDiggingStatus num;
  859. };
  860. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  861. class DLL_LINKAGE EPathfindingLayer
  862. {
  863. public:
  864. enum EEPathfindingLayer : ui8
  865. {
  866. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  867. };
  868. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  869. {}
  870. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  871. EEPathfindingLayer num;
  872. };
  873. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer);
  874. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  875. namespace EPlayerStatus
  876. {
  877. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  878. }
  879. namespace PlayerRelations
  880. {
  881. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  882. }
  883. class ArtifactPosition
  884. {
  885. public:
  886. enum EArtifactPosition
  887. {
  888. TRANSITION_POS = -3,
  889. FIRST_AVAILABLE = -2,
  890. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  891. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  892. RIGHT_RING, LEFT_RING, FEET, //8
  893. MISC1, MISC2, MISC3, MISC4, //12
  894. MACH1, MACH2, MACH3, MACH4, //16
  895. SPELLBOOK, MISC5, //18
  896. AFTER_LAST,
  897. //cres
  898. CREATURE_SLOT = 0,
  899. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  900. };
  901. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  902. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  903. {}
  904. ArtifactPosition(std::string slotName);
  905. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  906. EArtifactPosition num;
  907. };
  908. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  909. class ArtifactID
  910. {
  911. public:
  912. enum EArtifactID
  913. {
  914. NONE = -1,
  915. SPELLBOOK = 0,
  916. SPELL_SCROLL = 1,
  917. GRAIL = 2,
  918. CATAPULT = 3,
  919. BALLISTA = 4,
  920. AMMO_CART = 5,
  921. FIRST_AID_TENT = 6,
  922. //CENTAUR_AXE = 7,
  923. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  924. ARMAGEDDONS_BLADE = 128,
  925. TITANS_THUNDER = 135,
  926. //CORNUCOPIA = 140,
  927. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  928. ART_SELECTION = 144,
  929. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  930. AXE_OF_SMASHING = 146,
  931. MITHRIL_MAIL = 147,
  932. SWORD_OF_SHARPNESS = 148,
  933. HELM_OF_IMMORTALITY = 149,
  934. PENDANT_OF_SORCERY = 150,
  935. BOOTS_OF_HASTE = 151,
  936. BOW_OF_SEEKING = 152,
  937. DRAGON_EYE_RING = 153
  938. //HARDENED_SHIELD = 154,
  939. //SLAVAS_RING_OF_POWER = 155
  940. };
  941. ArtifactID(EArtifactID _num = NONE) : num(_num)
  942. {}
  943. DLL_LINKAGE const CArtifact * toArtifact() const;
  944. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  945. ///json serialization helpers
  946. static si32 decode(const std::string & identifier);
  947. static std::string encode(const si32 index);
  948. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  949. EArtifactID num;
  950. struct hash
  951. {
  952. size_t operator()(const ArtifactID & aid) const
  953. {
  954. return std::hash<int>()(aid.num);
  955. }
  956. };
  957. };
  958. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  959. class CreatureID
  960. {
  961. public:
  962. enum ECreatureID
  963. {
  964. NONE = -1,
  965. ARCHER = 2,
  966. CAVALIER = 10,
  967. CHAMPION = 11,
  968. STONE_GOLEM = 32,
  969. IRON_GOLEM = 33,
  970. IMP = 42,
  971. SKELETON = 56,
  972. WALKING_DEAD = 58,
  973. WIGHTS = 60,
  974. LICHES = 64,
  975. BONE_DRAGON = 68,
  976. TROGLODYTES = 70,
  977. MEDUSA = 76,
  978. HYDRA = 110,
  979. CHAOS_HYDRA = 111,
  980. AIR_ELEMENTAL = 112,
  981. EARTH_ELEMENTAL = 113,
  982. FIRE_ELEMENTAL = 114,
  983. WATER_ELEMENTAL = 115,
  984. GOLD_GOLEM = 116,
  985. DIAMOND_GOLEM = 117,
  986. PSYCHIC_ELEMENTAL = 120,
  987. MAGIC_ELEMENTAL = 121,
  988. CATAPULT = 145,
  989. BALLISTA = 146,
  990. FIRST_AID_TENT = 147,
  991. AMMO_CART = 148,
  992. ARROW_TOWERS = 149
  993. };
  994. CreatureID(ECreatureID _num = NONE) : num(_num)
  995. {}
  996. DLL_LINKAGE const CCreature * toCreature() const;
  997. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  998. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  999. ECreatureID num;
  1000. ///json serialization helpers
  1001. static si32 decode(const std::string & identifier);
  1002. static std::string encode(const si32 index);
  1003. };
