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							- /*
 
-  * CTextInput.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CTextInput.h"
 
- #include "Images.h"
 
- #include "TextControls.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../render/Graphics.h"
 
- #include "../render/IFont.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../../lib/texts/TextOperations.h"
 
- std::list<CFocusable *> CFocusable::focusables;
 
- CFocusable * CFocusable::inputWithFocus;
 
- CTextInput::CTextInput(const Rect & Pos)
 
- 	:originalAlignment(ETextAlignment::CENTERLEFT)
 
- {
 
- 	pos += Pos.topLeft();
 
- 	pos.h = Pos.h;
 
- 	pos.w = Pos.w;
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | KEYBOARD | TEXTINPUT);
 
- }
 
- void CTextInput::createLabel(bool giveFocusToInput)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	label = std::make_shared<CLabel>();
 
- 	label->pos = pos;
 
- 	label->alignment = originalAlignment;
 
- #if !defined(VCMI_MOBILE)
 
- 	if(giveFocusToInput)
 
- 		giveFocus();
 
- #endif
 
- }
 
- CTextInput::CTextInput(const Rect & Pos, EFonts font, ETextAlignment alignment, bool giveFocusToInput)
 
- 	: CTextInput(Pos)
 
- {
 
- 	originalAlignment = alignment;
 
- 	setRedrawParent(true);
 
- 	createLabel(giveFocusToInput);
 
- 	setFont(font);
 
- 	setAlignment(alignment);
 
- }
 
- CTextInput::CTextInput(const Rect & Pos, const Point & bgOffset, const ImagePath & bgName)
 
- 	: CTextInput(Pos)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	if (!bgName.empty())
 
- 		background = std::make_shared<CPicture>(bgName, bgOffset.x, bgOffset.y);
 
- 	else
 
- 		setRedrawParent(true);
 
- 	createLabel(true);
 
- }
 
- CTextInput::CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf)
 
- 	: CTextInput(Pos)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background = std::make_shared<CPicture>(srf, Pos);
 
- 	pos.w = background->pos.w;
 
- 	pos.h = background->pos.h;
 
- 	background->pos = pos;
 
- 	createLabel(true);
 
- }
 
- void CTextInput::setFont(EFonts font)
 
- {
 
- 	label->font = font;
 
- }
 
- void CTextInput::setColor(const ColorRGBA & color)
 
- {
 
- 	label->color = color;
 
- }
 
- void CTextInput::setAlignment(ETextAlignment alignment)
 
- {
 
- 	originalAlignment = alignment;
 
- 	label->alignment = alignment;
 
- }
 
- const std::string & CTextInput::getText() const
 
- {
 
- 	return currentText;
 
- }
 
- void CTextInput::setCallback(const TextEditedCallback & cb)
 
- {
 
- 	assert(!onTextEdited);
 
- 	onTextEdited = cb;
 
- }
 
- void CTextInput::setPopupCallback(const std::function<void()> & cb)
 
- {
 
- 	callbackPopup = cb;
 
- }
 
- void CTextInput::setFilterFilename()
 
- {
 
- 	assert(!onTextFiltering);
 
- 	onTextFiltering = std::bind(&CTextInput::filenameFilter, _1, _2);
 
- }
 
- void CTextInput::setFilterNumber(int minValue, int maxValue)
 
- {
 
- 	onTextFiltering = std::bind(&CTextInput::numberFilter, _1, _2, minValue, maxValue);
 
- }
 
- std::string CTextInput::getVisibleText() const
 
- {
 
- 	return hasFocus() ? currentText + composedText + "_" : currentText;
 
- }
 
- void CTextInput::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if(callbackPopup)
 
- 		callbackPopup();
 
- }
 
- void CTextInput::clickPressed(const Point & cursorPosition)
 
- {
 
- 	// attempt to give focus unconditionally, even if we already have it
 
- 	// this forces on-screen keyboard to show up again, even if player have closed it before
 
- 	giveFocus();
 
- }
 
- void CTextInput::keyPressed(EShortcut key)
 
- {
 
- 	if(!hasFocus())
 
- 		return;
 
- 	if(key == EShortcut::GLOBAL_MOVE_FOCUS)
 
- 	{
 
- 		moveFocus();
 
- 		return;
 
- 	}
 
- 	bool redrawNeeded = false;
 
- 	switch(key)
 
- 	{
 
- 		case EShortcut::GLOBAL_BACKSPACE:
 
- 			if(!composedText.empty())
 
- 			{
 
- 				TextOperations::trimRightUnicode(composedText);
 
- 				redrawNeeded = true;
 
- 			}
 
- 			else if(!currentText.empty())
 
- 			{
 
- 				TextOperations::trimRightUnicode(currentText);
 
- 				redrawNeeded = true;
 
- 			}
 
- 			break;
 
- 		default:
 
- 			break;
 
- 	}
 
- 	if(redrawNeeded)
 
- 	{
 
- 		updateLabel();
 
- 		if(onTextEdited)
 
- 			onTextEdited(currentText);
 
- 	}
 
- }
 
- void CTextInput::setText(const std::string & nText)
 
- {
 
- 	currentText = nText;
 
- 	updateLabel();
 
- }
 
- void CTextInput::updateLabel()
 
- {
 
- 	std::string visibleText = getVisibleText();
 
- 	label->alignment = originalAlignment;
 
