CMusicHandler.h 3.8 KB

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  1. #pragma once
  2. #include "../lib/CConfigHandler.h"
  3. #include "../lib/CSoundBase.h"
  4. /*
  5. * CMusicHandler.h, part of VCMI engine
  6. *
  7. * Authors: listed in file AUTHORS in main folder
  8. *
  9. * License: GNU General Public License v2.0 or later
  10. * Full text of license available in license.txt file, in main folder
  11. *
  12. */
  13. class CSpell;
  14. struct _Mix_Music;
  15. struct SDL_RWops;
  16. typedef struct _Mix_Music Mix_Music;
  17. struct Mix_Chunk;
  18. class CAudioBase {
  19. protected:
  20. bool initialized;
  21. int volume; // from 0 (mute) to 100
  22. public:
  23. CAudioBase(): initialized(false), volume(0) {};
  24. virtual void init() = 0;
  25. virtual void release() = 0;
  26. virtual void setVolume(ui32 percent);
  27. ui32 getVolume() { return volume; };
  28. };
  29. class CSoundHandler: public CAudioBase
  30. {
  31. private:
  32. //soundBase::soundID getSoundID(const std::string &fileName);
  33. //update volume on configuration change
  34. SettingsListener listener;
  35. void onVolumeChange(const JsonNode &volumeNode);
  36. std::map<std::string, Mix_Chunk *> soundChunks;
  37. Mix_Chunk *GetSoundChunk(std::string &sound, bool cache);
  38. //have entry for every currently active channel
  39. //std::function will be nullptr if callback was not set
  40. std::map<int, std::function<void()> > callbacks;
  41. public:
  42. CSoundHandler();
  43. void init() override;
  44. void release() override;
  45. void setVolume(ui32 percent) override;
  46. // Sounds
  47. int playSound(soundBase::soundID soundID, int repeats=0);
  48. int playSound(std::string sound, int repeats=0, bool cache=false);
  49. int playSoundFromSet(std::vector<soundBase::soundID> &sound_vec);
  50. void stopSound(int handler);
  51. void setCallback(int channel, std::function<void()> function);
  52. void soundFinishedCallback(int channel);
  53. // Sets
  54. std::vector<soundBase::soundID> pickupSounds;
  55. std::vector<soundBase::soundID> horseSounds;
  56. std::vector<soundBase::soundID> battleIntroSounds;
  57. };
  58. // Helper //now it looks somewhat useless
  59. #define battle_sound(creature,what_sound) creature->sounds.what_sound
  60. class CMusicHandler;
  61. //Class for handling one music file
  62. class MusicEntry
  63. {
  64. std::pair<std::unique_ptr<ui8[]>, size_t> data;
  65. CMusicHandler *owner;
  66. Mix_Music *music;
  67. SDL_RWops *musicFile;
  68. int loop; // -1 = indefinite
  69. //if not null - set from which music will be randomly selected
  70. std::string setName;
  71. std::string currentName;
  72. void load(std::string musicURI);
  73. public:
  74. bool isSet(std::string setName);
  75. bool isTrack(std::string trackName);
  76. MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped);
  77. ~MusicEntry();
  78. bool play();
  79. bool stop(int fade_ms=0);
  80. };
  81. class CMusicHandler: public CAudioBase
  82. {
  83. private:
  84. // Because we use the SDL music callback, our music variables must
  85. // be protected
  86. boost::mutex musicMutex;
  87. //update volume on configuration change
  88. SettingsListener listener;
  89. void onVolumeChange(const JsonNode &volumeNode);
  90. unique_ptr<MusicEntry> current;
  91. unique_ptr<MusicEntry> next;
  92. void queueNext(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped);
  93. void queueNext(unique_ptr<MusicEntry> queued);
  94. std::map<std::string, std::map<int, std::string> > musicsSet;
  95. public:
  96. CMusicHandler();
  97. /// add entry with URI musicURI in set. Track will have ID musicID
  98. void addEntryToSet(std::string set, int musicID, std::string musicURI);
  99. void init() override;
  100. void release() override;
  101. void setVolume(ui32 percent) override;
  102. /// play track by URI, if loop = true music will be looped
  103. void playMusic(std::string musicURI, bool loop);
  104. /// play random track from this set
  105. void playMusicFromSet(std::string musicSet, bool loop);
  106. /// play specific track from set
  107. void playMusicFromSet(std::string musicSet, int entryID, bool loop);
  108. void stopMusic(int fade_ms=1000);
  109. void musicFinishedCallback(void);
  110. friend class MusicEntry;
  111. };