CMakeLists.txt 28 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # Vckpg:
  13. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  14. #
  15. # Other:
  16. # - Cleanup remove_directory copy_directory if performance will be a problem.
  17. # We can use some macro over copy_if_different since it's only work for single file.
  18. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  19. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  20. # - Try to get rid of FOLDER override with define_property
  21. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  22. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  23. if(APPLE)
  24. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  25. set(APPLE_MACOS 1)
  26. else()
  27. set(APPLE_IOS 1)
  28. endif()
  29. endif()
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. set(singleProcess OFF)
  40. set(staticAI OFF)
  41. if(ANDROID)
  42. set(staticAI ON)
  43. set(singleProcess ON)
  44. endif()
  45. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  46. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  47. if(NOT ANDROID)
  48. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  49. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  50. endif()
  51. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  52. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  53. if(APPLE_IOS)
  54. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  55. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  56. set(ENABLE_SINGLE_APP_BUILD ON)
  57. else()
  58. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  59. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
  60. endif()
  61. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  62. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  63. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  64. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  65. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  66. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  67. option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
  68. # Used for Snap packages and also useful for debugging
  69. if(NOT APPLE_IOS AND NOT ANDROID)
  70. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  71. endif()
  72. # Allow to pass package name from Travis CI
  73. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  74. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  75. # ERM depends on LUA implicitly
  76. if(ENABLE_ERM AND NOT ENABLE_LUA)
  77. set(ENABLE_LUA ON)
  78. endif()
  79. # We don't want to deploy assets into build directory for android/iOS build
  80. if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
  81. set(COPY_CONFIG_ON_BUILD OFF)
  82. endif()
  83. ############################################
  84. # Miscellaneous options #
  85. ############################################
  86. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  87. # Contains custom functions and macros, but don't altering any options
  88. include(VCMIUtils)
  89. include(VersionDefinition)
  90. if(ANDROID)
  91. set(VCMI_VERSION "${APP_SHORT_VERSION}")
  92. configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
  93. endif()
  94. vcmi_print_important_variables()
  95. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  96. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  97. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  98. # Make FOLDER property inheritable
  99. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  100. #
  101. # Important! This trick depend on undefined behavior since we override CMake own property.
  102. # In same time define_property documentation states it's function for custom properties.
  103. define_property(
  104. TARGET
  105. PROPERTY FOLDER
  106. INHERITED
  107. BRIEF_DOCS "Set the folder name."
  108. FULL_DOCS "Use to organize targets in an IDE."
  109. )
  110. # Generate Version.cpp
  111. if(ENABLE_GITVERSION)
  112. add_custom_target(update_version ALL
  113. BYPRODUCTS "Version.cpp"
  114. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  115. )
  116. else()
  117. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  118. endif(ENABLE_GITVERSION)
  119. # Precompiled header configuration
  120. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  121. set(ENABLE_PCH OFF) # broken
  122. endif()
  123. if(ENABLE_PCH)
  124. macro(enable_pch name)
  125. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  126. endmacro(enable_pch)
  127. else()
  128. macro(enable_pch ignore)
  129. endmacro(enable_pch)
  130. endif()
  131. ############################################
  132. # Documentation section #
  133. ############################################
  134. include(UseDoxygen OPTIONAL)
  135. ############################################
  136. # Compile and linking options #
  137. ############################################
  138. #Enable C++17 Globally
  139. set (CMAKE_CXX_STANDARD 17)
  140. #General visibility options
  141. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  142. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  143. #Global fallback mapping
  144. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  145. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  146. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  147. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  148. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  149. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  150. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  151. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  152. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  153. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  154. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  155. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  156. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  157. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  158. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  159. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  160. #Check for endian
  161. if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
  162. include(TestBigEndian)
  163. test_big_endian(VCMI_ENDIAN_BIG)
  164. if(VCMI_ENDIAN_BIG)
  165. add_definitions(-DVCMI_ENDIAN_BIG)
  166. endif()
  167. elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
  168. add_definitions(-DVCMI_ENDIAN_BIG)
  169. endif()
  170. if(ENABLE_LAUNCHER)
  171. add_definitions(-DENABLE_LAUNCHER)
  172. endif()
  173. if(ENABLE_EDITOR)
  174. add_definitions(-DENABLE_EDITOR)
  175. endif()
  176. if(ENABLE_SINGLE_APP_BUILD)
  177. add_definitions(-DSINGLE_PROCESS_APP=1)
  178. endif()
  179. if(APPLE_IOS)
  180. set(CMAKE_MACOSX_RPATH 1)
  181. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  182. if(NOT USING_CONAN)
  183. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  184. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  185. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  186. endif()
