PacksForClient.h 31 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526
  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../ResourceSet.h"
  19. #include "../TurnTimerInfo.h"
  20. #include "../bonuses/Bonus.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapObjects/army/CSimpleArmy.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. using FowTilesType = std::set<int3>;
  45. /***********************************************************************************************************/
  46. struct DLL_LINKAGE PackageApplied : public CPackForClient
  47. {
  48. PackageApplied() = default;
  49. PackageApplied(PlayerColor player, uint32_t requestID, uint16_t packType, bool result)
  50. : player(player)
  51. , requestID(requestID)
  52. , packType(packType)
  53. , result(result)
  54. {
  55. }
  56. void visitTyped(ICPackVisitor & visitor) override;
  57. /// ID of player that sent this package
  58. PlayerColor player;
  59. /// request ID, as provided by player
  60. uint32_t requestID = 0;
  61. /// type id of applied package
  62. uint16_t packType = 0;
  63. /// If false, then pack failed to apply, for example - illegal request
  64. bool result = false;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & player;
  68. h & requestID;
  69. h & packType;
  70. h & result;
  71. }
  72. };
  73. struct DLL_LINKAGE PackageReceived : public CPackForClient
  74. {
  75. PackageReceived() = default;
  76. PackageReceived(PlayerColor player, uint32_t requestID, uint16_t packType)
  77. : player(player)
  78. , requestID(requestID)
  79. , packType(packType)
  80. {
  81. }
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. /// ID of player that sent this package
  84. PlayerColor player;
  85. /// request ID, as provided by player
  86. uint32_t requestID;
  87. /// type id of applied package
  88. uint16_t packType;
  89. template <typename Handler> void serialize(Handler & h)
  90. {
  91. h & player;
  92. h & requestID;
  93. h & packType;
  94. }
  95. };
  96. struct DLL_LINKAGE SystemMessage : public CPackForClient
  97. {
  98. explicit SystemMessage(MetaString Text)
  99. : text(std::move(Text))
  100. {
  101. }
  102. SystemMessage() = default;
  103. void visitTyped(ICPackVisitor & visitor) override;
  104. MetaString text;
  105. template <typename Handler> void serialize(Handler & h)
  106. {
  107. h & text;
  108. }
  109. };
  110. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  111. {
  112. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  113. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  114. EReason reason = UPCOMING_BATTLE;
  115. EMode startOrEnd = BLOCKADE_STARTED;
  116. PlayerColor player;
  117. void visitTyped(ICPackVisitor & visitor) override;
  118. template <typename Handler> void serialize(Handler & h)
  119. {
  120. h & reason;
  121. h & startOrEnd;
  122. h & player;
  123. }
  124. };
  125. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  126. {
  127. PlayerColor player;
  128. bool localOnlyCheat = false;
  129. bool losingCheatCode = false;
  130. bool winningCheatCode = false;
  131. ColorScheme colorScheme = ColorScheme::KEEP;
  132. void visitTyped(ICPackVisitor & visitor) override;
  133. template <typename Handler> void serialize(Handler & h)
  134. {
  135. h & player;
  136. h & localOnlyCheat;
  137. h & losingCheatCode;
  138. h & winningCheatCode;
  139. h & colorScheme;
  140. }
  141. };
  142. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  143. {
  144. PlayerColor player;
  145. TurnTimerInfo turnTimer;
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & player;
  150. h & turnTimer;
  151. }
  152. };
  153. struct DLL_LINKAGE PlayerStartsTurn : public Query
  154. {
  155. PlayerColor player;
  156. void visitTyped(ICPackVisitor & visitor) override;
  157. template <typename Handler> void serialize(Handler & h)
  158. {
  159. h & queryID;
  160. h & player;
  161. }
  162. };
  163. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  164. {
  165. PlayerColor player;
  166. std::optional<int32_t> daysWithoutCastle;
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. template <typename Handler> void serialize(Handler & h)
  169. {
  170. h & player;
  171. h & daysWithoutCastle;
  172. }
  173. };
  174. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  175. {
  176. std::vector<EntityChanges> changes;
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. template <typename Handler> void serialize(Handler & h)
