CObjectClassesHandler.cpp 19 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "CRewardableConstructor.h"
  22. #include "CommonConstructors.h"
  23. #include "MapObjects.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. CObjectClassesHandler::CObjectClassesHandler()
  26. {
  27. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  28. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  29. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  30. //Note: should be in sync with registerTypesMapObjectTypes function
  31. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  32. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  33. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  34. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  35. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  36. SET_HANDLER_CLASS("static", CObstacleConstructor);
  37. SET_HANDLER_CLASS("", CObstacleConstructor);
  38. SET_HANDLER("randomArtifact", CGArtifact);
  39. SET_HANDLER("randomHero", CGHeroInstance);
  40. SET_HANDLER("randomResource", CGResource);
  41. SET_HANDLER("randomTown", CGTownInstance);
  42. SET_HANDLER("randomMonster", CGCreature);
  43. SET_HANDLER("randomDwelling", CGDwelling);
  44. SET_HANDLER("generic", CGObjectInstance);
  45. SET_HANDLER("cartographer", CCartographer);
  46. SET_HANDLER("artifact", CGArtifact);
  47. SET_HANDLER("blackMarket", CGBlackMarket);
  48. SET_HANDLER("boat", CGBoat);
  49. SET_HANDLER("bonusingObject", CGBonusingObject);
  50. SET_HANDLER("borderGate", CGBorderGate);
  51. SET_HANDLER("borderGuard", CGBorderGuard);
  52. SET_HANDLER("monster", CGCreature);
  53. SET_HANDLER("denOfThieves", CGDenOfthieves);
  54. SET_HANDLER("event", CGEvent);
  55. SET_HANDLER("garrison", CGGarrison);
  56. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  57. SET_HANDLER("keymaster", CGKeymasterTent);
  58. SET_HANDLER("lighthouse", CGLighthouse);
  59. SET_HANDLER("magi", CGMagi);
  60. SET_HANDLER("magicSpring", CGMagicSpring);
  61. SET_HANDLER("magicWell", CGMagicWell);
  62. SET_HANDLER("market", CGMarket);
  63. SET_HANDLER("mine", CGMine);
  64. SET_HANDLER("obelisk", CGObelisk);
  65. SET_HANDLER("observatory", CGObservatory);
  66. SET_HANDLER("pandora", CGPandoraBox);
  67. SET_HANDLER("prison", CGHeroInstance);
  68. SET_HANDLER("questGuard", CGQuestGuard);
  69. SET_HANDLER("resource", CGResource);
  70. SET_HANDLER("scholar", CGScholar);
  71. SET_HANDLER("seerHut", CGSeerHut);
  72. SET_HANDLER("shipyard", CGShipyard);
  73. SET_HANDLER("shrine", CGShrine);
  74. SET_HANDLER("sign", CGSignBottle);
  75. SET_HANDLER("siren", CGSirens);
  76. SET_HANDLER("monolith", CGMonolith);
  77. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  78. SET_HANDLER("whirlpool", CGWhirlpool);
  79. SET_HANDLER("university", CGUniversity);
  80. SET_HANDLER("oncePerHero", CGVisitableOPH);
  81. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  82. SET_HANDLER("witch", CGWitchHut);
  83. SET_HANDLER("terrain", CGTerrainPatch);
  84. #undef SET_HANDLER_CLASS
  85. #undef SET_HANDLER
  86. }
  87. CObjectClassesHandler::~CObjectClassesHandler()
  88. {
  89. for(auto p : objects)
  90. delete p.second;
  91. }
  92. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  93. {
  94. CLegacyConfigParser parser("Data/Objects.txt");
  95. size_t totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  96. parser.endLine();
  97. for (size_t i = 0; i < totalNumber; i++)
  98. {
  99. auto tmpl = new ObjectTemplate;
  100. tmpl->readTxt(parser);
  101. parser.endLine();
  102. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  103. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  104. }
  105. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  106. assert(dataSize == 256);
  107. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  108. for (size_t i=0; i<256; i++)
  109. {
  110. ret[i]["name"].String() = namesParser.readString();
  111. namesParser.endLine();
  112. }
  113. CLegacyConfigParser cregen1Parser("data/crgen1");
  114. do
  115. customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
  116. while(cregen1Parser.endLine());
  117. CLegacyConfigParser cregen4Parser("data/crgen4");
  118. do
  119. customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
  120. while(cregen4Parser.endLine());
  121. return ret;
  122. }
  123. /// selects preferred ID (or subID) for new object
  124. template<typename Map>
  125. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 fixedObjectsBound)
  126. {
  127. assert(fixedObjectsBound > 0);
  128. if(fixedID.isNull())
  129. {
  130. auto lastID = map.empty() ? 0 : map.rbegin()->first;
  131. return lastID < fixedObjectsBound ? fixedObjectsBound : lastID + 1;
  132. }
  133. auto id = static_cast<si32>(fixedID.Float());
  134. if(id >= fixedObjectsBound)
  135. logGlobal->error("Getting next ID overflowed: %d >= %d", id, fixedObjectsBound);
  136. return id;
  137. }
  138. void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj, bool isSubobject)
  139. {
  140. static const si32 fixedObjectsBound = 1000; // legacy value for backward compatibilitty
