RandomMapTab.cpp 19 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "SelectionTab.h"
  15. #include "../CServerHandler.h"
  16. #include "../GameEngine.h"
  17. #include "../GameInstance.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/ComboBox.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/Slider.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../../lib/texts/CGeneralTextHandler.h"
  30. #include "../../lib/mapping/CMapInfo.h"
  31. #include "../../lib/mapping/CMapHeader.h"
  32. #include "../../lib/mapping/MapFormat.h"
  33. #include "../../lib/rmg/CMapGenOptions.h"
  34. #include "../../lib/rmg/CRmgTemplateStorage.h"
  35. #include "../../lib/filesystem/Filesystem.h"
  36. #include "../../lib/RoadHandler.h"
  37. #include "../../lib/CConfigHandler.h"
  38. #include "../../lib/serializer/JsonSerializer.h"
  39. #include "../../lib/serializer/JsonDeserializer.h"
  40. RandomMapTab::RandomMapTab():
  41. InterfaceObjectConfigurable(),
  42. templateIndex(0)
  43. {
  44. recActions = 0;
  45. mapGenOptions = std::make_shared<CMapGenOptions>();
  46. addCallback("toggleMapSize", [&](int btnId)
  47. {
  48. auto mapSizeVal = getPossibleMapSizes();
  49. mapGenOptions->setWidth(mapSizeVal[btnId]);
  50. mapGenOptions->setHeight(mapSizeVal[btnId]);
  51. if(mapGenOptions->getMapTemplate())
  52. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
  53. setTemplate(nullptr);
  54. updateMapInfoByHost();
  55. });
  56. addCallback("toggleTwoLevels", [&](bool on)
  57. {
  58. mapGenOptions->setLevels(on ? 2 : 1); // TODO: multilevel support
  59. if(mapGenOptions->getMapTemplate())
  60. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
  61. setTemplate(nullptr);
  62. updateMapInfoByHost();
  63. });
  64. addCallback("setPlayersCount", [&](int btnId)
  65. {
  66. mapGenOptions->setHumanOrCpuPlayerCount(btnId);
  67. setMapGenOptions(mapGenOptions);
  68. updateMapInfoByHost();
  69. });
  70. addCallback("setTeamsCount", [&](int btnId)
  71. {
  72. mapGenOptions->setTeamCount(btnId);
  73. updateMapInfoByHost();
  74. });
  75. addCallback("setCompOnlyPlayers", [&](int btnId)
  76. {
  77. mapGenOptions->setCompOnlyPlayerCount(btnId);
  78. setMapGenOptions(mapGenOptions);
  79. updateMapInfoByHost();
  80. });
  81. addCallback("setCompOnlyTeams", [&](int btnId)
  82. {
  83. mapGenOptions->setCompOnlyTeamCount(btnId);
  84. updateMapInfoByHost();
  85. });
  86. addCallback("setWaterContent", [&](int btnId)
  87. {
  88. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  89. updateMapInfoByHost();
  90. });
  91. addCallback("setMonsterStrength", [&](int btnId)
  92. {
  93. if(btnId < 0)
  94. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  95. else
  96. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  97. updateMapInfoByHost();
  98. });
  99. //new callbacks available only from mod
  100. addCallback("teamAlignments", [&](int)
  101. {
  102. ENGINE->windows().createAndPushWindow<TeamAlignments>(*this);
  103. });
  104. for(const auto & road : LIBRARY->roadTypeHandler->objects)
  105. {
  106. std::string cbRoadType = "selectRoad_" + road->getJsonKey();
  107. addCallback(cbRoadType, [&, roadID = road->getId()](bool on)
  108. {
  109. mapGenOptions->setRoadEnabled(roadID, on);
  110. updateMapInfoByHost();
  111. });
  112. }
  113. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
  114. build(config);
  115. if(auto w = widget<CButton>("buttonShowRandomMaps"))
  116. {
  117. w->addCallback([&]()
  118. {
  119. (static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);
  120. (static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;
  121. (static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
  122. });
  123. }
  124. //set combo box callbacks
  125. if(auto w = widget<ComboBox>("templateList"))
  126. {
  127. auto getTemplates = [](){
  128. auto templates = LIBRARY->tplh->getTemplates();
  129. boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
  130. return a->getName() < b->getName();
  131. });
  132. return templates;
  133. };
  134. w->onConstructItems = [getTemplates](std::vector<const void *> & curItems){
  135. curItems.push_back(nullptr); //default template
  136. for(auto & t : getTemplates())
  137. curItems.push_back(t);
  138. };
  139. w->onSetItem = [&](const void * item){
  140. this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
  141. };
  142. w->getItemText = [this](int idx, const void * item){
  143. if(item)
  144. return reinterpret_cast<const CRmgTemplate *>(item)->getName();
  145. if(idx == 0)
  146. return readText(variables["randomTemplate"]);
  147. return std::string("");
  148. };
  149. w->addCallback([this, getTemplates]() // no real dropdown... - instead open dialog
  150. {
  151. std::vector<std::string> texts;
  152. texts.push_back(readText(variables["randomTemplate"]));
  153. for(auto & t : getTemplates())
  154. texts.push_back(t->getName());
  155. ENGINE->windows().popWindows(1);
