CExchangeWindow.cpp 17 KB

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  1. /*
  2. * CExchangeWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CExchangeWindow.h"
  12. #include "CHeroBackpackWindow.h"
  13. #include "../CGameInfo.h"
  14. #include "../CPlayerInterface.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/Shortcut.h"
  18. #include "../gui/WindowHandler.h"
  19. #include "../widgets/CGarrisonInt.h"
  20. #include "../widgets/Images.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/TextControls.h"
  23. #include "../render/IRenderHandler.h"
  24. #include "../../CCallback.h"
  25. #include "../lib/CSkillHandler.h"
  26. #include "../lib/entities/hero/CHeroHandler.h"
  27. #include "../lib/filesystem/Filesystem.h"
  28. #include "../lib/mapObjects/CGHeroInstance.h"
  29. #include "../lib/texts/CGeneralTextHandler.h"
  30. #include "../lib/texts/TextOperations.h"
  31. static const std::string QUICK_EXCHANGE_BG = "quick-exchange/TRADEQE";
  32. static bool isQuickExchangeLayoutAvailable()
  33. {
  34. return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
  35. }
  36. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  37. : CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
  38. controller(hero1, hero2)
  39. {
  40. const bool qeLayout = isQuickExchangeLayoutAvailable();
  41. OBJECT_CONSTRUCTION;
  42. addUsedEvents(KEYBOARD);
  43. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  44. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  45. auto genTitle = [](const CGHeroInstance * h)
  46. {
  47. boost::format fmt(CGI->generaltexth->allTexts[138]);
  48. fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
  49. return boost::str(fmt);
  50. };
  51. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  52. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  53. for(int g = 0; g < 4; ++g)
  54. {
  55. if (qeLayout)
  56. primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, Rect(389, 12 + 26 * g, 22, 22)));
  57. else
  58. primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, 0, 385, 19 + 36 * g));
  59. }
  60. for(int leftRight : {0, 1})
  61. {
  62. const CGHeroInstance * hero = heroInst.at(leftRight);
  63. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  64. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  65. for(int m=0; m < hero->secSkills.size(); ++m)
  66. secSkills[leftRight].push_back(std::make_shared<CSecSkillPlace>(Point(32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88), CSecSkillPlace::ImageSize::SMALL,
  67. hero->secSkills[m].first, hero->secSkills[m].second));
  68. specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->getHeroType()->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  69. expImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  70. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  71. manaImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  72. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  73. }
  74. artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
  75. artifs[0]->clickPressedCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false, cursorPosition);};
  76. artifs[0]->showPopupCallback = [this, heroArts = artifs[0]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
  77. artifs[0]->gestureCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
  78. artifs[0]->setHero(heroInst[0]);
  79. artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
  80. artifs[1]->clickPressedCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false, cursorPosition);};
  81. artifs[1]->showPopupCallback = [this, heroArts = artifs[1]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
  82. artifs[1]->gestureCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
  83. artifs[1]->setHero(heroInst[1]);
  84. addSet(artifs[0]);
  85. addSet(artifs[1]);
  86. for(int g=0; g<4; ++g)
  87. {
  88. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  89. if (qeLayout)
  90. primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
  91. else
  92. primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
  93. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  94. primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
  95. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  96. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  97. }
  98. //heroes related thing
  99. for(int b=0; b < heroInst.size(); b++)
  100. {
  101. const CGHeroInstance * hero = heroInst.at(b);
  102. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
  103. heroAreas[b]->addClickCallback([this, hero]() -> void
  104. {
  105. if(getPickedArtifact() == nullptr)
  106. LOCPLINT->openHeroWindow(hero);
  107. });
  108. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  109. specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  110. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  111. specialtyAreas[b]->text = hero->getHeroType()->getSpecialtyDescriptionTranslated();