  141. static const si32 fixedSubobjectsBound = 10000000; // large enough arbitrary value to avoid ID-collisions
  142. si32 usedBound = fixedObjectsBound;
  143. if(!handlerConstructors.count(obj->handlerName))
  144. {
  145. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  146. return;
  147. }
  148. const auto convertedId = VLC->modh->normalizeIdentifier(entry.meta, CModHandler::scopeBuiltin(), identifier);
  149. const auto & entryIndex = entry["index"];
  150. bool useSelectNextID = !isSubobject || entryIndex.isNull();
  151. if(useSelectNextID && isSubobject)
  152. {
  153. usedBound = fixedSubobjectsBound;
  154. logGlobal->error("Subobject index is Null. convertedId = '%s' obj->id = %d", convertedId, obj->id);
  155. }
  156. si32 id = useSelectNextID ? selectNextID(entryIndex, obj->subObjects, usedBound)
  157. : (si32)entryIndex.Float();
  158. auto handler = handlerConstructors.at(obj->handlerName)();
  159. handler->setType(obj->id, id);
  160. handler->setTypeName(obj->identifier, convertedId);
  161. if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
  162. handler->init(entry, customNames.at(obj->id).at(id));
  163. else
  164. handler->init(entry);
  165. //if (handler->getTemplates().empty())
  166. {
  167. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  168. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  169. {
  170. handler->addTemplate(templ.second);
  171. }
  172. legacyTemplates.erase(range.first, range.second);
  173. }
  174. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->identifier, obj->id, convertedId, id);
  175. //some mods redefine content handlers in the decoration.json in such way:
  176. //"core:sign" : { "types" : { "forgeSign" : { ...
  177. static const std::vector<std::string> breakersRMG
  178. {
  179. "hota.hota decorations:hotaPandoraBox"
  180. , "hota.hota decorations:hotaSubterreanGate"
  181. };
  182. const bool isExistingKey = obj->subObjects.count(id) > 0;
  183. const bool isBreaker = std::any_of(breakersRMG.begin(), breakersRMG.end(),
  184. [&handler](const std::string & str)
  185. {
  186. return str.compare(handler->subTypeName) == 0;
  187. });
  188. const bool passedHandler = !isExistingKey && !isBreaker;
  189. if(passedHandler)
  190. {
  191. obj->subObjects[id] = handler;
  192. obj->subIds[convertedId] = id;
  193. }
  194. else if(isExistingKey) //It's supposed that fan mods handlers are not overridden by default handlers
  195. {
  196. logGlobal->trace("Handler '%s' has not been overridden with handler '%s' in object %s(%d)::%s(%d)",
  197. obj->subObjects[id]->subTypeName, obj->handlerName, obj->identifier, obj->id, convertedId, id);
  198. }
  199. else
  200. {
  201. logGlobal->warn("Handler '%s' for object %s(%d)::%s(%d) has not been activated as RMG breaker",
  202. obj->handlerName, obj->identifier, obj->id, convertedId, id);
  203. }
  204. }
  205. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name)
  206. {
  207. auto obj = new ObjectContainter();
  208. static const si32 fixedObjectsBound = 256; //Legacy value for backward compatibility
  209. obj->identifier = name;
  210. obj->name = json["name"].String();
  211. obj->handlerName = json["handler"].String();
  212. obj->base = json["base"];
  213. obj->id = selectNextID(json["index"], objects, fixedObjectsBound);
  214. if(json["defaultAiValue"].isNull())
  215. obj->groupDefaultAiValue = boost::none;
  216. else
  217. obj->groupDefaultAiValue = static_cast<boost::optional<si32>>(json["defaultAiValue"].Integer());
  218. for (auto entry : json["types"].Struct())
  219. loadObjectEntry(entry.first, entry.second, obj);
  220. return obj;
  221. }
  222. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  223. {
  224. auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
  225. objects[object->id] = object;
  226. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  227. }
  228. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  229. {
  230. auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name));
  231. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  232. objects[(si32)index] = object;
  233. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  234. }
  235. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID)
  236. {
  237. static const bool isSubObject = true;
  238. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  239. assert(objects.count(ID));
  240. if (subID)
  241. {
  242. assert(objects.at(ID)->subObjects.count(subID.get()) == 0);
  243. assert(config["index"].isNull());
  244. config["index"].Float() = subID.get();
  245. config["index"].setMeta(config.meta);
  246. }
  247. JsonUtils::inherit(config, objects.at(ID)->base);
  248. loadObjectEntry(identifier, config, objects[ID], isSubObject);
  249. }
  250. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  251. {
  252. assert(objects.count(ID));
  253. assert(objects.at(ID)->subObjects.count(subID));
  254. objects.at(ID)->subObjects.erase(subID); //TODO: cleanup string id map
  255. }
  256. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  257. {
  258. return std::vector<bool>(); //TODO?