  179. {
  180. h & changes;
  181. }
  182. };
  183. struct DLL_LINKAGE SetResources : public CPackForClient
  184. {
  185. void visitTyped(ICPackVisitor & visitor) override;
  186. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  187. PlayerColor player;
  188. ResourceSet res; //res[resid] => res amount
  189. template <typename Handler> void serialize(Handler & h)
  190. {
  191. h & mode;
  192. h & player;
  193. h & res;
  194. }
  195. };
  196. struct DLL_LINKAGE SetPrimarySkill : public CPackForClient
  197. {
  198. void visitTyped(ICPackVisitor & visitor) override;
  199. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  200. ObjectInstanceID id;
  201. PrimarySkill which = PrimarySkill::ATTACK;
  202. si64 val = 0;
  203. template <typename Handler> void serialize(Handler & h)
  204. {
  205. h & mode;
  206. h & id;
  207. h & which;
  208. h & val;
  209. }
  210. };
  211. struct DLL_LINKAGE SetHeroExperience : public CPackForClient
  212. {
  213. void visitTyped(ICPackVisitor & visitor) override;
  214. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  215. ObjectInstanceID id;
  216. si64 val = 0;
  217. template <typename Handler> void serialize(Handler & h)
  218. {
  219. h & mode;
  220. h & id;
  221. h & val;
  222. }
  223. };
  224. struct DLL_LINKAGE GiveStackExperience : public CPackForClient
  225. {
  226. void visitTyped(ICPackVisitor & visitor) override;
  227. ObjectInstanceID id;
  228. std::map<SlotID, si64> val;
  229. template <typename Handler> void serialize(Handler & h)
  230. {
  231. h & id;
  232. h & val;
  233. }
  234. };
  235. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  239. ObjectInstanceID id;
  240. SecondarySkill which;
  241. ui16 val = 0;
  242. template <typename Handler> void serialize(Handler & h)
  243. {
  244. h & mode;
  245. h & id;
  246. h & which;
  247. h & val;
  248. }
  249. };
  250. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  251. {
  252. void visitTyped(ICPackVisitor & visitor) override;
  253. bool startVisit = false;
  254. ObjectInstanceID tid;
  255. ObjectInstanceID hid;
  256. bool start() const //if hero is entering castle (if false - leaving)
  257. {
  258. return startVisit;
  259. }
  260. bool leave() const //if hero is entering castle (if false - leaving)
  261. {
  262. return !startVisit;
  263. }
  264. template <typename Handler> void serialize(Handler & h)
  265. {
  266. h & startVisit;
  267. h & tid;
  268. h & hid;
  269. }
  270. };
  271. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  272. {
  273. void visitTyped(ICPackVisitor & visitor) override;
  274. ui8 learn = 1; //1 - gives spell, 0 - takes
  275. ObjectInstanceID hid;
  276. std::set<SpellID> spells;
  277. template <typename Handler> void serialize(Handler & h)
  278. {
  279. h & learn;
  280. h & hid;
  281. h & spells;
  282. }
  283. };
  284. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  285. {
  286. void visitTyped(ICPackVisitor & visitor) override;
  287. ui8 level = 0;
  288. ObjectInstanceID tid;
  289. std::vector<SpellID> spells;
  290. bool accepted;
  291. template <typename Handler> void serialize(Handler & h)
  292. {
  293. h & level;
  294. h & tid;
  295. h & spells;
  296. h & accepted;
  297. }
  298. };
  299. struct DLL_LINKAGE SetMana : public CPackForClient
  300. {
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. SetMana() = default;
  303. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  304. : hid(hid)
  305. , val(val)
  306. , mode(mode)
  307. {}
  308. ObjectInstanceID hid;
  309. si32 val = 0;
  310. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  311. template <typename Handler> void serialize(Handler & h)
  312. {
  313. h & val;
  314. h & hid;
  315. h & mode;
  316. }
  317. };
  318. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  319. {
  320. SetMovePoints() = default;
  321. SetMovePoints(ObjectInstanceID hid, si32 val)
  322. : hid(hid)
  323. , val(val)
  324. {}
  325. ObjectInstanceID hid;
  326. si32 val = 0;
  327. void visitTyped(ICPackVisitor & visitor) override;
  328. template <typename Handler> void serialize(Handler & h)
  329. {
  330. h & val;
  331. h & hid;
  332. }
  333. };
  334. struct DLL_LINKAGE FoWChange : public CPackForClient
  335. {
  336. FowTilesType tiles;
  337. PlayerColor player;
  338. ETileVisibility mode;
  339. bool waitForDialogs = false;
