ObstacleSetHandler.cpp 9.9 KB

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  1. /*
  2. * ObstacleSetHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObstacleSetHandler.h"
  12. #include "../modding/IdentifierStorage.h"
  13. #include "../constants/StringConstants.h"
  14. #include "../TerrainHandler.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. ObstacleSet::ObstacleSet():
  17. type(INVALID),
  18. allowedTerrains({TerrainId::NONE})
  19. {
  20. }
  21. ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
  22. type(type),
  23. allowedTerrains({terrain})
  24. {
  25. }
  26. void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle)
  27. {
  28. obstacles.push_back(obstacle);
  29. }
  30. ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes, TerrainId terrain = TerrainId::ANY_TERRAIN, FactionID faction = FactionID::ANY, EAlignment alignment = EAlignment::ANY):
  31. allowedTypes(allowedTypes),
  32. terrain(terrain),
  33. faction(faction),
  34. alignment(alignment)
  35. {
  36. }
  37. ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType, TerrainId terrain = TerrainId::ANY_TERRAIN, FactionID faction = FactionID::ANY, EAlignment alignment = EAlignment::ANY):
  38. allowedTypes({allowedType}),
  39. terrain(terrain),
  40. faction(faction),
  41. alignment(alignment)
  42. {
  43. }
  44. bool ObstacleSetFilter::filter(const ObstacleSet &set) const
  45. {
  46. if (terrain != TerrainId::ANY_TERRAIN && !vstd::contains(set.getTerrains(), terrain))
  47. {
  48. return false;
  49. }
  50. if (faction != FactionID::ANY)
  51. {
  52. auto factions = set.getFactions();
  53. if (!factions.empty() && !vstd::contains(factions, faction))
  54. {
  55. return false;
  56. }
  57. }
  58. // TODO: Also check specific factions
  59. if (alignment != EAlignment::ANY)
  60. {
  61. auto alignments = set.getAlignments();
  62. if (!alignments.empty() && !vstd::contains(alignments, alignment))
  63. {
  64. return false;
  65. }
  66. }
  67. return true;
  68. }
  69. TerrainId ObstacleSetFilter::getTerrain() const
  70. {
  71. return terrain;
  72. }
  73. std::set<TerrainId> ObstacleSet::getTerrains() const
  74. {
  75. return allowedTerrains;
  76. }
  77. void ObstacleSet::setTerrain(TerrainId terrain)
  78. {
  79. this->allowedTerrains = {terrain};
  80. }
  81. void ObstacleSet::setTerrains(const std::set<TerrainId> & terrains)
  82. {
  83. this->allowedTerrains = terrains;
  84. }
  85. void ObstacleSet::addTerrain(TerrainId terrain)
  86. {
  87. this->allowedTerrains.insert(terrain);
  88. }
  89. std::set<FactionID> ObstacleSet::getFactions() const
  90. {
  91. return allowedFactions;
  92. }
  93. void ObstacleSet::addFaction(FactionID faction)
  94. {
  95. this->allowedFactions.insert(faction);
  96. }
  97. void ObstacleSet::addAlignment(EAlignment alignment)
  98. {
  99. this->allowedAlignments.insert(alignment);
  100. }
  101. std::set<EAlignment> ObstacleSet::getAlignments() const
  102. {
  103. return allowedAlignments;
  104. }
  105. ObstacleSet::EObstacleType ObstacleSet::getType() const
  106. {
  107. return type;
  108. }
  109. void ObstacleSet::setType(EObstacleType type)
  110. {
  111. this->type = type;
  112. }
  113. std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
