Ivan Savenko a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
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CBattleAnimations.cpp a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
CBattleAnimations.h bd1b2e4977 Battle Interface refactoring: separated projectile handling into a 3 years ago
CBattleInterface.cpp a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
CBattleInterface.h a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
CBattleInterfaceClasses.cpp a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
CBattleInterfaceClasses.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
CBattleObstacleController.cpp bd1b2e4977 Battle Interface refactoring: separated projectile handling into a 3 years ago
CBattleObstacleController.h bd1b2e4977 Battle Interface refactoring: separated projectile handling into a 3 years ago
CBattleProjectileController.cpp a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
CBattleProjectileController.h bd1b2e4977 Battle Interface refactoring: separated projectile handling into a 3 years ago
CBattleSiegeController.cpp a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
CBattleSiegeController.h a65dd0726d Separated siege-related part of BattleInterface into separate class 3 years ago
CCreatureAnimation.cpp 1ce7701168 Fixed: Animation errors should not lead to hanging 4 years ago
CCreatureAnimation.h 468584d469 Update the originalPalette, and use SDL_Palette methods to improve memory management. 5 years ago