  187. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  188. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  189. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  190. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  191. endif()
  192. if(APPLE_MACOS)
  193. # Not supported by standard library of our current minimal target - macOS 10.14 or newer required
  194. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
  195. endif()
  196. if(MINGW OR MSVC)
  197. # Windows Vista or newer for FuzzyLite 6 to compile
  198. add_definitions(-D_WIN32_WINNT=0x0600)
  199. #delete lib prefix for dlls (libvcmi -> vcmi)
  200. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  201. if(MSVC)
  202. add_definitions(-DBOOST_ALL_NO_LIB)
  203. add_definitions(-DBOOST_ALL_DYN_LINK)
  204. set(Boost_USE_STATIC_LIBS OFF)
  205. # Don't link with SDLMain
  206. if(ENABLE_DEBUG_CONSOLE)
  207. set(SDL2_BUILDING_LIBRARY ON)
  208. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  209. endif()
  210. # Suppress warnings
  211. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  212. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  213. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  214. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  215. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  216. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  217. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  218. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  219. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  220. if(ENABLE_STRICT_COMPILATION)
  221. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  222. endif()
  223. if(ENABLE_MULTI_PROCESS_BUILDS)
  224. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  225. endif()
  226. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  227. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  228. # Reported to Microsoft here:
  229. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  230. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  231. # Required at least for compatibility with Boost 1.68 on Vcpkg
  232. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  233. endif(MSVC)
  234. if(MINGW)
  235. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  236. # Check for iconv (may be needed for Boost.Locale)
  237. include(CheckLibraryExists)
  238. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  239. if(ICONV_FOUND)
  240. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  241. endif()
  242. # Prevent compiler issues when building Debug
  243. # Assembler might fail with "too many sections"
  244. # With big-obj or 64-bit build will take hours
  245. if(CMAKE_BUILD_TYPE MATCHES Debug)
  246. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  247. endif()
  248. endif(MINGW)
  249. endif(MINGW OR MSVC)
  250. if(ANDROID)
  251. if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
  252. # libunwind must come before other shared libs:
  253. # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
  254. list(APPEND SYSTEM_LIBS unwind)
  255. endif()
  256. list(APPEND SYSTEM_LIBS log)
  257. endif()
  258. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
  259. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  260. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  261. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  262. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  263. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  264. endif()
  265. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  266. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  267. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  268. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  269. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  270. if(ENABLE_STRICT_COMPILATION)
  271. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  272. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  273. endif()
  274. # Fix string inspection with lldb
  275. # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
  276. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  277. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
  278. endif()
  279. if(UNIX)
  280. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  281. endif()
  282. endif()
  283. # Check if some platform-specific libraries are needed for linking
  284. if(NOT WIN32 AND NOT APPLE_IOS)
  285. include(CheckLibraryExists)
  286. # Shared memory functions used by Boost.Interprocess
  287. # FindBoost handle linking with pthreads, but doesn't handle this
  288. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  289. if(HAVE_RT_LIB)
  290. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  291. endif()
  292. if(HAIKU)
  293. set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
  294. endif()
  295. endif()
  296. if(ENABLE_LUA)
  297. add_definitions(-DSCRIPTING_ENABLED=1)
  298. endif()
  299. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  300. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  301. # Remove once it will be fixed
  302. execute_process(COMMAND
  303. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  304. )
  305. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  306. # Remove once it will be fixed
  307. execute_process(COMMAND
  308. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  309. )
  310. execute_process(COMMAND
  311. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  312. )
  313. # Fixup tbb for cross-compiling on Conan
  314. # Remove once it will be fixed
  315. execute_process(COMMAND
  316. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  317. )
  318. endif()
  319. ############################################
  320. # Finding packages #
  321. ############################################
  322. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  323. find_package(ZLIB REQUIRED)
  324. # Conan compatibility
  325. if(TARGET zlib::zlib)
  326. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  327. endif()
  328. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  329. if(APPLE_IOS AND NOT USING_CONAN)
  330. list(APPEND FFMPEG_COMPONENTS swresample)
  331. endif()
  332. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  333. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  334. if(NOT FORCE_BUNDLED_MINIZIP)
  335. find_package(minizip)
  336. if(TARGET minizip::minizip)
  337. add_definitions(-DUSE_SYSTEM_MINIZIP)
  338. endif()
  339. endif()
  340. find_package(SDL2 REQUIRED)
  341. find_package(SDL2_image REQUIRED)
  342. if(TARGET SDL2_image::SDL2_image)
  343. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  344. endif()
  345. find_package(SDL2_mixer REQUIRED)
  346. if(TARGET SDL2_mixer::SDL2_mixer)
  347. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  348. endif()
  349. find_package(SDL2_ttf REQUIRED)
  350. if(TARGET SDL2_ttf::SDL2_ttf)
  351. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  352. endif()
  353. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  354. # Widgets finds its own dependencies (QtGui and QtCore).
