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MiscObjects.h 14 KB

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  1. #pragma once
  2. #include "CObjectHandler.h"
  3. #include "CArmedInstance.h"
  4. #include "../ResourceSet.h"
  5. /*
  6. * MiscObjects.h, part of VCMI engine
  7. *
  8. * Authors: listed in file AUTHORS in main folder
  9. *
  10. * License: GNU General Public License v2.0 or later
  11. * Full text of license available in license.txt file, in main folder
  12. *
  13. */
  14. class DLL_LINKAGE CPlayersVisited: public CGObjectInstance
  15. {
  16. public:
  17. std::set<PlayerColor> players; //players that visited this object
  18. bool wasVisited(PlayerColor player) const override;
  19. bool wasVisited(TeamID team) const;
  20. void setPropertyDer(ui8 what, ui32 val) override;
  21. template <typename Handler> void serialize(Handler &h, const int version)
  22. {
  23. h & static_cast<CGObjectInstance&>(*this);
  24. h & players;
  25. }
  26. };
  27. class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
  28. {
  29. public:
  30. enum Action {
  31. FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
  32. };
  33. enum Character {
  34. COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
  35. };
  36. ui32 identifier; //unique code for this monster (used in missions)
  37. si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
  38. std::string message; //message printed for attacking hero
  39. TResources resources; // resources given to hero that has won with monsters
  40. ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
  41. bool neverFlees; //if true, the troops will never flee
  42. bool notGrowingTeam; //if true, number of units won't grow
  43. ui64 temppower; //used to handle fractional stack growth for tiny stacks
  44. bool refusedJoining;
  45. void onHeroVisit(const CGHeroInstance * h) const override;
  46. std::string getHoverText(PlayerColor player) const override;
  47. std::string getHoverText(const CGHeroInstance * hero) const override;
  48. void initObj() override;
  49. void newTurn() const override;
  50. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  51. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  52. //stack formation depends on position,
  53. bool containsUpgradedStack() const;
  54. int getNumberOfStacks(const CGHeroInstance *hero) const;
  55. struct DLL_LINKAGE formationInfo // info about merging stacks after battle back into one
  56. {
  57. si32 basicType;
  58. ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
  59. template <typename Handler> void serialize(Handler &h, const int version)
  60. {
  61. h & basicType & upgrade;
  62. }
  63. } formation;
  64. template <typename Handler> void serialize(Handler &h, const int version)
  65. {
  66. h & static_cast<CArmedInstance&>(*this);
  67. h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower;
  68. h & refusedJoining & formation;
  69. }
  70. protected:
  71. void setPropertyDer(ui8 what, ui32 val) override;
  72. private:
  73. void fight(const CGHeroInstance *h) const;
  74. void flee( const CGHeroInstance * h ) const;
  75. void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
  76. void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
  77. int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
  78. };
  79. class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
  80. {
  81. public:
  82. std::string message;
  83. void onHeroVisit(const CGHeroInstance * h) const override;
  84. void initObj() override;
  85. template <typename Handler> void serialize(Handler &h, const int version)
  86. {
  87. h & static_cast<CGObjectInstance&>(*this);
  88. h & message;
  89. }
  90. };
  91. class DLL_LINKAGE CGWitchHut : public CPlayersVisited
  92. {
  93. public:
  94. std::vector<si32> allowedAbilities;
  95. ui32 ability;
  96. std::string getHoverText(PlayerColor player) const override;
  97. std::string getHoverText(const CGHeroInstance * hero) const override;
  98. void onHeroVisit(const CGHeroInstance * h) const override;
  99. void initObj() override;
  100. template <typename Handler> void serialize(Handler &h, const int version)
  101. {
  102. h & static_cast<CPlayersVisited&>(*this);
  103. h & allowedAbilities & ability;
  104. }
  105. };
  106. class DLL_LINKAGE CGScholar : public CGObjectInstance
  107. {
  108. public:
  109. enum EBonusType {PRIM_SKILL, SECONDARY_SKILL, SPELL, RANDOM = 255};
  110. EBonusType bonusType;
  111. ui16 bonusID; //ID of skill/spell
  112. // void giveAnyBonus(const CGHeroInstance * h) const; //TODO: remove
  113. CGScholar() : bonusType(EBonusType::RANDOM){};
  114. void onHeroVisit(const CGHeroInstance * h) const override;
  115. void initObj() override;
  116. template <typename Handler> void serialize(Handler &h, const int version)
  117. {
  118. h & static_cast<CGObjectInstance&>(*this);
  119. h & bonusType & bonusID;
  120. }
  121. };
  122. class DLL_LINKAGE CGGarrison : public CArmedInstance
  123. {
  124. public:
  125. bool removableUnits;
  126. bool passableFor(PlayerColor color) const override;
  127. void onHeroVisit(const CGHeroInstance * h) const override;
