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							- /*
 
-  * RenderHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "RenderHandler.h"
 
- #include "SDLImage.h"
 
- #include "ScalableImage.h"
 
- #include "FontChain.h"
 
- #include "../GameEngine.h"
 
- #include "../render/AssetGenerator.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/CanvasImage.h"
 
- #include "../render/CDefFile.h"
 
- #include "../render/Colors.h"
 
- #include "../render/ColorFilter.h"
 
- #include "../render/IScreenHandler.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CThreadHelper.h"
 
- #include "../../lib/ExceptionsCommon.h"
 
- #include "../../lib/VCMIDirs.h"
 
- #include "../../lib/constants/StringConstants.h"
 
- #include "../../lib/entities/building/CBuilding.h"
 
- #include "../../lib/entities/faction/CTown.h"
 
- #include "../../lib/entities/faction/CTownHandler.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/json/JsonUtils.h"
 
- #include <vcmi/ArtifactService.h>
 
- #include <vcmi/CreatureService.h>
 
- #include <vcmi/Entity.h>
 
- #include <vcmi/FactionService.h>
 
- #include <vcmi/HeroTypeService.h>
 
- #include <vcmi/Services.h>
 
- #include <vcmi/SkillService.h>
 
- #include <vcmi/spells/Service.h>
 
- RenderHandler::RenderHandler()
 
- 	:assetGenerator(std::make_unique<AssetGenerator>())
 
- {
 
- }
 
- RenderHandler::~RenderHandler() = default;
 
- std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
 
- {
 
- 	AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
 
- 	auto it = animationFiles.find(actualPath);
 
- 	if (it != animationFiles.end())
 
- 	{
 
- 		auto locked = it->second.lock();
 
- 		if (locked)
 
- 			return locked;
 
- 	}
 
- 	if (!CResourceHandler::get()->existsResource(actualPath))
 
- 		return nullptr;
 
- 	auto result = std::make_shared<CDefFile>(actualPath);
 
- 	animationFiles[actualPath] = result;
 
- 	return result;
 
- }
 
- void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config, EImageBlitMode mode) const
 
- {
 
- 	std::string basepath;
 
- 	basepath = config["basepath"].String();
 
- 	JsonNode base;
 
- 	base["margins"] = config["margins"];
 
- 	base["width"] = config["width"];
 
- 	base["height"] = config["height"];
 
- 	for(const JsonNode & group : config["sequences"].Vector())
 
- 	{
 
- 		size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
 
- 		source[groupID].clear();
 
- 		for(const JsonNode & frame : group["frames"].Vector())
 
- 		{
 
- 			JsonNode toAdd = frame;
 
- 			JsonUtils::inherit(toAdd, base);
 
- 			toAdd["file"].String() = basepath + frame.String();
 
- 			source[groupID].emplace_back(toAdd, mode);
 
- 		}
 
- 	}
 
- 	for(const JsonNode & node : config["images"].Vector())
 
- 	{
 
- 		size_t group = node["group"].Integer();
 
- 		size_t frame = node["frame"].Integer();
 
- 		if (source[group].size() <= frame)
 
- 			source[group].resize(frame+1);
 
- 		JsonNode toAdd = node;
 
- 		JsonUtils::inherit(toAdd, base);
 
- 		if (toAdd.Struct().count("file"))
 
- 			toAdd["file"].String() = basepath + node["file"].String();
 
- 		if (toAdd.Struct().count("defFile"))
 
- 			toAdd["defFile"].String() = basepath + node["defFile"].String();
 
- 		source[group][frame] = ImageLocator(toAdd, mode);
 
- 	}
 
- }
 
- RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode)
 
- {
 
- 	static constexpr std::array scaledSpritesPath = {
 
- 		"", // 0x
 
- 		"SPRITES/",
 
- 		"SPRITES2X/",
 
- 		"SPRITES3X/",
 
- 		"SPRITES4X/",
 
- 	};
 
- 	std::string pathString = path.getName();
 
- 	if (boost::starts_with(pathString, "SPRITES/"))
 
- 		pathString = pathString.substr(std::string("SPRITES/").length());
 
- 	AnimationPath actualPath = AnimationPath::builtin(scaledSpritesPath.at(scalingFactor) + pathString);
 
- 	auto it = animationLayouts.find(actualPath);
 
- 	if (it != animationLayouts.end() && (settings["video"]["useHdTextures"].Bool() || scalingFactor == 1))
 
- 		return it->second;
 
- 	AnimationLayoutMap result;
 
- 	auto defFile = getAnimationFile(actualPath);
 
- 	if(defFile)
 
- 	{
 
- 		const std::map<size_t, size_t> defEntries = defFile->getEntries();
 
- 		for (const auto & defEntry : defEntries)
 
- 			result[defEntry.first].resize(defEntry.second);
 
