| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822 | /* * CBattleInterfaceClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CBattleInterfaceClasses.h"#include "CBattleInterface.h"#include "../CBitmapHandler.h"#include "../CGameInfo.h"#include "../CMessage.h"#include "../CMusicHandler.h"#include "../CPlayerInterface.h"#include "../CVideoHandler.h"#include "../Graphics.h"#include "../gui/CAnimation.h"#include "../gui/CCursorHandler.h"#include "../gui/CGuiHandler.h"#include "../gui/SDL_Extensions.h"#include "../widgets/Buttons.h"#include "../widgets/TextControls.h"#include "../windows/CCreatureWindow.h"#include "../windows/CSpellWindow.h"#include "../../CCallback.h"#include "../../lib/CStack.h"#include "../../lib/CConfigHandler.h"#include "../../lib/CCreatureHandler.h"#include "../../lib/CGameState.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/CTownHandler.h"#include "../../lib/NetPacks.h"#include "../../lib/StartInfo.h"#include "../../lib/CondSh.h"#include "../../lib/mapObjects/CGTownInstance.h"void CBattleConsole::showAll(SDL_Surface * to){	Point textPos(pos.x + pos.w/2, pos.y + 17);	if(ingcAlter.size())	{		graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);	}	else if(alterTxt.size())	{		graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);	}	else if(texts.size())	{		if(texts.size()==1)		{			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);		}		else		{			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);			textPos.y += 16;			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);		}	}}bool CBattleConsole::addText(const std::string & text){	logGlobal->trace("CBattleConsole message: %s", text);	if(text.size()>70)		return false; //text too long!	int firstInToken = 0;	for(size_t i = 0; i < text.size(); ++i) //tokenize	{		if(text[i] == 10)		{			texts.push_back( text.substr(firstInToken, i-firstInToken) );			firstInToken = (int)i+1;		}	}	texts.push_back( text.substr(firstInToken, text.size()) );	lastShown = (int)texts.size()-1;	return true;}void CBattleConsole::alterText(const std::string &text){	//char buf[500];	//sprintf(buf, text.c_str());	//alterTxt = buf;	alterTxt = text;}void CBattleConsole::eraseText(ui32 pos){	if(pos < texts.size())	{		texts.erase(texts.begin() + pos);		if(lastShown == texts.size())			--lastShown;	}}void CBattleConsole::changeTextAt(const std::string & text, ui32 pos){	if(pos >= texts.size()) //no such pos		return;	texts[pos] = text;}void CBattleConsole::scrollUp(ui32 by){	if(lastShown > static_cast<int>(by))		lastShown -= by;}void CBattleConsole::scrollDown(ui32 by){	if(lastShown + by < texts.size())		lastShown += by;}CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0){}void CBattleHero::show(SDL_Surface * to){	auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);	if(!flagFrame)		return;	//animation of flag	SDL_Rect temp_rect;	if(flip)	{		temp_rect = genRect(			flagFrame->height(),			flagFrame->width(),			pos.x + 61,			pos.y + 39);	}	else	{		temp_rect = genRect(			flagFrame->height(),			flagFrame->width(),			pos.x + 72,			pos.y + 39);	}	flagFrame->draw(screen, &temp_rect, nullptr); //FIXME: why screen?	//animation of hero	SDL_Rect rect = pos;	auto heroFrame = animation->getImage(currentFrame, phase, true);	if(!heroFrame)		return;	heroFrame->draw(to, &rect, nullptr);	if(++animCount >= 4)	{		animCount = 0;		if(++flagAnim >= flagAnimation->size(0))			flagAnim = 0;		if(++currentFrame >= lastFrame)			switchToNextPhase();	}}void CBattleHero::setPhase(int newPhase){	nextPhase = newPhase;	switchToNextPhase(); //immediately switch to next phase and then restore idling phase	nextPhase = 0;}void CBattleHero::hover(bool on){	//TODO: Make lines below work properly	if (on)		CCS->curh->changeGraphic(ECursor::COMBAT, 5);	else		CCS->curh->changeGraphic(ECursor::COMBAT, 0);}void CBattleHero::clickLeft(tribool down, bool previousState){	if(myOwner->spellDestSelectMode) //we are casting a spell		return;	if(boost::logic::indeterminate(down))		return;	if(!myHero || down || !myOwner->myTurn)		return;	if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions	{		for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield		{			if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)				return;		}		CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);		GH.pushIntT<CSpellWindow>(myHero, myOwner->getCurrentPlayerInterface());	}}void CBattleHero::clickRight(tribool down, bool previousState){	if(boost::logic::indeterminate(down))		return;	Point windowPosition;	windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;	windowPosition.y = myOwner->pos.y + 135;	InfoAboutHero targetHero;	if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))	{		auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;		targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);		GH.pushIntT<CHeroInfoWindow>(targetHero, &windowPosition);	}}void CBattleHero::switchToNextPhase(){	if(phase != nextPhase)	{		phase = nextPhase;		firstFrame = 0;		