  114. {
  115. return obstacles;
  116. }
  117. ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id)
  118. {
  119. switch (id)
  120. {
  121. case Obj::MOUNTAIN:
  122. case Obj::VOLCANIC_VENT:
  123. case Obj::VOLCANO:
  124. case Obj::REEF:
  125. return ObstacleSet::MOUNTAINS;
  126. case Obj::OAK_TREES:
  127. case Obj::PINE_TREES:
  128. case Obj::TREES:
  129. case Obj::DEAD_VEGETATION:
  130. case Obj::HEDGE:
  131. case Obj::KELP:
  132. case Obj::WILLOW_TREES:
  133. case Obj::YUCCA_TREES:
  134. return ObstacleSet::TREES;
  135. case Obj::FROZEN_LAKE:
  136. case Obj::LAKE:
  137. case Obj::LAVA_FLOW:
  138. case Obj::LAVA_LAKE:
  139. return ObstacleSet::LAKES;
  140. case Obj::CANYON:
  141. case Obj::CRATER:
  142. case Obj::SAND_PIT:
  143. case Obj::TAR_PIT:
  144. return ObstacleSet::CRATERS;
  145. case Obj::HILL:
  146. case Obj::MOUND:
  147. case Obj::OUTCROPPING:
  148. case Obj::ROCK:
  149. case Obj::SAND_DUNE:
  150. case Obj::STALAGMITE:
  151. return ObstacleSet::ROCKS;
  152. case Obj::BUSH:
  153. case Obj::CACTUS:
  154. case Obj::FLOWERS:
  155. case Obj::MUSHROOMS:
  156. case Obj::LOG:
  157. case Obj::MANDRAKE:
  158. case Obj::MOSS:
  159. case Obj::PLANT:
  160. case Obj::SHRUB:
  161. case Obj::STUMP:
  162. case Obj::VINE:
  163. return ObstacleSet::PLANTS;
  164. case Obj::SKULL:
  165. return ObstacleSet::ANIMALS;
  166. default:
  167. return ObstacleSet::OTHER;
  168. }
  169. }
  170. ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
  171. {
  172. static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =
  173. {
  174. {"mountain", MOUNTAINS},
  175. {"tree", TREES},
  176. {"lake", LAKES},
  177. {"crater", CRATERS},
  178. {"rock", ROCKS},
  179. {"plant", PLANTS},
  180. {"structure", STRUCTURES},
  181. {"animal", ANIMALS},
  182. {"other", OTHER}
  183. };
  184. if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())
  185. {
  186. return OBSTACLE_TYPE_NAMES.at(str);
  187. }
  188. // TODO: How to handle that?
  189. throw std::runtime_error("Invalid obstacle type: " + str);
  190. }
  191. std::string ObstacleSet::toString() const
  192. {
  193. static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
  194. {
  195. {MOUNTAINS, "mountain"},
  196. {TREES, "tree"},
  197. {LAKES, "lake"},
  198. {CRATERS, "crater"},
  199. {ROCKS, "rock"},
  200. {PLANTS, "plant"},
  201. {STRUCTURES, "structure"},
  202. {ANIMALS, "animal"},
  203. {OTHER, "other"}
  204. };
  205. return OBSTACLE_TYPE_STRINGS.at(type);
  206. }
  207. std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
  208. {
  209. return allowedTypes;
  210. }
  211. void ObstacleSetFilter::setType(ObstacleSet::EObstacleType type)
  212. {
  213. allowedTypes = {type};
  214. }
  215. void ObstacleSetFilter::setTypes(std::vector<ObstacleSet::EObstacleType> types)
  216. {
  217. this->allowedTypes = types;
  218. }
  219. std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
  220. {
  221. return {};
  222. }
  223. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  224. {
  225. auto os = loadFromJson(scope, data, name, biomes.size());
  226. if(os)
  227. {
  228. addObstacleSet(os);
  229. // TODO: Define some const array of object types ("biome" etc.)
