CQuery.h 7.3 KB

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  1. /*
  2. * CQuery.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/GameConstants.h"
  12. #include "../lib/int3.h"
  13. #include "../lib/NetPacks.h"
  14. class CGObjectInstance;
  15. class CGHeroInstance;
  16. class CArmedInstance;
  17. class CGameHandler;
  18. class CObjectVisitQuery;
  19. class CQuery;
  20. class Queries;
  21. typedef std::shared_ptr<CQuery> QueryPtr;
  22. // This class represents any kind of prolonged interaction that may need to do something special after it is over.
  23. // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
  24. // Examples:
  25. // - all kinds of blocking dialog windows
  26. // - battle
  27. // - object visit
  28. // - hero movement
  29. // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
  30. class CQuery
  31. {
  32. public:
  33. std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
  34. QueryID queryID;
  35. CQuery(Queries * Owner);
  36. virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
  37. virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
  38. virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
  39. virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
  40. virtual void onRemoval(PlayerColor color); //called after query is removed from stack
  41. virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
  42. virtual std::string toString() const;
  43. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
  44. virtual void setReply(const JsonNode & reply);
  45. virtual ~CQuery();
  46. protected:
  47. Queries * owner;
  48. void addPlayer(PlayerColor color);
  49. bool blockAllButReply(const CPack * pack) const;
  50. };
  51. std::ostream &operator<<(std::ostream &out, const CQuery &query);
  52. std::ostream &operator<<(std::ostream &out, QueryPtr query);
  53. class CGhQuery : public CQuery
  54. {
  55. public:
  56. CGhQuery(CGameHandler * owner);
  57. protected:
  58. CGameHandler * gh;
  59. };
  60. //Created when hero visits object.
  61. //Removed when query above is resolved (or immediately after visit if no queries were created)
  62. class CObjectVisitQuery : public CGhQuery
  63. {
  64. public:
  65. const CGObjectInstance *visitedObject;
  66. const CGHeroInstance *visitingHero;
  67. int3 tile; //may be different than hero pos -> eg. visit via teleport
  68. bool removeObjectAfterVisit;
  69. CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  70. virtual bool blocksPack(const CPack *pack) const override;
  71. virtual void onRemoval(PlayerColor color) override;
  72. virtual void onExposure(QueryPtr topQuery) override;
  73. };
  74. class CBattleQuery : public CGhQuery
  75. {
  76. public:
  77. std::array<const CArmedInstance *,2> belligerents;
  78. const BattleInfo *bi;
  79. boost::optional<BattleResult> result;
  80. CBattleQuery(CGameHandler * owner);
  81. CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
  82. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  83. virtual bool blocksPack(const CPack *pack) const override;
  84. virtual void onRemoval(PlayerColor color) override;
  85. };
  86. //Created when hero attempts move and something happens
  87. //(not necessarily position change, could be just an object interaction).
  88. class CHeroMovementQuery : public CGhQuery
  89. {
  90. public:
  91. TryMoveHero tmh;
  92. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  93. const CGHeroInstance *hero;
  94. virtual void onExposure(QueryPtr topQuery) override;
  95. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  96. virtual void onAdding(PlayerColor color) override;
  97. virtual void onRemoval(PlayerColor color) override;
  98. };
  99. class CDialogQuery : public CGhQuery
  100. {
  101. public:
  102. CDialogQuery(CGameHandler * owner);
  103. virtual bool endsByPlayerAnswer() const override;
  104. virtual bool blocksPack(const CPack *pack) const override;
  105. void setReply(const JsonNode & reply) override;
  106. protected:
  107. boost::optional<ui32> answer;
  108. };
  109. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  110. {
  111. public:
  112. std::array<const CArmedInstance *,2> exchangingArmies;
  113. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  114. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  115. virtual bool blocksPack(const CPack *pack) const override;
  116. };
  117. //yes/no and component selection dialogs
  118. class CBlockingDialogQuery : public CDialogQuery
  119. {
  120. public:
  121. BlockingDialog bd; //copy of pack... debug purposes
  122. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  123. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  124. };
  125. class CTeleportDialogQuery : public CDialogQuery
  126. {
  127. public:
  128. TeleportDialog td; //copy of pack... debug purposes
  129. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  130. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  131. };
  132. class CHeroLevelUpDialogQuery : public CDialogQuery
  133. {
  134. public:
  135. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  136. virtual void onRemoval(PlayerColor color) override;
  137. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  138. HeroLevelUp hlu;
  139. const CGHeroInstance * hero;
  140. };
  141. class CCommanderLevelUpDialogQuery : public CDialogQuery
  142. {
  143. public:
  144. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  145. virtual void onRemoval(PlayerColor color) override;
  146. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  147. CommanderLevelUp clu;
  148. const CGHeroInstance * hero;
  149. };
  150. class CGenericQuery : public CQuery
  151. {
  152. public:
  153. CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback);
  154. bool blocksPack(const CPack * pack) const override;
  155. bool endsByPlayerAnswer() const override;
  156. void onExposure(QueryPtr topQuery) override;
  157. void setReply(const JsonNode & reply) override;
  158. private:
  159. std::function<void(const JsonNode &)> callback;
  160. };
  161. class Queries
  162. {
  163. private:
  164. void addQuery(PlayerColor player, QueryPtr query);
  165. void popQuery(PlayerColor player, QueryPtr query);
  166. std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
  167. public:
  168. static boost::mutex mx;
  169. void addQuery(QueryPtr query);
  170. void popQuery(const CQuery &query);
  171. void popQuery(QueryPtr query);
  172. void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
  173. void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
  174. QueryPtr topQuery(PlayerColor player);
  175. std::vector<std::shared_ptr<const CQuery>> allQueries() const;
  176. std::vector<QueryPtr> allQueries();
  177. QueryPtr getQuery(QueryID queryID);
  178. //void removeQuery
  179. };