lastFrame = static_cast<int>(animation->size(phase));	}	currentFrame = firstFrame;}CBattleHero::CBattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):    flip(flipG),    myHero(hero),    myOwner(owner),    phase(1),    nextPhase(0),    flagAnim(0),    animCount(0){	animation = std::make_shared<CAnimation>(animationPath);	animation->preload();	if(flipG)		animation->verticalFlip();	if(flip)		flagAnimation = std::make_shared<CAnimation>("CMFLAGR");	else		flagAnimation = std::make_shared<CAnimation>("CMFLAGL");	flagAnimation->preload();	flagAnimation->playerColored(player);	addUsedEvents(LCLICK | RCLICK | HOVER);	switchToNextPhase();}CBattleHero::~CBattleHero() = default;CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero & hero, Point * position)	: CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP"){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	if (position != nullptr)		moveTo(*position);	background->colorize(hero.owner); //maybe add this functionality to base class?	auto attack = hero.details->primskills[0];	auto defense = hero.details->primskills[1];	auto power = hero.details->primskills[2];	auto knowledge = hero.details->primskills[3];	auto morale = hero.details->morale;	auto luck = hero.details->luck;	auto currentSpellPoints = hero.details->mana;	auto maxSpellPoints = hero.details->manaLimit;	icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));	//primary stats	labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));	labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));	labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));	labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));	labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));	//morale+luck	labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));	labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));	icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));	icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));	//spell points	labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));	labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));}CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	pos = position;	background = std::make_shared<CPicture>("comopbck.bmp");	background->colorize(owner->getCurrentPlayerInterface()->playerID);	auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );	viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());	toggles.push_back(viewGrid);	auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});	movementShadow->setSelected(settings["battle"]["stackRange"].Bool());	toggles.push_back(movementShadow);	auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});	mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());	toggles.push_back(mouseShadow);	animSpeeds = std::make_shared<CToggleGroup>([=](int value){ owner->setAnimSpeed(value);});	std::shared_ptr<CToggleButton> toggle;	toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);	animSpeeds->addToggle(40, toggle);	toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);	animSpeeds->addToggle(63, toggle);	toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);	animSpeeds->addToggle(100, toggle);	animSpeeds->setSelected(owner->getAnimSpeed());	setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });	setToDefault->setImageOrder(1, 0, 2, 3);	exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);	exit->setImageOrder(1, 0, 2, 3);	//creating labels	labels.push_back(std::make_shared<CLabel>(242,  32, FONT_BIG,    CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title	labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed	labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume	labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume	labels.push_back(std::make_shared<CLabel>(353,  66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options	labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info	//auto - combat options	labels.push_back(std::make_shared<CLabel>(283,  86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures	labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells	labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult	labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista	labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent	//creature info	labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats	labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only	//general options	labels.push_back(std::make_shared<CLabel>(61,  57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));	labels.push_back(std::make_shared<CLabel>(61,  90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));	labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));	labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));}void CBattleOptionsWindow::bDefaultf(){	//TODO: implement}void CBattleOptionsWindow::bExitf(){	close();}CBattleResultWindow::CBattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)	: owner(_owner){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);	background = std::make_shared<CPicture>("CPRESULT");	background->colorize(owner.playerID);	exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);	exit->setBorderColor(Colors::METALLIC_GOLD);	if(br.winner==0) //attacker won	{		labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));		labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));	}	else //if(br.winner==1)	{		labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));		labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));	}	labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, CENTER, Colors::YELLOW,  CGI->generaltexth->allTexts[407]));	labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));	labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));	std::string sideNames[2] = {"N/A", "N/A"};	for(int i = 0; i < 2; i++)	{		auto heroInfo = owner.cb->battleGetHeroInfo(i);		const int xs[] = {21, 392};		if(heroInfo.portrait >= 0) //attacking hero		{			icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));			sideNames[i] = heroInfo.name;		}		else		{			auto stacks = owner.cb->battleGetAllStacks();			vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison			{				return stack->side != i || !stack->base;			});			auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)			{				return stack->type->AIValue;			});			if(best != stacks.end()) //should be always but to be safe...			{				icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->getIconIndex(), 0, xs[i], 38));				sideNames[i] = (*best)->type->getPluralName();			}		}	}	//printing attacker and defender's names	labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]));	labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]));	//printing casualties	for(int step = 0; step < 2; ++step)	{		if(br.casualties[step].size()==0)		{			labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));		}		else		{			int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture			int yPos = 344 + step * 97;			for(auto & elem : br.casualties[step])			{				icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creatures()->getByIndex(elem.first)->getIconIndex(), 0, xPos, yPos));				std::ostringstream amount;				amount<<elem.second;				labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str()));				xPos += 42;			}		}	}	//printing result description	bool weAreAttacker = !(owner.cb->battleGetMySide());	if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won	{		int text = 304;		switch(br.result)		{		case BattleResult::NORMAL:			break;		case BattleResult::ESCAPE:			text = 303;			break;		case BattleResult::SURRENDER:			text = 302;			break;		default:			logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));			break;		}		CCS->musich->playMusic("Music/Win Battle", false);		CCS->videoh->open("WIN3.BIK");		std::string str = CGI->generaltexth->allTexts[text];		const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();		if (ourHero)		{			str += CGI->generaltexth->allTexts[305];			boost::algorithm::replace_first(str, "%s", ourHero->name);			boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));		}		description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);	}	else // we lose	{		int text = 311;		std::string musicName = "Music/LoseCombat";		std::string videoName = "LBSTART.BIK";		switch(br.result)		{		case BattleResult::NORMAL:			break;		case BattleResult::ESCAPE:			musicName = "Music/Retreat Battle";			videoName = "RTSTART.BIK";			text = 310;			break;		case BattleResult::SURRENDER:			musicName = "Music/Surrender Battle";			videoName = "SURRENDER.BIK";			text = 309;			break;		default:			logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));			break;		}		CCS->musich->playMusic(musicName, false);		CCS->videoh->open(videoName);		labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));	}}CBattleResultWindow::~CBattleResultWindow() = default;void CBattleResultWindow::activate(){	owner.showingDialog->set(true);	CIntObject::activate();}void CBattleResultWindow::show(SDL_Surface * to){	CIntObject::show(to);	CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);}void CBattleResultWindow::bExitf(){	CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon	close();	if(dynamic_cast<CBattleInterface*>(GH.topInt().get()))		GH.popInts(1); //pop battle interface if present	//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,	//so we can be sure that there is no dialogs left on GUI stack.	