IGameSettings.h 2.6 KB

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  1. /*
  2. * IIGameSettings.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class JsonNode;
  13. enum class EGameSettings
  14. {
  15. BANKS_SHOW_GUARDS_COMPOSITION,
  16. BONUSES_GLOBAL,
  17. BONUSES_PER_HERO,
  18. COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX,
  19. COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
  20. COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
  21. COMBAT_BAD_LUCK_DICE,
  22. COMBAT_BAD_MORALE_DICE,
  23. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
  24. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
  25. COMBAT_GOOD_LUCK_DICE,
  26. COMBAT_GOOD_MORALE_DICE,
  27. COMBAT_LAYOUTS,
  28. COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
  29. CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
  30. CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
  31. CREATURES_DAILY_STACK_EXPERIENCE,
  32. CREATURES_WEEKLY_GROWTH_CAP,
  33. CREATURES_WEEKLY_GROWTH_PERCENT,
  34. DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE,
  35. DIMENSION_DOOR_FAILURE_SPENDS_POINTS,
  36. DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES,
  37. DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT,
  38. DIMENSION_DOOR_TRIGGERS_GUARDS,
  39. DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
  40. DWELLINGS_ACCUMULATE_WHEN_OWNED,
  41. DWELLINGS_MERGE_ON_RECRUIT,
  42. HEROES_BACKPACK_CAP,
  43. HEROES_MINIMAL_PRIMARY_SKILLS,
  44. HEROES_PER_PLAYER_ON_MAP_CAP,
  45. HEROES_PER_PLAYER_TOTAL_CAP,
  46. HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
  47. HEROES_STARTING_STACKS_CHANCES,
  48. HEROES_TAVERN_INVITE,
  49. MAP_FORMAT_ARMAGEDDONS_BLADE,
  50. MAP_FORMAT_CHRONICLES,
  51. MAP_FORMAT_HORN_OF_THE_ABYSS,
  52. MAP_FORMAT_IN_THE_WAKE_OF_GODS,
  53. MAP_FORMAT_JSON_VCMI,
  54. MAP_FORMAT_RESTORATION_OF_ERATHIA,
  55. MAP_FORMAT_SHADOW_OF_DEATH,
  56. MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
  57. MODULE_COMMANDERS,
  58. MODULE_STACK_ARTIFACT,
  59. MODULE_STACK_EXPERIENCE,
  60. PATHFINDER_IGNORE_GUARDS,
  61. PATHFINDER_ORIGINAL_FLY_RULES,
  62. PATHFINDER_USE_BOAT,
  63. PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
  64. PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
  65. PATHFINDER_USE_MONOLITH_TWO_WAY,
  66. PATHFINDER_USE_WHIRLPOOL,
  67. TEXTS_ARTIFACT,
  68. TEXTS_CREATURE,
  69. TEXTS_FACTION,
  70. TEXTS_HERO,
  71. TEXTS_HERO_CLASS,
  72. TEXTS_OBJECT,
  73. TEXTS_RIVER,
  74. TEXTS_ROAD,
  75. TEXTS_SPELL,
  76. TEXTS_TERRAIN,
  77. TOWNS_BUILDINGS_PER_TURN_CAP,
  78. TOWNS_STARTING_DWELLING_CHANCES,
  79. INTERFACE_PLAYER_COLORED_BACKGROUND,
  80. OPTIONS_COUNT,
  81. OPTIONS_BEGIN = BONUSES_GLOBAL
  82. };
  83. class DLL_LINKAGE IGameSettings
  84. {
  85. public:
  86. virtual JsonNode getFullConfig() const = 0;
  87. virtual const JsonNode & getValue(EGameSettings option) const = 0;
  88. virtual ~IGameSettings() = default;
  89. bool getBoolean(EGameSettings option) const;
  90. int64_t getInteger(EGameSettings option) const;
  91. double getDouble(EGameSettings option) const;
  92. std::vector<int> getVector(EGameSettings option) const;
  93. };
  94. VCMI_LIB_NAMESPACE_END