  128. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  129. template <typename Handler> void serialize(Handler &h, const int version)
  130. {
  131. h & static_cast<CArmedInstance&>(*this);
  132. h & removableUnits;
  133. }
  134. };
  135. class DLL_LINKAGE CGArtifact : public CArmedInstance
  136. {
  137. public:
  138. CArtifactInstance *storedArtifact;
  139. std::string message;
  140. CGArtifact() : CArmedInstance() {storedArtifact = nullptr;};
  141. void onHeroVisit(const CGHeroInstance * h) const override;
  142. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  143. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  144. std::string getObjectName() const override;
  145. void pick( const CGHeroInstance * h ) const;
  146. void initObj() override;
  147. template <typename Handler> void serialize(Handler &h, const int version)
  148. {
  149. h & static_cast<CArmedInstance&>(*this);
  150. h & message & storedArtifact;
  151. }
  152. };
  153. class DLL_LINKAGE CGResource : public CArmedInstance
  154. {
  155. public:
  156. ui32 amount; //0 if random
  157. std::string message;
  158. CGResource();
  159. void onHeroVisit(const CGHeroInstance * h) const override;
  160. void initObj() override;
  161. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  162. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  163. std::string getHoverText(PlayerColor player) const override;
  164. void collectRes(PlayerColor player) const;
  165. template <typename Handler> void serialize(Handler &h, const int version)
  166. {
  167. h & static_cast<CArmedInstance&>(*this);
  168. h & amount & message;
  169. }
  170. };
  171. class DLL_LINKAGE CGShrine : public CPlayersVisited
  172. {
  173. public:
  174. SpellID spell; //id of spell or NONE if random
  175. void onHeroVisit(const CGHeroInstance * h) const override;
  176. void initObj() override;
  177. std::string getHoverText(PlayerColor player) const override;
  178. std::string getHoverText(const CGHeroInstance * hero) const override;
  179. template <typename Handler> void serialize(Handler &h, const int version)
  180. {
  181. h & static_cast<CPlayersVisited&>(*this);;
  182. h & spell;
  183. }
  184. };
  185. class DLL_LINKAGE CGMine : public CArmedInstance
  186. {
  187. public:
  188. Res::ERes producedResource;
  189. ui32 producedQuantity;
  190. void onHeroVisit(const CGHeroInstance * h) const override;
  191. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  192. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  193. void flagMine(PlayerColor player) const;
  194. void newTurn() const override;
  195. void initObj() override;
  196. std::string getObjectName() const override;
  197. std::string getHoverText(PlayerColor player) const override;
  198. template <typename Handler> void serialize(Handler &h, const int version)
  199. {
  200. h & static_cast<CArmedInstance&>(*this);
  201. h & producedResource & producedQuantity;
  202. }
  203. ui32 defaultResProduction();
  204. };
  205. struct DLL_LINKAGE TeleportChannel
  206. {
  207. enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};
  208. TeleportChannel() : passability(UNKNOWN) {}
  209. std::vector<ObjectInstanceID> entrances;
  210. std::vector<ObjectInstanceID> exits;
  211. EPassability passability;
  212. template <typename Handler> void serialize(Handler &h, const int version)
  213. {
  214. h & entrances & exits & passability;
  215. }
  216. };
  217. class DLL_LINKAGE CGTeleport : public CGObjectInstance
  218. {
  219. public:
  220. enum EType {UNKNOWN, ENTRANCE, EXIT, BOTH};
  221. EType type;
  222. TeleportChannelID channel;
  223. CGTeleport();
  224. bool isEntrance() const;
  225. bool isExit() const;
  226. bool isChannelEntrance(ObjectInstanceID id) const;
  227. bool isChannelExit(ObjectInstanceID id) const;
  228. std::vector<ObjectInstanceID> getAllEntrances(bool excludeCurrent = false) const;
  229. std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;
  230. ObjectInstanceID getRandomExit(const CGHeroInstance * h) const;
  231. virtual void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const = 0;
  232. static bool isTeleport(const CGObjectInstance * dst);
  233. static bool isConnected(const CGTeleport * src, const CGTeleport * dst);
  234. static bool isConnected(const CGObjectInstance * src, const CGObjectInstance * dst);
  235. static bool isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj);
  236. static std::vector<ObjectInstanceID> getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits);
  237. static void addToChannel(std::map<TeleportChannelID, shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj);
  238. template <typename Handler> void serialize(Handler &h, const int version)
  239. {
  240. h & type & channel & static_cast<CGObjectInstance&>(*this);
  241. }
  242. };
  243. class DLL_LINKAGE CGMonolith : public CGTeleport
  244. {
  245. TeleportChannelID findMeChannel(std::vector<Obj> IDs, int SubID) const;
  246. public:
  247. void onHeroVisit(const CGHeroInstance * h) const override;
  248. void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const override;
