CSpellHandler.h 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401
  1. /*
  2. * CSpellHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "Magic.h"
  12. #include "../IHandlerBase.h"
  13. #include "../ConstTransitivePtr.h"
  14. #include "../int3.h"
  15. #include "../GameConstants.h"
  16. #include "../battle/BattleHex.h"
  17. #include "../HeroBonus.h"
  18. class CGObjectInstance;
  19. class CSpell;
  20. class ISpellMechanics;
  21. class IAdventureSpellMechanics;
  22. class CLegacyConfigParser;
  23. class CGHeroInstance;
  24. class CStack;
  25. class CBattleInfoCallback;
  26. struct BattleInfo;
  27. struct CPackForClient;
  28. struct BattleSpellCast;
  29. class CGameInfoCallback;
  30. class CRandomGenerator;
  31. class CMap;
  32. struct AdventureSpellCastParameters;
  33. struct BattleSpellCastParameters;
  34. class SpellCastEnvironment;
  35. struct SpellSchoolInfo
  36. {
  37. ESpellSchool id; //backlink
  38. Bonus::BonusType damagePremyBonus;
  39. Bonus::BonusType immunityBonus;
  40. std::string jsonName;
  41. SecondarySkill::ESecondarySkill skill;
  42. Bonus::BonusType knoledgeBonus;
  43. };
  44. enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
  45. class DLL_LINKAGE CSpell
  46. {
  47. public:
  48. struct ProjectileInfo
  49. {
  50. ///in radians. Only positive value. Negative angle is handled by vertical flip
  51. double minimumAngle;
  52. ///resource name
  53. std::string resourceName;
  54. template <typename Handler> void serialize(Handler & h, const int version)
  55. {
  56. h & minimumAngle & resourceName;
  57. }
  58. };
  59. struct AnimationItem
  60. {
  61. std::string resourceName;
  62. VerticalPosition verticalPosition;
  63. int pause;
  64. AnimationItem();
  65. template <typename Handler> void serialize(Handler & h, const int version)
  66. {
  67. h & resourceName & verticalPosition;
  68. if(version >= 754) //save format backward compatibility
  69. {
  70. h & pause;
  71. }
  72. else if(!h.saving)
  73. {
  74. pause = 0;
  75. }
  76. }
  77. };
  78. typedef AnimationItem TAnimation;
  79. typedef std::vector<TAnimation> TAnimationQueue;
  80. struct DLL_LINKAGE AnimationInfo
  81. {
  82. AnimationInfo();
  83. ~AnimationInfo();
  84. ///displayed on all affected targets.
  85. TAnimationQueue affect;
  86. ///displayed on caster.
  87. TAnimationQueue cast;
  88. ///displayed on target hex. If spell was cast with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
  89. TAnimationQueue hit;
  90. ///displayed "between" caster and (first) target. Ignored if spell was cast with no target selection.
  91. ///use selectProjectile to access
  92. std::vector<ProjectileInfo> projectile;
  93. template <typename Handler> void serialize(Handler & h, const int version)
  94. {
  95. h & projectile & hit & cast;
  96. if(version >= 762)
  97. h & affect;
  98. }
  99. std::string selectProjectile(const double angle) const;
  100. } animationInfo;
  101. public:
  102. struct LevelInfo
  103. {
  104. std::string description; //descriptions of spell for skill level
  105. si32 cost;
  106. si32 power;
  107. si32 AIValue;
  108. bool smartTarget;
  109. bool clearTarget;
  110. bool clearAffected;
  111. std::string range;
  112. std::vector<std::shared_ptr<Bonus>> effects;
  113. std::vector<std::shared_ptr<Bonus>> cumulativeEffects;
  114. LevelInfo();
  115. ~LevelInfo();
  116. template <typename Handler> void serialize(Handler &h, const int version)
  117. {
  118. h & description & cost & power & AIValue & smartTarget & range;
  119. if(version >= 773)
  120. {
  121. h & effects & cumulativeEffects;
  122. }
  123. else
  124. {
  125. //all old effects treated as not cumulative, special cases handled by CSpell::serialize
  126. std::vector<Bonus> old;
  127. h & old;
  128. if(!h.saving)
  129. {
  130. effects.clear();
  131. cumulativeEffects.clear();
  132. for(const Bonus & oldBonus : old)
  133. effects.push_back(std::make_shared<Bonus>(oldBonus));
  134. }
  135. }
  136. h & clearTarget & clearAffected;
  137. }
  138. };
  139. /** \brief Low level accessor. Don`t use it if absolutely necessary
  140. *
  141. * \param level. spell school level
  142. * \return Spell level info structure
  143. *
  144. */
  145. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  146. public:
  147. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  148. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  149. struct DLL_LINKAGE TargetInfo
  150. {
  151. ETargetType type;
  152. bool smart;
  153. bool massive;
  154. bool onlyAlive;
  155. ///no immunity on primary target (mostly spell-like attack)
  156. bool alwaysHitDirectly;
  157. bool clearTarget;
  158. bool clearAffected;
  159. TargetInfo(const CSpell * spell, const int level);
  160. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  161. private:
  162. void init(const CSpell * spell, const int level);
  163. };
  164. SpellID id;
  165. std::string identifier;
  166. std::string name;
  167. si32 level;
  168. std::map<ESpellSchool, bool> school;
  169. si32 power; //spell's power
  170. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  171. bool combatSpell; //is this spell combat (true) or adventure (false)
  172. bool creatureAbility; //if true, only creatures can use this spell
  173. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  174. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  175. CSpell();
  176. ~CSpell();
  177. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  178. ETargetType getTargetType() const; //deprecated
  179. bool isCombatSpell() const;
  180. bool isAdventureSpell() const;
  181. bool isCreatureAbility() const;
  182. bool isPositive() const;
  183. bool isNegative() const;
  184. bool isNeutral() const;
  185. boost::logic::tribool getPositiveness() const;