  340. void visitTyped(ICPackVisitor & visitor) override;
  341. template <typename Handler> void serialize(Handler & h)
  342. {
  343. h & tiles;
  344. h & player;
  345. h & mode;
  346. h & waitForDialogs;
  347. }
  348. };
  349. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  350. {
  351. SetAvailableHero()
  352. {
  353. army.clearSlots();
  354. }
  355. TavernHeroSlot slotID;
  356. TavernSlotRole roleID;
  357. PlayerColor player;
  358. HeroTypeID hid; //HeroTypeID::NONE if no hero
  359. CSimpleArmy army;
  360. bool replenishPoints;
  361. void visitTyped(ICPackVisitor & visitor) override;
  362. template <typename Handler> void serialize(Handler & h)
  363. {
  364. h & slotID;
  365. h & roleID;
  366. h & player;
  367. h & hid;
  368. h & army;
  369. h & replenishPoints;
  370. }
  371. };
  372. struct DLL_LINKAGE GiveBonus : public CPackForClient
  373. {
  374. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  375. enum class ETarget : int8_t
  376. {
  377. OBJECT,
  378. PLAYER,
  379. BATTLE,
  380. HERO_COMMANDER
  381. };
  382. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  383. :who(Who)
  384. {
  385. }
  386. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  387. : who(who)
  388. , id(id)
  389. , bonus(bonus)
  390. {
  391. }
  392. ETarget who = ETarget::OBJECT;
  393. VariantType id;
  394. Bonus bonus;
  395. void visitTyped(ICPackVisitor & visitor) override;
  396. template <typename Handler> void serialize(Handler & h)
  397. {
  398. h & bonus;
  399. h & id;
  400. h & who;
  401. assert(id.getNum() != -1);
  402. }
  403. };
  404. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  405. {
  406. /// Object to move
  407. ObjectInstanceID objid;
  408. /// New position of visitable tile of an object
  409. int3 nPos;
  410. /// Player that initiated this action, if any
  411. PlayerColor initiator;
  412. void visitTyped(ICPackVisitor & visitor) override;
  413. template <typename Handler> void serialize(Handler & h)
  414. {
  415. h & objid;
  416. h & nPos;
  417. h & initiator;
  418. }
  419. };
  420. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  421. {
  422. PlayerColor player;
  423. void visitTyped(ICPackVisitor & visitor) override;
  424. template <typename Handler> void serialize(Handler & h)
  425. {
  426. h & player;
  427. }
  428. };
  429. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  430. {
  431. PlayerColor player;
  432. EVictoryLossCheckResult victoryLossCheckResult;
  433. StatisticDataSet statistic;
  434. bool silentEnd = false;
  435. void visitTyped(ICPackVisitor & visitor) override;
  436. template <typename Handler> void serialize(Handler & h)
  437. {
  438. h & player;
  439. h & victoryLossCheckResult;
  440. h & statistic;
  441. h & silentEnd;
  442. }
  443. };
  444. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  445. {
  446. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  447. :who(Who)
  448. {
  449. }
  450. GiveBonus::ETarget who; //who receives bonus
  451. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  452. //vars to identify bonus: its source
  453. BonusSource source;
  454. BonusSourceID id; //source id
  455. //used locally: copy of removed bonus
  456. Bonus bonus;
  457. void visitTyped(ICPackVisitor & visitor) override;
  458. template <typename Handler> void serialize(Handler & h)
  459. {
  460. h & source;
  461. h & id;
  462. h & who;
  463. h & whoID;
  464. }
  465. };
  466. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  467. {
  468. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  469. ObjectInstanceID heroid;
  470. ECommanderProperty which = ALIVE;
  471. TExpType amount = 0; //0 for dead, >0 for alive
  472. si32 additionalInfo = 0; //for secondary skills choice
  473. Bonus accumulatedBonus;
  474. void visitTyped(ICPackVisitor & visitor) override;
  475. template <typename Handler> void serialize(Handler & h)
  476. {
  477. h & heroid;
  478. h & which;
  479. h & amount;
  480. h & additionalInfo;
  481. h & accumulatedBonus;
  482. }
  483. };
  484. struct DLL_LINKAGE AddQuest : public CPackForClient
  485. {
  486. PlayerColor player;
  487. QuestInfo quest;
  488. void visitTyped(ICPackVisitor & visitor) override;
  489. template <typename Handler> void serialize(Handler & h)
  490. {
  491. h & player;
  492. h & quest;
  493. }
  494. };
  495. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  496. {
  497. ObjectInstanceID hid;