  156. ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.hover"), LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.help"), [this](int index){
  157. widget<ComboBox>("templateList")->setItem(index);
  158. templateIndex = index;
  159. }, templateIndex, std::vector<std::shared_ptr<IImage>>(), true);
  160. });
  161. }
  162. loadOptions();
  163. }
  164. void RandomMapTab::updateMapInfoByHost()
  165. {
  166. if(GAME->server().isGuest())
  167. return;
  168. // Generate header info
  169. mapInfo = std::make_shared<CMapInfo>();
  170. mapInfo->isRandomMap = true;
  171. mapInfo->mapHeader = std::make_unique<CMapHeader>();
  172. mapInfo->mapHeader->version = EMapFormat::VCMI;
  173. mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  174. mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
  175. if(mapGenOptions->getWaterContent() != EWaterContent::RANDOM)
  176. mapInfo->mapHeader->banWaterHeroes(mapGenOptions->getWaterContent() != EWaterContent::NONE);
  177. const auto * temp = mapGenOptions->getMapTemplate();
  178. if (temp)
  179. {
  180. auto randomTemplateDescription = temp->getDescription();
  181. if (!randomTemplateDescription.empty())
  182. {
  183. auto description = std::string("\n\n") + randomTemplateDescription;
  184. mapInfo->mapHeader->description.appendRawString(description);
  185. }
  186. for (const auto & hero : temp->getBannedHeroes())
  187. mapInfo->mapHeader->allowedHeroes.erase(hero);
  188. }
  189. mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL;
  190. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  191. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  192. mapInfo->mapHeader->mapLevels = mapGenOptions->getLevels();
  193. // Generate player information
  194. int playersToGen = mapGenOptions->getMaxPlayersCount();
  195. mapInfo->mapHeader->howManyTeams = playersToGen;
  196. //TODO: Assign all human-controlled colors in first place
  197. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  198. {
  199. mapInfo->mapHeader->players[i].canComputerPlay = false;
  200. mapInfo->mapHeader->players[i].canHumanPlay = false;
  201. }
  202. std::vector<PlayerColor> availableColors;
  203. for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
  204. {
  205. availableColors.push_back(PlayerColor(color));
  206. }
  207. //First restore known players
  208. for (auto& player : mapGenOptions->getPlayersSettings())
  209. {
  210. PlayerInfo playerInfo;
  211. playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
  212. playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
  213. playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
  214. auto team = player.second.getTeam();
  215. playerInfo.team = team;
  216. playerInfo.hasMainTown = true;
  217. playerInfo.generateHeroAtMainTown = true;
  218. mapInfo->mapHeader->players[player.first.getNum()] = playerInfo;
  219. vstd::erase(availableColors, player.first);
  220. }
  221. mapInfoChanged(mapInfo, mapGenOptions);
  222. }
  223. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  224. {
  225. mapGenOptions = opts;
  226. //Prepare allowed options - add all, then erase the ones above the limit
  227. for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
  228. {
  229. playerCountAllowed.insert(i);
  230. compCountAllowed.insert(i);
  231. if (i >= 2)
  232. {
  233. playerTeamsAllowed.insert(i);
  234. }
  235. if (i >= 1)
  236. {
  237. compTeamsAllowed.insert(i);
  238. }
  239. }
  240. std::set<int> humanCountAllowed;
  241. auto * tmpl = mapGenOptions->getMapTemplate();
  242. if(tmpl)
  243. {
  244. playerCountAllowed = tmpl->getPlayers().getNumbers();
  245. humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
  246. }
  247. si8 playerLimit = opts->getPlayerLimit();
  248. si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
  249. si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
  250. if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
  251. {
  252. vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
  253. {
  254. return (playerLimit - humanOrCpuPlayerCount) < el;
  255. });
  256. vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
  257. {
  258. return humanOrCpuPlayerCount <= el;
  259. });
  260. }
  261. else // Random
  262. {
  263. vstd::erase_if(compCountAllowed, [playerLimit](int el)
  264. {
  265. return (playerLimit - 1) < el; // Must leave at least 1 human player
  266. });
  267. vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
  268. {
  269. return playerLimit <= el;
  270. });
  271. }
  272. if(!playerTeamsAllowed.count(opts->getTeamCount()))
  273. {
  274. opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
  275. }
  276. if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
  277. {
  278. // This setting doesn't impact total number of players
  279. vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
  280. {
  281. return compOnlyPlayersCount<= el;
  282. });
  283. if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
