GameConstants.h 27 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. DLL_LINKAGE extern const std::string VCMI_VERSION;
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int HERO_GOLD_COST = 2500;
  28. const int SPELLBOOK_GOLD_COST = 500;
  29. const int SKILL_GOLD_COST = 2000;
  30. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  31. const int ARMY_SIZE = 7;
  32. const int SKILL_PER_HERO=8;
  33. const int SKILL_QUANTITY=28;
  34. const int PRIMARY_SKILLS=4;
  35. const int TERRAIN_TYPES=10;
  36. const int RESOURCE_QUANTITY=8;
  37. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  38. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  39. const int F_NUMBER = 9;
  40. const int ARTIFACTS_QUANTITY=171;
  41. const int HEROES_QUANTITY=156;
  42. const int SPELLS_QUANTITY=70;
  43. const int CREATURES_COUNT = 197;
  44. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  45. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  46. }
  47. class CArtifact;
  48. class CArtifactInstance;
  49. class CCreature;
  50. class CHero;
  51. class CSpell;
  52. class CGameInfoCallback;
  53. class CNonConstInfoCallback;
  54. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  55. CLASS_NAME(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. } \
  59. CLASS_NAME & operator=(const CLASS_NAME & other) \
  60. { \
  61. num = other.num; \
  62. return *this; \
  63. } \
  64. explicit CLASS_NAME(si32 id) \
  65. : num(static_cast<ENUM_NAME>(id)) \
  66. {} \
  67. operator ENUM_NAME() const \
  68. { \
  69. return num; \
  70. } \
  71. ENUM_NAME toEnum() const \
  72. { \
  73. return num; \
  74. } \
  75. template <typename Handler> void serialize(Handler &h, const int version) \
  76. { \
  77. h & num; \
  78. } \
  79. CLASS_NAME & advance(int i) \
  80. { \
  81. num = (ENUM_NAME)((int)num + i); \
  82. return *this; \
  83. }
  84. // Operators are performance-critical and to be inlined they must be in header
  85. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  86. STRONG_INLINE bool operator==(const A & a, const B & b) \
  87. { \
  88. return AN == BN ; \
  89. } \
  90. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  91. { \
  92. return AN != BN ; \
  93. } \
  94. STRONG_INLINE bool operator<(const A & a, const B & b) \
  95. { \
  96. return AN < BN ; \
  97. } \
  98. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  99. { \
  100. return AN <= BN ; \
  101. } \
  102. STRONG_INLINE bool operator>(const A & a, const B & b) \
  103. { \
  104. return AN > BN ; \
  105. } \
  106. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  107. { \
  108. return AN >= BN ; \
  109. }
  110. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  111. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  112. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  113. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  114. #define OP_DECL_INT(CLASS_NAME, OP) \
  115. bool operator OP (const CLASS_NAME & b) const \
  116. { \
  117. return num OP b.num; \
  118. }
  119. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  120. public: \
  121. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  122. CLASS_NAME(const CLASS_NAME & other): \
  123. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  124. { \
  125. } \
  126. CLASS_NAME & operator=(const CLASS_NAME & other) \
  127. { \
  128. num = other.num; \
  129. return *this; \
  130. } \
  131. explicit CLASS_NAME(si32 id) \
  132. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  133. {}
  134. template < typename Derived, typename NumericType>
  135. class BaseForID
  136. {
  137. protected:
  138. NumericType num;
  139. public:
  140. NumericType getNum() const
  141. {
  142. return num;
  143. }
  144. template <typename Handler> void serialize(Handler &h, const int version)
  145. {
  146. h & num;
  147. }
  148. explicit BaseForID(NumericType _num = -1)
  149. {
  150. num = _num;
  151. }
  152. void advance(int change)
  153. {
  154. num += change;
  155. }
  156. typedef BaseForID<Derived, NumericType> __SelfType;
  157. OP_DECL_INT(__SelfType, ==)
  158. OP_DECL_INT(__SelfType, !=)
  159. OP_DECL_INT(__SelfType, <)
  160. OP_DECL_INT(__SelfType, >)
  161. OP_DECL_INT(__SelfType, <=)
  162. OP_DECL_INT(__SelfType, >=)
  163. };
  164. template<typename Der, typename Num>
  165. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  166. template<typename Der, typename Num>
  167. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  168. {
  169. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  170. typedef typename std::common_type<short, Num>::type Number;
  171. return os << static_cast<Number>(id.getNum());
  172. }
  173. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  174. {
