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							- /*
 
-  * CInGameConsole.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CInGameConsole.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../GameChatHandler.h"
 
- #include "../ClientCommandManager.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../render/Colors.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IScreenHandler.h"
 
- #include "../adventureMap/AdventureMapInterface.h"
 
- #include "../windows/CMessage.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CThreadHelper.h"
 
- #include "../../lib/TextOperations.h"
 
- #include "../../lib/mapObjects/CArmedInstance.h"
 
- #include "../../lib/MetaString.h"
 
- CInGameConsole::CInGameConsole()
 
- 	: CIntObject(KEYBOARD | TIME | TEXTINPUT)
 
- 	, prevEntDisp(-1)
 
- {
 
- 	setRedrawParent(true);
 
- }
 
- void CInGameConsole::showAll(Canvas & to)
 
- {
 
- 	show(to);
 
- }
 
- void CInGameConsole::show(Canvas & to)
 
- {
 
- 	if (LOCPLINT->cingconsole != this)
 
- 		return;
 
- 	int number = 0;
 
- 	for(auto & text : texts)
 
- 	{
 
- 		Point leftBottomCorner(0, pos.h);
 
- 		Point textPosition(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number * 20);
 
- 		to.drawText(pos.topLeft() + textPosition, FONT_MEDIUM, Colors::GREEN, ETextAlignment::TOPLEFT, text.text);
 
- 		number++;
 
- 	}
 
- }
 
- void CInGameConsole::tick(uint32_t msPassed)
 
- {
 
- 	// Check whether text input is active - we want to keep recent messages visible during this period
 
- 	if(isEnteringText())
 
- 		return;
 
- 	size_t sizeBefore = texts.size();
 
- 	for(auto & text : texts)
 
- 		text.timeOnScreen += msPassed;
 
- 	vstd::erase_if(
 
- 				texts,
 
- 				[&](const auto & value)
 
- 	{
 
- 		return value.timeOnScreen > defaultTimeout;
 
- 	}
 
- 	);
 
- 	if(sizeBefore != texts.size())
 
- 		GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set
 
- }
 
- void CInGameConsole::addMessageSilent(const std::string & timeFormatted, const std::string & senderName, const std::string & messageText)
 
- {
 
- 	MetaString formatted = MetaString::createFromRawString("[%s] %s: %s");
 
- 	formatted.replaceRawString(timeFormatted);
 
- 	formatted.replaceRawString(senderName);
 
- 	formatted.replaceRawString(messageText);
 
- 	// Maximum width for a text line is limited by:
 
- 	// 1) width of adventure map terrain area, for when in-game console is on top of advmap
 
- 	// 2) width of castle/battle window (fixed to 800) when this window is open
 
- 	// 3) arbitrary selected left and right margins
 
- 	int maxWidth = std::min( 800, adventureInt->terrainAreaPixels().w) - 100;
 
- 	auto splitText = CMessage::breakText(formatted.toString(), maxWidth, FONT_MEDIUM);
 
- 	for(const auto & entry : splitText)
 
- 		texts.push_back({entry, 0});
 
- 	while(texts.size() > maxDisplayedTexts)
 
- 		texts.erase(texts.begin());
 
- }
 
- void CInGameConsole::addMessage(const std::string & timeFormatted, const std::string & senderName, const std::string & messageText)
 
- {
 
- 	addMessageSilent(timeFormatted, senderName, messageText);
 
- 	GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set
 
- 	int volume = CCS->soundh->getVolume();
 
- 	if(volume == 0)
 
- 		CCS->soundh->setVolume(settings["general"]["sound"].Integer());
 
- 	int handle = CCS->soundh->playSound(AudioPath::builtin("CHAT"));
 
- 	if(volume == 0)
 
- 		CCS->soundh->setCallback(handle, [&]() { if(!GH.screenHandler().hasFocus()) CCS->soundh->setVolume(0); });
 
- }
 
- bool CInGameConsole::captureThisKey(EShortcut key)
 
- {
 
- 	if (!isEnteringText())
 
- 		return false;
 
- 	switch (key)
 
- 	{
 
- 		case EShortcut::GLOBAL_ACCEPT:
 
- 		case EShortcut::GLOBAL_CANCEL:
 
- 		case EShortcut::GAME_ACTIVATE_CONSOLE:
 
- 		case EShortcut::GLOBAL_BACKSPACE:
 
- 		case EShortcut::MOVE_UP:
 
