AdventureSpellMechanics.cpp 22 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "Problem.h"
  14. #include "../CGameInfoCallback.h"
  15. #include "../CPlayerState.h"
  16. #include "../CRandomGenerator.h"
  17. #include "../GameSettings.h"
  18. #include "../mapObjects/CGHeroInstance.h"
  19. #include "../mapObjects/CGTownInstance.h"
  20. #include "../mapObjects/MiscObjects.h"
  21. #include "../mapping/CMap.h"
  22. #include "../networkPacks/PacksForClient.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. ///AdventureSpellMechanics
  25. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  26. IAdventureSpellMechanics(s)
  27. {
  28. }
  29. bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  30. {
  31. if(!owner->isAdventure())
  32. return false;
  33. const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
  34. if (heroCaster)
  35. {
  36. if(heroCaster->inTownGarrison)
  37. return false;
  38. const auto level = heroCaster->getSpellSchoolLevel(owner);
  39. const auto cost = owner->getCost(level);
  40. if(!heroCaster->canCastThisSpell(owner))
  41. return false;
  42. if(heroCaster->mana < cost)
  43. return false;
  44. }
  45. return canBeCastImpl(problem, cb, caster);
  46. }
  47. bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  48. {
  49. return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
  50. }
  51. bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  52. {
  53. return true;
  54. }
  55. bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  56. {
  57. return true;
  58. }
  59. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  60. {
  61. spells::detail::ProblemImpl problem;
  62. if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
  63. return false;
  64. ESpellCastResult result = beginCast(env, parameters);
  65. if(result == ESpellCastResult::OK)
  66. performCast(env, parameters);
  67. return result != ESpellCastResult::ERROR;
  68. }
  69. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  70. {
  71. if(owner->hasEffects())
  72. {
  73. //todo: cumulative effects support
  74. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  75. std::vector<Bonus> bonuses;
  76. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  77. for(const Bonus & b : bonuses)
  78. {
  79. GiveBonus gb;
  80. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  81. gb.bonus = b;
  82. env->apply(&gb);
  83. }
  84. return ESpellCastResult::OK;
  85. }
  86. else
  87. {
  88. //There is no generic algorithm of adventure cast
  89. env->complain("Unimplemented adventure spell");
  90. return ESpellCastResult::ERROR;
  91. }
  92. }
  93. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  94. {
  95. return ESpellCastResult::OK;
  96. }
  97. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  98. {
  99. // no-op, only for implementation in derived classes
  100. }
  101. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  102. {
  103. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  104. const auto cost = owner->getCost(level);
  105. AdvmapSpellCast asc;
  106. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  107. asc.spellID = owner->id;
  108. env->apply(&asc);
  109. ESpellCastResult result = applyAdventureEffects(env, parameters);
  110. switch(result)
  111. {
  112. case ESpellCastResult::OK:
  113. parameters.caster->spendMana(env, cost);
  114. endCast(env, parameters);
  115. break;
  116. default:
  117. break;
  118. }
  119. }
  120. ///SummonBoatMechanics
  121. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  122. AdventureSpellMechanics(s)
  123. {
  124. }
  125. bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  126. {
  127. if(!caster->getHeroCaster())
  128. return false;
  129. if(caster->getHeroCaster()->boat)
  130. {
  131. MetaString message = MetaString::createFromTextID("core.genrltxt.333");
  132. caster->getCasterName(message);
  133. problem.add(std::move(message));
  134. return false;
  135. }
  136. int3 summonPos = caster->getHeroCaster()->bestLocation();
  137. if(summonPos.x < 0)
  138. {
  139. MetaString message = MetaString::createFromTextID("core.genrltxt.334");
  140. caster->getCasterName(message);
  141. problem.add(std::move(message));
  142. return false;
  143. }
  144. return true;
  145. }
  146. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  147. {
  148. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  149. //check if spell works at all
  150. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  151. {
  152. InfoWindow iw;
  153. iw.player = parameters.caster->getCasterOwner();
  154. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  155. parameters.caster->getCasterName(iw.text);
  156. env->apply(&iw);
  157. return ESpellCastResult::OK;
  158. }
  159. //try to find unoccupied boat to summon
  160. const CGBoat * nearest = nullptr;
  161. double dist = 0;
  162. for(const CGObjectInstance * obj : env->getMap()->objects)
  163. {
  164. if(obj && obj->ID == Obj::BOAT)
  165. {
  166. const auto * b = dynamic_cast<const CGBoat *>(obj);
  167. if(b->hero || b->layer != EPathfindingLayer::SAIL)
  168. continue; //we're looking for unoccupied boat
  169. double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