  175. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  176. friend class CGameInfoCallback;
  177. friend class CNonConstInfoCallback;
  178. };
  179. class QueryID : public BaseForID<QueryID, si32>
  180. {
  181. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  182. QueryID & operator++()
  183. {
  184. ++num;
  185. return *this;
  186. }
  187. };
  188. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  189. {
  190. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  191. friend class CGameInfoCallback;
  192. friend class CNonConstInfoCallback;
  193. };
  194. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  195. {
  196. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  197. };
  198. class SlotID : public BaseForID<SlotID, si32>
  199. {
  200. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  201. friend class CGameInfoCallback;
  202. friend class CNonConstInfoCallback;
  203. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  204. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  205. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  206. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  207. bool validSlot() const
  208. {
  209. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  210. }
  211. };
  212. class PlayerColor : public BaseForID<PlayerColor, ui8>
  213. {
  214. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  215. enum EPlayerColor
  216. {
  217. PLAYER_LIMIT_I = 8
  218. };
  219. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  220. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  221. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  222. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  223. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  224. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  225. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  226. friend class CGameInfoCallback;
  227. friend class CNonConstInfoCallback;
  228. };
  229. class TeamID : public BaseForID<TeamID, ui8>
  230. {
  231. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  232. DLL_LINKAGE static const TeamID NO_TEAM;
  233. friend class CGameInfoCallback;
  234. friend class CNonConstInfoCallback;
  235. };
  236. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  237. {
  238. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  239. friend class CGameInfoCallback;
  240. friend class CNonConstInfoCallback;
  241. };
  242. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  243. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  244. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  245. // #endif
  246. // Enum declarations
  247. namespace PrimarySkill
  248. {
  249. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  250. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  251. }
  252. class SecondarySkill
  253. {
  254. public:
  255. enum ESecondarySkill
  256. {
  257. WRONG = -2,
  258. DEFAULT = -1,
  259. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  260. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  261. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  262. FIRST_AID, SKILL_SIZE
  263. };
  264. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  265. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  266. {}
  267. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  268. ESecondarySkill num;
  269. };
  270. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  271. namespace EAlignment
  272. {
  273. enum EAlignment { GOOD, EVIL, NEUTRAL };
  274. }
  275. namespace ETownType
  276. {
  277. enum ETownType
  278. {
  279. ANY = -1,
  280. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  281. };
  282. }
  283. class BuildingID
  284. {
  285. public:
  286. //Quite useful as long as most of building mechanics hardcoded
  287. // NOTE: all building with completely configurable mechanics will be removed from list
  288. enum EBuildingID
  289. {
  290. DEFAULT = -50,
  291. NONE = -1,
  292. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  293. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  294. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  295. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  296. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  297. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  298. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  299. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  300. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  301. DWELL_LVL_1 = DWELL_FIRST,
  302. DWELL_LVL_7 = DWELL_LAST,
  303. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  304. DWELL_LVL_7_UP = DWELL_UP_LAST,
  305. //Special buildings for towns.