  498. EArmyFormation formation{};
  499. void visitTyped(ICPackVisitor & visitor) override;
  500. template <typename Handler> void serialize(Handler & h)
  501. {
  502. h & hid;
  503. h & formation;
  504. }
  505. };
  506. struct DLL_LINKAGE ChangeTownName : public CPackForClient
  507. {
  508. ObjectInstanceID tid;
  509. std::string name;
  510. void visitTyped(ICPackVisitor & visitor) override;
  511. template <typename Handler> void serialize(Handler & h)
  512. {
  513. h & tid;
  514. h & name;
  515. }
  516. };
  517. struct DLL_LINKAGE RemoveObject : public CPackForClient
  518. {
  519. RemoveObject() = default;
  520. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  521. : objectID(objectID)
  522. , initiator(initiator)
  523. {
  524. }
  525. void visitTyped(ICPackVisitor & visitor) override;
  526. /// ID of removed object
  527. ObjectInstanceID objectID;
  528. /// Player that initiated this action, if any
  529. PlayerColor initiator;
  530. template <typename Handler> void serialize(Handler & h)
  531. {
  532. h & objectID;
  533. h & initiator;
  534. }
  535. };
  536. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  537. {
  538. enum EResult
  539. {
  540. FAILED,
  541. SUCCESS,
  542. TELEPORTATION,
  543. BLOCKING_VISIT,
  544. EMBARK,
  545. DISEMBARK
  546. };
  547. /// ID of moved hero
  548. ObjectInstanceID id;
  549. /// Movement points that hero will have after movement
  550. ui32 movePoints = 0;
  551. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  552. EResult result = FAILED;
  553. /// Hero anchor position from which hero moves
  554. int3 start;
  555. /// Hero anchor position to which hero moves
  556. int3 end;
  557. /// Tiles that were revealed by this move
  558. FowTilesType fowRevealed;
  559. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  560. int3 attackedFrom;
  561. void visitTyped(ICPackVisitor & visitor) override;
  562. bool stopMovement() const
  563. {
  564. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  565. }
  566. template <typename Handler> void serialize(Handler & h)
  567. {
  568. h & id;
  569. h & result;
  570. h & start;
  571. h & end;
  572. h & movePoints;
  573. h & fowRevealed;
  574. h & attackedFrom;
  575. std::string fow;
  576. for (const auto & tile : fowRevealed)
  577. fow += tile.toString() + ", ";
  578. logGlobal->info("OI %d, mp %d, res %d, start %s, end %s, attack %s, fow %s", id.getNum(), movePoints, static_cast<int>(result), start.toString(), end.toString(), attackedFrom.toString(), fow);
  579. }
  580. };
  581. struct DLL_LINKAGE NewStructures : public CPackForClient
  582. {
  583. ObjectInstanceID tid;
  584. std::set<BuildingID> bid;
  585. si16 built = 0;
  586. void visitTyped(ICPackVisitor & visitor) override;
  587. template <typename Handler> void serialize(Handler & h)
  588. {
  589. h & tid;
  590. h & bid;
  591. h & built;
  592. }
  593. };
  594. struct DLL_LINKAGE RazeStructures : public CPackForClient
  595. {
  596. ObjectInstanceID tid;
  597. std::set<BuildingID> bid;
  598. si16 destroyed = 0;
  599. void visitTyped(ICPackVisitor & visitor) override;
  600. template <typename Handler> void serialize(Handler & h)
  601. {
  602. h & tid;
  603. h & bid;
  604. h & destroyed;
  605. }
  606. };
  607. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  608. {
  609. ObjectInstanceID tid;
  610. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  611. void visitTyped(ICPackVisitor & visitor) override;
  612. template <typename Handler> void serialize(Handler & h)
  613. {
  614. h & tid;
  615. h & creatures;
  616. }
  617. };
  618. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  619. {
  620. ObjectInstanceID tid; //id of town
  621. ObjectInstanceID visiting; //id of visiting hero
  622. ObjectInstanceID garrison; //id of hero in garrison
  623. void visitTyped(ICPackVisitor & visitor) override;
  624. template <typename Handler> void serialize(Handler & h)
  625. {
  626. h & tid;
  627. h & visiting;
  628. h & garrison;
  629. }
  630. };
  631. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  632. {
  633. HeroTypeID hid; //subID of hero
  634. ObjectInstanceID tid;
  635. ObjectInstanceID boatId;
  636. int3 tile;
  637. PlayerColor player;
  638. void visitTyped(ICPackVisitor & visitor) override;
  639. template <typename Handler> void serialize(Handler & h)
  640. {
  641. h & hid;
  642. h & tid;
  643. h & boatId;