  170. if(!nearest || nDist < dist) //it's first boat or closer than previous
  171. {
  172. nearest = b;
  173. dist = nDist;
  174. }
  175. }
  176. }
  177. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  178. if(nullptr != nearest) //we found boat to summon
  179. {
  180. ChangeObjPos cop;
  181. cop.objid = nearest->id;
  182. cop.nPos = summonPos;
  183. cop.initiator = parameters.caster->getCasterOwner();
  184. env->apply(&cop);
  185. }
  186. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  187. {
  188. InfoWindow iw;
  189. iw.player = parameters.caster->getCasterOwner();
  190. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  191. env->apply(&iw);
  192. return ESpellCastResult::ERROR;
  193. }
  194. else //create boat
  195. {
  196. NewObject no;
  197. no.ID = Obj::BOAT;
  198. no.subID = BoatId::NECROPOLIS;
  199. no.targetPos = summonPos;
  200. no.initiator = parameters.caster->getCasterOwner();
  201. env->apply(&no);
  202. }
  203. return ESpellCastResult::OK;
  204. }
  205. ///ScuttleBoatMechanics
  206. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  207. AdventureSpellMechanics(s)
  208. {
  209. }
  210. bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  211. {
  212. if(!cb->isInTheMap(pos))
  213. return false;
  214. if (caster->getHeroCaster())
  215. {
  216. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  217. if(!isInScreenRange(casterPosition, pos))
  218. return false;
  219. }
  220. if(!cb->isVisible(pos, caster->getCasterOwner()))
  221. return false;
  222. const TerrainTile * t = cb->getTile(pos);
  223. if(!t || t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  224. return false;
  225. return true;
  226. }
  227. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  228. {
  229. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  230. //check if spell works at all
  231. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  232. {
  233. InfoWindow iw;
  234. iw.player = parameters.caster->getCasterOwner();
  235. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  236. parameters.caster->getCasterName(iw.text);
  237. env->apply(&iw);
  238. return ESpellCastResult::OK;
  239. }
  240. const TerrainTile & t = env->getMap()->getTile(parameters.pos);
  241. RemoveObject ro;
  242. ro.initiator = parameters.caster->getCasterOwner();
  243. ro.objectID = t.visitableObjects.back()->id;
  244. env->apply(&ro);
  245. return ESpellCastResult::OK;
  246. }
  247. ///DimensionDoorMechanics
  248. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  249. AdventureSpellMechanics(s)
  250. {
  251. }
  252. bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  253. {
  254. if(!caster->getHeroCaster())
  255. return false;
  256. if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  257. {
  258. problem.add(MetaString::createFromTextID("core.genrltxt.125"));
  259. return false;
  260. }
  261. const auto schoolLevel = caster->getSpellSchoolLevel(owner);
  262. std::stringstream cachingStr;
  263. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  264. int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
  265. int castsLimit = owner->getLevelPower(schoolLevel);
  266. bool isTournamentRulesLimitEnabled = VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
  267. if(isTournamentRulesLimitEnabled)
  268. {
  269. int3 mapSize = cb->getMapSize();
  270. bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
  271. && schoolLevel == MasteryLevel::EXPERT;
  272. castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
  273. }
  274. if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
  275. {
  276. MetaString message = MetaString::createFromTextID("core.genrltxt.338");
  277. caster->getCasterName(message);
  278. problem.add(std::move(message));
  279. return false;
  280. }
  281. return true;
  282. }
  283. bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  284. {
  285. if(!cb->isInTheMap(pos))
  286. return false;
  287. if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
  288. {
  289. if(!cb->isVisible(pos, caster->getCasterOwner()))
  290. return false;
  291. }
  292. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  293. const TerrainTile * dest = cb->getTileUnchecked(pos);
  294. const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
  295. if(!dest)
  296. return false;
  297. if(!curr)
  298. return false;
  299. if(!isInScreenRange(casterPosition, pos))
  300. return false;
  301. if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
  302. {
  303. if(!dest->isClear(curr))
  304. return false;
  305. }
  306. else
  307. {
  308. if (dest->blocked)
  309. return false;
  310. }
  311. return true;
  312. }
  313. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  314. {
  315. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  316. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  317. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  318. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  319. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  320. if(!dest->isClear(curr))
  321. {
  322. InfoWindow iw;
  323. iw.player = parameters.caster->getCasterOwner();
  324. // tile is either blocked or not possible to move (e.g. water <-> land)