  306. LIGHTHOUSE = SPECIAL_1,
  307. STABLES = SPECIAL_2, //Castle
  308. BROTHERHOOD = SPECIAL_3,
  309. MYSTIC_POND = SPECIAL_1,
  310. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  311. TREASURY = SPECIAL_3,
  312. ARTIFACT_MERCHANT = SPECIAL_1,
  313. LOOKOUT_TOWER = SPECIAL_2, //Tower
  314. LIBRARY = SPECIAL_3,
  315. WALL_OF_KNOWLEDGE = SPECIAL_4,
  316. STORMCLOUDS = SPECIAL_2,
  317. CASTLE_GATE = SPECIAL_3, //Inferno
  318. ORDER_OF_FIRE = SPECIAL_4,
  319. COVER_OF_DARKNESS = SPECIAL_1,
  320. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  321. SKELETON_TRANSFORMER = SPECIAL_3,
  322. //ARTIFACT_MERCHANT - same ID as in tower
  323. MANA_VORTEX = SPECIAL_2,
  324. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  325. BATTLE_ACADEMY = SPECIAL_4,
  326. ESCAPE_TUNNEL = SPECIAL_1,
  327. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  328. BALLISTA_YARD = SPECIAL_3,
  329. HALL_OF_VALHALLA = SPECIAL_4,
  330. CAGE_OF_WARLORDS = SPECIAL_1,
  331. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  332. BLOOD_OBELISK = SPECIAL_3,
  333. //ARTIFACT_MERCHANT - same ID as in tower
  334. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  335. };
  336. BuildingID(EBuildingID _num = NONE) : num(_num)
  337. {}
  338. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  339. EBuildingID num;
  340. };
  341. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  342. namespace EAiTactic
  343. {
  344. enum EAiTactic
  345. {
  346. NONE = -1,
  347. RANDOM,
  348. WARRIOR,
  349. BUILDER,
  350. EXPLORER
  351. };
  352. }
  353. namespace EBuildingState
  354. {
  355. enum EBuildingState
  356. {
  357. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  358. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  359. };
  360. }
  361. namespace ESpellCastProblem
  362. {
  363. enum ESpellCastProblem
  364. {
  365. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  366. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  367. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  368. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  369. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  370. NOT_DECIDED,
  371. INVALID
  372. };
  373. }
  374. namespace ECastingMode
  375. {
  376. enum ECastingMode
  377. {
  378. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  379. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  380. SPELL_LIKE_ATTACK,
  381. PASSIVE_CASTING//f.e. opening battle spells
  382. };
  383. }
  384. namespace EMarketMode
  385. {
  386. enum EMarketMode
  387. {
  388. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  389. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  390. MARTKET_AFTER_LAST_PLACEHOLDER
  391. };
  392. }
  393. namespace EBattleStackState
  394. {
  395. enum EBattleStackState
  396. {
  397. ALIVE = 180,
  398. SUMMONED, CLONED,
  399. GHOST, //stack was removed from battlefield
  400. HAD_MORALE,
  401. WAITING,
  402. MOVED,
  403. DEFENDING,
  404. FEAR,
  405. //remember to drain mana only once per turn
  406. DRAINED_MANA,
  407. //only for defending animation
  408. DEFENDING_ANIM,
  409. GHOST_PENDING// stack will become GHOST in next battle state update
  410. };
  411. }
  412. namespace ECommander
  413. {
  414. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  415. const int MAX_SKILL_LEVEL = 5;
  416. }
  417. namespace EWallPart
  418. {
  419. enum EWallPart
  420. {