  644. h & tile;
  645. h & player;
  646. }
  647. };
  648. struct DLL_LINKAGE GiveHero : public CPackForClient
  649. {
  650. ObjectInstanceID id; //object id
  651. ObjectInstanceID boatId;
  652. PlayerColor player;
  653. void visitTyped(ICPackVisitor & visitor) override;
  654. template <typename Handler> void serialize(Handler & h)
  655. {
  656. h & id;
  657. h & boatId;
  658. h & player;
  659. }
  660. };
  661. struct DLL_LINKAGE OpenWindow : public Query
  662. {
  663. EOpenWindowMode window;
  664. ObjectInstanceID object;
  665. ObjectInstanceID visitor;
  666. void visitTyped(ICPackVisitor & visitor) override;
  667. template <typename Handler> void serialize(Handler & h)
  668. {
  669. h & queryID;
  670. h & window;
  671. h & object;
  672. h & visitor;
  673. }
  674. };
  675. struct DLL_LINKAGE NewObject : public CPackForClient
  676. {
  677. /// Object ID to create
  678. std::shared_ptr<CGObjectInstance> newObject;
  679. /// Which player initiated creation of this object
  680. PlayerColor initiator;
  681. void visitTyped(ICPackVisitor & visitor) override;
  682. template <typename Handler> void serialize(Handler & h)
  683. {
  684. h & newObject;
  685. h & initiator;
  686. }
  687. };
  688. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  689. {
  690. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  691. ObjectInstanceID id;
  692. std::vector<ArtifactID> arts;
  693. void visitTyped(ICPackVisitor & visitor) override;
  694. template <typename Handler> void serialize(Handler & h)
  695. {
  696. h & id;
  697. h & arts;
  698. }
  699. };
  700. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  701. {
  702. };
  703. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  704. {
  705. ObjectInstanceID army;
  706. SlotID slot;
  707. TQuantity count;
  708. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  709. void visitTyped(ICPackVisitor & visitor) override;
  710. template <typename Handler> void serialize(Handler & h)
  711. {
  712. h & army;
  713. h & slot;
  714. h & count;
  715. h & mode;
  716. }
  717. };
  718. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  719. {
  720. ObjectInstanceID army;
  721. SlotID slot;
  722. CreatureID type;
  723. void visitTyped(ICPackVisitor & visitor) override;
  724. template <typename Handler> void serialize(Handler & h)
  725. {
  726. h & army;
  727. h & slot;
  728. h & type;
  729. }
  730. };
  731. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  732. {
  733. ObjectInstanceID army;
  734. SlotID slot;
  735. void visitTyped(ICPackVisitor & visitor) override;
  736. template <typename Handler> void serialize(Handler & h)
  737. {
  738. h & army;
  739. h & slot;
  740. }
  741. };
  742. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  743. {
  744. ObjectInstanceID srcArmy;
  745. ObjectInstanceID dstArmy;
  746. SlotID srcSlot;
  747. SlotID dstSlot;
  748. void visitTyped(ICPackVisitor & visitor) override;
  749. template <typename Handler> void serialize(Handler & h)
  750. {
  751. h & srcArmy;
  752. h & dstArmy;
  753. h & srcSlot;
  754. h & dstSlot;
  755. }
  756. };
  757. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  758. {
  759. ObjectInstanceID army;
  760. SlotID slot;
  761. CreatureID type;
  762. TQuantity count = 0;
  763. void visitTyped(ICPackVisitor & visitor) override;
  764. template <typename Handler> void serialize(Handler & h)
  765. {
  766. h & army;
  767. h & slot;
  768. h & type;
  769. h & count;
  770. }
  771. };
  772. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  773. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  774. {
  775. ObjectInstanceID srcArmy;
  776. ObjectInstanceID dstArmy;
  777. SlotID srcSlot;
  778. SlotID dstSlot;
  779. TQuantity count;
  780. void visitTyped(ICPackVisitor & visitor) override;
  781. template <typename Handler> void serialize(Handler & h)
  782. {
  783. h & srcArmy;
  784. h & dstArmy;
  785. h & srcSlot;
  786. h & dstSlot;
  787. h & count;
  788. }
  789. };
  790. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  791. {
  792. std::vector<RebalanceStacks> moves;
  793. void visitTyped(ICPackVisitor & visitor) override;
  794. template <typename Handler>
  795. void serialize(Handler & h)
  796. {
  797. h & moves;
  798. }
  799. };
  800. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  801. {
  802. };
  803. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  804. {
