AdventureSpellMechanics.h 5.0 KB

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  1. /*
  2. * AdventureSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class CGTownInstance;
  14. enum class ESpellCastResult
  15. {
  16. OK, // cast successful
  17. CANCEL, // cast failed but it is not an error, no mana has been spent
  18. PENDING,
  19. ERROR// error occured, for example invalid request from player
  20. };
  21. class AdventureSpellMechanics : public IAdventureSpellMechanics
  22. {
  23. public:
  24. AdventureSpellMechanics(const CSpell * s);
  25. bool canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const final;
  26. bool canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
  27. bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
  28. protected:
  29. ///actual adventure cast implementation
  30. virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
  31. virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
  32. virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
  33. virtual bool canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const;
  34. virtual bool canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
  35. void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
  36. };
  37. class SummonBoatMechanics final : public AdventureSpellMechanics
  38. {
  39. public:
  40. SummonBoatMechanics(const CSpell * s);
  41. protected:
  42. bool canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const override;
  43. ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  44. };
  45. class ScuttleBoatMechanics final : public AdventureSpellMechanics
  46. {
  47. public:
  48. ScuttleBoatMechanics(const CSpell * s);
  49. protected:
  50. bool canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
  51. ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  52. };
  53. class DimensionDoorMechanics final : public AdventureSpellMechanics
  54. {
  55. public:
  56. DimensionDoorMechanics(const CSpell * s);
  57. protected:
  58. bool canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const override;
  59. bool canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
  60. ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  61. void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  62. };
  63. class TownPortalMechanics final : public AdventureSpellMechanics
  64. {
  65. public:
  66. TownPortalMechanics(const CSpell * s);
  67. protected:
  68. ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  69. ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  70. void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  71. private:
  72. const CGTownInstance * findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance*> & pool) const;
  73. int32_t movementCost(const AdventureSpellCastParameters & parameters) const;
  74. std::vector <const CGTownInstance*> getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
  75. };
  76. class ViewMechanics : public AdventureSpellMechanics
  77. {
  78. public:
  79. ViewMechanics(const CSpell * s);
  80. protected:
  81. ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
  82. virtual bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const = 0;
  83. virtual bool showTerrain(const int32_t spellLevel) const = 0;
  84. };
  85. class ViewAirMechanics final : public ViewMechanics
  86. {
  87. public:
  88. ViewAirMechanics(const CSpell * s);
  89. protected:
  90. bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
  91. bool showTerrain(const int32_t spellLevel) const override;
  92. };
  93. class ViewEarthMechanics final : public ViewMechanics
  94. {
  95. public:
  96. ViewEarthMechanics(const CSpell * s);
  97. protected:
  98. bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
  99. bool showTerrain(const int32_t spellLevel) const override;
  100. };
  101. VCMI_LIB_NAMESPACE_END