  355. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  356. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  357. if(ENABLE_TRANSLATIONS)
  358. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  359. add_definitions(-DENABLE_QT_TRANSLATIONS)
  360. endif()
  361. endif()
  362. if(ENABLE_NULLKILLER_AI)
  363. find_package(TBB REQUIRED)
  364. endif()
  365. if(ENABLE_LUA)
  366. find_package(luajit)
  367. if(TARGET luajit::luajit)
  368. message(STATUS "Using LuaJIT provided by system")
  369. else()
  370. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  371. find_package(Lua REQUIRED)
  372. if(Lua_FOUND)
  373. add_library(luajit::luajit UNKNOWN IMPORTED)
  374. set_target_properties(luajit::luajit PROPERTIES
  375. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  376. set_target_properties(luajit::luajit PROPERTIES
  377. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  378. endif()
  379. endif()
  380. endif()
  381. ############################################
  382. # Output directories #
  383. ############################################
  384. if(WIN32) # on Win everything goes into H3 root directory
  385. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  386. set(LIB_DIR "." CACHE STRING "Where to install main library")
  387. set(DATA_DIR "." CACHE STRING "Where to install data files")
  388. elseif(APPLE)
  389. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  390. include(GNUInstallDirs)
  391. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  392. if(ENABLE_MONOLITHIC_INSTALL)
  393. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  394. set(LIB_DIR "." CACHE STRING "Where to install main library")
  395. set(DATA_DIR "." CACHE STRING "Where to install data files")
  396. else()
  397. if(APPLE_MACOS)
  398. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  399. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  400. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  401. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  402. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  403. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  404. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  405. else()
  406. set(LIB_DIR "Frameworks")
  407. set(DATA_DIR ".")
  408. endif()
  409. endif()
  410. elseif(ANDROID)
  411. include(GNUInstallDirs)
  412. set(LIB_DIR "jniLibs/${ANDROID_ABI}")
  413. set(DATA_DIR "assets")
  414. else()
  415. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  416. include(GNUInstallDirs)
  417. if(ENABLE_MONOLITHIC_INSTALL)
  418. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  419. set(LIB_DIR "." CACHE STRING "Where to install main library")
  420. set(DATA_DIR "." CACHE STRING "Where to install data files")
  421. # following constants only used for platforms using XDG (Linux, BSD, etc)
  422. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  423. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  424. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  425. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  426. else()
  427. if(NOT BIN_DIR)
  428. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  429. endif()
  430. if(NOT LIB_DIR)
  431. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  432. endif()
  433. if(NOT DATA_DIR)
  434. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  435. endif()
  436. # following constants only used for platforms using XDG (Linux, BSD, etc)
  437. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  438. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  439. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  440. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  441. endif()
  442. endif()
  443. # iOS/Android have flat libs directory structure
  444. if(APPLE_IOS OR ANDROID)
  445. set(AI_LIB_DIR "${LIB_DIR}")
  446. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  447. else()
  448. set(AI_LIB_DIR "${LIB_DIR}/AI")
  449. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  450. endif()
  451. #######################################
  452. # Add subdirectories #
  453. #######################################
  454. if(APPLE_IOS)
  455. add_subdirectory(ios)
  456. endif()
  457. set(VCMI_LIB_TARGET vcmi)
  458. add_subdirectory_with_folder("AI" AI)
  459. include(VCMI_lib)
  460. add_subdirectory(lib)
  461. if(ENABLE_SINGLE_APP_BUILD)
  462. add_subdirectory(lib_server)
  463. endif()
  464. if(ENABLE_ERM)
  465. add_subdirectory(scripting/erm)
  466. endif()
  467. if(ENABLE_LUA)
  468. add_subdirectory(scripting/lua)
  469. endif()
  470. if(NOT TARGET minizip::minizip)
  471. add_subdirectory_with_folder("3rdparty" lib/minizip)
  472. add_library(minizip::minizip ALIAS minizip)
  473. endif()
  474. if(ENABLE_LAUNCHER)
  475. add_subdirectory(launcher)
  476. endif()
  477. if(ENABLE_EDITOR)
  478. add_subdirectory(mapeditor)
  479. endif()
  480. add_subdirectory(client)
  481. add_subdirectory(server)
  482. if(ENABLE_TEST)
  483. enable_testing()
  484. add_subdirectory(test)
  485. endif()
  486. #######################################
  487. # Installation section #
  488. #######################################
  489. if(ANDROID)
  490. if(ANDROID_STL MATCHES "_shared$")
  491. set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
  492. install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
  493. DESTINATION ${LIB_DIR}
  494. )
  495. endif()
  496. install(FILES AUTHORS
  497. DESTINATION res/raw
  498. RENAME authors.txt
  499. )
  500. # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
  501. install(CODE "
  502. cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
  503. OUTPUT_VARIABLE absolute_install_prefix
  504. )
  505. set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
  506. file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
  507. set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
  508. execute_process(COMMAND
  509. \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
  510. WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
  511. )
  512. file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
  513. file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
  514. \${internal_data_zip_md5}
  515. )
  516. ")
  517. else()
  518. install(DIRECTORY config DESTINATION ${DATA_DIR})
  519. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  520. endif()
  521. if(ENABLE_LUA)
  522. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  523. endif()
  524. # that script is useless for Windows / iOS / Android
  525. if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
  526. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  527. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  528. GROUP_READ GROUP_EXECUTE
  529. WORLD_READ WORLD_EXECUTE)