  284. {
  285. opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
  286. }
  287. }
  288. if(auto w = widget<CToggleGroup>("groupMapSize"))
  289. {
  290. for(auto toggle : w->buttons)
  291. {
  292. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  293. {
  294. const auto & mapSizes = getPossibleMapSizes();
  295. int3 size( mapSizes[toggle.first], mapSizes[toggle.first], mapGenOptions->getLevels());
  296. bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  297. button->block(!sizeAllowed);
  298. }
  299. }
  300. w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  301. }
  302. if(auto w = widget<CToggleButton>("buttonTwoLevels"))
  303. {
  304. int possibleLevelCount = 2;
  305. if(mapGenOptions->getMapTemplate())
  306. {
  307. auto sizes = mapGenOptions->getMapTemplate()->getMapSizes();
  308. possibleLevelCount = sizes.second.z - sizes.first.z + 1;
  309. }
  310. w->setSelected(opts->getLevels() == 2); // TODO: multilevel support
  311. w->block(possibleLevelCount < 2);
  312. }
  313. if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
  314. {
  315. w->setSelected(opts->getHumanOrCpuPlayerCount());
  316. deactivateButtonsFrom(*w, playerCountAllowed);
  317. }
  318. if(auto w = widget<CToggleGroup>("groupMaxTeams"))
  319. {
  320. w->setSelected(opts->getTeamCount());
  321. deactivateButtonsFrom(*w, playerTeamsAllowed);
  322. }
  323. if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))
  324. {
  325. w->setSelected(opts->getCompOnlyPlayerCount());
  326. deactivateButtonsFrom(*w, compCountAllowed);
  327. }
  328. if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))
  329. {
  330. w->setSelected(opts->getCompOnlyTeamCount());
  331. deactivateButtonsFrom(*w, compTeamsAllowed);
  332. }
  333. if(auto w = widget<CToggleGroup>("groupWaterContent"))
  334. {
  335. w->setSelected(opts->getWaterContent());
  336. if(opts->getMapTemplate())
  337. {
  338. std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());
  339. deactivateButtonsFrom(*w, allowedWater);
  340. }
  341. else
  342. deactivateButtonsFrom(*w, {-1});
  343. }
  344. if(auto w = widget<CToggleGroup>("groupMonsterStrength"))
  345. w->setSelected(opts->getMonsterStrength());
  346. if(auto w = widget<CButton>("templateButton"))
  347. {
  348. if(tmpl)
  349. w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  350. else
  351. w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  352. }
  353. for(const auto & r : LIBRARY->roadTypeHandler->objects)
  354. {
  355. // Workaround for vcmi-extras bug
  356. std::string jsonKey = r->getJsonKey();
  357. std::string identifier = jsonKey.substr(jsonKey.find(':')+1);
  358. if(auto w = widget<CToggleButton>(identifier))
  359. {
  360. w->setSelected(opts->isRoadEnabled(r->getId()));
  361. }
  362. }
  363. }
  364. void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
  365. {
  366. mapGenOptions->setMapTemplate(tmpl);
  367. setMapGenOptions(mapGenOptions);
  368. if(auto w = widget<CButton>("templateButton"))
  369. {
  370. if(tmpl)
  371. w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  372. else
  373. w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  374. }
  375. updateMapInfoByHost();
  376. }
  377. void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed)
  378. {
  379. logGlobal->debug("Blocking buttons");
  380. for(auto toggle : group.buttons)
  381. {
  382. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  383. {
  384. if(allowed.count(CMapGenOptions::RANDOM_SIZE)
  385. || allowed.count(toggle.first)
  386. || toggle.first == CMapGenOptions::RANDOM_SIZE)
  387. {
  388. button->block(false);
  389. }
  390. else
  391. {
  392. button->block(true);
  393. }
  394. }
  395. }
  396. }
  397. std::vector<int> RandomMapTab::getPossibleMapSizes()
  398. {
  399. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
  400. }
  401. void TeamAlignmentsWidget::checkTeamCount()
  402. {
  403. //Do not allow to select one team only
  404. std::set<TeamID> teams;
  405. for (int plId = 0; plId < players.size(); ++plId)
  406. {
  407. teams.insert(TeamID(players[plId]->getSelected()));
  408. }
  409. if (teams.size() < 2)
  410. {
  411. //Do not let player close the window
  412. buttonOk->block(true);
  413. }
  414. else
  415. {
  416. buttonOk->block(false);
  417. }
  418. }
  419. TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
  420. : CWindowObject(BORDERED)
  421. {
  422. OBJECT_CONSTRUCTION;
  423. widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
  424. pos = widget->pos;
  425. updateShadow();
  426. center();
  427. }
  428. TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
  429. InterfaceObjectConfigurable()
  430. {
  431. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
  432. variables = config["variables"];
  433. //int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
  434. int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