- 	const auto & font = GH.renderHandler().loadFont(label->font);
 
- 	while (font->getStringWidth(visibleText) > pos.w)
 
- 	{
 
- 		label->alignment = ETextAlignment::CENTERRIGHT;
 
- 		visibleText = visibleText.substr(TextOperations::getUnicodeCharacterSize(visibleText[0]));
 
- 	}
 
- 	label->setText(visibleText);
 
- }
 
- void CTextInput::textInputted(const std::string & enteredText)
 
- {
 
- 	if(!hasFocus())
 
- 		return;
 
- 	std::string oldText = currentText;
 
- 	setText(getText() + enteredText);
 
- 	if(onTextFiltering)
 
- 		onTextFiltering(currentText, oldText);
 
- 	if(currentText != oldText)
 
- 	{
 
- 		updateLabel();
 
- 		if(onTextEdited)
 
- 			onTextEdited(currentText);
 
- 	}
 
- 	composedText.clear();
 
- }
 
- void CTextInput::textEdited(const std::string & enteredText)
 
- {
 
- 	if(!hasFocus())
 
- 		return;
 
- 	composedText = enteredText;
 
- 	updateLabel();
 
- }
 
- void CTextInput::filenameFilter(std::string & text, const std::string &oldText)
 
- {
 
- 	static const std::string forbiddenChars = "<>:\"/\\|?*\r\n"; //if we are entering a filename, some special characters won't be allowed
 
- 	size_t pos;
 
- 	while((pos = text.find_first_of(forbiddenChars)) != std::string::npos)
 
- 		text.erase(pos, 1);
 
- }
 
- void CTextInput::numberFilter(std::string & text, const std::string & oldText, int minValue, int maxValue)
 
- {
 
- 	assert(minValue < maxValue);
 
- 	if(text.empty())
 
- 		text = "0";
 
- 	size_t pos = 0;
 
- 	if(text[0] == '-') //allow '-' sign as first symbol only
 
- 		pos++;
 
- 	while(pos < text.size())
 
- 	{
 
- 		if(text[pos] < '0' || text[pos] > '9')
 
- 		{
 
- 			text = oldText;
 
- 			return; //new text is not number.
 
- 		}
 
- 		pos++;
 
- 	}
 
- 	try
 
- 	{
 
- 		int value = boost::lexical_cast<int>(text);
 
- 		if(value < minValue)
 
- 			text = std::to_string(minValue);
 
- 		else if(value > maxValue)
 
- 			text = std::to_string(maxValue);
 
- 	}
 
- 	catch(boost::bad_lexical_cast &)
 
- 	{
 
- 		//Should never happen. Unless I missed some cases
 
- 		logGlobal->warn("Warning: failed to convert %s to number!", text);
 
- 		text = oldText;
 
- 	}
 
- }
 
- void CTextInput::activate()
 
- {
 
- 	CFocusable::activate();
 
- 	if (hasFocus())
 
- 	{
 
- #if defined(VCMI_MOBILE)
 
- 		//giveFocus();
 
- #else
 
- 		GH.startTextInput(pos);
 
- #endif
 
- 	}
 
- }
 
- void CTextInput::deactivate()
 
- {
 
- 	CFocusable::deactivate();
 
- 	if (hasFocus())
 
- 	{
 
- #if defined(VCMI_MOBILE)
 
- 		removeFocus();
 
- #else
 
- 		GH.stopTextInput();
 
- #endif
 
- 	}
 
- }
 
- void CTextInput::onFocusGot()
 
- {
 
- 	updateLabel();
 
- }
 
- void CTextInput::onFocusLost()
 
- {
 
- 	updateLabel();
 
- }
 
- void CFocusable::focusGot()
 
- {
 
- 	if (isActive())
 
- 		GH.startTextInput(pos);
 
- 	onFocusGot();
 
- }
 
- void CFocusable::focusLost()
 
- {
 
- 	if (isActive())
 
- 		GH.stopTextInput();
 
- 	onFocusLost();
 
- }
 
- CFocusable::CFocusable()
 
- {
 
- 	focusables.push_back(this);
 
- }
 
- CFocusable::~CFocusable()
 
- {
 
- 	if(hasFocus())
 
- 		inputWithFocus = nullptr;
 
- 	focusables -= this;
 
- }
 
- bool CFocusable::hasFocus() const
 
- {
 
- 	return inputWithFocus == this;
 
- }
 
- void CFocusable::giveFocus()
 
- {
 
- 	auto previousInput = inputWithFocus;
 
- 	inputWithFocus = this;
 
- 	if(previousInput)
 
- 		previousInput->focusLost();
 
- 	focusGot();
 
- }
 
- void CFocusable::moveFocus()
 
- {
 
- 	auto i = vstd::find(focusables, this);
 
- 	auto ourIt = i;
 
- 	for(i++; i != ourIt; i++)
 
- 	{
 
- 		if(i == focusables.end())
 
- 			i = focusables.begin();
 
- 		if(*i == this)
 
- 			return;
 
- 		if((*i)->isActive())
 
- 		{
 
- 			(*i)->giveFocus();
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CFocusable::removeFocus()
 
- {
 
- 	if(this == inputWithFocus)
 
- 	{
 
- 		inputWithFocus = nullptr;
 
- 		focusLost();
 
- 	}
 
- }
 
 
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