BattleInterfaceClasses.cpp 26 KB

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  1. /*
  2. * BattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleInterfaceClasses.h"
  12. #include "BattleInterface.h"
  13. #include "BattleActionsController.h"
  14. #include "BattleSiegeController.h"
  15. #include "BattleFieldController.h"
  16. #include "BattleStacksController.h"
  17. #include "BattleControlPanel.h"
  18. #include "../CGameInfo.h"
  19. #include "../CMessage.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../CVideoHandler.h"
  23. #include "../Graphics.h"
  24. #include "../gui/CAnimation.h"
  25. #include "../gui/Canvas.h"
  26. #include "../gui/CCursorHandler.h"
  27. #include "../gui/CGuiHandler.h"
  28. #include "../widgets/Buttons.h"
  29. #include "../widgets/Images.h"
  30. #include "../widgets/TextControls.h"
  31. #include "../windows/CCreatureWindow.h"
  32. #include "../windows/CSpellWindow.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/CStack.h"
  35. #include "../../lib/CConfigHandler.h"
  36. #include "../../lib/CCreatureHandler.h"
  37. #include "../../lib/CGameState.h"
  38. #include "../../lib/CGeneralTextHandler.h"
  39. #include "../../lib/CTownHandler.h"
  40. #include "../../lib/NetPacks.h"
  41. #include "../../lib/StartInfo.h"
  42. #include "../../lib/CondSh.h"
  43. #include "../../lib/mapObjects/CGTownInstance.h"
  44. void BattleConsole::showAll(SDL_Surface * to)
  45. {
  46. Point consolePos(pos.x + 10, pos.y + 17);
  47. Point textPos (pos.x + pos.w/2, pos.y + 17);
  48. if (!consoleText.empty())
  49. {
  50. graphics->fonts[FONT_SMALL]->renderTextLinesLeft(to, CMessage::breakText(consoleText, pos.w, FONT_SMALL), Colors::WHITE, consolePos);
  51. }
  52. else if(!hoverText.empty())
  53. {
  54. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(hoverText, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  55. }
  56. else if(logEntries.size())
  57. {
  58. if(logEntries.size()==1)
  59. {
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. }
  62. else
  63. {
  64. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[scrollPosition - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  65. textPos.y += 16;
  66. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[scrollPosition], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  67. }
  68. }
  69. }
  70. bool BattleConsole::addText(const std::string & text)
  71. {
  72. logGlobal->trace("CBattleConsole message: %s", text);
  73. if(text.size()>70)
  74. return false; //text too long!
  75. int firstInToken = 0;
  76. for(size_t i = 0; i < text.size(); ++i) //tokenize
  77. {
  78. if(text[i] == 10)
  79. {
  80. logEntries.push_back( text.substr(firstInToken, i-firstInToken) );
  81. firstInToken = (int)i+1;
  82. }
  83. }
  84. logEntries.push_back( text.substr(firstInToken, text.size()) );
  85. scrollPosition = (int)logEntries.size()-1;
  86. return true;
  87. }
  88. void BattleConsole::scrollUp(ui32 by)
  89. {
  90. if(scrollPosition > static_cast<int>(by))
  91. scrollPosition -= by;
  92. }
  93. void BattleConsole::scrollDown(ui32 by)
  94. {
  95. if(scrollPosition + by < logEntries.size())
  96. scrollPosition += by;
  97. }
  98. BattleConsole::BattleConsole(const Rect & position)
  99. : scrollPosition(-1)
  100. , enteringText(false)
  101. {
  102. pos += position.topLeft();
  103. pos.w = position.w;
  104. pos.h = position.h;
  105. }
  106. void BattleConsole::deactivate()
  107. {
  108. if (enteringText)
  109. setEnteringMode(false);
  110. CIntObject::deactivate();
  111. }
  112. void BattleConsole::setEnteringMode(bool on)
  113. {
  114. consoleText.clear();
  115. if (on)
  116. {
  117. assert(enteringText == false);
  118. CSDL_Ext::startTextInput(&pos);
  119. }
  120. else
  121. {
  122. assert(enteringText == true);
  123. CSDL_Ext::stopTextInput();
  124. }
  125. enteringText = on;
  126. }
  127. void BattleConsole::setEnteredText(const std::string & text)
  128. {
  129. assert(enteringText == true);
  130. consoleText = text;
  131. }