  259. }
  260. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  261. {
  262. if (objects.count(type))
  263. {
  264. if (objects.at(type)->subObjects.count(subtype))
  265. return objects.at(type)->subObjects.at(subtype);
  266. }
  267. std::string errorString = "Failed to find object of type " + std::to_string(type) + "::" + std::to_string(subtype);
  268. logGlobal->error(errorString);
  269. throw std::runtime_error(errorString);
  270. }
  271. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string scope, std::string type, std::string subtype) const
  272. {
  273. boost::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type, false);
  274. if(id)
  275. {
  276. auto object = objects.at(id.get());
  277. if(object->subIds.count(subtype))
  278. {
  279. si32 subId = object->subIds.at(subtype);
  280. return object->subObjects.at(subId);
  281. }
  282. }
  283. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  284. logGlobal->error(errorString);
  285. throw std::runtime_error(errorString);
  286. }
  287. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  288. {
  289. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  290. }
  291. std::set<si32> CObjectClassesHandler::knownObjects() const
  292. {
  293. std::set<si32> ret;
  294. for (auto entry : objects)
  295. ret.insert(entry.first);
  296. return ret;
  297. }
  298. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  299. {
  300. std::set<si32> ret;
  301. if (objects.count(primaryID))
  302. {
  303. for (auto entry : objects.at(primaryID)->subObjects)
  304. ret.insert(entry.first);
  305. }
  306. return ret;
  307. }
  308. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  309. {
  310. for (auto & entry : object["types"].Struct())
  311. {
  312. JsonUtils::inherit(entry.second, object["base"]);
  313. for (auto & templ : entry.second["templates"].Struct())
  314. JsonUtils::inherit(templ.second, entry.second["base"]);
  315. }
  316. }
  317. void CObjectClassesHandler::afterLoadFinalization()
  318. {
  319. for(auto entry : objects)
  320. {
  321. for(auto obj : entry.second->subObjects)
  322. {
  323. obj.second->afterLoadFinalization();
  324. if(obj.second->getTemplates().empty())
  325. logGlobal->warn("No templates found for %d:%d", entry.first, obj.first);
  326. }
  327. }
  328. //duplicate existing two-way portals to make reserve for RMG
  329. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->subObjects;
  330. size_t portalCount = portalVec.size();
  331. size_t currentIndex = portalCount;
  332. while(portalVec.size() < 100)
  333. {
  334. portalVec[(si32)currentIndex] = portalVec[static_cast<si32>(currentIndex % portalCount)];
  335. currentIndex++;
  336. }
  337. }
  338. std::string CObjectClassesHandler::getObjectName(si32 type) const
  339. {
  340. if (objects.count(type))
  341. return objects.at(type)->name;
  342. logGlobal->error("Access to non existing object of type %d", type);
  343. return "";
  344. }
  345. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  346. {
  347. if (knownSubObjects(type).count(subtype))
  348. {
  349. auto name = getHandlerFor(type, subtype)->getCustomName();
  350. if (name)
  351. return name.get();
  352. }
  353. return getObjectName(type);
  354. }
  355. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type) const
  356. {
  357. if(objects.count(type))
  358. return objects.at(type)->sounds;
  359. logGlobal->error("Access to non existing object of type %d", type);
  360. return SObjectSounds();
  361. }
  362. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  363. {
  364. if(knownSubObjects(type).count(subtype))
  365. return getHandlerFor(type, subtype)->getSounds();
  366. else
  367. return getObjectSounds(type);
  368. }
  369. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  370. {
  371. return objects.at(type)->handlerName;
  372. }
  373. boost::optional<si32> CObjectClassesHandler::getObjGroupAiValue(si32 primaryID) const
  374. {
  375. return objects.at(primaryID)->groupDefaultAiValue;
  376. }
  377. AObjectTypeHandler::AObjectTypeHandler():
  378. type(-1), subtype(-1)
  379. {
  380. }
  381. AObjectTypeHandler::~AObjectTypeHandler()
  382. {
  383. }
  384. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  385. {
  386. this->type = type;
  387. this->subtype = subtype;
  388. }
  389. void AObjectTypeHandler::setTypeName(std::string type, std::string subtype)
  390. {
  391. this->typeName = type;
  392. this->subTypeName = subtype;
  393. }
  394. static ui32 loadJsonOrMax(const JsonNode & input)
  395. {
  396. if (input.isNull())
  397. return std::numeric_limits<ui32>::max();
  398. else
  399. return static_cast<ui32>(input.Float());