- 		case EShortcut::MOVE_DOWN:
 
- 			return true;
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- void CInGameConsole::keyPressed (EShortcut key)
 
- {
 
- 	if (LOCPLINT->cingconsole != this)
 
- 		return;
 
- 	if(!isEnteringText() && key != EShortcut::GAME_ACTIVATE_CONSOLE)
 
- 		return; //because user is not entering any text
 
- 	switch(key)
 
- 	{
 
- 	case EShortcut::GLOBAL_CANCEL:
 
- 		if(!enteredText.empty())
 
- 			endEnteringText(false);
 
- 		break;
 
- 	case EShortcut::GAME_ACTIVATE_CONSOLE:
 
- 		if(GH.isKeyboardAltDown())
 
- 			return; //QoL for alt-tab operating system shortcut
 
- 		if(!enteredText.empty())
 
- 			endEnteringText(false);
 
- 		else
 
- 			startEnteringText();
 
- 		break;
 
- 	case EShortcut::GLOBAL_ACCEPT:
 
- 		{
 
- 			if(!enteredText.empty())
 
- 			{
 
- 				bool anyTextExceptCaret = enteredText.size() > 1;
 
- 				endEnteringText(anyTextExceptCaret);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case EShortcut::GLOBAL_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				TextOperations::trimRightUnicode(enteredText,2);
 
- 				enteredText += '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case EShortcut::MOVE_UP:
 
- 		{
 
- 			if(previouslyEntered.empty())
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = static_cast<int>(previouslyEntered.size() - 1);
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case EShortcut::MOVE_DOWN:
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::textInputed(const std::string & inputtedText)
 
- {
 
- 	if (LOCPLINT->cingconsole != this)
 
- 		return;
 
- 	if(!isEnteringText())
 
- 		return;
 
- 	enteredText.resize(enteredText.size()-1);
 
- 	enteredText += inputtedText;
 
- 	enteredText += "_";
 
- 	refreshEnteredText();
 
- }
 
- void CInGameConsole::textEdited(const std::string & inputtedText)
 
- {
 
-  //do nothing here
 
- }
 
- void CInGameConsole::showRecentChatHistory()
 
- {
 
- 	auto const & history = CSH->getGameChat().getChatHistory();
 
- 	texts.clear();
 
- 	int entriesToShow = std::min<int>(maxDisplayedTexts, history.size());
 
- 	int firstEntryToShow = history.size() - entriesToShow;
 
- 	for (int i = firstEntryToShow; i < history.size(); ++i)
 
- 		addMessageSilent(history[i].dateFormatted, history[i].senderName, history[i].messageText);
 
- 	GH.windows().totalRedraw();
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	if (!isActive())
 
- 		return;
 
- 	if(isEnteringText())
 
- 		return;
 
- 		
 
- 	assert(currentStatusBar.expired());//effectively, nullptr check
 
- 	currentStatusBar = GH.statusbar();
 
- 	enteredText = "_";
 
- 	GH.statusbar()->setEnteringMode(true);
 
- 	GH.statusbar()->setEnteredText(enteredText);
 
- 	showRecentChatHistory();
 
- }
 
- void CInGameConsole::endEnteringText(bool processEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(processEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		previouslyEntered.push_back(txt);
 
- 		if(txt.at(0) == '/')
 
- 		{
 
- 			//some commands like gosolo don't work when executed from GUI thread
 
- 			auto threadFunction = [=]()
 
- 			{
 
- 				setThreadName("processCommand");
 
- 				ClientCommandManager commandController;
 
- 				commandController.processCommand(txt.substr(1), true);
 
- 			};
 
- 			boost::thread clientCommandThread(threadFunction);
 
- 			clientCommandThread.detach();
 
- 		}
 
- 		else
 
- 			CSH->getGameChat().sendMessageGameplay(txt);
 
- 	}
 
- 	enteredText.clear();
 
- 	auto statusbar = currentStatusBar.lock();
 
- 	assert(statusbar);
 
- 	if (statusbar)
 
- 		statusbar->setEnteringMode(false);
 
- 	currentStatusBar.reset();
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	auto statusbar = currentStatusBar.lock();
 
- 	assert(statusbar);
 
- 	if (statusbar)
 
- 		statusbar->setEnteredText(enteredText);
 
- }
 
- bool CInGameConsole::isEnteringText() const
 
- {
 
- 	return !enteredText.empty();
 
- }
 
 
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