- 	}
 
- 	auto jsonResource = actualPath.toType<EResType::JSON>();
 
- 	auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
 
- 	for(auto & loader : configList)
 
- 	{
 
- 		auto stream = loader->load(jsonResource);
 
- 		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
 
- 		stream->read(textData.get(), stream->getSize());
 
- 		const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
 
- 		initFromJson(result, config, mode);
 
- 	}
 
- 	animationLayouts[actualPath] = result;
 
- 	return animationLayouts[actualPath];
 
- }
 
- int RenderHandler::getScalingFactor() const
 
- {
 
- 	return ENGINE->screenHandler().getScalingFactor();
 
- }
 
- ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group, int scaling, EImageBlitMode mode)
 
- {
 
- 	const auto & layout = getAnimationLayout(path, scaling, mode);
 
- 	if (!layout.count(group))
 
- 		return ImageLocator();
 
- 	if (frame >= layout.at(group).size())
 
- 		return ImageLocator();
 
- 	const auto & locator = layout.at(group).at(frame);
 
- 	if (locator.image || locator.defFile)
 
- 		return locator;
 
- 	return ImageLocator(path, frame, group, mode);
 
- }
 
- std::shared_ptr<ScalableImageShared> RenderHandler::loadImageImpl(const ImageLocator & locator)
 
- {
 
- 	auto it = imageFiles.find(locator);
 
- 	if (it != imageFiles.end())
 
- 	{
 
- 		auto locked = it->second.lock();
 
- 		if (locked)
 
- 			return locked;
 
- 	}
 
- 	auto sdlImage = loadImageFromFileUncached(locator);
 
- 	auto scaledImage = std::make_shared<ScalableImageShared>(locator, sdlImage);
 
- 	storeCachedImage(locator, scaledImage);
 
- 	return scaledImage;
 
- }
 
- std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
 
- {
 
- 	if(locator.image)
 
- 	{
 
- 		auto imagePath = *locator.image;
 
- 		auto imagePathSprites = imagePath.addPrefix("SPRITES/");
 
- 		auto imagePathData = imagePath.addPrefix("DATA/");
 
- 		if(CResourceHandler::get()->existsResource(imagePathSprites))
 
- 			return std::make_shared<SDLImageShared>(imagePathSprites);
 
- 		if(CResourceHandler::get()->existsResource(imagePathData))
 
- 			return std::make_shared<SDLImageShared>(imagePathData);
 
- 		if(CResourceHandler::get()->existsResource(imagePath))
 
- 			return std::make_shared<SDLImageShared>(imagePath);
 
- 		auto generated = assetGenerator->generateImage(imagePath);
 
- 		if (generated)
 
- 			return generated;
 
- 		logGlobal->error("Failed to load image %s", locator.image->getOriginalName());
 
- 		return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
 
- 	}
 
- 	if(locator.defFile)
 
- 	{
 
- 		auto defFile = getAnimationFile(*locator.defFile);
 
- 		if(defFile->hasFrame(locator.defFrame, locator.defGroup))
 
- 			return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
 
- 		else
 
- 		{
 
- 			logGlobal->error("Frame %d in group %d not found in file: %s", 
 
- 				locator.defFrame, locator.defGroup, locator.defFile->getName().c_str());
 
- 			return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
 
- 		}
 
- 	}
 
- 	throw std::runtime_error("Invalid image locator received!");
 
- }
 
- void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ScalableImageShared> image)
 
- {
 
- 	imageFiles[locator] = image;
 
- }
 
- std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocator & locator)
 
- {
 
- 	static constexpr std::array scaledDataPath = {
 
- 		"", // 0x
 
- 		"DATA/",
 
- 		"DATA2X/",
 
- 		"DATA3X/",
 
- 		"DATA4X/",
 
- 	};
 
- 	static constexpr std::array scaledSpritesPath = {
 
- 		"", // 0x
 
- 		"SPRITES/",
 
- 		"SPRITES2X/",
 
- 		"SPRITES3X/",
 
- 		"SPRITES4X/",
 
- 	};
 
- 	ImagePath pathToLoad;
 
- 	if(locator.defFile)
 
- 	{
 
- 		auto remappedLocator = getLocatorForAnimationFrame(*locator.defFile, locator.defFrame, locator.defGroup, locator.scalingFactor, locator.layer);
 
- 		// we expect that .def's are only used for 1x data, upscaled assets should use standalone images
 
- 		if (!remappedLocator.image)
 
- 			return nullptr;
 
- 		pathToLoad = *remappedLocator.image;
 
- 	}
 
- 	if(locator.image)
 
- 		pathToLoad = *locator.image;
 
- 	if (pathToLoad.empty())
 
- 		return nullptr;
 
- 	std::string imagePathString = pathToLoad.getName();
 