  421. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  422. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  423. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  424. };
  425. }
  426. namespace EWallState
  427. {
  428. enum EWallState
  429. {
  430. NONE = -1, //no wall
  431. DESTROYED,
  432. DAMAGED,
  433. INTACT
  434. };
  435. }
  436. enum class EGateState : ui8
  437. {
  438. NONE,
  439. CLOSED,
  440. BLOCKED, //dead or alive stack blocking from outside
  441. OPENED,
  442. DESTROYED
  443. };
  444. namespace ESiegeHex
  445. {
  446. enum ESiegeHex : si16
  447. {
  448. DESTRUCTIBLE_WALL_1 = 29,
  449. DESTRUCTIBLE_WALL_2 = 78,
  450. DESTRUCTIBLE_WALL_3 = 130,
  451. DESTRUCTIBLE_WALL_4 = 182,
  452. GATE_BRIDGE = 94,
  453. GATE_OUTER = 95,
  454. GATE_INNER = 96
  455. };
  456. }
  457. namespace ETileType
  458. {
  459. enum ETileType
  460. {
  461. FREE,
  462. POSSIBLE,
  463. BLOCKED,
  464. USED
  465. };
  466. }
  467. enum class ETeleportChannelType
  468. {
  469. IMPASSABLE,
  470. BIDIRECTIONAL,
  471. UNIDIRECTIONAL,
  472. MIXED
  473. };
  474. namespace ERiverType
  475. {
  476. enum ERiverType
  477. {
  478. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  479. };
  480. }
  481. namespace ERoadType
  482. {
  483. enum ERoadType
  484. {
  485. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  486. };
  487. }
  488. class Obj
  489. {
  490. public:
  491. enum EObj
  492. {
  493. NO_OBJ = -1,
  494. ALTAR_OF_SACRIFICE = 2,
  495. ANCHOR_POINT = 3,
  496. ARENA = 4,
  497. ARTIFACT = 5,
  498. PANDORAS_BOX = 6,
  499. BLACK_MARKET = 7,
  500. BOAT = 8,
  501. BORDERGUARD = 9,
  502. KEYMASTER = 10,
  503. BUOY = 11,
  504. CAMPFIRE = 12,
  505. CARTOGRAPHER = 13,
  506. SWAN_POND = 14,
  507. COVER_OF_DARKNESS = 15,
  508. CREATURE_BANK = 16,
  509. CREATURE_GENERATOR1 = 17,
  510. CREATURE_GENERATOR2 = 18,
  511. CREATURE_GENERATOR3 = 19,
  512. CREATURE_GENERATOR4 = 20,
  513. CURSED_GROUND1 = 21,
  514. CORPSE = 22,
  515. MARLETTO_TOWER = 23,
  516. DERELICT_SHIP = 24,
  517. DRAGON_UTOPIA = 25,
  518. EVENT = 26,
  519. EYE_OF_MAGI = 27,
  520. FAERIE_RING = 28,
  521. FLOTSAM = 29,
  522. FOUNTAIN_OF_FORTUNE = 30,
  523. FOUNTAIN_OF_YOUTH = 31,
  524. GARDEN_OF_REVELATION = 32,
  525. GARRISON = 33,
  526. HERO = 34,
  527. HILL_FORT = 35,
  528. GRAIL = 36,
  529. HUT_OF_MAGI = 37,
  530. IDOL_OF_FORTUNE = 38,
  531. LEAN_TO = 39,
  532. LIBRARY_OF_ENLIGHTENMENT = 41,
  533. LIGHTHOUSE = 42,
  534. MONOLITH_ONE_WAY_ENTRANCE = 43,
  535. MONOLITH_ONE_WAY_EXIT = 44,
  536. MONOLITH_TWO_WAY = 45,
  537. MAGIC_PLAINS1 = 46,
  538. SCHOOL_OF_MAGIC = 47,
  539. MAGIC_SPRING = 48,
  540. MAGIC_WELL = 49,
  541. MERCENARY_CAMP = 51,
  542. MERMAID = 52,
  543. MINE = 53,
  544. MONSTER = 54,
  545. MYSTICAL_GARDEN = 55,
  546. OASIS = 56,
  547. OBELISK = 57,
  548. REDWOOD_OBSERVATORY = 58,
  549. OCEAN_BOTTLE = 59,
  550. PILLAR_OF_FIRE = 60,
  551. STAR_AXIS = 61,
  552. PRISON = 62,
  553. PYRAMID = 63,//subtype 0
  554. WOG_OBJECT = 63,//subtype > 0
  555. RALLY_FLAG = 64,
  556. RANDOM_ART = 65,
  557. RANDOM_TREASURE_ART = 66,
  558. RANDOM_MINOR_ART = 67,
  559. RANDOM_MAJOR_ART = 68,
  560. RANDOM_RELIC_ART = 69,
  561. RANDOM_HERO = 70,
  562. RANDOM_MONSTER = 71,
  563. RANDOM_MONSTER_L1 = 72,
  564. RANDOM_MONSTER_L2 = 73,
  565. RANDOM_MONSTER_L3 = 74,
  566. RANDOM_MONSTER_L4 = 75,
  567. RANDOM_RESOURCE = 76,
  568. RANDOM_TOWN = 77,
  569. REFUGEE_CAMP = 78,
  570. RESOURCE = 79,
  571. SANCTUARY = 80,
  572. SCHOLAR = 81,
  573. SEA_CHEST = 82,
  574. SEER_HUT = 83,
