IGameCallback.cpp 7.6 KB

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  1. /*
  2. * IGameCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IGameCallback.h"
  12. #include "CHeroHandler.h" // for CHeroHandler
  13. #include "spells/CSpellHandler.h"// for CSpell
  14. #include "CSkillHandler.h"// for CSkill
  15. #include "NetPacks.h"
  16. #include "CBonusTypeHandler.h"
  17. #include "CModHandler.h"
  18. #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
  19. #include "serializer/BinaryDeserializer.h"
  20. #include "serializer/BinarySerializer.h"
  21. #include "serializer/CLoadIntegrityValidator.h"
  22. #include "rmg/CMapGenOptions.h"
  23. #include "mapping/CCampaignHandler.h"
  24. #include "mapObjects/CObjectClassesHandler.h"
  25. #include "StartInfo.h"
  26. #include "CGameState.h"
  27. #include "mapping/CMap.h"
  28. #include "CPlayerState.h"
  29. void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
  30. {
  31. std::vector<int> floors;
  32. for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
  33. {
  34. floors.push_back(b);
  35. }
  36. const TerrainTile *tinfo;
  37. for (auto zd : floors)
  38. {
  39. for (int xd = 0; xd < gs->map->width; xd++)
  40. {
  41. for (int yd = 0; yd < gs->map->height; yd++)
  42. {
  43. tinfo = getTile(int3 (xd,yd,zd));
  44. if (tinfo->terType != ETerrainType::WATER && tinfo->terType != ETerrainType::ROCK && !tinfo->blocked) //land and free
  45. tiles.push_back (int3 (xd,yd,zd));
  46. }
  47. }
  48. }
  49. }
  50. void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, bool patrolDistance) const
  51. {
  52. if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
  53. {
  54. logGlobal->error("Illegal call to getTilesInRange!");
  55. return;
  56. }
  57. if (radious == -1) //reveal entire map
  58. getAllTiles (tiles, player, -1, 0);
  59. else
  60. {
  61. const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
  62. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  63. {
  64. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  65. {
  66. int3 tilePos(xd,yd,pos.z);
  67. double distance;
  68. if(patrolDistance)
  69. distance = pos.mandist2d(tilePos);
  70. else
  71. distance = pos.dist2d(tilePos) - 0.5;
  72. if(distance <= radious)
  73. {
  74. if(!player
  75. || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
  76. || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
  77. )
  78. tiles.insert(int3(xd,yd,pos.z));
  79. }
  80. }
  81. }
  82. }
  83. }
  84. void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const
  85. {
  86. if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
  87. {
  88. logGlobal->error("Illegal call to getAllTiles !");
  89. return;
  90. }
  91. bool water = surface == 0 || surface == 2,
  92. land = surface == 0 || surface == 1;
  93. std::vector<int> floors;
  94. if(level == -1)
  95. {
  96. for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
  97. {
  98. floors.push_back(b);
  99. }
  100. }
  101. else
  102. floors.push_back(level);
  103. for (auto zd : floors)
  104. {
  105. for (int xd = 0; xd < gs->map->width; xd++)
  106. {
  107. for (int yd = 0; yd < gs->map->height; yd++)
  108. {
  109. if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
  110. || (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
  111. tiles.insert(int3(xd,yd,zd));
  112. }
  113. }
  114. }
  115. }
  116. void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand)
  117. {
  118. for (int j = 0; j < 3 ; j++)
  119. out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
  120. for (int j = 0; j < 3 ; j++)
  121. out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
  122. out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
  123. }
  124. void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
  125. {
  126. for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  127. {
  128. const CSpell *spell = SpellID(i).toSpell();
  129. if (isAllowed (0, spell->id) && spell->level == level)
  130. {
  131. out.push_back(spell->id);
  132. }
  133. }
  134. }
  135. CGameState * CPrivilagedInfoCallback::gameState ()
  136. {
  137. return gs;
  138. }
  139. template<typename Loader>
  140. void CPrivilagedInfoCallback::loadCommonState(Loader &in)
  141. {
  142. logGlobal->info("Loading lib part of game...");
  143. in.checkMagicBytes(SAVEGAME_MAGIC);
  144. CMapHeader dum;
  145. StartInfo *si;
  146. logGlobal->info("\tReading header");
  147. in.serializer & dum;
  148. logGlobal->info("\tReading options");
  149. in.serializer & si;
  150. logGlobal->info("\tReading handlers");
  151. in.serializer & *VLC;
  152. logGlobal->info("\tReading gamestate");
  153. in.serializer & gs;
  154. }
  155. template<typename Saver>
  156. void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
  157. {
  158. logGlobal->info("Saving lib part of game...");
  159. out.putMagicBytes(SAVEGAME_MAGIC);
  160. logGlobal->info("\tSaving header");
  161. out.serializer & static_cast<CMapHeader&>(*gs->map);
  162. logGlobal->info("\tSaving options");
  163. out.serializer & gs->scenarioOps;
  164. logGlobal->info("\tSaving handlers");
  165. out.serializer & *VLC;
  166. logGlobal->info("\tSaving gamestate");
  167. out.serializer & gs;
  168. }
  169. // hardly memory usage for `-gdwarf-4` flag
  170. template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
  171. template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
  172. template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
  173. TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
  174. {
  175. if(!gs->map->isInTheMap(pos))
  176. return nullptr;
  177. return &gs->map->getTile(pos);
  178. }
  179. CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
  180. {
  181. return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
  182. }
  183. CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
  184. {
  185. return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
  186. }
  187. TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
  188. {
  189. return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
  190. }
  191. TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
  192. {
  193. return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
  194. }
  195. PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
  196. {
  197. return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
  198. }
  199. CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
  200. {
  201. return gs->map->artInstances[aid.num];
  202. }
  203. CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
  204. {
  205. return gs->map->objects[oid.num];
  206. }
  207. const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
  208. {
  209. NewObject no;
  210. no.ID = ID; //creature
  211. no.subID= subID;
  212. no.pos = pos;
  213. commitPackage(&no);
  214. return getObj(no.id); //id field will be filled during applying on gs
  215. }
  216. const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
  217. {
  218. const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
  219. setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
  220. setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
  221. return dynamic_cast<const CGCreature*>(m);
  222. }
  223. bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
  224. {
  225. //only server knows
  226. assert(0);
  227. return false;
  228. }