  805. ArtifactInstanceID id;
  806. GrowUpArtifact() = default;
  807. GrowUpArtifact(const ArtifactInstanceID & id)
  808. : id(id)
  809. {
  810. }
  811. void visitTyped(ICPackVisitor & visitor) override;
  812. template <typename Handler> void serialize(Handler & h)
  813. {
  814. h & id;
  815. }
  816. };
  817. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  818. {
  819. PutArtifact() = default;
  820. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  821. : al(dst), askAssemble(askAssemble), id(id)
  822. {
  823. }
  824. ArtifactLocation al;
  825. bool askAssemble;
  826. ArtifactInstanceID id;
  827. void visitTyped(ICPackVisitor & visitor) override;
  828. template <typename Handler> void serialize(Handler & h)
  829. {
  830. h & al;
  831. h & askAssemble;
  832. h & id;
  833. }
  834. };
  835. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  836. {
  837. ObjectInstanceID artHolder;
  838. ArtifactID artId;
  839. SpellID spellId;
  840. ArtifactPosition pos;
  841. void visitTyped(ICPackVisitor & visitor) override;
  842. template <typename Handler> void serialize(Handler & h)
  843. {
  844. h & artHolder;
  845. h & artId;
  846. h & spellId;
  847. h & pos;
  848. }
  849. };
  850. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  851. {
  852. ObjectInstanceID artHolder;
  853. std::vector<ArtifactPosition> posPack;
  854. std::optional<SlotID> creature;
  855. void visitTyped(ICPackVisitor & visitor) override;
  856. template <typename Handler> void serialize(Handler & h)
  857. {
  858. h & artHolder;
  859. h & posPack;
  860. h & creature;
  861. }
  862. };
  863. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  864. {
  865. PlayerColor interfaceOwner;
  866. ObjectInstanceID srcArtHolder;
  867. ObjectInstanceID dstArtHolder;
  868. std::optional<SlotID> srcCreature;
  869. std::optional<SlotID> dstCreature;
  870. BulkMoveArtifacts()
  871. : interfaceOwner(PlayerColor::NEUTRAL)
  872. , srcArtHolder(ObjectInstanceID::NONE)
  873. , dstArtHolder(ObjectInstanceID::NONE)
  874. , srcCreature(std::nullopt)
  875. , dstCreature(std::nullopt)
  876. {
  877. }
  878. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  879. : interfaceOwner(interfaceOwner)
  880. , srcArtHolder(srcArtHolder)
  881. , dstArtHolder(dstArtHolder)
  882. , srcCreature(std::nullopt)
  883. , dstCreature(std::nullopt)
  884. {
  885. }
  886. std::vector<MoveArtifactInfo> artsPack0;
  887. std::vector<MoveArtifactInfo> artsPack1;
  888. void visitTyped(ICPackVisitor & visitor) override;
  889. template <typename Handler> void serialize(Handler & h)
  890. {
  891. h & interfaceOwner;
  892. h & artsPack0;
  893. h & artsPack1;
  894. h & srcArtHolder;
  895. h & dstArtHolder;
  896. h & srcCreature;
  897. h & dstCreature;
  898. }
  899. };
  900. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  901. {
  902. ArtifactInstanceID id;
  903. uint16_t charges;
  904. std::optional<ArtifactLocation> artLoc;
  905. DischargeArtifact() = default;
  906. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  907. : id(id)
  908. , charges(charges)
  909. {
  910. }
  911. void visitTyped(ICPackVisitor & visitor) override;
  912. template <typename Handler> void serialize(Handler & h)
  913. {
  914. h & id;
  915. h & charges;
  916. h & artLoc;
  917. }
  918. };
  919. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  920. {
  921. ArtifactLocation al;
  922. ArtifactID artId;
  923. void visitTyped(ICPackVisitor & visitor) override;
  924. template <typename Handler> void serialize(Handler & h)
  925. {
  926. h & al;
  927. h & artId;
  928. }
  929. };
  930. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  931. {
  932. ArtifactLocation al;
  933. void visitTyped(ICPackVisitor & visitor) override;
  934. template <typename Handler> void serialize(Handler & h)
  935. {
  936. h & al;
  937. }
  938. };
  939. struct DLL_LINKAGE HeroVisit : public CPackForClient
  940. {
  941. PlayerColor player;
  942. ObjectInstanceID heroId;
  943. ObjectInstanceID objId;
  944. bool starting; //false -> ending
  945. void visitTyped(ICPackVisitor & visitor) override;
  946. template <typename Handler> void serialize(Handler & h)
  947. {
  948. h & player;
  949. h & heroId;
  950. h & objId;
  951. h & starting;
  952. }
  953. };
  954. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  955. {
  956. EInfoWindowMode type = EInfoWindowMode::MODAL;
