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							- /*
 
-  * CArtifactsOfHeroKingdom.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CArtifactsOfHeroKingdom.h"
 
- #include "Buttons.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../../CCallback.h"
 
- CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
 
- 	std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
 
- {
 
- 	artWorn = ArtWorn;
 
- 	backpack = Backpack;
 
- 	leftBackpackRoll = leftScroll;
 
- 	rightBackpackRoll = rightScroll;
 
- 	for(auto artPlace : artWorn)
 
- 	{
 
- 		artPlace.second->slot = artPlace.first;
 
- 		artPlace.second->setArtifact(nullptr);
 
- 		artPlace.second->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
 
- 		artPlace.second->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
 
- 	}
 
- 	for(auto artPlace : backpack)
 
- 	{
 
- 		artPlace->setArtifact(nullptr);
 
- 		artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
 
- 		artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
 
- 	}
 
- 	leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
 
- 	rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
 
- }
 
- CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
 
- {
 
- 	putBackPickedArtifact();
 
- }
 
- void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
 
- {
 
- 	LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
 
- }
 
- void CArtifactsOfHeroKingdom::pickUpArtifact(CHeroArtPlace & artPlace)
 
- {
 
- 	LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
 
- 		ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
 
- }
 
 
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