CSkillHandler.h 1.7 KB

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  1. /*
  2. * CSkillHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/HeroBonus.h"
  12. #include "GameConstants.h"
  13. #include "IHandlerBase.h"
  14. class CSkillHandler;
  15. class CGHeroInstance;
  16. class CMap;
  17. class JsonSerializeFormat;
  18. class DLL_LINKAGE CSkill // secondary skill
  19. {
  20. protected:
  21. std::vector<BonusList> bonusByLevel; // bonuses provided by none, basic, advanced and expert level
  22. public:
  23. CSkill();
  24. ~CSkill();
  25. void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
  26. BonusList getBonus(int level);
  27. SecondarySkill id;
  28. std::string identifier;
  29. template <typename Handler> void serialize(Handler &h, const int version)
  30. {
  31. h & id & identifier;
  32. h & bonusByLevel;
  33. }
  34. friend class CSkillHandler;
  35. };
  36. class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
  37. {
  38. public:
  39. CSkillHandler();
  40. virtual ~CSkillHandler();
  41. ///IHandler base
  42. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  43. void afterLoadFinalization() override;
  44. void beforeValidate(JsonNode & object) override;
  45. std::vector<bool> getDefaultAllowed() const override;
  46. const std::string getTypeName() const override;
  47. template <typename Handler> void serialize(Handler &h, const int version)
  48. {
  49. h & objects ;
  50. }
  51. protected:
  52. CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
  53. const std::shared_ptr<Bonus> defaultBonus(SecondarySkill skill, int level) const;
  54. };