  435. assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
  436. auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
  437. variables["totalPlayers"].Integer() = totalPlayers;
  438. pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
  439. auto widthExtend = std::max(pos.w, 220) - pos.w; // too small for buttons
  440. pos.w += widthExtend;
  441. pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  442. variables["backgroundRect"]["x"].Integer() = 0;
  443. variables["backgroundRect"]["y"].Integer() = 0;
  444. variables["backgroundRect"]["w"].Integer() = pos.w;
  445. variables["backgroundRect"]["h"].Integer() = pos.h;
  446. variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
  447. variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  448. variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
  449. variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  450. addCallback("ok", [&](int)
  451. {
  452. for(int plId = 0; plId < players.size(); ++plId)
  453. {
  454. randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
  455. }
  456. randomMapTab.updateMapInfoByHost();
  457. for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
  458. ENGINE->windows().popWindow(window);
  459. });
  460. addCallback("cancel", [&](int)
  461. {
  462. for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
  463. ENGINE->windows().popWindow(window);
  464. });
  465. build(config);
  466. center(pos);
  467. OBJECT_CONSTRUCTION;
  468. // Window should have X * X columns, where X is max players allowed for current settings
  469. // For random player count, X is 8
  470. if (totalPlayers > playerSettings.size())
  471. {
  472. auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
  473. for (const auto & player : savedPlayers)
  474. {
  475. if (!vstd::contains(playerSettings, player.first))
  476. {
  477. playerSettings[player.first] = player.second;
  478. }
  479. }
  480. }
  481. std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
  482. for (const auto & player : playerSettings)
  483. {
  484. settingsVec.push_back(player.second);
  485. }
  486. for(int plId = 0; plId < totalPlayers; ++plId)
  487. {
  488. players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
  489. {
  490. variables["player_id"].Integer() = plId;
  491. OBJECT_CONSTRUCTION_TARGETED(players[plId].get());
  492. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  493. {
  494. auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
  495. assert(button);
  496. if(sel == teamId)
  497. {
  498. button->setOverlay(buildWidget(variables["flagsAnimation"]));
  499. }
  500. else
  501. {
  502. button->setOverlay(nullptr);
  503. }
  504. button->addCallback([this](bool)
  505. {
  506. checkTeamCount();
  507. });
  508. }
  509. }));
  510. OBJECT_CONSTRUCTION_TARGETED(players.back().get());
  511. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  512. {
  513. variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer() + (widthExtend / 2);
  514. variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();
  515. auto button = buildWidget(variables["button"]);
  516. players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
  517. }
  518. // plId is not necessarily player color, just an index
  519. auto team = settingsVec.at(plId).getTeam();
  520. if(team == TeamID::NO_TEAM)
  521. {
  522. logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
  523. players.back()->setSelected(plId);
  524. }
  525. else
  526. players.back()->setSelected(team.getNum());
  527. }
  528. buttonOk = widget<CButton>("buttonOK");
  529. buttonCancel = widget<CButton>("buttonCancel");
  530. }
  531. void RandomMapTab::saveOptions(const CMapGenOptions & options)
  532. {
  533. JsonNode data;
  534. JsonSerializer ser(nullptr, data);
  535. ser.serializeStruct("lastSettings", const_cast<CMapGenOptions & >(options));
  536. // FIXME: Do not nest fields
  537. Settings rmgSettings = persistentStorage.write["rmg"];
  538. rmgSettings["rmg"] = data;
  539. }
  540. void RandomMapTab::loadOptions()
  541. {
  542. JsonNode rmgSettings = persistentStorage["rmg"]["rmg"];
  543. if (!rmgSettings.Struct().empty())
  544. {
  545. rmgSettings.setModScope(ModScope::scopeGame());
  546. mapGenOptions.reset(new CMapGenOptions());
  547. JsonDeserializer handler(nullptr, rmgSettings);
  548. handler.serializeStruct("lastSettings", *mapGenOptions);
  549. // Will check template and set other options as well
  550. setTemplate(mapGenOptions->getMapTemplate());
  551. if(auto w = widget<ComboBox>("templateList"))
  552. {
  553. w->setItem(mapGenOptions->getMapTemplate());
  554. }
  555. } else
  556. {
  557. // Default settings
  558. mapGenOptions->setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
  559. mapGenOptions->setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
  560. mapGenOptions->setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
  561. }
  562. updateMapInfoByHost();
  563. // TODO: Save & load difficulty?
  564. }