Ivan Savenko a6fda031ed Fixed widget disabling during enemy turn & spellcasting 2 years ago
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AdventureMapShortcuts.cpp a6fda031ed Fixed widget disabling during enemy turn & spellcasting 2 years ago
AdventureMapShortcuts.h a6fda031ed Fixed widget disabling during enemy turn & spellcasting 2 years ago
AdventureState.h 5ae507505a Fixed toggleable buttons (sleep/wake & subterra/surface) 2 years ago
CAdventureMapInterface.cpp a6fda031ed Fixed widget disabling during enemy turn & spellcasting 2 years ago
CAdventureMapInterface.h a6fda031ed Fixed widget disabling during enemy turn & spellcasting 2 years ago
CAdventureMapWidget.cpp a6fda031ed Fixed widget disabling during enemy turn & spellcasting 2 years ago
CAdventureMapWidget.h 7228b08d1d Implemeted runtime generation of player-colored background texture 2 years ago
CAdventureOptions.cpp 97426a3f7c Implemented disabling of buttons based on condition 2 years ago
CAdventureOptions.h 91b17bed79 Partial encapsulation of AdvMapInt 2 years ago
CInGameConsole.cpp a015bf6507 Initial part of dynamically-sized adventure map: 2 years ago
CInGameConsole.h 832e56e005 Implementation of (very basic) shortcuts system 2 years ago
CInfoBar.cpp 365f552fa1 Added API for owned towns access 2 years ago
CInfoBar.h f8c15f3a4b InfoBar: disable scrollbar 2 years ago
CList.cpp 342ea138f9 Fix remaining graphical artifacts on switching from world view 2 years ago
CList.h 342ea138f9 Fix remaining graphical artifacts on switching from world view 2 years ago
CMinimap.cpp 80b37a3019 Fixed remaining regressions 2 years ago
CMinimap.h 4a169972f0 Further refactoring to cleanup code of advmap and locplint 2 years ago
CResDataBar.cpp a015bf6507 Initial part of dynamically-sized adventure map: 2 years ago
CResDataBar.h 4958190e82 Fixed visibility of corner gems 2 years ago
MapAudioPlayer.cpp 7db67a3101 int3 now has proper hasher function 2 years ago
MapAudioPlayer.h 339bbce7b7 Added more checks to avoid potential nullptr dereference crash 2 years ago