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- #pragma once
- /*
- * CFilesystemLoader.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "ISimpleResourceLoader.h"
- #include "ResourceID.h"
- class CFileInfo;
- class CInputStream;
- /**
- * A class which can scan and load files of directories.
- */
- class DLL_LINKAGE CFilesystemLoader : public ISimpleResourceLoader
- {
- public:
- /**
- * Ctor.
- *
- * @param baseDirectory Specifies the base directory and their sub-directories which should be indexed.
- * @param depth - recursion depth of subdirectories search. 0 = no recursion
- *
- * @throws std::runtime_error if the base directory is not a directory or if it is not available
- */
- explicit CFilesystemLoader(std::string mountPoint, boost::filesystem::path baseDirectory, size_t depth = 16, bool initial = false);
- /// Interface implementation
- /// @see ISimpleResourceLoader
- std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
- bool existsResource(const ResourceID & resourceName) const override;
- std::string getMountPoint() const override;
- bool createResource(std::string filename, bool update = false) override;
- boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
- std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
- private:
- /** The base directory which is scanned and indexed. */
- boost::filesystem::path baseDirectory;
- std::string mountPoint;
- /** A list of files in the directory
- * key = ResourceID for resource loader
- * value = name that can be used to access file
- */
- std::unordered_map<ResourceID, boost::filesystem::path> fileList;
- /**
- * Returns a list of pathnames denoting the files in the directory denoted by this pathname.
- *
- * If the pathname of this directory is absolute, then the file info pathnames are absolute as well. If the pathname of this directory is relative
- * then the file info pathnames are relative to the basedir as well.
- *
- * @return a list of pathnames denoting the files and directories in the directory denoted by this pathname
- * The array will be empty if the directory is empty. Ptr is null if the directory doesn't exist or if it isn't a directory.
- */
- std::unordered_map<ResourceID, boost::filesystem::path> listFiles(const std::string &mountPoint, size_t depth, bool initial) const;
- };
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