  132. void BattleConsole::write(const std::string & Text)
  133. {
  134. hoverText = Text;
  135. }
  136. void BattleConsole::clearIfMatching(const std::string & Text)
  137. {
  138. if (hoverText == Text)
  139. clear();
  140. }
  141. void BattleConsole::clear()
  142. {
  143. write({});
  144. }
  145. void BattleHero::render(Canvas & canvas)
  146. {
  147. auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);
  148. if(!flagFrame)
  149. return;
  150. //animation of flag
  151. Point flagPosition = pos.topLeft();
  152. if(flip)
  153. flagPosition += Point(61, 39);
  154. else
  155. flagPosition += Point(72, 39);
  156. auto heroFrame = animation->getImage(currentFrame, phase, true);
  157. canvas.draw(flagFrame, flagPosition);
  158. canvas.draw(heroFrame, pos.topLeft());
  159. if(++animCount >= 4)
  160. {
  161. animCount = 0;
  162. if(++flagAnim >= flagAnimation->size(0))
  163. flagAnim = 0;
  164. if(++currentFrame >= lastFrame)
  165. switchToNextPhase();
  166. }
  167. }
  168. void BattleHero::setPhase(int newPhase)
  169. {
  170. nextPhase = newPhase;
  171. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  172. nextPhase = 0;
  173. }
  174. void BattleHero::hover(bool on)
  175. {
  176. //TODO: Make lines below work properly
  177. if (on)
  178. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  179. else
  180. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  181. }
  182. void BattleHero::clickLeft(tribool down, bool previousState)
  183. {
  184. if(myOwner->actionsController->spellcastingModeActive()) //we are casting a spell
  185. return;
  186. if(boost::logic::indeterminate(down))
  187. return;
  188. if(!myHero || down || !myOwner->myTurn)
  189. return;
  190. if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  191. {
  192. BattleHex hoveredHex = myOwner->fieldController->getHoveredHex();
  193. //do nothing when any hex is hovered - hero's animation overlaps battlefield
  194. if ( hoveredHex != BattleHex::INVALID )
  195. return;
  196. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  197. GH.pushIntT<CSpellWindow>(myHero, myOwner->getCurrentPlayerInterface());
  198. }
  199. }
  200. void BattleHero::clickRight(tribool down, bool previousState)
  201. {
  202. if(boost::logic::indeterminate(down))
  203. return;
  204. Point windowPosition;
  205. windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
  206. windowPosition.y = myOwner->pos.y + 135;
  207. InfoAboutHero targetHero;
  208. if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
  209. {
  210. auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
  211. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  212. GH.pushIntT<HeroInfoWindow>(targetHero, &windowPosition);
  213. }
  214. }
  215. void BattleHero::switchToNextPhase()
  216. {
  217. if(phase != nextPhase)
  218. {
  219. phase = nextPhase;
  220. firstFrame = 0;
  221. lastFrame = static_cast<int>(animation->size(phase));
  222. }
  223. currentFrame = firstFrame;
  224. }
  225. BattleHero::BattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const BattleInterface & owner):
  226. flip(flipG),
  227. myHero(hero),
  228. myOwner(&owner),
  229. phase(1),
  230. nextPhase(0),
  231. flagAnim(0),
  232. animCount(0)
  233. {
  234. animation = std::make_shared<CAnimation>(animationPath);
  235. animation->preload();
  236. if(flipG)
  237. animation->verticalFlip();
  238. if(flip)
  239. flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
  240. else
  241. flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
  242. flagAnimation->preload();
  243. flagAnimation->playerColored(player);
  244. addUsedEvents(LCLICK | RCLICK | HOVER);
  245. switchToNextPhase();
  246. }
  247. HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
  248. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  249. {
  250. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  251. if (position != nullptr)
  252. moveTo(*position);
  253. background->colorize(hero.owner); //maybe add this functionality to base class?