  325. if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
  326. {
  327. // SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
  328. iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
  329. env->apply(&iw);
  330. // no return - resources will be spent
  331. }
  332. else
  333. {
  334. // HotA: game will show error message without taking mana or move points, even when DD into terra incognita
  335. iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
  336. env->apply(&iw);
  337. return ESpellCastResult::CANCEL;
  338. }
  339. }
  340. GiveBonus gb;
  341. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  342. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
  343. env->apply(&gb);
  344. SetMovePoints smp;
  345. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  346. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  347. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  348. else
  349. smp.val = 0;
  350. env->apply(&smp);
  351. return ESpellCastResult::OK;
  352. }
  353. void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  354. {
  355. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  356. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  357. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  358. if(dest->isClear(curr))
  359. env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true);
  360. }
  361. ///TownPortalMechanics
  362. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  363. AdventureSpellMechanics(s)
  364. {
  365. }
  366. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  367. {
  368. const CGTownInstance * destination = nullptr;
  369. const int moveCost = movementCost(parameters);
  370. if(!parameters.caster->getHeroCaster())
  371. {
  372. env->complain("Not a hero caster!");
  373. return ESpellCastResult::ERROR;
  374. }
  375. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  376. {
  377. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  378. destination = findNearestTown(env, parameters, pool);
  379. if(nullptr == destination)
  380. return ESpellCastResult::ERROR;
  381. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  382. return ESpellCastResult::ERROR;
  383. if(destination->visitingHero)
  384. {
  385. InfoWindow iw;
  386. iw.player = parameters.caster->getCasterOwner();
  387. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  388. env->apply(&iw);
  389. return ESpellCastResult::CANCEL;
  390. }
  391. }
  392. else if(env->getMap()->isInTheMap(parameters.pos))
  393. {
  394. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  395. auto * const topObj = tile.topVisitableObj(false);
  396. if(!topObj)
  397. {
  398. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  399. return ESpellCastResult::ERROR;
  400. }
  401. else if(topObj->ID == Obj::HERO)
  402. {
  403. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  404. return ESpellCastResult::ERROR;
  405. }
  406. else if(topObj->ID != Obj::TOWN)
  407. {
  408. env->complain("No town at destination tile " + parameters.pos.toString());
  409. return ESpellCastResult::ERROR;
  410. }
  411. destination = dynamic_cast<const CGTownInstance*>(topObj);
  412. if(nullptr == destination)
  413. {
  414. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  415. return ESpellCastResult::ERROR;
  416. }
  417. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  418. if(relations == PlayerRelations::ENEMIES)
  419. {
  420. env->complain("Can't teleport to enemy!");
  421. return ESpellCastResult::ERROR;
  422. }
  423. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  424. {
  425. env->complain("This hero has not enough movement points!");
  426. return ESpellCastResult::ERROR;
  427. }
  428. if(destination->visitingHero)
  429. {
  430. env->complain("[Internal error] Can't teleport to occupied town");
  431. return ESpellCastResult::ERROR;
  432. }
  433. }
  434. else
  435. {
  436. env->complain("Invalid destination tile");
  437. return ESpellCastResult::ERROR;
  438. }
  439. const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
  440. const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
  441. if(!dest.isClear(&from))
  442. {
  443. InfoWindow iw;
  444. iw.player = parameters.caster->getCasterOwner();
  445. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
  446. env->apply(&iw);
  447. return ESpellCastResult::ERROR;
  448. }
  449. return ESpellCastResult::OK;
  450. }
  451. void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  452. {
  453. const int moveCost = movementCost(parameters);
  454. const CGTownInstance * destination = nullptr;
  455. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  456. {
  457. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  458. destination = findNearestTown(env, parameters, pool);
  459. }
  460. else
  461. {
  462. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  463. auto * const topObj = tile.topVisitableObj(false);
  464. destination = dynamic_cast<const CGTownInstance*>(topObj);
  465. }
  466. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
  467. {
  468. SetMovePoints smp;
  469. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  470. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  471. env->apply(&smp);