  112. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  113. experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  114. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  115. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  116. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
  117. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
  118. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
  119. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  120. spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  121. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  122. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  123. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  124. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
  125. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
  126. morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
  127. luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
  128. }
  129. quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  130. if(queryID.getNum() > 0)
  131. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  132. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
  133. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
  134. Rect barRect(5, 578, 725, 18);
  135. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  136. //garrison interface
  137. garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  138. auto splitButtonCallback = [&](){ garr->splitClick(); };
  139. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
  140. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
  141. if(qeLayout)
  142. {
  143. buttonMoveUnitsFromLeftToRight = std::make_shared<CButton>(
  144. Point(325, 118),
  145. AnimationPath::builtin("quick-exchange/armRight.DEF"),
  146. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllUnits")),
  147. [this](){ this->moveUnitsShortcut(true); });
  148. buttonMoveUnitsFromRightToLeft = std::make_shared<CButton>(
  149. Point(425, 118),
  150. AnimationPath::builtin("quick-exchange/armLeft.DEF"),
  151. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllUnits")),
  152. [this](){ this->moveUnitsShortcut(false); });
  153. buttonMoveArtifactsFromLeftToRight = std::make_shared<CButton>(
  154. Point(325, 154), AnimationPath::builtin("quick-exchange/artRight.DEF"),
  155. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllArtifacts")),
  156. [this](){ this->moveArtifactsCallback(true);});
  157. buttonMoveArtifactsFromRightToLeft = std::make_shared<CButton>(
  158. Point(425, 154), AnimationPath::builtin("quick-exchange/artLeft.DEF"),
  159. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveAllArtifacts")),
  160. [this](){ this->moveArtifactsCallback(false);});
  161. exchangeUnitsButton = std::make_shared<CButton>(
  162. Point(377, 118),
  163. AnimationPath::builtin("quick-exchange/swapAll.DEF"),
  164. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.swapAllUnits")),
  165. [this](){ controller.swapArmy(); });
  166. exchangeArtifactsButton = std::make_shared<CButton>(
  167. Point(377, 154),
  168. AnimationPath::builtin("quick-exchange/swapAll.DEF"),
  169. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.swapAllArtifacts")),
  170. [this](){ this->swapArtifactsCallback(); });
  171. backpackButtonLeft = std::make_shared<CButton>(
  172. Point(325, 518),
  173. AnimationPath::builtin("heroBackpack"),
  174. CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
  175. [this](){ this->backpackShortcut(true); });
  176. backpackButtonRight = std::make_shared<CButton>(
  177. Point(419, 518),
  178. AnimationPath::builtin("heroBackpack"),
  179. CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
  180. [this](){ this->backpackShortcut(false); });
  181. backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
  182. backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
  183. auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
  184. auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
  185. buttonMoveUnitsFromLeftToRight->block(leftHeroBlock);
  186. buttonMoveUnitsFromRightToLeft->block(rightHeroBlock);
  187. buttonMoveArtifactsFromLeftToRight->block(leftHeroBlock);
  188. buttonMoveArtifactsFromRightToLeft->block(rightHeroBlock);
  189. exchangeUnitsButton->block(leftHeroBlock || rightHeroBlock);
  190. exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
  191. backpackButtonLeft->block(leftHeroBlock);
  192. backpackButtonRight->block(rightHeroBlock);
  193. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  194. {
  195. moveUnitFromRightToLeftButtons.push_back(
  196. std::make_shared<CButton>(
  197. Point(484 + 35 * i, 154),
  198. AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
  199. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
  200. [this, i]() { creatureArrowButtonCallback(false, SlotID(i)); }));