  575. CRYPT = 84,
  576. SHIPWRECK = 85,
  577. SHIPWRECK_SURVIVOR = 86,
  578. SHIPYARD = 87,
  579. SHRINE_OF_MAGIC_INCANTATION = 88,
  580. SHRINE_OF_MAGIC_GESTURE = 89,
  581. SHRINE_OF_MAGIC_THOUGHT = 90,
  582. SIGN = 91,
  583. SIRENS = 92,
  584. SPELL_SCROLL = 93,
  585. STABLES = 94,
  586. TAVERN = 95,
  587. TEMPLE = 96,
  588. DEN_OF_THIEVES = 97,
  589. TOWN = 98,
  590. TRADING_POST = 99,
  591. LEARNING_STONE = 100,
  592. TREASURE_CHEST = 101,
  593. TREE_OF_KNOWLEDGE = 102,
  594. SUBTERRANEAN_GATE = 103,
  595. UNIVERSITY = 104,
  596. WAGON = 105,
  597. WAR_MACHINE_FACTORY = 106,
  598. SCHOOL_OF_WAR = 107,
  599. WARRIORS_TOMB = 108,
  600. WATER_WHEEL = 109,
  601. WATERING_HOLE = 110,
  602. WHIRLPOOL = 111,
  603. WINDMILL = 112,
  604. WITCH_HUT = 113,
  605. HOLE = 124,
  606. RANDOM_MONSTER_L5 = 162,
  607. RANDOM_MONSTER_L6 = 163,
  608. RANDOM_MONSTER_L7 = 164,
  609. BORDER_GATE = 212,
  610. FREELANCERS_GUILD = 213,
  611. HERO_PLACEHOLDER = 214,
  612. QUEST_GUARD = 215,
  613. RANDOM_DWELLING = 216,
  614. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  615. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  616. GARRISON2 = 219,
  617. ABANDONED_MINE = 220,
  618. TRADING_POST_SNOW = 221,
  619. CLOVER_FIELD = 222,
  620. CURSED_GROUND2 = 223,
  621. EVIL_FOG = 224,
  622. FAVORABLE_WINDS = 225,
  623. FIERY_FIELDS = 226,
  624. HOLY_GROUNDS = 227,
  625. LUCID_POOLS = 228,
  626. MAGIC_CLOUDS = 229,
  627. MAGIC_PLAINS2 = 230,
  628. ROCKLANDS = 231,
  629. };
  630. Obj(EObj _num = NO_OBJ) : num(_num)
  631. {}
  632. ID_LIKE_CLASS_COMMON(Obj, EObj)
  633. EObj num;
  634. };
  635. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  636. namespace SecSkillLevel
  637. {
  638. enum SecSkillLevel
  639. {
  640. NONE,
  641. BASIC,
  642. ADVANCED,
  643. EXPERT,
  644. LEVELS_SIZE
  645. };
  646. }
  647. //follows ERM BI (battle image) format
  648. namespace BattlefieldBI
  649. {
  650. enum BattlefieldBI
  651. {
  652. NONE = -1,
  653. COASTAL,
  654. CURSED_GROUND,
  655. MAGIC_PLAINS,
  656. HOLY_GROUND,
  657. EVIL_FOG,
  658. CLOVER_FIELD,
  659. LUCID_POOLS,
  660. FIERY_FIELDS,
  661. ROCKLANDS,
  662. MAGIC_CLOUDS
  663. };
  664. }
  665. namespace Date
  666. {
  667. enum EDateType
  668. {
  669. DAY = 0,
  670. DAY_OF_WEEK = 1,
  671. WEEK = 2,
  672. MONTH = 3,
  673. DAY_OF_MONTH
  674. };
  675. }
  676. namespace Battle
  677. {
  678. enum ActionType
  679. {
  680. CANCEL = -3,
  681. END_TACTIC_PHASE = -2,
  682. INVALID = -1,
  683. NO_ACTION = 0,
  684. HERO_SPELL,
  685. WALK, DEFEND,
  686. RETREAT,
  687. SURRENDER,
  688. WALK_AND_ATTACK,
  689. SHOOT,
  690. WAIT,
  691. CATAPULT,
  692. MONSTER_SPELL,
  693. BAD_MORALE,
  694. STACK_HEAL,
  695. DAEMON_SUMMONING
  696. };
  697. }
  698. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  699. class DLL_LINKAGE ETerrainType
  700. {
  701. public:
  702. enum EETerrainType
  703. {
  704. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  705. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  706. };
  707. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  708. {}
  709. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  710. EETerrainType num;
  711. std::string toString() const;
  712. };
  713. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  714. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  715. class DLL_LINKAGE EDiggingStatus
  716. {
  717. public:
  718. enum EEDiggingStatus
  719. {
  720. UNKNOWN = -1,