  254. auto attack = hero.details->primskills[0];
  255. auto defense = hero.details->primskills[1];
  256. auto power = hero.details->primskills[2];
  257. auto knowledge = hero.details->primskills[3];
  258. auto morale = hero.details->morale;
  259. auto luck = hero.details->luck;
  260. auto currentSpellPoints = hero.details->mana;
  261. auto maxSpellPoints = hero.details->manaLimit;
  262. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));
  263. //primary stats
  264. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  265. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  266. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  267. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  268. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  269. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  270. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  271. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  272. //morale+luck
  273. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  274. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  275. icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));
  276. icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));
  277. //spell points
  278. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  279. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  280. }
  281. BattleOptionsWindow::BattleOptionsWindow(BattleInterface & owner):
  282. CWindowObject(PLAYER_COLORED, "comopbck.bmp")
  283. {
  284. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  285. auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [&](bool on){owner.setPrintCellBorders(on);} );
  286. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  287. toggles.push_back(viewGrid);
  288. auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [&](bool on){owner.setPrintStackRange(on);});
  289. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  290. toggles.push_back(movementShadow);
  291. auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [&](bool on){owner.setPrintMouseShadow(on);});
  292. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  293. toggles.push_back(mouseShadow);
  294. animSpeeds = std::make_shared<CToggleGroup>([&](int value){ owner.setAnimSpeed(value);});
  295. std::shared_ptr<CToggleButton> toggle;
  296. toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);
  297. animSpeeds->addToggle(40, toggle);
  298. toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);
  299. animSpeeds->addToggle(63, toggle);
  300. toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);
  301. animSpeeds->addToggle(100, toggle);
  302. animSpeeds->setSelected(owner.getAnimSpeed());
  303. setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
  304. setToDefault->setImageOrder(1, 0, 2, 3);
  305. exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
  306. exit->setImageOrder(1, 0, 2, 3);
  307. //creating labels
  308. labels.push_back(std::make_shared<CLabel>(242, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  309. labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  310. labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  311. labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  312. labels.push_back(std::make_shared<CLabel>(353, 66, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  313. labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  314. //auto - combat options
  315. labels.push_back(std::make_shared<CLabel>(283, 86, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  316. labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  317. labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  318. labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  319. labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  320. //creature info
  321. labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  322. labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  323. //general options
  324. labels.push_back(std::make_shared<CLabel>(61, 57, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  325. labels.push_back(std::make_shared<CLabel>(61, 90, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  326. labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  327. labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  328. }
  329. void BattleOptionsWindow::bDefaultf()
  330. {
  331. //TODO: implement
  332. }
  333. void BattleOptionsWindow::bExitf()
  334. {
  335. close();
  336. }
  337. BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)
  338. : owner(_owner)
  339. {
  340. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  341. pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
  342. background = std::make_shared<CPicture>("CPRESULT");
  343. background->colorize(owner.playerID);
  344. exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
  345. exit->setBorderColor(Colors::METALLIC_GOLD);
  346. if(br.winner == 0) //attacker won
  347. {
  348. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  349. }
  350. else
  351. {
  352. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  353. }
  354. if(br.winner == 1)
  355. {
  356. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  357. }
  358. else
  359. {
  360. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  361. }
  362. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  363. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  364. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  365. std::string sideNames[2] = {"N/A", "N/A"};
  366. for(int i = 0; i < 2; i++)
  367. {
  368. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  369. const int xs[] = {21, 392};
  370. if(heroInfo.portrait >= 0) //attacking hero
  371. {
  372. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));
  373. sideNames[i] = heroInfo.name;
  374. }
  375. else
  376. {
  377. auto stacks = owner.cb->battleGetAllStacks();
  378. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  379. {
  380. return stack->side != i || !stack->base;
  381. });
  382. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  383. {
  384. return stack->type->AIValue;
  385. });
  386. if(best != stacks.end()) //should be always but to be safe...