  1004. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  1005. class SpellID
  1006. {
  1007. public:
  1008. enum ESpellID
  1009. {
  1010. PRESET = -2,
  1011. NONE = -1,
  1012. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  1013. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  1014. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  1015. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  1016. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  1017. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  1018. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  1019. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  1020. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  1021. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  1022. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  1023. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  1024. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  1025. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  1026. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  1027. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  1028. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  1029. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  1030. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  1031. };
  1032. SpellID(ESpellID _num = NONE) : num(_num)
  1033. {}
  1034. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  1035. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  1036. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  1037. ESpellID num;
  1038. ///json serialization helpers
  1039. static si32 decode(const std::string & identifier);
  1040. static std::string encode(const si32 index);
  1041. };
  1042. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  1043. class BattleFieldInfo;
  1044. class BattleField : public BaseForID<BattleField, si32>
  1045. {
  1046. INSTID_LIKE_CLASS_COMMON(BattleField, si32)
  1047. DLL_LINKAGE static const BattleField NONE;
  1048. DLL_LINKAGE friend bool operator==(const BattleField & l, const BattleField & r);
  1049. DLL_LINKAGE friend bool operator!=(const BattleField & l, const BattleField & r);
  1050. DLL_LINKAGE friend bool operator<(const BattleField & l, const BattleField & r);
  1051. DLL_LINKAGE operator std::string() const;
  1052. DLL_LINKAGE const BattleFieldInfo * getInfo() const;
  1053. DLL_LINKAGE static BattleField fromString(const std::string & identifier);
  1054. };
  1055. enum class ETerrainId {
  1056. NATIVE_TERRAIN = -4,
  1057. ANY_TERRAIN = -3,
  1058. NONE = -1,
  1059. FIRST_REGULAR_TERRAIN = 0,
  1060. DIRT = 0,
  1061. SAND,
  1062. GRASS,
  1063. SNOW,
  1064. SWAMP,
  1065. ROUGH,
  1066. SUBTERRANEAN,
  1067. LAVA,
  1068. WATER,
  1069. ROCK,
  1070. ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
  1071. };
  1072. using TerrainId = Identifier<ETerrainId>;
  1073. using RoadId = Identifier<Road>;
  1074. using RiverId = Identifier<River>;
  1075. class ObstacleInfo;
  1076. class Obstacle : public BaseForID<Obstacle, si32>
  1077. {
  1078. INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
  1079. DLL_LINKAGE const ObstacleInfo * getInfo() const;
  1080. DLL_LINKAGE operator std::string() const;
  1081. DLL_LINKAGE static Obstacle fromString(const std::string & identifier);
  1082. };
  1083. enum class ESpellSchool: ui8
  1084. {
  1085. AIR = 0,
  1086. FIRE = 1,
  1087. WATER = 2,
  1088. EARTH = 3
  1089. };
  1090. enum class EMetaclass: ui8
  1091. {
  1092. INVALID = 0,
  1093. ARTIFACT,
  1094. CREATURE,
  1095. FACTION,
  1096. EXPERIENCE,
  1097. HERO,
  1098. HEROCLASS,
  1099. LUCK,
  1100. MANA,
  1101. MORALE,
  1102. MOVEMENT,
  1103. OBJECT,
  1104. PRIMARY_SKILL,
  1105. SECONDARY_SKILL,
  1106. SPELL,
  1107. RESOURCE
  1108. };
  1109. enum class EHealLevel: ui8
  1110. {
  1111. HEAL,
  1112. RESURRECT,
  1113. OVERHEAL
  1114. };
  1115. enum class EHealPower : ui8
  1116. {
  1117. ONE_BATTLE,
  1118. PERMANENT
  1119. };
  1120. // Typedef declarations
  1121. typedef ui8 TFaction;
  1122. typedef si64 TExpType;
  1123. typedef si32 TBonusSubtype;
  1124. typedef si32 TQuantity;
  1125. typedef int TRmgTemplateZoneId;
  1126. #undef ID_LIKE_CLASS_COMMON
  1127. #undef ID_LIKE_OPERATORS
  1128. #undef ID_LIKE_OPERATORS_INTERNAL
  1129. #undef INSTID_LIKE_CLASS_COMMON
  1130. VCMI_LIB_NAMESPACE_END