  230. VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
  231. }
  232. else
  233. {
  234. logMod->error("Failed to load obstacle set: %s", name);
  235. }
  236. }
  237. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  238. {
  239. auto os = loadFromJson(scope, data, name, index);
  240. if(os)
  241. {
  242. addObstacleSet(os);
  243. VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);
  244. }
  245. else
  246. {
  247. logMod->error("Failed to load obstacle set: %s", name);
  248. }
  249. }
  250. std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  251. {
  252. auto os = std::make_shared<ObstacleSet>();
  253. os->id = index;
  254. auto biome = json["biome"].Struct();
  255. os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
  256. // TODO: Handle any (every) terrain option
  257. if (biome["terrain"].isString())
  258. {
  259. auto terrainName = biome["terrain"].String();
  260. VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [os](si32 id)
  261. {
  262. os->setTerrain(TerrainId(id));
  263. });
  264. }
  265. else if (biome["terrain"].isVector())
  266. {
  267. auto terrains = biome["terrain"].Vector();
  268. for (const auto & terrain : terrains)
  269. {
  270. VLC->identifiers()->requestIdentifier(scope, "terrain", terrain.String(), [os](si32 id)
  271. {
  272. os->addTerrain(TerrainId(id));
  273. });
  274. }
  275. }
  276. else
  277. {
  278. logMod->error("No terrain specified for obstacle set %s", name);
  279. }
  280. auto handleFaction = [os, scope](const std::string & str)
  281. {
  282. VLC->identifiers()->requestIdentifier(scope, "faction", str, [os](si32 id)
  283. {
  284. os->addFaction(FactionID(id));
  285. });
  286. };
  287. if (biome["faction"].isString())
  288. {
  289. auto factionName = biome["faction"].String();
  290. handleFaction(factionName);
  291. }
  292. else if (biome["faction"].isVector())
  293. {
  294. auto factions = biome["faction"].Vector();
  295. for (const auto & node : factions)
  296. {
  297. handleFaction(node.String());
  298. }
  299. }
  300. // TODO: Move this parser to some utils
  301. auto parseAlignment = [](const std::string & str) ->EAlignment
  302. {
  303. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, str);
  304. if (alignment == -1)
  305. {
  306. logGlobal->error("Incorrect alignment: ", str);
  307. return EAlignment::ANY;
  308. }
  309. else
  310. {
  311. return static_cast<EAlignment>(alignment);
  312. }
  313. };
  314. if (biome["alignment"].isString())
  315. {
  316. os->addAlignment(parseAlignment(biome["alignment"].String()));
  317. }
  318. else if (biome["alignment"].isVector())
  319. {
  320. auto alignments = biome["alignment"].Vector();
  321. for (const auto & node : alignments)
  322. {
  323. os->addAlignment(parseAlignment(node.String()));
  324. }
  325. }
  326. auto templates = json["templates"].Vector();
  327. for (const auto & node : templates)
  328. {
  329. logGlobal->info("Registering obstacle template: %s in scope %s", node.String(), scope);
  330. auto identifier = boost::algorithm::to_lower_copy(node.String());
  331. auto jsonName = JsonNode(identifier);
  332. VLC->identifiers()->requestIdentifier(node.getModScope(), "obstacleTemplate", identifier, [this, os](si32 id)
  333. {
  334. logGlobal->info("Resolved obstacle id: %d", id);
  335. os->addObstacle(obstacleTemplates[id]);
  336. });
  337. }
  338. return os;
  339. }
  340. void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
  341. {
  342. auto id = obstacleTemplates.size();
  343. auto strippedName = boost::algorithm::to_lower_copy(name);
  344. auto pos = strippedName.find(".def");
  345. if(pos != std::string::npos)
  346. strippedName.erase(pos, 4);
  347. if (VLC->identifiersHandler->getIdentifier(scope, "obstacleTemplate", strippedName, true))
  348. {
  349. logMod->warn("Duplicate obstacle template: %s", strippedName);
  350. return;
  351. }
  352. else
  353. {
  354. // Save by name
  355. VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
  356. // Index by id
  357. obstacleTemplates[id] = tmpl;
  358. }
  359. }
  360. void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
  361. {
  362. obstacleSets[os->getType()].push_back(os);
  363. biomes.push_back(os);
  364. }
  365. TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
  366. {
  367. TObstacleTypes result;
  368. for (const auto &allowedType : filter.getAllowedTypes())
  369. {
  370. auto it = obstacleSets.find(allowedType);
  371. if(it != obstacleSets.end())
  372. {
  373. for (const auto &os : it->second)
  374. {
  375. if (filter.filter(*os))
  376. {
  377. result.push_back(os);
  378. }
  379. }
  380. }
  381. }
  382. return result;
  383. }
  384. VCMI_LIB_NAMESPACE_END