  957. MetaString text;
  958. std::vector<Component> components;
  959. PlayerColor player;
  960. ui16 soundID = 0;
  961. void visitTyped(ICPackVisitor & visitor) override;
  962. template <typename Handler> void serialize(Handler & h)
  963. {
  964. h & type;
  965. h & text;
  966. h & components;
  967. h & player;
  968. h & soundID;
  969. }
  970. InfoWindow() = default;
  971. };
  972. struct DLL_LINKAGE NewTurn : public CPackForClient
  973. {
  974. void visitTyped(ICPackVisitor & visitor) override;
  975. ui32 day = 0;
  976. CreatureID creatureid; //for creature weeks
  977. EWeekType specialWeek = EWeekType::NORMAL;
  978. std::vector<SetMovePoints> heroesMovement;
  979. std::vector<SetMana> heroesMana;
  980. std::vector<SetAvailableCreatures> availableCreatures;
  981. std::map<PlayerColor, ResourceSet> playerIncome;
  982. std::optional<RumorState> newRumor; // only on new weeks
  983. std::optional<InfoWindow> newWeekNotification; // only on new week
  984. NewTurn() = default;
  985. template <typename Handler> void serialize(Handler & h)
  986. {
  987. h & day;
  988. h & creatureid;
  989. h & specialWeek;
  990. h & heroesMovement;
  991. h & heroesMana;
  992. h & availableCreatures;
  993. h & playerIncome;
  994. h & newRumor;
  995. h & newWeekNotification;
  996. }
  997. };
  998. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  999. {
  1000. ObjectInstanceID id;
  1001. ObjProperty what{};
  1002. ObjPropertyID identifier;
  1003. SetObjectProperty() = default;
  1004. void visitTyped(ICPackVisitor & visitor) override;
  1005. template <typename Handler> void serialize(Handler & h)
  1006. {
  1007. h & id;
  1008. h & what;
  1009. h & identifier;
  1010. }
  1011. };
  1012. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  1013. {
  1014. enum VisitMode
  1015. {
  1016. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  1017. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  1018. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  1019. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  1020. };
  1021. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  1022. ObjectInstanceID object;
  1023. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  1024. void visitTyped(ICPackVisitor & visitor) override;
  1025. ChangeObjectVisitors() = default;
  1026. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  1027. : mode(mode)
  1028. , object(object)
  1029. , hero(heroID)
  1030. {
  1031. }
  1032. template <typename Handler> void serialize(Handler & h)
  1033. {
  1034. h & object;
  1035. h & hero;
  1036. h & mode;
  1037. }
  1038. };
  1039. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  1040. {
  1041. std::map<ArtifactPosition, ArtifactID> costumeSet;
  1042. uint32_t costumeIdx = 0;
  1043. const PlayerColor player = PlayerColor::NEUTRAL;
  1044. void visitTyped(ICPackVisitor & visitor) override;
  1045. ChangeArtifactsCostume() = default;
  1046. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  1047. : costumeIdx(costumeIdx)
  1048. , player(player)
  1049. {
  1050. }
  1051. template <typename Handler> void serialize(Handler & h)
  1052. {
  1053. h & costumeSet;
  1054. h & costumeIdx;
  1055. h & player;
  1056. }
  1057. };
  1058. struct DLL_LINKAGE HeroLevelUp : public Query
  1059. {
  1060. PlayerColor player;
  1061. ObjectInstanceID heroId;
  1062. PrimarySkill primskill = PrimarySkill::ATTACK;
  1063. std::vector<SecondarySkill> skills;
  1064. void visitTyped(ICPackVisitor & visitor) override;
  1065. template <typename Handler> void serialize(Handler & h)
  1066. {
  1067. h & queryID;
  1068. h & player;
  1069. h & heroId;
  1070. h & primskill;
  1071. h & skills;
  1072. }
  1073. };
  1074. struct DLL_LINKAGE CommanderLevelUp : public Query
  1075. {
  1076. PlayerColor player;
  1077. ObjectInstanceID heroId;
  1078. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1079. void visitTyped(ICPackVisitor & visitor) override;
  1080. template <typename Handler> void serialize(Handler & h)
  1081. {
  1082. h & queryID;
  1083. h & player;
  1084. h & heroId;
  1085. h & skills;
  1086. }
  1087. };
  1088. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1089. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1090. //Until sending reply player won't be allowed to take any actions
  1091. struct DLL_LINKAGE BlockingDialog : public Query
  1092. {
  1093. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1094. MetaString text;