  201. moveUnitFromRightToLeftButtons.back()->block(leftHeroBlock);
  202. moveUnitFromLeftToRightButtons.push_back(
  203. std::make_shared<CButton>(
  204. Point(66 + 35 * i, 154),
  205. AnimationPath::builtin("quick-exchange/unitRight.DEF"),
  206. CButton::tooltip(CGI->generaltexth->translate("vcmi.quickExchange.moveUnit")),
  207. [this, i]() { creatureArrowButtonCallback(true, SlotID(i)); }));
  208. moveUnitFromLeftToRightButtons.back()->block(rightHeroBlock);
  209. }
  210. }
  211. CExchangeWindow::update();
  212. }
  213. void CExchangeWindow::creatureArrowButtonCallback(bool leftToRight, SlotID slotId)
  214. {
  215. if (GH.isKeyboardAltDown())
  216. controller.moveArmy(leftToRight, slotId);
  217. else if (GH.isKeyboardCtrlDown())
  218. controller.moveSingleStackCreature(leftToRight, slotId, true);
  219. else if (GH.isKeyboardShiftDown())
  220. controller.moveSingleStackCreature(leftToRight, slotId, false);
  221. else
  222. controller.moveStack(leftToRight, slotId);
  223. }
  224. void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
  225. {
  226. bool moveEquipped = !GH.isKeyboardShiftDown();
  227. bool moveBackpack = !GH.isKeyboardCmdDown();
  228. controller.moveArtifacts(leftToRight, moveEquipped, moveBackpack);
  229. };
  230. void CExchangeWindow::swapArtifactsCallback()
  231. {
  232. bool moveEquipped = !GH.isKeyboardShiftDown();
  233. bool moveBackpack = !GH.isKeyboardCmdDown();
  234. controller.swapArtifacts(moveEquipped, moveBackpack);
  235. }
  236. void CExchangeWindow::moveUnitsShortcut(bool leftToRight)
  237. {
  238. std::optional<SlotID> slotId = std::nullopt;
  239. if(const auto * slot = getSelectedSlotID())
  240. slotId = slot->getSlot();
  241. controller.moveArmy(leftToRight, slotId);
  242. };
  243. void CExchangeWindow::backpackShortcut(bool leftHero)
  244. {
  245. GH.windows().createAndPushWindow<CHeroBackpackWindow>(heroInst[leftHero ? 0 : 1], artSets);
  246. };
  247. void CExchangeWindow::keyPressed(EShortcut key)
  248. {
  249. switch (key)
  250. {
  251. case EShortcut::EXCHANGE_ARMY_TO_LEFT:
  252. moveUnitsShortcut(false);
  253. break;
  254. case EShortcut::EXCHANGE_ARMY_TO_RIGHT:
  255. moveUnitsShortcut(true);
  256. break;
  257. case EShortcut::EXCHANGE_ARMY_SWAP:
  258. controller.swapArmy();
  259. break;
  260. case EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT:
  261. controller.moveArtifacts(false, true, true);
  262. break;
  263. case EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT:
  264. controller.moveArtifacts(true, true, true);
  265. break;
  266. case EShortcut::EXCHANGE_ARTIFACTS_SWAP:
  267. controller.swapArtifacts(true, true);
  268. break;
  269. case EShortcut::EXCHANGE_EQUIPPED_TO_LEFT:
  270. controller.moveArtifacts(false, true, false);
  271. break;
  272. case EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT:
  273. controller.moveArtifacts(true, true, false);
  274. break;
  275. case EShortcut::EXCHANGE_EQUIPPED_SWAP:
  276. controller.swapArtifacts(true, false);
  277. break;
  278. case EShortcut::EXCHANGE_BACKPACK_TO_LEFT:
  279. controller.moveArtifacts(false, false, true);
  280. break;
  281. case EShortcut::EXCHANGE_BACKPACK_TO_RIGHT:
  282. controller.moveArtifacts(true, false, true);
  283. break;
  284. case EShortcut::EXCHANGE_BACKPACK_SWAP:
  285. controller.swapArtifacts(false, true);
  286. break;
  287. case EShortcut::EXCHANGE_BACKPACK_LEFT:
  288. backpackShortcut(true);
  289. break;
  290. case EShortcut::EXCHANGE_BACKPACK_RIGHT:
  291. backpackShortcut(false);
  292. break;
  293. }
  294. }
  295. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  296. {
  297. return garr->getSelection();
  298. }
  299. void CExchangeWindow::updateGarrisons()
  300. {
  301. garr->recreateSlots();
  302. update();
  303. }
  304. bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
  305. {
  306. return garr->upperArmy() == army || garr->lowerArmy() == army;
  307. }
  308. void CExchangeWindow::questLogShortcut()
  309. {
  310. CCS->curh->dragAndDropCursor(nullptr);
  311. LOCPLINT->showQuestLog();
  312. }
  313. void CExchangeWindow::update()
  314. {
  315. CWindowWithArtifacts::update();
  316. for(size_t leftRight : {0, 1})
  317. {
  318. const CGHeroInstance * hero = heroInst.at(leftRight);
  319. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  320. {
  321. auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
  322. primSkillValues[leftRight][m]->setText(std::to_string(value));
  323. }
  324. for(int m=0; m < hero->secSkills.size(); ++m)
  325. {
  326. int id = hero->secSkills[m].first;
  327. int level = hero->secSkills[m].second;
  328. secSkills[leftRight][m]->setSkill(id, level);
  329. }
  330. expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
  331. manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
  332. morale[leftRight]->set(hero);
  333. luck[leftRight]->set(hero);
  334. }
  335. }