  186. bool isDamageSpell() const;
  187. bool isRisingSpell() const;
  188. bool isOffensiveSpell() const;
  189. bool isSpecialSpell() const;
  190. bool hasEffects() const;
  191. void getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, boost::optional<si32 *> maxDuration = boost::none) const;
  192. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  193. ui32 calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  194. ///selects from allStacks actually affected stacks
  195. std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
  196. si32 getCost(const int skillLevel) const;
  197. /**
  198. * Returns spell level power, base power ignored
  199. */
  200. si32 getPower(const int skillLevel) const;
  201. si32 getProbability(const TFaction factionId) const;
  202. /**
  203. * Calls cb for each school this spell belongs to
  204. *
  205. * Set stop to true to abort looping
  206. */
  207. void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
  208. /**
  209. * Returns resource name of icon for SPELL_IMMUNITY bonus
  210. */
  211. const std::string& getIconImmune() const;
  212. const std::string& getCastSound() const;
  213. template <typename Handler> void serialize(Handler &h, const int version)
  214. {
  215. h & identifier & id & name & level & power
  216. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells;
  217. h & isRising & isDamage & isOffensive;
  218. h & targetType;
  219. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  220. h & iconImmune;
  221. h & defaultProbability;
  222. h & isSpecial;
  223. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  224. h & levels;
  225. h & school;
  226. h & animationInfo;
  227. if(!h.saving)
  228. setup();
  229. //backward compatibility
  230. //can not be added to level structure as level structure does not know spell id
  231. if(!h.saving && version < 773)
  232. if(id == SpellID::DISRUPTING_RAY || id == SpellID::ACID_BREATH_DEFENSE)
  233. for(auto & level : levels)
  234. std::swap(level.effects, level.cumulativeEffects);
  235. }
  236. friend class CSpellHandler;
  237. friend class Graphics;
  238. public:
  239. ///internal interface (for callbacks)
  240. ///Checks general but spell-specific problems. Use only during battle.
  241. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster) const;
  242. ///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc.
  243. ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const;
  244. ///checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
  245. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const;
  246. public:
  247. ///Server logic. Has write access to GameState via packets.
  248. ///May be executed on client side by (future) non-cheat-proof scripts.
  249. bool adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
  250. void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const;
  251. public:
  252. ///Client-server logic. Has direct write access to GameState.
  253. ///Shall be called (only) when applying packets on BOTH SIDES
  254. ///implementation of BattleSpellCast applying
  255. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const;
  256. public://internal, for use only by Mechanics classes
  257. ///applies caster`s secondary skills and affectedCreature`s to raw damage
  258. int adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const;
  259. ///returns raw damage or healed HP
  260. int calculateRawEffectValue(int effectLevel, int effectPower) const;
  261. ///generic immunity calculation
  262. ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const;
  263. private:
  264. void setIsOffensive(const bool val);
  265. void setIsRising(const bool val);
  266. //call this after load or deserialization. cant be done in constructor.
  267. void setup();
  268. void setupMechanics();
  269. private:
  270. si32 defaultProbability;
  271. bool isRising;
  272. bool isDamage;
  273. bool isOffensive;
  274. bool isSpecial;
  275. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  276. ETargetType targetType;
  277. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  278. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  279. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  280. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  281. ///graphics related stuff
  282. std::string iconImmune;
  283. std::string iconBook;
  284. std::string iconEffect;
  285. std::string iconScenarioBonus;
  286. std::string iconScroll;
  287. ///sound related stuff
  288. std::string castSound;
  289. std::vector<LevelInfo> levels;
  290. std::unique_ptr<ISpellMechanics> mechanics;//(!) do not serialize
  291. std::unique_ptr<IAdventureSpellMechanics> adventureMechanics;//(!) do not serialize
  292. };
  293. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  294. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  295. {
  296. public:
  297. CSpellHandler();
  298. virtual ~CSpellHandler();
  299. ///IHandler base
  300. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  301. void afterLoadFinalization() override;
  302. void beforeValidate(JsonNode & object) override;
  303. /**
  304. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  305. *
  306. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  307. */
  308. std::vector<bool> getDefaultAllowed() const override;
  309. const std::string getTypeName() const override;
  310. ///json serialization helper
  311. static si32 decodeSpell(const std::string & identifier);
  312. ///json serialization helper
  313. static std::string encodeSpell(const si32 index);
  314. template <typename Handler> void serialize(Handler &h, const int version)
  315. {
  316. h & objects ;
  317. }
  318. protected:
  319. CSpell * loadFromJson(const JsonNode & json, const std::string & identifier) override;
  320. };