  387. {
  388. icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->getIconIndex(), 0, xs[i], 38));
  389. sideNames[i] = (*best)->type->getPluralName();
  390. }
  391. }
  392. }
  393. //printing attacker and defender's names
  394. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
  395. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  396. //printing casualties
  397. for(int step = 0; step < 2; ++step)
  398. {
  399. if(br.casualties[step].size()==0)
  400. {
  401. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  402. }
  403. else
  404. {
  405. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  406. int yPos = 344 + step * 97;
  407. for(auto & elem : br.casualties[step])
  408. {
  409. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creatures()->getByIndex(elem.first)->getIconIndex(), 0, xPos, yPos));
  410. std::ostringstream amount;
  411. amount<<elem.second;
  412. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
  413. xPos += 42;
  414. }
  415. }
  416. }
  417. //printing result description
  418. bool weAreAttacker = !(owner.cb->battleGetMySide());
  419. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  420. {
  421. int text = 304;
  422. switch(br.result)
  423. {
  424. case BattleResult::NORMAL:
  425. break;
  426. case BattleResult::ESCAPE:
  427. text = 303;
  428. break;
  429. case BattleResult::SURRENDER:
  430. text = 302;
  431. break;
  432. default:
  433. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  434. break;
  435. }
  436. CCS->musich->playMusic("Music/Win Battle", false, true);
  437. CCS->videoh->open("WIN3.BIK");
  438. std::string str = CGI->generaltexth->allTexts[text];
  439. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  440. if (ourHero)
  441. {
  442. str += CGI->generaltexth->allTexts[305];
  443. boost::algorithm::replace_first(str, "%s", ourHero->name);
  444. boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));
  445. }
  446. description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  447. }
  448. else // we lose
  449. {
  450. int text = 311;
  451. std::string musicName = "Music/LoseCombat";
  452. std::string videoName = "LBSTART.BIK";
  453. switch(br.result)
  454. {
  455. case BattleResult::NORMAL:
  456. break;
  457. case BattleResult::ESCAPE:
  458. musicName = "Music/Retreat Battle";
  459. videoName = "RTSTART.BIK";
  460. text = 310;
  461. break;
  462. case BattleResult::SURRENDER:
  463. musicName = "Music/Surrender Battle";
  464. videoName = "SURRENDER.BIK";
  465. text = 309;
  466. break;
  467. default:
  468. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  469. break;
  470. }
  471. CCS->musich->playMusic(musicName, false, true);
  472. CCS->videoh->open(videoName);
  473. labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
  474. }
  475. }
  476. void BattleResultWindow::activate()
  477. {
  478. owner.showingDialog->set(true);
  479. CIntObject::activate();
  480. }
  481. void BattleResultWindow::show(SDL_Surface * to)
  482. {
  483. CIntObject::show(to);
  484. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  485. }
  486. void BattleResultWindow::bExitf()
  487. {
  488. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  489. close();
  490. if(dynamic_cast<BattleInterface*>(GH.topInt().get()))
  491. GH.popInts(1); //pop battle interface if present
  492. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  493. //so we can be sure that there is no dialogs left on GUI stack.
  494. intTmp.showingDialog->setn(false);
  495. CCS->videoh->close();
  496. }
  497. void ClickableHex::hover(bool on)
  498. {
  499. hovered = on;
  500. //Hoverable::hover(on);
  501. if(!on && setAlterText)
  502. {
  503. myInterface->controlPanel->console->clear();
  504. setAlterText = false;
  505. }
  506. }
  507. ClickableHex::ClickableHex() : setAlterText(false), myNumber(-1), strictHovered(false), myInterface(nullptr)
  508. {
  509. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  510. }
  511. void ClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  512. {
  513. strictHovered = myInterface->fieldController->isPixelInHex(Point(sEvent.x-pos.x, sEvent.y-pos.y));
  514. if(hovered && strictHovered) //print attacked creature to console
  515. {
  516. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  517. if( attackedStack != nullptr &&
  518. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  519. attackedStack->alive())
  520. {
  521. MetaString text;
  522. text.addTxt(MetaString::GENERAL_TXT, 220);
  523. attackedStack->addNameReplacement(text);
  524. myInterface->controlPanel->console->write(text.toString());
  525. setAlterText = true;
  526. }
  527. }
  528. else if(setAlterText)
  529. {
  530. myInterface->controlPanel->console->clear();
  531. setAlterText = false;
  532. }
  533. }
  534. void ClickableHex::clickLeft(tribool down, bool previousState)
  535. {
  536. if(!down && hovered && strictHovered) //we've been really clicked!