  530. endif()
  531. if(WIN32)
  532. if(USING_CONAN)
  533. #Conan imports enabled
  534. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  535. file(GLOB dep_files
  536. ${dep_files}
  537. "${CMAKE_SYSROOT}/bin/*.dll"
  538. "${CMAKE_SYSROOT}/lib/*.dll"
  539. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  540. else()
  541. file(GLOB dep_files
  542. ${dep_files}
  543. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  544. endif()
  545. if(CMAKE_BUILD_TYPE MATCHES Debug)
  546. # Copy debug versions of libraries if build type is debug
  547. set(debug_postfix d)
  548. endif()
  549. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  550. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  551. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  552. file(GLOB dep_files
  553. ${dep_files}
  554. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  555. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  556. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  557. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  558. ${Qtbin_folder}/icu*.dll)
  559. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  560. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  561. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  562. install(
  563. FILES ${integration_loc}
  564. DESTINATION ${BIN_DIR}/platforms
  565. )
  566. install(
  567. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  568. DESTINATION ${BIN_DIR}/styles)
  569. endif()
  570. endif()
  571. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  572. endif(WIN32)
  573. #######################################
  574. # Packaging section #
  575. #######################################
  576. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  577. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  578. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  579. # vcmi does not have "patch version" in version string
  580. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  581. #TODO: remove version from Global.h and use this one as define?
  582. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  583. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  584. set(CPACK_PACKAGE_NAME "VCMI")
  585. else()
  586. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  587. endif()
  588. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  589. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  590. else()
  591. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  592. endif()
  593. set(CPACK_PACKAGE_VENDOR "VCMI team")
  594. if(WIN32)
  595. # Note: due to NSI script generation process all of the backward slashes here are useful
  596. set(CPACK_MONOLITHIC_INSTALL 1)
  597. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  598. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  599. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  600. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  601. else()
  602. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  603. endif()
  604. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  605. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  606. else()
  607. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  608. endif()
  609. if(ENABLE_LAUNCHER)
  610. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  611. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  612. else()
  613. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  614. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  615. endif()
  616. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  617. # Strip MinGW CPack target if build configuration without debug info
  618. if(MINGW)
  619. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  620. set(CPACK_STRIP_FILES ON)
  621. endif()
  622. endif()
  623. # set the install/unistall icon used for the installer itself
  624. # There is a bug in NSI that does not handle full unix paths properly.
  625. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  626. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  627. # set the package header icon for MUI
  628. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  629. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  630. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  631. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  632. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  633. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  634. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  635. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  636. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  637. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  638. if(NOT (${CMAKE_CROSSCOMPILING}))
  639. add_subdirectory(win)
  640. endif()
  641. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  642. set(CPACK_MONOLITHIC_INSTALL 1)
  643. set(CPACK_GENERATOR "DragNDrop")
  644. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  645. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  646. # So we can keep both enabled and this shouldn't hurt
  647. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  648. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  649. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  650. # Otherwise DMG background image wouldn't work
  651. # Pre-generated DS_Store use absolute path to background image
  652. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  653. include(GetGitRevisionDescription)
  654. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  655. string(TIMESTAMP CURRENT_YEAR "%Y")
  656. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  657. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  658. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  659. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  660. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  661. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  662. if(ENABLE_LAUNCHER)
  663. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  664. else()
  665. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  666. endif()
  667. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  668. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  669. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  670. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  671. # Bundle fixing code must be in separate directory to be executed after all other install code
  672. add_subdirectory(osx)
  673. elseif(APPLE_IOS)
  674. set(CPACK_GENERATOR ZIP)
  675. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  676. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  677. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  678. else()
  679. set(CPACK_GENERATOR TGZ)
  680. endif()
  681. include(CPack)