  249. void initObj() override;
  250. template <typename Handler> void serialize(Handler &h, const int version)
  251. {
  252. h & static_cast<CGTeleport&>(*this);
  253. }
  254. };
  255. class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
  256. {
  257. public:
  258. void onHeroVisit(const CGHeroInstance * h) const override;
  259. void initObj() override;
  260. static void postInit();
  261. template <typename Handler> void serialize(Handler &h, const int version)
  262. {
  263. h & static_cast<CGMonolith&>(*this);
  264. }
  265. };
  266. class DLL_LINKAGE CGWhirlpool : public CGMonolith
  267. {
  268. public:
  269. void onHeroVisit(const CGHeroInstance * h) const override;
  270. void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, std::vector<ObjectInstanceID> exits) const override;
  271. static bool isProtected( const CGHeroInstance * h );
  272. template <typename Handler> void serialize(Handler &h, const int version)
  273. {
  274. h & static_cast<CGMonolith&>(*this);
  275. }
  276. };
  277. class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
  278. {
  279. public:
  280. void onHeroVisit(const CGHeroInstance * h) const override;
  281. std::string getHoverText(const CGHeroInstance * hero) const override;
  282. template <typename Handler> void serialize(Handler &h, const int version)
  283. {
  284. h & static_cast<CGObjectInstance&>(*this);
  285. }
  286. };
  287. class DLL_LINKAGE CGSirens : public CGObjectInstance
  288. {
  289. public:
  290. void onHeroVisit(const CGHeroInstance * h) const override;
  291. std::string getHoverText(const CGHeroInstance * hero) const override;
  292. void initObj() override;
  293. template <typename Handler> void serialize(Handler &h, const int version)
  294. {
  295. h & static_cast<CGObjectInstance&>(*this);
  296. }
  297. };
  298. class DLL_LINKAGE CGObservatory : public CGObjectInstance //Redwood observatory
  299. {
  300. public:
  301. void onHeroVisit(const CGHeroInstance * h) const override;
  302. template <typename Handler> void serialize(Handler &h, const int version)
  303. {
  304. h & static_cast<CGObjectInstance&>(*this);
  305. }
  306. };
  307. class DLL_LINKAGE CGBoat : public CGObjectInstance
  308. {
  309. public:
  310. ui8 direction;
  311. const CGHeroInstance *hero; //hero on board
  312. void initObj() override;
  313. CGBoat()
  314. {
  315. hero = nullptr;
  316. direction = 4;
  317. }
  318. template <typename Handler> void serialize(Handler &h, const int version)
  319. {
  320. h & static_cast<CGObjectInstance&>(*this) & direction & hero;
  321. }
  322. };
  323. class CGShipyard : public CGObjectInstance, public IShipyard
  324. {
  325. public:
  326. void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed
  327. CGShipyard();
  328. void onHeroVisit(const CGHeroInstance * h) const override;
  329. template <typename Handler> void serialize(Handler &h, const int version)
  330. {
  331. h & static_cast<CGObjectInstance&>(*this);
  332. h & static_cast<IShipyard&>(*this);
  333. }
  334. };
  335. class DLL_LINKAGE CGMagi : public CGObjectInstance
  336. {
  337. public:
  338. static std::map <si32, std::vector<ObjectInstanceID> > eyelist; //[subID][id], supports multiple sets as in H5
  339. void initObj() override;
  340. void onHeroVisit(const CGHeroInstance * h) const override;
  341. template <typename Handler> void serialize(Handler &h, const int version)
  342. {
  343. h & static_cast<CGObjectInstance&>(*this);
  344. }
  345. };
  346. class DLL_LINKAGE CCartographer : public CPlayersVisited
  347. {
  348. ///behaviour varies depending on surface and floor
  349. public:
  350. void onHeroVisit(const CGHeroInstance * h) const override;
  351. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  352. template <typename Handler> void serialize(Handler &h, const int version)
  353. {
  354. h & static_cast<CPlayersVisited&>(*this);
  355. }
  356. };
  357. class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
  358. {
  359. void onHeroVisit(const CGHeroInstance * h) const override;
  360. };
  361. class DLL_LINKAGE CGObelisk : public CPlayersVisited
  362. {
  363. public:
  364. static ui8 obeliskCount; //how many obelisks are on map
  365. static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
  366. void onHeroVisit(const CGHeroInstance * h) const override;
  367. void initObj() override;
  368. std::string getHoverText(PlayerColor player) const override;
  369. template <typename Handler> void serialize(Handler &h, const int version)
  370. {
  371. h & static_cast<CPlayersVisited&>(*this);
  372. }
  373. protected:
  374. void setPropertyDer(ui8 what, ui32 val) override;
  375. };
  376. class DLL_LINKAGE CGLighthouse : public CGObjectInstance
  377. {
  378. public:
  379. void onHeroVisit(const CGHeroInstance * h) const override;
  380. void initObj() override;
  381. std::string getHoverText(PlayerColor player) const override;
  382. template <typename Handler> void serialize(Handler &h, const int version)
  383. {
  384. h & static_cast<CGObjectInstance&>(*this);
  385. }
  386. void giveBonusTo( PlayerColor player ) const;
  387. };