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- #pragma once
- #include "../gui/CIntObject.h"
- #include "../gui/SDL_Extensions.h"
- #include "../../lib/FunctionList.h"
- /*
- * TextControls.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CSlider;
- /// Base class for all text-related widgets.
- /// Controls text blitting-related options
- class CTextContainer : public virtual CIntObject
- {
- protected:
- /// returns size of border, for left- or right-aligned text
- virtual Point getBorderSize() = 0;
- /// do actual blitting of line. Text "what" will be placed at "where" and aligned according to alignment
- void blitLine(SDL_Surface * to, Rect where, std::string what);
- CTextContainer(EAlignment alignment, EFonts font, SDL_Color color);
- public:
- EAlignment alignment;
- EFonts font;
- SDL_Color color; // default font color. Can be overridden by placing "{}" into the string
- };
- /// Label which shows text
- class CLabel : public CTextContainer
- {
- protected:
- Point getBorderSize() override;
- virtual std::string visibleText();
- CPicture *bg;
- public:
- std::string text;
- bool autoRedraw; //whether control will redraw itself on setTxt
- std::string getText();
- virtual void setText(const std::string &Txt);
- CLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT,
- const SDL_Color &Color = Colors::WHITE, const std::string &Text = "");
- void showAll(SDL_Surface * to) override; //shows statusbar (with current text)
- };
- /// Small helper class to manage group of similar labels
- class CLabelGroup : public CIntObject
- {
- std::list<CLabel*> labels;
- EFonts font;
- EAlignment align;
- SDL_Color color;
- public:
- CLabelGroup(EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE);
- void add(int x=0, int y=0, const std::string &text = "");
- };
- /// Multi-line label that can display multiple lines of text
- /// If text is too big to fit into requested area remaining part will not be visible
- class CMultiLineLabel : public CLabel
- {
- // text to blit, split into lines that are no longer than widget width
- std::vector<std::string> lines;
- // area of text that actually will be printed, default is widget size
- Rect visibleSize;
- void splitText(const std::string &Txt);
- Rect getTextLocation();
- public:
- // total size of text, x = longest line of text, y = total height of lines
- Point textSize;
- CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "");
- void setText(const std::string &Txt) override;
- void showAll(SDL_Surface * to) override;
- void setVisibleSize(Rect visibleSize);
- // scrolls text visible in widget. Positive value will move text up
- void scrollTextTo(int distance);
- void scrollTextBy(int distance);
- };
- /// a multi-line label that tries to fit text with given available width and height;
- /// if not possible, it creates a slider for scrolling text
- class CTextBox : public CIntObject
- {
- int sliderStyle;
- public:
- CMultiLineLabel * label;
- CSlider *slider;
- CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE);
- void resize(Point newSize);
- void setText(const std::string &Txt);
- void sliderMoved(int to);
- };
- /// Status bar which is shown at the bottom of the in-game screens
- class CGStatusBar : public CLabel
- {
- bool textLock; //Used for blocking changes to the text
- void init();
- CGStatusBar *oldStatusBar;
- protected:
- Point getBorderSize() override;
- public:
- void clear();//clears statusbar and refreshes
- void setText(const std::string & Text) override; //prints text and refreshes statusbar
- void show(SDL_Surface * to) override; //shows statusbar (with current text)
- CGStatusBar(CPicture *BG, EFonts Font = FONT_SMALL, EAlignment Align = CENTER, const SDL_Color &Color = Colors::WHITE); //given CPicture will be captured by created sbar and it's pos will be used as pos for sbar
- CGStatusBar(int x, int y, std::string name, int maxw=-1);
- ~CGStatusBar();
- void lock(bool shouldLock); //If true, current text cannot be changed until lock(false) is called
- };
- /// UIElement which can get input focus
- class CFocusable : public virtual CIntObject
- {
- protected:
- virtual void focusGot(){};
- virtual void focusLost(){};
- public:
- bool focus; //only one focusable control can have focus at one moment
- void giveFocus(); //captures focus
- void moveFocus(); //moves focus to next active control (may be used for tab switching)
- static std::list<CFocusable*> focusables; //all existing objs
- static CFocusable *inputWithFocus; //who has focus now
- CFocusable();
- ~CFocusable();
- };
- /// Text input box where players can enter text
- class CTextInput : public CLabel, public CFocusable
- {
- std::string newText;
- protected:
- std::string visibleText() override;
- void focusGot() override;
- void focusLost() override;
- public:
- CFunctionList<void(const std::string &)> cb;
- CFunctionList<void(std::string &, const std::string &)> filters;
- void setText(const std::string &nText, bool callCb = false);
- CTextInput(const Rect &Pos, EFonts font, const CFunctionList<void(const std::string &)> &CB);
- CTextInput(const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB);
- CTextInput(const Rect &Pos, SDL_Surface *srf = nullptr);
- void clickLeft(tribool down, bool previousState) override;
- void keyPressed(const SDL_KeyboardEvent & key) override;
- bool captureThisEvent(const SDL_KeyboardEvent & key) override;
-
- void textInputed(const SDL_TextInputEvent & event) override;
- void textEdited(const SDL_TextEditingEvent & event) override;
- //Filter that will block all characters not allowed in filenames
- static void filenameFilter(std::string &text, const std::string & oldText);
- //Filter that will allow only input of numbers in range min-max (min-max are allowed)
- //min-max should be set via something like std::bind
- static void numberFilter(std::string &text, const std::string & oldText, int minValue, int maxValue);
- };
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