  400. }
  401. void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
  402. {
  403. base = input["base"];
  404. if (!input["rmg"].isNull())
  405. {
  406. rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
  407. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  408. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  409. rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
  410. } // else block is not needed - set in constructor
  411. for (auto entry : input["templates"].Struct())
  412. {
  413. entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
  414. JsonUtils::inherit(entry.second, base);
  415. auto tmpl = new ObjectTemplate;
  416. tmpl->id = Obj(type);
  417. tmpl->subid = subtype;
  418. tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  419. try
  420. {
  421. tmpl->readJson(entry.second);
  422. templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
  423. }
  424. catch (const std::exception & e)
  425. {
  426. logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
  427. }
  428. }
  429. if (input["name"].isNull())
  430. objectName = name;
  431. else
  432. objectName.reset(input["name"].String());
  433. for(const JsonNode & node : input["sounds"]["ambient"].Vector())
  434. sounds.ambient.push_back(node.String());
  435. for(const JsonNode & node : input["sounds"]["visit"].Vector())
  436. sounds.visit.push_back(node.String());
  437. for(const JsonNode & node : input["sounds"]["removal"].Vector())
  438. sounds.removal.push_back(node.String());
  439. if(input["aiValue"].isNull())
  440. aiValue = boost::none;
  441. else
  442. aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
  443. if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)
  444. battlefield = input["battleground"].String();
  445. else
  446. battlefield = boost::none;
  447. initTypeData(input);
  448. }
  449. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const
  450. {
  451. return false; // by default there are no overrides
  452. }
  453. void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
  454. {
  455. obj->ID = Obj(type);
  456. obj->subID = subtype;
  457. obj->typeName = typeName;
  458. obj->subTypeName = subTypeName;
  459. }
  460. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  461. {
  462. // empty implementation for overrides
  463. }
  464. boost::optional<std::string> AObjectTypeHandler::getCustomName() const
  465. {
  466. return objectName;
  467. }
  468. SObjectSounds AObjectTypeHandler::getSounds() const
  469. {
  470. return sounds;
  471. }
  472. void AObjectTypeHandler::addTemplate(std::shared_ptr<const ObjectTemplate> templ)
  473. {
  474. templates.push_back(templ);
  475. }
  476. void AObjectTypeHandler::addTemplate(JsonNode config)
  477. {
  478. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
  479. JsonUtils::inherit(config, base);
  480. auto tmpl = new ObjectTemplate;
  481. tmpl->id = Obj(type);
  482. tmpl->subid = subtype;
  483. tmpl->stringID.clear(); // TODO?
  484. tmpl->readJson(config);
  485. templates.emplace_back(tmpl);
  486. }
  487. std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const
  488. {
  489. return templates;
  490. }
  491. BattleField AObjectTypeHandler::getBattlefield() const
  492. {
  493. return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;
  494. }
  495. std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
  496. {
  497. std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
  498. std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
  499. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](std::shared_ptr<const ObjectTemplate> obj)
  500. {
  501. return obj->canBePlacedAt(terrainType);
  502. });
  503. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  504. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  505. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  506. return templates;
  507. else
  508. return filtered;
  509. }
  510. std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
  511. {
  512. std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
  513. for (const auto & tmpl: ret)
  514. {
  515. if (objectFilter(object, tmpl))
  516. return tmpl;
  517. }
  518. return std::shared_ptr<const ObjectTemplate>(); //empty
  519. }
  520. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  521. {
  522. return rmgInfo;
  523. }
  524. boost::optional<si32> AObjectTypeHandler::getAiValue() const
  525. {
  526. return aiValue;
  527. }
  528. bool AObjectTypeHandler::isStaticObject()
  529. {
  530. return false; // most of classes are not static
  531. }
  532. void AObjectTypeHandler::afterLoadFinalization()
  533. {
  534. }
  535. VCMI_LIB_NAMESPACE_END