  537. {
  538. myInterface->hexLclicked(myNumber);
  539. }
  540. }
  541. void ClickableHex::clickRight(tribool down, bool previousState)
  542. {
  543. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  544. if(hovered && strictHovered && myst!=nullptr)
  545. {
  546. if(!myst->alive()) return;
  547. if(down)
  548. {
  549. GH.pushIntT<CStackWindow>(myst, true);
  550. }
  551. }
  552. }
  553. StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
  554. : embedded(Embedded),
  555. owner(owner)
  556. {
  557. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  558. if(embedded)
  559. {
  560. pos.w = QUEUE_SIZE * 37;
  561. pos.h = 46;
  562. pos.x = screen->w/2 - pos.w/2;
  563. pos.y = (screen->h - 600)/2 + 10;
  564. icons = std::make_shared<CAnimation>("CPRSMALL");
  565. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  566. }
  567. else
  568. {
  569. pos.w = 800;
  570. pos.h = 85;
  571. background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));
  572. icons = std::make_shared<CAnimation>("TWCRPORT");
  573. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  574. //TODO: where use big icons?
  575. //stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
  576. }
  577. stateIcons->preload();
  578. stackBoxes.resize(QUEUE_SIZE);
  579. for (int i = 0; i < stackBoxes.size(); i++)
  580. {
  581. stackBoxes[i] = std::make_shared<StackBox>(this);
  582. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));
  583. }
  584. }
  585. void StackQueue::update()
  586. {
  587. std::vector<battle::Units> queueData;
  588. owner.getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  589. size_t boxIndex = 0;
  590. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  591. {
  592. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  593. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
  594. }
  595. for(; boxIndex < stackBoxes.size(); boxIndex++)
  596. stackBoxes[boxIndex]->setUnit(nullptr);
  597. }
  598. int32_t StackQueue::getSiegeShooterIconID()
  599. {
  600. return owner.siegeController->getSiegedTown()->town->faction->index;
  601. }
  602. StackQueue::StackBox::StackBox(StackQueue * owner):
  603. owner(owner)
  604. {
  605. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  606. background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
  607. pos.w = background->pos.w;
  608. pos.h = background->pos.h;
  609. if(owner->embedded)
  610. {
  611. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
  612. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  613. }
  614. else
  615. {
  616. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
  617. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  618. int icon_x = pos.w - 17;
  619. int icon_y = pos.h - 18;
  620. stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
  621. stateIcon->visible = false;
  622. }
  623. }
  624. void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
  625. {
  626. if(unit)
  627. {
  628. background->colorize(unit->unitOwner());
  629. icon->visible = true;
  630. // temporary code for mod compatibility:
  631. // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
  632. // second, try to switch to icon that should be provided by mod
  633. // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
  634. // for 1.2 release & later next line should be moved into 'else' block
  635. icon->setFrame(unit->creatureIconIndex(), 0);
  636. if (unit->unitType()->idNumber == CreatureID::ARROW_TOWERS)
  637. icon->setFrame(owner->getSiegeShooterIconID(), 1);
  638. amount->setText(makeNumberShort(unit->getCount()));
  639. if(stateIcon)
  640. {
  641. if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
  642. {
  643. stateIcon->setFrame(0, 0);
  644. stateIcon->visible = true;
  645. }
  646. else if(unit->waited((int)turn))
  647. {
  648. stateIcon->setFrame(1, 0);
  649. stateIcon->visible = true;
  650. }
  651. else
  652. {
  653. stateIcon->visible = false;
  654. }
  655. }
  656. }
  657. else
  658. {
  659. background->colorize(PlayerColor::NEUTRAL);
  660. icon->visible = false;
  661. icon->setFrame(0);
  662. amount->setText("");
  663. if(stateIcon)
  664. stateIcon->visible = false;
  665. }
  666. }