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CFilesystemLoader.cpp 4.0 KB

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  1. #include "StdInc.h"
  2. #include "CFilesystemLoader.h"
  3. #include "CFileInfo.h"
  4. #include "CFileInputStream.h"
  5. namespace bfs = boost::filesystem;
  6. CFilesystemLoader::CFilesystemLoader(std::string _mountPoint, bfs::path baseDirectory, size_t depth, bool initial):
  7. baseDirectory(std::move(baseDirectory)),
  8. mountPoint(std::move(_mountPoint)),
  9. fileList(listFiles(mountPoint, depth, initial))
  10. {
  11. logGlobal->traceStream() << "Filesystem loaded, " << fileList.size() << " files found";
  12. }
  13. std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourceID & resourceName) const
  14. {
  15. assert(fileList.count(resourceName));
  16. std::unique_ptr<CInputStream> stream(new CFileInputStream(baseDirectory / fileList.at(resourceName)));
  17. return stream;
  18. }
  19. bool CFilesystemLoader::existsResource(const ResourceID & resourceName) const
  20. {
  21. return fileList.count(resourceName);
  22. }
  23. std::string CFilesystemLoader::getMountPoint() const
  24. {
  25. return mountPoint;
  26. }
  27. boost::optional<std::string> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
  28. {
  29. assert(existsResource(resourceName));
  30. return (baseDirectory / fileList.at(resourceName)).string();
  31. }
  32. std::unordered_set<ResourceID> CFilesystemLoader::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
  33. {
  34. std::unordered_set<ResourceID> foundID;
  35. for (auto & file : fileList)
  36. {
  37. if (filter(file.first))
  38. foundID.insert(file.first);
  39. }
  40. return foundID;
  41. }
  42. bool CFilesystemLoader::createResource(std::string filename, bool update)
  43. {
  44. ResourceID resID(filename);
  45. if (fileList.find(resID) != fileList.end())
  46. return true;
  47. if (!boost::iequals(mountPoint, filename.substr(0, mountPoint.size())))
  48. {
  49. logGlobal->traceStream() << "Can't create file: wrong mount point: " << mountPoint;
  50. return false;
  51. }
  52. filename = filename.substr(mountPoint.size());
  53. if (!update)
  54. {
  55. bfs::ofstream newfile(baseDirectory / filename);
  56. if (!newfile.good())
  57. return false;
  58. }
  59. fileList[resID] = filename;
  60. return true;
  61. }
  62. std::unordered_map<ResourceID, bfs::path> CFilesystemLoader::listFiles(const std::string &mountPoint, size_t depth, bool initial) const
  63. {
  64. static const EResType::Type initArray[] = {
  65. EResType::DIRECTORY,
  66. EResType::TEXT,
  67. EResType::ARCHIVE_LOD,
  68. EResType::ARCHIVE_VID,
  69. EResType::ARCHIVE_SND,
  70. EResType::ARCHIVE_ZIP };
  71. static const std::set<EResType::Type> initialTypes(initArray, initArray + ARRAY_COUNT(initArray));
  72. assert(bfs::is_directory(baseDirectory));
  73. std::unordered_map<ResourceID, bfs::path> fileList;
  74. std::vector<bfs::path> path; //vector holding relative path to our file
  75. bfs::recursive_directory_iterator enddir;
  76. bfs::recursive_directory_iterator it(baseDirectory, bfs::symlink_option::recurse);
  77. for(; it != enddir; ++it)
  78. {
  79. EResType::Type type;
  80. if (bfs::is_directory(it->status()))
  81. {
  82. path.resize(it.level() + 1);
  83. path.back() = it->path().filename();
  84. // don't iterate into directory if depth limit reached
  85. it.no_push(depth <= it.level());
  86. type = EResType::DIRECTORY;
  87. }
  88. else
  89. type = EResTypeHelper::getTypeFromExtension(it->path().extension().string());
  90. if (!initial || vstd::contains(initialTypes, type))
  91. {
  92. //reconstruct relative filename (not possible via boost AFAIK)
  93. bfs::path filename;
  94. const size_t iterations = std::min((size_t)it.level(), path.size());
  95. if (iterations)
  96. {
  97. filename = path.front();
  98. for (size_t i = 1; i < iterations; ++i)
  99. filename /= path[i];
  100. filename /= it->path().filename();
  101. }
  102. else
  103. filename = it->path().filename();
  104. std::string resName;
  105. if (bfs::path::preferred_separator != '/')
  106. {
  107. // resource names are using UNIX slashes (/)
  108. resName.reserve(resName.size() + filename.native().size());
  109. resName = mountPoint;
  110. for (const char c : filename.string())
  111. if (c != bfs::path::preferred_separator)
  112. resName.push_back(c);
  113. else
  114. resName.push_back('/');
  115. }
  116. else
  117. resName = mountPoint + filename.string();
  118. fileList[ResourceID(resName, type)] = std::move(filename);
  119. }
  120. }
  121. return fileList;
  122. }