CIntObject.h 7.5 KB

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  1. /*
  2. * CIntObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <SDL_events.h>
  12. #include "Geometries.h"
  13. #include "../Graphics.h"
  14. struct SDL_Surface;
  15. class CPicture;
  16. class CGuiHandler;
  17. struct SDL_KeyboardEvent;
  18. using boost::logic::tribool;
  19. // Defines a activate/deactive method
  20. class IActivatable
  21. {
  22. public:
  23. virtual void activate()=0;
  24. virtual void deactivate()=0;
  25. virtual ~IActivatable(){}; //d-tor
  26. };
  27. class IUpdateable
  28. {
  29. public:
  30. virtual void update()=0;
  31. virtual ~IUpdateable(){}; //d-tor
  32. };
  33. // Defines a show method
  34. class IShowable
  35. {
  36. public:
  37. virtual void redraw()=0;
  38. virtual void show(SDL_Surface * to) = 0;
  39. virtual void showAll(SDL_Surface * to)
  40. {
  41. show(to);
  42. }
  43. virtual ~IShowable(){}; //d-tor
  44. };
  45. class IShowActivatable : public IShowable, public IActivatable
  46. {
  47. public:
  48. //redraw parent flag - this int may be semi-transparent and require redraw of parent window
  49. enum {BLOCK_ADV_HOTKEYS = 2, REDRAW_PARENT=8};
  50. int type; //bin flags using etype
  51. IShowActivatable();
  52. virtual ~IShowActivatable(){}; //d-tor
  53. };
  54. //typedef ui16 ActivityFlag;
  55. // Base UI element
  56. class CIntObject : public IShowActivatable //interface object
  57. {
  58. ui16 used;//change via addUsed() or delUsed
  59. //time handling
  60. int toNextTick;
  61. int timerDelay;
  62. void onTimer(int timePassed);
  63. //non-const versions of fields to allow changing them in CIntObject
  64. CIntObject *parent_m; //parent object
  65. ui16 active_m;
  66. protected:
  67. //activate or deactivate specific action (LCLICK, RCLICK...)
  68. void activate(ui16 what);
  69. void deactivate(ui16 what);
  70. public:
  71. /*
  72. * Functions and fields that supposed to be private but are not for now.
  73. * Don't use them unless you really know what they are for
  74. */
  75. std::vector<CIntObject *> children;
  76. //FIXME: workaround
  77. void deactivateKeyboard()
  78. {
  79. deactivate(KEYBOARD);
  80. }
  81. /*
  82. * Public interface
  83. */
  84. /// read-only parent access. May not be a "clean" solution but allows some compatibility
  85. CIntObject * const & parent;
  86. /// position of object on the screen. Please do not modify this anywhere but in constructor - use moveBy\moveTo instead
  87. /*const*/ Rect pos;
  88. CIntObject(int used=0, Point offset=Point());
  89. virtual ~CIntObject(); //d-tor
  90. //l-clicks handling
  91. /*const*/ bool pressedL; //for determining if object is L-pressed
  92. virtual void clickLeft(tribool down, bool previousState){}
  93. //r-clicks handling
  94. /*const*/ bool pressedR; //for determining if object is R-pressed
  95. virtual void clickRight(tribool down, bool previousState){}
  96. //hover handling
  97. /*const*/ bool hovered; //for determining if object is hovered
  98. virtual void hover (bool on){}
  99. //keyboard handling
  100. bool captureAllKeys; //if true, only this object should get info about pressed keys
  101. virtual void keyPressed(const SDL_KeyboardEvent & key){}
  102. virtual bool captureThisEvent(const SDL_KeyboardEvent & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
  103. virtual void textInputed(const SDL_TextInputEvent & event){};
  104. virtual void textEdited(const SDL_TextEditingEvent & event){};
  105. //mouse movement handling
  106. bool strongInterest; //if true - report all mouse movements, if not - only when hovered
  107. virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent){}
  108. //time handling
  109. void setTimer(int msToTrigger);//set timer delay and activate timer if needed.
  110. virtual void tick(){}
  111. //mouse wheel
  112. virtual void wheelScrolled(bool down, bool in){}
  113. //double click
  114. virtual void onDoubleClick(){}
  115. enum {LCLICK=1, RCLICK=2, HOVER=4, MOVE=8, KEYBOARD=16, TIME=32, GENERAL=64, WHEEL=128, DOUBLECLICK=256, TEXTINPUT=512, ALL=0xffff};
  116. const ui16 & active;
  117. void addUsedEvents(ui16 newActions);
  118. void removeUsedEvents(ui16 newActions);
  119. enum {ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, DISPOSE=16, SHARE_POS=32};
  120. ui8 defActions; //which calls will be tried to be redirected to children
  121. ui8 recActions; //which calls we allow to receive from parent
  122. void disable(); //deactivates if needed, blocks all automatic activity, allows only disposal
  123. void enable(); //activates if needed, all activity enabled (Warning: may not be symetric with disable if recActions was limited!)
  124. // activate or deactivate object. Inactive object won't receive any input events (keyboard\mouse)
  125. // usually used automatically by parent
  126. void activate() override;
  127. void deactivate() override;
  128. //called each frame to update screen
  129. void show(SDL_Surface * to) override;
  130. //called on complete redraw only
  131. void showAll(SDL_Surface * to) override;
  132. //request complete redraw of this object
  133. void redraw() override;
  134. enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT};
  135. bool isItInLoc(const SDL_Rect &rect, int x, int y);
  136. bool isItInLoc(const SDL_Rect &rect, const Point &p);
  137. const Rect & center(const Rect &r, bool propagate = true); //sets pos so that r will be in the center of screen, assigns sizes of r to pos, returns new position
  138. const Rect & center(const Point &p, bool propagate = true); //moves object so that point p will be in its center
  139. const Rect & center(bool propagate = true); //centers when pos.w and pos.h are set, returns new position
  140. void fitToScreen(int borderWidth, bool propagate = true); //moves window to fit into screen
  141. void moveBy(const Point &p, bool propagate = true);
  142. void moveTo(const Point &p, bool propagate = true);//move this to new position, coordinates are absolute (0,0 is topleft screen corner)
  143. void addChild(CIntObject *child, bool adjustPosition = false);
  144. void removeChild(CIntObject *child, bool adjustPosition = false);
  145. //delChild - not needed, use normal "delete child" instead
  146. //delChildNull - not needed, use "vstd::clear_pointer(child)" instead
  147. /*
  148. * Functions that should be used only by specific GUI elements. Don't use them unless you really know why they are here
  149. */
  150. //wrappers for CSDL_Ext methods. This versions use coordinates relative to pos
  151. void drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color);
  152. //functions for printing text. Use CLabel where possible instead
  153. void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  154. void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  155. void printAtRightLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  156. void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  157. void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst);
  158. void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst);
  159. //image blitting. If possible use CPicture or CAnimImage instead
  160. void blitAtLoc(SDL_Surface * src, int x, int y, SDL_Surface * dst);
  161. void blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst);
  162. friend class CGuiHandler;
  163. };
  164. /// Class for binding keys to left mouse button clicks
  165. /// Classes wanting use it should have it as one of their base classes
  166. class CKeyShortcut : public virtual CIntObject
  167. {
  168. public:
  169. std::set<int> assignedKeys;
  170. CKeyShortcut();
  171. CKeyShortcut(int key);
  172. CKeyShortcut(std::set<int> Keys);
  173. virtual void keyPressed(const SDL_KeyboardEvent & key) override; //call-in
  174. };