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- /*
- * validator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "validator.h"
- #include "mapcontroller.h"
- #include "ui_validator.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapObjects/MapObjects.h"
- #include "../lib/modding/CModHandler.h"
- #include "../lib/modding/CModInfo.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CHeroHandler.h"
- Validator::Validator(const CMap * map, QWidget *parent) :
- QDialog(parent),
- ui(new Ui::Validator)
- {
- ui->setupUi(this);
- show();
-
- setAttribute(Qt::WA_DeleteOnClose);
- std::array<QString, 2> icons{":/icons/mod-update.png", ":/icons/mod-delete.png"};
- for(auto & issue : Validator::validate(map))
- {
- auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
- ui->listWidget->addItem(item);
- }
- }
- Validator::~Validator()
- {
- delete ui;
- }
- std::set<Validator::Issue> Validator::validate(const CMap * map)
- {
- std::set<Validator::Issue> issues;
-
- if(!map)
- {
- issues.insert({ tr("Map is not loaded"), true });
- return issues;
- }
-
- try
- {
- //check player settings
- int hplayers = 0;
- int cplayers = 0;
- std::map<PlayerColor, int> amountOfTowns;
- std::map<PlayerColor, int> amountOfHeroes;
- for(int i = 0; i < map->players.size(); ++i)
- {
- auto & p = map->players[i];
- if (p.canAnyonePlay())
- amountOfTowns[PlayerColor(i)] = 0;
- if(p.canComputerPlay)
- ++cplayers;
- if(p.canHumanPlay)
- ++hplayers;
- if(p.allowedFactions.empty())
- issues.insert({ tr("No factions allowed for player %1").arg(i), true });
- }
- if(hplayers + cplayers == 0)
- issues.insert({ tr("No players allowed to play this map"), true });
- if(hplayers + cplayers == 1)
- issues.insert({ tr("Map is allowed for one player and cannot be started"), true });
- if(!hplayers)
- issues.insert({ tr("No human players allowed to play this map"), true });
- std::set<const CHero * > allHeroesOnMap; //used to find hero duplicated
-
- //checking all objects in the map
- for(auto o : map->objects)
- {
- //owners for objects
- if(o->getOwner() == PlayerColor::UNFLAGGABLE)
- {
- if(dynamic_cast<CGMine *>(o.get()) ||
- dynamic_cast<CGDwelling *>(o.get()) ||
- dynamic_cast<CGTownInstance *>(o.get()) ||
- dynamic_cast<CGGarrison *>(o.get()) ||
- dynamic_cast<CGHeroInstance *>(o.get()))
- {
- issues.insert({ tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true });
- }
- }
- if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
- {
- if(!map->players[o->getOwner().getNum()].canAnyonePlay())
- issues.insert({ tr("Object %1 is assigned to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true });
- }
- //count towns
- if(auto * ins = dynamic_cast<CGTownInstance *>(o.get()))
- {
- ++amountOfTowns[ins->getOwner()];
- }
- //checking and counting heroes and prisons
- if(auto * ins = dynamic_cast<CGHeroInstance *>(o.get()))
- {
- if(ins->ID == Obj::PRISON)
- {
- if(ins->getOwner() != PlayerColor::NEUTRAL)
- issues.insert({ tr("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true });
- }
- else
- {
- if(ins->getOwner() == PlayerColor::NEUTRAL)
- issues.insert({ tr("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true });
- ++amountOfHeroes[ins->getOwner()];
- }
- if(ins->type)
- {
- if(map->allowedHeroes.count(ins->getHeroType()) == 0)
- issues.insert({ tr("Hero %1 is prohibited by map settings").arg(ins->type->getNameTranslated().c_str()), false });
-
- if(!allHeroesOnMap.insert(ins->type).second)
- issues.insert({ tr("Hero %1 has duplicate on map").arg(ins->type->getNameTranslated().c_str()), false });
- }
- else if(ins->ID != Obj::RANDOM_HERO)
- issues.insert({ tr("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true });
- }
-
- //checking for arts
- if(auto * ins = dynamic_cast<CGArtifact *>(o.get()))
- {
- if(ins->ID == Obj::SPELL_SCROLL)
- {
- if (ins->storedArtifact)
- {
- if (map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0)
- issues.insert({ tr("Spell scroll %1 is prohibited by map settings").arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false });
- }
- else
- issues.insert({ tr("Spell scroll % 1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true });
- }
- else
- {
- if(ins->ID == Obj::ARTIFACT && map->allowedArtifact.count(ins->getArtifact()) == 0)
- {
- issues.insert({ tr("Artifact % 1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false });
- }
- }
- }
- }
- //verification of starting towns
- for (const auto & [player, counter] : amountOfTowns)
- {
- if (counter == 0)
- {
- // FIXME: heroesNames are empty even though heroes are on the map
- // if(map->players[playerTCounter.first].heroesNames.empty())
- if(amountOfHeroes.count(player) == 0)
- issues.insert({ tr("Player %1 has no towns and heroes assigned").arg(player + 1), true });
- else
- issues.insert({ tr("Player %1 doesn't have any starting town").arg(player + 1), false });
- }
- }
- //verification of map name and description
- if(map->name.empty())
- issues.insert({ tr("Map name is not specified"), false });
- if(map->description.empty())
- issues.insert({ tr("Map description is not specified"), false });
-
- //verificationfor mods
- for(auto & mod : MapController::modAssessmentMap(*map))
- {
- if(!map->mods.count(mod.first))
- {
- issues.insert({ tr("Map contains object from mod \"%1\", but doesn't require it").arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true });
- }
- }
- }
- catch(const std::exception & e)
- {
- issues.insert({ tr("Exception occurs during validation: %1").arg(e.what()), true });
- }
- catch(...)
- {
- issues.insert({ tr("Unknown exception occurs during validation"), true });
- }
-
- return issues;
- }
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