intTmp.showingDialog->setn(false);	CCS->videoh->close();}Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi){	assert(cbi);	Point ret(-500, -500); //returned value	if(stack && stack->initialPosition < 0) //creatures in turrets	{		switch(stack->initialPosition)		{		case -2: //keep			ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];			break;		case -3: //lower turret			ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];			break;		case -4: //upper turret			ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];			break;		}	}	else	{		static const Point basePos(-190, -139); // position of creature in topleft corner		static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left		ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();		ret.y = basePos.y + 42 * hexNum.getY();		if (stack)		{			if(cbi->creDir[stack->ID])				ret.x += imageShiftX;			else				ret.x -= imageShiftX;			//shifting position for double - hex creatures			if(stack->doubleWide())			{				if(stack->side == BattleSide::ATTACKER)				{					if(cbi->creDir[stack->ID])						ret.x -= 44;				}				else				{					if(!cbi->creDir[stack->ID])						ret.x += 44;				}			}		}	}	//returning	return ret + CPlayerInterface::battleInt->pos;}void CClickableHex::hover(bool on){	hovered = on;	//Hoverable::hover(on);	if(!on && setAlterText)	{		myInterface->console->alterTxt = std::string();		setAlterText = false;	}}CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), strictHovered(false), myInterface(nullptr){	addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);}void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent){	if(myInterface->cellShade)	{		if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex		{			strictHovered = false;		}		else //hovered pixel is inside hex		{			strictHovered = true;		}	}	if(hovered && strictHovered) //print attacked creature to console	{		const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);		if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&			attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&			attackedStack->alive())		{			MetaString text;			text.addTxt(MetaString::GENERAL_TXT, 220);			attackedStack->addNameReplacement(text);			myInterface->console->alterTxt = text.toString();			setAlterText = true;		}	}	else if(setAlterText)	{		myInterface->console->alterTxt = std::string();		setAlterText = false;	}}void CClickableHex::clickLeft(tribool down, bool previousState){	if(!down && hovered && strictHovered) //we've been really clicked!	{		myInterface->hexLclicked(myNumber);	}}void CClickableHex::clickRight(tribool down, bool previousState){	const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info	if(hovered && strictHovered && myst!=nullptr)	{		if(!myst->alive()) return;		if(down)		{			GH.pushIntT<CStackWindow>(myst, true);		}	}}CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)	: embedded(Embedded),	owner(_owner){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	if(embedded)	{		pos.w = QUEUE_SIZE * 37;		pos.h = 46;		pos.x = screen->w/2 - pos.w/2;		pos.y = (screen->h - 600)/2 + 10;		icons = std::make_shared<CAnimation>("CPRSMALL");		stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");	}	else	{		pos.w = 800;		pos.h = 85;		background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));		icons = std::make_shared<CAnimation>("TWCRPORT");		stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");		//TODO: where use big icons?		//stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");	}	stateIcons->preload();	stackBoxes.resize(QUEUE_SIZE);	for (int i = 0; i < stackBoxes.size(); i++)	{		stackBoxes[i] = std::make_shared<StackBox>(this);		stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));	}}CStackQueue::~CStackQueue() = default;void CStackQueue::update(){	std::vector<battle::Units> queueData;	owner->getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);	size_t boxIndex = 0;	for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)	{		for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)			stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);	}	for(; boxIndex < stackBoxes.size(); boxIndex++)		stackBoxes[boxIndex]->setUnit(nullptr);}CStackQueue::StackBox::StackBox(CStackQueue * owner){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");	pos.w = background->pos.w;	pos.h = background->pos.h;	if(owner->embedded)	{		icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, CENTER, Colors::WHITE);	}	else	{		icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);		amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, CENTER, Colors::WHITE);		int icon_x = pos.w - 17;		int icon_y = pos.h - 18;		stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);		stateIcon->visible = false;	}}void CStackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn){	if(unit)	{		background->colorize(unit->unitOwner());		icon->visible = true;		icon->setFrame(unit->creatureIconIndex());		amount->setText(makeNumberShort(unit->getCount()));		if(stateIcon)		{			if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))			{				stateIcon->setFrame(0, 0);				stateIcon->visible = true;			}			else if(unit->waited((int)turn))			{				stateIcon->setFrame(1, 0);				stateIcon->visible = true;			}			else			{				stateIcon->visible = false;			}		}	}	else	{		background->colorize(PlayerColor::NEUTRAL);		icon->visible = false;		icon->setFrame(0);		amount->setText("");		if(stateIcon)			stateIcon->visible = false;	}}
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