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CBattleAnimations.cpp
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
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CBattleAnimations.h
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bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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3 years ago |
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CBattleInterface.cpp
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
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CBattleInterface.h
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
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CBattleInterfaceClasses.cpp
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
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CBattleInterfaceClasses.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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CBattleObstacleController.cpp
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bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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3 years ago |
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CBattleObstacleController.h
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bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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3 years ago |
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CBattleProjectileController.cpp
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
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CBattleProjectileController.h
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bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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3 years ago |
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CBattleSiegeController.cpp
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
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CBattleSiegeController.h
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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3 years ago |
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CCreatureAnimation.cpp
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1ce7701168
Fixed: Animation errors should not lead to hanging
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4 years ago |
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CCreatureAnimation.h
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468584d469
Update the originalPalette, and use SDL_Palette methods to improve memory management.
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5 years ago |