- 	if(locator.layer == EImageBlitMode::ONLY_FLAG_COLOR || locator.layer == EImageBlitMode::ONLY_SELECTION)
 
- 		imagePathString += "-OVERLAY";
 
- 	if(locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION || locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR)
 
- 		imagePathString += "-SHADOW";
 
- 	if(locator.playerColored.isValidPlayer())
 
- 		imagePathString += "-" + boost::to_upper_copy(GameConstants::PLAYER_COLOR_NAMES[locator.playerColored.getNum()]);
 
- 	if(locator.playerColored == PlayerColor::NEUTRAL)
 
- 		imagePathString += "-NEUTRAL";
 
- 	auto imagePath = ImagePath::builtin(imagePathString);
 
- 	auto imagePathSprites = ImagePath::builtin(imagePathString).addPrefix(scaledSpritesPath.at(locator.scalingFactor));
 
- 	auto imagePathData = ImagePath::builtin(imagePathString).addPrefix(scaledDataPath.at(locator.scalingFactor));
 
- 	if(CResourceHandler::get()->existsResource(imagePathSprites) && (settings["video"]["useHdTextures"].Bool() || locator.scalingFactor == 1))
 
- 		return std::make_shared<SDLImageShared>(imagePathSprites);
 
- 	if(CResourceHandler::get()->existsResource(imagePathData) && (settings["video"]["useHdTextures"].Bool() || locator.scalingFactor == 1))
 
- 		return std::make_shared<SDLImageShared>(imagePathData);
 
- 	if(CResourceHandler::get()->existsResource(imagePath))
 
- 		return std::make_shared<SDLImageShared>(imagePath);
 
- 	return nullptr;
 
- }
 
- std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator)
 
- {
 
- 	ImageLocator adjustedLocator = locator;
 
- 	std::shared_ptr<ScalableImageInstance> result;
 
- 	if (adjustedLocator.scalingFactor == 0)
 
- 	{
 
- 		auto scaledLocator = adjustedLocator;
 
- 		scaledLocator.scalingFactor = getScalingFactor();
 
- 		result = loadImageImpl(scaledLocator)->createImageReference();
 
- 	}
 
- 	else
 
- 		result = loadImageImpl(adjustedLocator)->createImageReference();
 
- 	if (locator.horizontalFlip)
 
- 		result->horizontalFlip();
 
- 	if (locator.verticalFlip)
 
- 		result->verticalFlip();
 
- 	return result;
 
- }
 
- std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
 
- {
 
- 	ImageLocator locator = getLocatorForAnimationFrame(path, frame, group, 1, mode);
 
- 	if (!locator.empty())
 
- 		return loadImage(locator);
 
- 	else
 
- 	{
 
- 		logGlobal->error("Failed to load non-existing image");
 
- 		return loadImage(ImageLocator(ImagePath::builtin("DEFAULT"), mode));
 
- 	}
 
- }
 
- std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
 
- {
 
- 	auto name = path.getOriginalName();
 
- 	
 
- 	std::vector<std::string> splitted;
 
- 	boost::split(splitted, name, boost::is_any_of(":"));
 
- 	if(splitted.size() == 3)
 
- 	{
 
- 		ImageLocator locator = getLocatorForAnimationFrame(AnimationPath::builtin(splitted[0]), std::stoi(splitted[2]), std::stoi(splitted[1]), 1, mode);
 
- 		return loadImage(locator);
 
- 	}
 
- 	ImageLocator locator(path, mode);
 
- 	return loadImage(locator);
 
- }
 
- std::shared_ptr<CanvasImage> RenderHandler::createImage(const Point & size, CanvasScalingPolicy scalingPolicy)
 
- {
 
- 	return std::make_shared<CanvasImage>(size, scalingPolicy);
 
- }
 
- std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
 
- {
 
- 	return std::make_shared<CAnimation>(path, getAnimationLayout(path, 1, mode), mode);
 
- }
 
- void RenderHandler::addImageListEntries(const EntityService * service)
 
- {
 
- 	service->forEachBase([this](const Entity * entity, bool & stop)
 
- 	{
 
- 		entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
 
- 		{
 
- 			if (imageName.empty())
 
- 				return;
 
- 			auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName), 1, EImageBlitMode::COLORKEY);
 
- 			JsonNode entry;
 
- 			entry["file"].String() = imageName;
 
- 			if (index >= layout[group].size())
 
- 				layout[group].resize(index + 1);
 
- 			layout[group][index] = ImageLocator(entry, EImageBlitMode::SIMPLE);
 
- 		});
 
- 	});
 
- }
 
- static void detectOverlappingBuildings(RenderHandler * renderHandler, const Faction * factionBase)
 
- {
 
- 	if (!factionBase->hasTown())
 
- 		return;
 
- 	auto faction = dynamic_cast<const CFaction*>(factionBase);
 