  472. }
  473. }
  474. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  475. {
  476. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  477. if(!parameters.caster->getHeroCaster())
  478. {
  479. env->complain("Not a hero caster!");
  480. return ESpellCastResult::ERROR;
  481. }
  482. if(towns.empty())
  483. {
  484. InfoWindow iw;
  485. iw.player = parameters.caster->getCasterOwner();
  486. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  487. env->apply(&iw);
  488. return ESpellCastResult::CANCEL;
  489. }
  490. const int moveCost = movementCost(parameters);
  491. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  492. {
  493. InfoWindow iw;
  494. iw.player = parameters.caster->getCasterOwner();
  495. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  496. env->apply(&iw);
  497. return ESpellCastResult::CANCEL;
  498. }
  499. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  500. {
  501. auto queryCallback = [=](std::optional<int32_t> reply) -> void
  502. {
  503. if(reply.has_value())
  504. {
  505. ObjectInstanceID townId(*reply);
  506. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  507. if(o == nullptr)
  508. {
  509. env->complain("Invalid object instance selected");
  510. return;
  511. }
  512. if(!dynamic_cast<const CGTownInstance *>(o))
  513. {
  514. env->complain("Object instance is not town");
  515. return;
  516. }
  517. AdventureSpellCastParameters p;
  518. p.caster = parameters.caster;
  519. p.pos = o->visitablePos();
  520. performCast(env, p);
  521. }
  522. };
  523. MapObjectSelectDialog request;
  524. for(const auto * t : towns)
  525. {
  526. if(t->visitingHero == nullptr) //empty town
  527. request.objects.push_back(t->id);
  528. }
  529. if(request.objects.empty())
  530. {
  531. InfoWindow iw;
  532. iw.player = parameters.caster->getCasterOwner();
  533. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  534. env->apply(&iw);
  535. return ESpellCastResult::CANCEL;
  536. }
  537. request.player = parameters.caster->getCasterOwner();
  538. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  539. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  540. request.icon = Component(ComponentType::SPELL, owner->id);
  541. env->genericQuery(&request, request.player, queryCallback);
  542. return ESpellCastResult::PENDING;
  543. }
  544. return ESpellCastResult::OK;
  545. }
  546. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  547. {
  548. if(pool.empty())
  549. return nullptr;
  550. if(!parameters.caster->getHeroCaster())
  551. return nullptr;
  552. auto nearest = pool.cbegin(); //nearest town's iterator
  553. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  554. for(auto i = nearest + 1; i != pool.cend(); ++i)
  555. {
  556. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  557. if(curDist < dist)
  558. {
  559. nearest = i;
  560. dist = curDist;
  561. }
  562. }
  563. return *nearest;
  564. }
  565. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  566. {
  567. std::vector <const CGTownInstance*> ret;
  568. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  569. for(const auto & color : team->players)
  570. {
  571. for(auto currTown : env->getCb()->getPlayerState(color)->towns)
  572. {
  573. ret.push_back(currTown.get());
  574. }
  575. }
  576. return ret;
  577. }
  578. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  579. {
  580. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  581. return 0;
  582. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  583. }
  584. ///ViewMechanics
  585. ViewMechanics::ViewMechanics(const CSpell * s):
  586. AdventureSpellMechanics(s)
  587. {
  588. }
  589. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  590. {
  591. ShowWorldViewEx pack;
  592. pack.player = parameters.caster->getCasterOwner();
  593. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  594. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  595. for(const CGObjectInstance * obj : env->getMap()->objects)
  596. {
  597. //deleted object remain as empty pointer
  598. if(obj && filterObject(obj, spellLevel))
  599. {
  600. ObjectPosInfo posInfo(obj);
  601. if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  602. pack.objectPositions.push_back(posInfo);
  603. }
  604. }
  605. pack.showTerrain = showTerrain(spellLevel);
  606. env->apply(&pack);
  607. return ESpellCastResult::OK;
  608. }
  609. ///ViewAirMechanics
  610. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  611. ViewMechanics(s)
  612. {
  613. }
  614. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  615. {
  616. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  617. }
  618. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  619. {
  620. return false;
  621. }
  622. ///ViewEarthMechanics
  623. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  624. ViewMechanics(s)
  625. {
  626. }
  627. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  628. {
  629. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  630. }
  631. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  632. {
  633. return spellLevel > 2;
  634. }
  635. VCMI_LIB_NAMESPACE_END