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- /*
- * CSkillHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/HeroBonus.h"
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- class CSkillHandler;
- class CGHeroInstance;
- class CMap;
- class JsonSerializeFormat;
- class DLL_LINKAGE CSkill // secondary skill
- {
- protected:
- std::vector<BonusList> bonusByLevel; // bonuses provided by none, basic, advanced and expert level
- public:
- CSkill();
- ~CSkill();
- void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
- BonusList getBonus(int level);
- SecondarySkill id;
- std::string identifier;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & id & identifier;
- h & bonusByLevel;
- }
- friend class CSkillHandler;
- };
- class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
- {
- public:
- CSkillHandler();
- virtual ~CSkillHandler();
- ///IHandler base
- std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- void afterLoadFinalization() override;
- void beforeValidate(JsonNode & object) override;
- std::vector<bool> getDefaultAllowed() const override;
- const std::string getTypeName() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & objects ;
- }
- protected:
- CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
- const std::shared_ptr<Bonus> defaultBonus(SecondarySkill skill, int level) const;
- };
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