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- #pragma once
- #include "CComponent.h"
- /*
- * MiscWidgets.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CCreatureAnim;
- class CComponent;
- class CGGarrison;
- class CSelectableComponent;
- class InfoAboutArmy;
- class CArmedInstance;
- class IBonusBearer;
- /// text + comp. + ok button
- class CInfoWindow : public CSimpleWindow
- { //window able to delete its components when closed
- bool delComps; //whether comps will be deleted
- public:
- typedef std::vector<std::pair<std::string,CFunctionList<void()> > > TButtonsInfo;
- typedef std::vector<CComponent*> TCompsInfo;
- QueryID ID; //for identification
- CTextBox *text;
- std::vector<CAdventureMapButton *> buttons;
- std::vector<CComponent*> components;
- CSlider *slider;
- void setDelComps(bool DelComps);
- virtual void close();
- void show(SDL_Surface * to);
- void showAll(SDL_Surface * to);
- void sliderMoved(int to);
- CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps = TCompsInfo(), const TButtonsInfo &Buttons = TButtonsInfo(), bool delComps = true); //c-tor
- CInfoWindow(); //c-tor
- ~CInfoWindow(); //d-tor
- //use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
- static void showInfoDialog( const std::string & text, const std::vector<CComponent*> *components, bool DelComps = true, PlayerColor player = PlayerColor(1));
- static void showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps = true, PlayerColor player = PlayerColor(1));
- static void showYesNoDialog( const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps = true, PlayerColor player = PlayerColor(1));
- static CInfoWindow *create(const std::string &text, PlayerColor playerID = PlayerColor(1), const std::vector<CComponent*> *components = nullptr, bool DelComps = false);
- /// create text from title and description: {title}\n\n description
- static std::string genText(std::string title, std::string description);
- };
- /// popup displayed on R-click
- class CRClickPopup : public CIntObject
- {
- public:
- virtual void close();
- void clickRight(tribool down, bool previousState);
- CRClickPopup();
- virtual ~CRClickPopup(); //d-tor
- static CIntObject* createInfoWin(Point position, const CGObjectInstance * specific);
- static void createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo());
- static void createAndPush(const std::string &txt, CComponent * component);
- static void createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment = BOTTOMRIGHT);
- };
- /// popup displayed on R-click
- class CRClickPopupInt : public CRClickPopup
- {
- public:
- IShowActivatable *inner;
- bool delInner;
- void show(SDL_Surface * to);
- void showAll(SDL_Surface * to);
- CRClickPopupInt(IShowActivatable *our, bool deleteInt); //c-tor
- virtual ~CRClickPopupInt(); //d-tor
- };
- class CInfoPopup : public CRClickPopup
- {
- public:
- bool free; //TODO: comment me
- SDL_Surface * bitmap; //popup background
- void close();
- void show(SDL_Surface * to);
- CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
- CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free=false); //c-tor
- CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); //default c-tor
- void init(int x, int y);
- ~CInfoPopup(); //d-tor
- };
- /// popup on adventure map for town\hero objects
- class CInfoBoxPopup : public CWindowObject
- {
- Point toScreen(Point pos);
- public:
- CInfoBoxPopup(Point position, const CGTownInstance * town);
- CInfoBoxPopup(Point position, const CGHeroInstance * hero);
- CInfoBoxPopup(Point position, const CGGarrison * garr);
- };
- /// component selection window
- class CSelWindow : public CInfoWindow
- { //warning - this window deletes its components by closing!
- public:
- void selectionChange(unsigned to);
- void madeChoice(); //looks for selected component and calls callback
- CSelWindow(const std::string& text, PlayerColor player, int charperline ,const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID); //c-tor
- CSelWindow(){}; //c-tor
- //notification - this class inherits important destructor from CInfoWindow
- };
- /// base class for hero/town/garrison tooltips
- class CArmyTooltip : public CIntObject
- {
- void init(const InfoAboutArmy &army);
- public:
- CArmyTooltip(Point pos, const InfoAboutArmy &army);
- CArmyTooltip(Point pos, const CArmedInstance * army);
- };
- /// Class for hero tooltip. Does not have any background!
- /// background for infoBox: ADSTATHR
- /// background for tooltip: HEROQVBK
- class CHeroTooltip : public CArmyTooltip
- {
- void init(const InfoAboutHero &hero);
- public:
- CHeroTooltip(Point pos, const InfoAboutHero &hero);
- CHeroTooltip(Point pos, const CGHeroInstance * hero);
- };
- /// Class for town tooltip. Does not have any background!
- /// background for infoBox: ADSTATCS
- /// background for tooltip: TOWNQVBK
- class CTownTooltip : public CArmyTooltip
- {
- void init(const InfoAboutTown &town);
- public:
- CTownTooltip(Point pos, const InfoAboutTown &town);
- CTownTooltip(Point pos, const CGTownInstance * town);
- };
- /// draws picture with creature on background, use Animated=true to get animation
- class CCreaturePic : public CIntObject
- {
- private:
- CPicture *bg;
- CCreatureAnim *anim; //displayed animation
- public:
- CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor
- };
- /// Resource bar like that at the bottom of the adventure map screen
- class CMinorResDataBar : public CIntObject
- {
- public:
- SDL_Surface *bg; //background bitmap
- void show(SDL_Surface * to);
- void showAll(SDL_Surface * to);
- CMinorResDataBar(); //c-tor
- ~CMinorResDataBar(); //d-tor
- };
- class MoraleLuckBox : public LRClickableAreaWTextComp
- {
- CAnimImage *image;
- public:
- bool morale; //true if morale, false if luck
- bool small;
- void set(const IBonusBearer *node);
- MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
- };
- /// Opens hero window by left-clicking on it
- class CHeroArea: public CIntObject
- {
- const CGHeroInstance * hero;
- public:
- CHeroArea(int x, int y, const CGHeroInstance * _hero);
- void clickLeft(tribool down, bool previousState);
- void clickRight(tribool down, bool previousState);
- void hover(bool on);
- };
- /// Opens town screen by left-clicking on it
- class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
- {
- public:
- const CGTownInstance * town;
- void clickLeft(tribool down, bool previousState);
- void clickRight(tribool down, bool previousState);
- LRClickableAreaOpenTown();
- };
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