- 	for (const auto & left : faction->town->clientInfo.structures)
 
- 	{
 
- 		for (const auto & right : faction->town->clientInfo.structures)
 
- 		{
 
- 			if (left->identifier <= right->identifier)
 
- 				continue; // only a<->b comparison is needed, not a<->a or b<->a
 
- 			if (left->building && right->building && left->building->getBase() == right->building->getBase())
 
- 			{
 
- 				if (left->pos.z != right->pos.z)
 
- 					logMod->warn("Town %s: Upgrades of same building have different z-index: '%s' and '%s'", faction->getJsonKey(), left->identifier, right->identifier);
 
- 				continue; // upgrades of the same buildings are expected to overlap
 
- 			}
 
- 			if (left->pos.z != right->pos.z)
 
- 				continue; // buildings already have different z-index and have well-defined overlap logic
 
- 			auto leftImage = renderHandler->loadImage(left->defName, 0, 0, EImageBlitMode::COLORKEY);
 
- 			auto rightImage = renderHandler->loadImage(right->defName, 0, 0, EImageBlitMode::COLORKEY);
 
- 			Rect leftRect( left->pos.x, left->pos.y, leftImage->width(), leftImage->height());
 
- 			Rect rightRect( right->pos.x, right->pos.y, rightImage->width(), rightImage->height());
 
- 			Rect intersection = leftRect.intersect(rightRect);
 
- 			Point intersectionPosition;
 
- 			bool intersectionFound = false;
 
- 			for (int y = 0; y < intersection.h && !intersectionFound; ++y)
 
- 			{
 
- 				for (int x = 0; x < intersection.w && !intersectionFound; ++x)
 
- 				{
 
- 					Point leftPoint = Point(x,y) - leftRect.topLeft() + intersection.topLeft();
 
- 					Point rightPoint = Point(x,y) - rightRect.topLeft() + intersection.topLeft();
 
- 					if (!leftImage->isTransparent(leftPoint) && !rightImage->isTransparent(rightPoint))
 
- 					{
 
- 						intersectionFound = true;
 
- 						intersectionPosition = intersection.topLeft() + Point(x,y);
 
- 					}
 
- 				}
 
- 			}
 
- 			if (intersectionFound)
 
- 				logMod->warn("Town %s: Detected overlapping buildings '%s' and '%s' at (%d, %d) with same z-index!", faction->getJsonKey(), left->identifier, right->identifier, intersectionPosition.x, intersectionPosition.y);
 
- 		}
 
- 	}
 
- };
 
- void RenderHandler::onLibraryLoadingFinished(const Services * services)
 
- {
 
- 	assert(animationLayouts.empty());
 
- 	assetGenerator->initialize();
 
- 	animationLayouts = assetGenerator->generateAllAnimations();
 
- 	addImageListEntries(services->creatures());
 
- 	addImageListEntries(services->heroTypes());
 
- 	addImageListEntries(services->artifacts());
 
- 	addImageListEntries(services->factions());
 
- 	addImageListEntries(services->spells());
 
- 	addImageListEntries(services->skills());
 
- 	if (settings["mods"]["validation"].String() == "full")
 
- 	{
 
- 		services->factions()->forEach([this](const Faction * factionBase, bool & stop)
 
- 		{
 
- 			detectOverlappingBuildings(this, factionBase);
 
- 		});
 
- 	}
 
- }
 
- std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
 
- {
 
- 	if (fonts.count(font))
 
- 		return fonts.at(font);
 
- 	const int8_t index = static_cast<int8_t>(font);
 
- 	logGlobal->debug("Loading font %d", static_cast<int>(index));
 
- 	auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
 
- 	std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
 
- 	std::string bitmapPath;
 
- 	for(auto & loader : configList)
 
- 	{
 
- 		auto stream = loader->load(JsonPath::builtin("config/fonts.json"));
 
- 		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
 
- 		stream->read(textData.get(), stream->getSize());
 
- 		const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), "config/fonts.json");
 
- 		const JsonVector & bmpConf = config["bitmap"].Vector();
 
- 		const JsonNode   & ttfConf = config["trueType"];
 
- 		bitmapPath = bmpConf[index].String();
 
- 		if (!ttfConf[bitmapPath].isNull())
 
- 			loadedFont->addTrueTypeFont(ttfConf[bitmapPath], !config["lowPriority"].Bool());
 
- 	}
 
- 	loadedFont->addBitmapFont(bitmapPath);
 
- 	fonts[font] = loadedFont;
 
- 	return loadedFont;
 
- }
 
- void RenderHandler::exportGeneratedAssets()
 
- {
 
- 	for (const auto & entry : assetGenerator->generateAllImages())
 
- 		entry.second->exportBitmap(VCMIDirs::get().userDataPath() / "Generated" / (entry.first.getOriginalName() + ".png"), nullptr);
 
- }
 
 
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