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AdventureMapShortcuts.cpp
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a6fda031ed
Fixed widget disabling during enemy turn & spellcasting
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2 years ago |
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AdventureMapShortcuts.h
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a6fda031ed
Fixed widget disabling during enemy turn & spellcasting
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2 years ago |
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AdventureState.h
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5ae507505a
Fixed toggleable buttons (sleep/wake & subterra/surface)
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2 years ago |
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CAdventureMapInterface.cpp
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a6fda031ed
Fixed widget disabling during enemy turn & spellcasting
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2 years ago |
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CAdventureMapInterface.h
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a6fda031ed
Fixed widget disabling during enemy turn & spellcasting
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2 years ago |
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CAdventureMapWidget.cpp
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a6fda031ed
Fixed widget disabling during enemy turn & spellcasting
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2 years ago |
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CAdventureMapWidget.h
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7228b08d1d
Implemeted runtime generation of player-colored background texture
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2 years ago |
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CAdventureOptions.cpp
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97426a3f7c
Implemented disabling of buttons based on condition
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2 years ago |
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CAdventureOptions.h
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91b17bed79
Partial encapsulation of AdvMapInt
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2 years ago |
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CInGameConsole.cpp
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a015bf6507
Initial part of dynamically-sized adventure map:
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2 years ago |
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CInGameConsole.h
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832e56e005
Implementation of (very basic) shortcuts system
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2 years ago |
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CInfoBar.cpp
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365f552fa1
Added API for owned towns access
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2 years ago |
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CInfoBar.h
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f8c15f3a4b
InfoBar: disable scrollbar
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2 years ago |
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CList.cpp
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342ea138f9
Fix remaining graphical artifacts on switching from world view
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2 years ago |
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CList.h
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342ea138f9
Fix remaining graphical artifacts on switching from world view
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2 years ago |
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CMinimap.cpp
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80b37a3019
Fixed remaining regressions
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2 years ago |
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CMinimap.h
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4a169972f0
Further refactoring to cleanup code of advmap and locplint
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2 years ago |
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CResDataBar.cpp
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a015bf6507
Initial part of dynamically-sized adventure map:
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2 years ago |
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CResDataBar.h
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4958190e82
Fixed visibility of corner gems
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2 years ago |
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MapAudioPlayer.cpp
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7db67a3101
int3 now has proper hasher function
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2 years ago |
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MapAudioPlayer.h
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339bbce7b7
Added more checks to avoid potential nullptr dereference crash
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2 years ago |