  721. CAN_DIG = 0,
  722. LACK_OF_MOVEMENT,
  723. WRONG_TERRAIN,
  724. TILE_OCCUPIED
  725. };
  726. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  727. {}
  728. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  729. EEDiggingStatus num;
  730. };
  731. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  732. class DLL_LINKAGE EPathfindingLayer
  733. {
  734. public:
  735. enum EEPathfindingLayer : ui8
  736. {
  737. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  738. };
  739. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  740. {}
  741. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  742. EEPathfindingLayer num;
  743. };
  744. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  745. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  746. class BFieldType
  747. {
  748. public:
  749. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  750. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  751. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  752. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  753. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  754. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  755. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  756. ROUGH, SHIP_TO_SHIP, SHIP
  757. };
  758. BFieldType(EBFieldType _num = NONE) : num(_num)
  759. {}
  760. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  761. EBFieldType num;
  762. };
  763. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  764. namespace EPlayerStatus
  765. {
  766. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  767. }
  768. namespace PlayerRelations
  769. {
  770. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  771. }
  772. class ArtifactPosition
  773. {
  774. public:
  775. enum EArtifactPosition
  776. {
  777. FIRST_AVAILABLE = -2,
  778. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  779. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  780. RIGHT_RING, LEFT_RING, FEET, //8
  781. MISC1, MISC2, MISC3, MISC4, //12
  782. MACH1, MACH2, MACH3, MACH4, //16
  783. SPELLBOOK, MISC5, //18
  784. AFTER_LAST,
  785. //cres
  786. CREATURE_SLOT = 0,
  787. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  788. };
  789. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  790. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  791. {}
  792. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  793. EArtifactPosition num;
  794. };
  795. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  796. class ArtifactID
  797. {
  798. public:
  799. enum EArtifactID
  800. {
  801. NONE = -1,
  802. SPELLBOOK = 0,
  803. SPELL_SCROLL = 1,
  804. GRAIL = 2,
  805. CATAPULT = 3,
  806. BALLISTA = 4,
  807. AMMO_CART = 5,
  808. FIRST_AID_TENT = 6,
  809. //CENTAUR_AXE = 7,
  810. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  811. ARMAGEDDONS_BLADE = 128,
  812. TITANS_THUNDER = 135,
  813. //CORNUCOPIA = 140,
  814. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  815. ART_SELECTION = 144,
  816. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  817. AXE_OF_SMASHING = 146,
  818. MITHRIL_MAIL = 147,
  819. SWORD_OF_SHARPNESS = 148,
  820. HELM_OF_IMMORTALITY = 149,
  821. PENDANT_OF_SORCERY = 150,
  822. BOOTS_OF_HASTE = 151,
  823. BOW_OF_SEEKING = 152,
  824. DRAGON_EYE_RING = 153
  825. //HARDENED_SHIELD = 154,
  826. //SLAVAS_RING_OF_POWER = 155
  827. };
  828. ArtifactID(EArtifactID _num = NONE) : num(_num)
  829. {}
  830. DLL_LINKAGE const CArtifact * toArtifact() const;