  1095. std::vector<Component> components;
  1096. PlayerColor player;
  1097. ui8 flags = 0;
  1098. ui16 soundID = 0;
  1099. bool cancel() const
  1100. {
  1101. return flags & ALLOW_CANCEL;
  1102. }
  1103. bool selection() const
  1104. {
  1105. return flags & SELECTION;
  1106. }
  1107. bool safeToAutoaccept() const
  1108. {
  1109. return flags & SAFE_TO_AUTOACCEPT;
  1110. }
  1111. BlockingDialog(bool yesno, bool Selection)
  1112. {
  1113. if(yesno) flags |= ALLOW_CANCEL;
  1114. if(Selection) flags |= SELECTION;
  1115. }
  1116. BlockingDialog() = default;
  1117. void visitTyped(ICPackVisitor & visitor) override;
  1118. template <typename Handler> void serialize(Handler & h)
  1119. {
  1120. h & queryID;
  1121. h & text;
  1122. h & components;
  1123. h & player;
  1124. h & flags;
  1125. h & soundID;
  1126. }
  1127. };
  1128. struct DLL_LINKAGE GarrisonDialog : public Query
  1129. {
  1130. ObjectInstanceID objid;
  1131. ObjectInstanceID hid;
  1132. bool removableUnits = false;
  1133. void visitTyped(ICPackVisitor & visitor) override;
  1134. template <typename Handler> void serialize(Handler & h)
  1135. {
  1136. h & queryID;
  1137. h & objid;
  1138. h & hid;
  1139. h & removableUnits;
  1140. }
  1141. };
  1142. struct DLL_LINKAGE ExchangeDialog : public Query
  1143. {
  1144. PlayerColor player;
  1145. ObjectInstanceID hero1;
  1146. ObjectInstanceID hero2;
  1147. void visitTyped(ICPackVisitor & visitor) override;
  1148. template <typename Handler> void serialize(Handler & h)
  1149. {
  1150. h & queryID;
  1151. h & player;
  1152. h & hero1;
  1153. h & hero2;
  1154. }
  1155. };
  1156. struct DLL_LINKAGE TeleportDialog : public Query
  1157. {
  1158. TeleportDialog() = default;
  1159. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1160. : hero(hero)
  1161. , channel(Channel)
  1162. {
  1163. }
  1164. ObjectInstanceID hero;
  1165. TeleportChannelID channel;
  1166. TTeleportExitsList exits;
  1167. bool impassable = false;
  1168. void visitTyped(ICPackVisitor & visitor) override;
  1169. template <typename Handler> void serialize(Handler & h)
  1170. {
  1171. h & queryID;
  1172. h & hero;
  1173. h & channel;
  1174. h & exits;
  1175. h & impassable;
  1176. }
  1177. };
  1178. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1179. {
  1180. PlayerColor player;
  1181. Component icon;
  1182. MetaString title;
  1183. MetaString description;
  1184. std::vector<ObjectInstanceID> objects;
  1185. void visitTyped(ICPackVisitor & visitor) override;
  1186. template <typename Handler> void serialize(Handler & h)
  1187. {
  1188. h & queryID;
  1189. h & player;
  1190. h & icon;
  1191. h & title;
  1192. h & description;
  1193. h & objects;
  1194. }
  1195. };
  1196. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1197. {
  1198. ObjectInstanceID casterID;
  1199. SpellID spellID;
  1200. template <typename Handler> void serialize(Handler & h)
  1201. {
  1202. h & casterID;
  1203. h & spellID;
  1204. }
  1205. protected:
  1206. void visitTyped(ICPackVisitor & visitor) override;
  1207. };
  1208. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1209. {
  1210. PlayerColor player;
  1211. bool showTerrain; // TODO: send terrain state
  1212. std::vector<ObjectPosInfo> objectPositions;
  1213. template <typename Handler> void serialize(Handler & h)
  1214. {
  1215. h & player;
  1216. h & showTerrain;
  1217. h & objectPositions;
  1218. }
  1219. protected:
  1220. void visitTyped(ICPackVisitor & visitor) override;
  1221. };
  1222. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1223. {
  1224. PlayerMessageClient() = default;
  1225. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1226. : player(Player)
  1227. , text(std::move(Text))
  1228. {
  1229. }
  1230. void visitTyped(ICPackVisitor & visitor) override;
  1231. PlayerColor player;
  1232. std::string text;
  1233. template <typename Handler> void serialize(Handler & h)
  1234. {
  1235. h & player;
  1236. h & text;
  1237. }
  1238. };
  1239. struct DLL_LINKAGE CenterView : public CPackForClient
  1240. {
  1241. PlayerColor player;
  1242. int3 pos;
  1243. ui32 focusTime = 0; //ms
  1244. void visitTyped(ICPackVisitor & visitor) override;
  1245. template <typename Handler> void serialize(Handler & h)
  1246. {
  1247. h & pos;
  1248. h & player;
  1249. h & focusTime;
  1250. }
  1251. };
  1252. VCMI_LIB_NAMESPACE_END