BattleAI.cbp 3.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
  2. <CodeBlocks_project_file>
  3. <FileVersion major="1" minor="6" />
  4. <Project>
  5. <Option title="BattleAI" />
  6. <Option pch_mode="2" />
  7. <Option compiler="gcc" />
  8. <Build>
  9. <Target title="Debug-win32">
  10. <Option platforms="Windows;" />
  11. <Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
  12. <Option object_output="obj/Debug/x86/" />
  13. <Option type="3" />
  14. <Option compiler="gcc" />
  15. <Compiler>
  16. <Add option="-g" />
  17. </Compiler>
  18. <Linker>
  19. <Add option="-lboost_thread$(#boost.libsuffix32)" />
  20. <Add option="-lboost_system$(#boost.libsuffix32)" />
  21. <Add option="-lVCMI_lib" />
  22. <Add directory="$(#boost.lib32)" />
  23. </Linker>
  24. </Target>
  25. <Target title="Release-win32">
  26. <Option platforms="Windows;" />
  27. <Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
  28. <Option object_output="obj/Release/x86/" />
  29. <Option type="3" />
  30. <Option compiler="gcc" />
  31. <Compiler>
  32. <Add option="-O2" />
  33. </Compiler>
  34. <Linker>
  35. <Add option="-s" />
  36. <Add option="-lboost_thread$(#boost.libsuffix32)" />
  37. <Add option="-lboost_system$(#boost.libsuffix32)" />
  38. <Add option="-lVCMI_lib" />
  39. <Add directory="$(#boost.lib32)" />
  40. </Linker>
  41. </Target>
  42. <Target title="Debug-win64">
  43. <Option platforms="Windows;" />
  44. <Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
  45. <Option object_output="obj/Debug/x64/" />
  46. <Option type="3" />
  47. <Option compiler="gnu_gcc_compiler_x64" />
  48. <Compiler>
  49. <Add option="-g" />
  50. </Compiler>
  51. <Linker>
  52. <Add option="-lboost_thread$(#boost.libsuffix64)" />
  53. <Add option="-lboost_system$(#boost.libsuffix64)" />
  54. <Add option="-lVCMI_lib" />
  55. <Add directory="$(#boost.lib64)" />
  56. </Linker>
  57. </Target>
  58. </Build>
  59. <Compiler>
  60. <Add option="-pedantic" />
  61. <Add option="-Wextra" />
  62. <Add option="-Wall" />
  63. <Add option="-std=gnu++11" />
  64. <Add option="-fexceptions" />
  65. <Add option="-Wpointer-arith" />
  66. <Add option="-Wno-switch" />
  67. <Add option="-Wno-sign-compare" />
  68. <Add option="-Wno-unused-parameter" />
  69. <Add option="-Wno-overloaded-virtual" />
  70. <Add option="-DBOOST_ALL_DYN_LINK" />
  71. <Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
  72. <Add option="-D_WIN32_WINNT=0x0600" />
  73. <Add option="-D_WIN32" />
  74. <Add directory="$(#boost.include)" />
  75. <Add directory="../../include" />
  76. </Compiler>
  77. <Linker>
  78. <Add directory="../.." />
  79. </Linker>
  80. <Unit filename="AttackPossibility.cpp" />
  81. <Unit filename="AttackPossibility.h" />
  82. <Unit filename="BattleAI.cpp" />
  83. <Unit filename="BattleAI.h" />
  84. <Unit filename="CMakeLists.txt" />
  85. <Unit filename="EnemyInfo.cpp" />
  86. <Unit filename="EnemyInfo.h" />
  87. <Unit filename="PossibleSpellcast.cpp" />
  88. <Unit filename="PossibleSpellcast.h" />
  89. <Unit filename="PotentialTargets.cpp" />
  90. <Unit filename="PotentialTargets.h" />
  91. <Unit filename="StackWithBonuses.cpp" />
  92. <Unit filename="StackWithBonuses.h" />
  93. <Unit filename="StdInc.h">
  94. <Option compile="1" />
  95. <Option weight="0" />
  96. </Unit>
  97. <Unit filename="ThreatMap.cpp" />
  98. <Unit filename="ThreatMap.h" />
  99. <Unit filename="common.cpp" />
  100. <Unit filename="common.h" />
  101. <Unit filename="main.cpp" />
  102. <Extensions>
  103. <lib_finder disable_auto="1" />
  104. </Extensions>
  105. </Project>
  106. </CodeBlocks_project_file>