RoadPlacer.cpp 5.4 KB

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  1. /*
  2. * RoadPlacer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RoadPlacer.h"
  12. #include "ObjectManager.h"
  13. #include "ObstaclePlacer.h"
  14. #include "RockFiller.h"
  15. #include "../Functions.h"
  16. #include "../CMapGenerator.h"
  17. #include "../threadpool/MapProxy.h"
  18. #include "../../mapping/CMapEditManager.h"
  19. #include "../../mapObjects/CGObjectInstance.h"
  20. #include "../../modding/IdentifierStorage.h"
  21. #include "../../modding/ModScope.h"
  22. #include "../../TerrainHandler.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. class TerrainType;
  25. void RoadPlacer::process()
  26. {
  27. if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
  28. return; //do not generate roads at all
  29. connectRoads();
  30. }
  31. void RoadPlacer::postProcess()
  32. {
  33. //Draw dirt roads if there are only mines
  34. drawRoads(noRoadNodes);
  35. }
  36. void RoadPlacer::init()
  37. {
  38. }
  39. rmg::Area & RoadPlacer::areaForRoads()
  40. {
  41. return areaRoads;
  42. }
  43. rmg::Area & RoadPlacer::areaIsolated()
  44. {
  45. return isolated;
  46. }
  47. rmg::Area & RoadPlacer::areaVisitable()
  48. {
  49. return visitableTiles;
  50. }
  51. const rmg::Area & RoadPlacer::getRoads() const
  52. {
  53. return roads;
  54. }
  55. bool RoadPlacer::createRoad(const int3 & dst)
  56. {
  57. auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads;
  58. rmg::Area border(zone.area()->getBorder());
  59. rmg::Path path(searchArea);
  60. path.connect(roads);
  61. const float VISITABLE_PENALTY = 1.33f;
  62. auto simpleRoutig = [this, &border, &VISITABLE_PENALTY](const int3& src, const int3& dst)
  63. {
  64. if(areaIsolated().contains(dst))
  65. {
  66. return 1000.0f; //Do not route road behind objects that are not visitable from top, such as Monoliths
  67. }
  68. else
  69. {
  70. float ret = dst.dist2d(src);
  71. // TODO: Prefer zig-zag connections
  72. if (visitableTiles.contains(src) || visitableTiles.contains(dst))
  73. {
  74. ret *= VISITABLE_PENALTY;
  75. }
  76. float dist = border.distance(dst);
  77. if(dist > 1)
  78. {
  79. ret /= dist;
  80. }
  81. return ret;
  82. }
  83. };
  84. auto res = path.search(dst, true, simpleRoutig);
  85. if(!res.valid())
  86. {
  87. auto desperateRoutig = [this, &border, &VISITABLE_PENALTY](const int3& src, const int3& dst) -> float
  88. {
  89. //Do not allow connections straight up through object not visitable from top
  90. if(std::abs((src - dst).y) == 1)
  91. {
  92. if(areaIsolated().contains(dst) || areaIsolated().contains(src))
  93. {
  94. return 1e12;
  95. }
  96. }
  97. else
  98. {
  99. if(areaIsolated().contains(dst))
  100. {
  101. return 1e6;
  102. }
  103. }
  104. auto ret = dst.dist2d(src);
  105. if (visitableTiles.contains(src) || visitableTiles.contains(dst))
  106. {
  107. ret *= VISITABLE_PENALTY;
  108. }
  109. float dist = border.distance(dst);
  110. if(dist > 1)
  111. {
  112. ret /= dist;
  113. }
  114. return ret;
  115. };
  116. res = path.search(dst, false, desperateRoutig);
  117. if(!res.valid())
  118. {
  119. logGlobal->warn("Failed to create road to node %s", dst.toString());
  120. return false;
  121. }
  122. }
  123. roads.unite(res.getPathArea());
  124. return true;
  125. }
  126. void RoadPlacer::drawRoads(bool secondary)
  127. {
  128. //Do not draw roads on underground rock or water
  129. roads.erase_if([this](const int3& pos) -> bool
  130. {
  131. const auto* terrain = map.getTile(pos).terType;
  132. return !terrain->isPassable() || !terrain->isLand();
  133. });
  134. if(!generator.getMapGenOptions().isRoadEnabled())
  135. {
  136. return;
  137. }
  138. if((secondary && generator.getConfig().secondaryRoadType.empty())
  139. || (!secondary && generator.getConfig().defaultRoadType.empty()))
  140. return;
  141. //TODO: Allow custom road type for object
  142. //TODO: Remove these default types
  143. auto tiles = roads.getTilesVector();
  144. std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
  145. RoadId roadType(*VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "road", roadName));
  146. //If our road type is not enabled, choose highest below it
  147. for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
  148. {
  149. if(generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
  150. {
  151. mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
  152. return;
  153. }
  154. }
  155. }
  156. void RoadPlacer::addRoadNode(const int3& node)
  157. {
  158. RecursiveLock lock(externalAccessMutex);
  159. roadNodes.insert(node);
  160. }
  161. void RoadPlacer::connectRoads()
  162. {
  163. //Assumes objects are already placed
  164. if(roadNodes.size() < 2)
  165. {
  166. //If there are no nodes, draw roads to mines
  167. noRoadNodes = true;
  168. if(auto* m = zone.getModificator<ObjectManager>())
  169. {
  170. for(auto * object : m->getMines())
  171. {
  172. addRoadNode(object->visitablePos());
  173. }
  174. }
  175. }
  176. if(roadNodes.size() < 2)
  177. return;
  178. //take any tile from road nodes as destination zone for all other road nodes
  179. RecursiveLock lock(externalAccessMutex);
  180. if(roads.empty())
  181. roads.add(*roadNodes.begin());
  182. for(const auto & node : roadNodes)
  183. {
  184. try
  185. {
  186. createRoad(node);
  187. }
  188. catch (const rmgException& e)
  189. {
  190. logGlobal->warn("Handled exception while drawing road to node %s: %s", node.toString(), e.what());
  191. }
  192. catch (const std::exception & e)
  193. {
  194. logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what());
  195. throw;
  196. }
  197. }
  198. if (!zone.isUnderground())
  199. {
  200. // Otherwise roads will be drawn only after rock is placed
  201. postProcess();
  202. }
  203. }
  204. char RoadPlacer::dump(const int3 & t)
  205. {
  206. if(vstd::contains(roadNodes, t))
  207. return '@';
  208. if(roads.contains(t))
  209. return '+';
  210. if(isolated.contains(t))
  211. return 'i';
  212. return Modificator::dump(t);
  213. }
  214. VCMI_LIB_NAMESPACE_END