  831. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  832. EArtifactID num;
  833. };
  834. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  835. class CreatureID
  836. {
  837. public:
  838. enum ECreatureID
  839. {
  840. NONE = -1,
  841. CAVALIER = 10,
  842. CHAMPION = 11,
  843. STONE_GOLEM = 32,
  844. IRON_GOLEM = 33,
  845. IMP = 42,
  846. SKELETON = 56,
  847. WALKING_DEAD = 58,
  848. WIGHTS = 60,
  849. LICHES = 64,
  850. BONE_DRAGON = 68,
  851. TROGLODYTES = 70,
  852. HYDRA = 110,
  853. CHAOS_HYDRA = 111,
  854. AIR_ELEMENTAL = 112,
  855. EARTH_ELEMENTAL = 113,
  856. FIRE_ELEMENTAL = 114,
  857. WATER_ELEMENTAL = 115,
  858. GOLD_GOLEM = 116,
  859. DIAMOND_GOLEM = 117,
  860. PSYCHIC_ELEMENTAL = 120,
  861. CATAPULT = 145,
  862. BALLISTA = 146,
  863. FIRST_AID_TENT = 147,
  864. AMMO_CART = 148,
  865. ARROW_TOWERS = 149
  866. };
  867. CreatureID(ECreatureID _num = NONE) : num(_num)
  868. {}
  869. DLL_LINKAGE const CCreature * toCreature() const;
  870. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  871. ECreatureID num;
  872. };
  873. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  874. class SpellID
  875. {
  876. public:
  877. enum ESpellID
  878. {
  879. PRESET = -2,
  880. NONE = -1,
  881. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  882. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  883. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  884. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  885. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  886. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  887. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  888. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  889. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  890. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  891. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  892. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  893. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  894. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  895. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  896. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  897. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  898. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  899. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  900. };
  901. SpellID(ESpellID _num = NONE) : num(_num)
  902. {}
  903. DLL_LINKAGE const CSpell * toSpell() const;
  904. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  905. ESpellID num;
  906. };
  907. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  908. enum class ESpellSchool: ui8
  909. {
  910. AIR = 0,
  911. FIRE = 1,
  912. WATER = 2,
  913. EARTH = 3
  914. };
  915. enum class EMetaclass: ui8
  916. {
  917. INVALID = 0,
  918. ARTIFACT,
  919. CREATURE,
  920. FACTION,
  921. EXPERIENCE,
  922. HERO,
  923. HEROCLASS,
  924. LUCK,
  925. MANA,
  926. MORALE,
  927. MOVEMENT,
  928. OBJECT,
  929. PRIMARY_SKILL,
  930. SECONDARY_SKILL,
  931. SPELL,
  932. RESOURCE
  933. };
  934. // Typedef declarations
  935. typedef ui8 TFaction;
  936. typedef si64 TExpType;
  937. typedef std::pair<ui32, ui32> TDmgRange;
  938. typedef si32 TBonusSubtype;
  939. typedef si32 TQuantity;
  940. typedef int TRmgTemplateZoneId;
  941. #undef ID_LIKE_CLASS_COMMON
  942. #undef ID_LIKE_OPERATORS
  943. #undef ID_LIKE_OPERATORS_INTERNAL
  944. #undef INSTID_LIKE_CLASS_COMMON
  945. #undef OP_DECL_INT