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| /* * CArtHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "ArtifactUtils.h"#include "ExceptionsCommon.h"#include "IGameSettings.h"#include "mapObjects/MapObjects.h"#include "constants/StringConstants.h"#include "json/JsonBonus.h"#include "mapObjectConstructors/AObjectTypeHandler.h"#include "mapObjectConstructors/CObjectClassesHandler.h"#include "serializer/JsonSerializeFormat.h"#include "texts/CGeneralTextHandler.h"#include "texts/CLegacyConfigParser.h"// Note: list must match entries in ArtTraits.txt#define ART_POS_LIST    \	ART_POS(SPELLBOOK)  \	ART_POS(MACH4)      \	ART_POS(MACH3)      \	ART_POS(MACH2)      \	ART_POS(MACH1)      \	ART_POS(MISC5)      \	ART_POS(MISC4)      \	ART_POS(MISC3)      \	ART_POS(MISC2)      \	ART_POS(MISC1)      \	ART_POS(FEET)       \	ART_POS(LEFT_RING)  \	ART_POS(RIGHT_RING) \	ART_POS(TORSO)      \	ART_POS(LEFT_HAND)  \	ART_POS(RIGHT_HAND) \	ART_POS(NECK)       \	ART_POS(SHOULDERS)  \	ART_POS(HEAD)VCMI_LIB_NAMESPACE_BEGINbool CCombinedArtifact::isCombined() const{	return !(constituents.empty());}const std::vector<const CArtifact*> & CCombinedArtifact::getConstituents() const{	return constituents;}const std::vector<const CArtifact*> & CCombinedArtifact::getPartOf() const{	return partOf;}bool CScrollArtifact::isScroll() const{	return static_cast<const CArtifact*>(this)->getId() == ArtifactID::SPELL_SCROLL;}bool CGrowingArtifact::isGrowing() const{	return !bonusesPerLevel.empty() || !thresholdBonuses.empty();}std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel(){	return bonusesPerLevel;}const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel() const{	return bonusesPerLevel;}std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses(){	return thresholdBonuses;}const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses() const{	return thresholdBonuses;}int32_t CArtifact::getIndex() const{	return id.toEnum();}int32_t CArtifact::getIconIndex() const{	return iconIndex;}std::string CArtifact::getJsonKey() const{	return modScope + ':' + identifier;}std::string CArtifact::getModScope() const{	return modScope;}void CArtifact::registerIcons(const IconRegistar & cb) const{	cb(getIconIndex(), 0, "ARTIFACT", image);	cb(getIconIndex(), 0, "ARTIFACTLARGE", large);}ArtifactID CArtifact::getId() const{	return id;}const IBonusBearer * CArtifact::getBonusBearer() const{	return this;}std::string CArtifact::getDescriptionTranslated() const{	return VLC->generaltexth->translate(getDescriptionTextID());}std::string CArtifact::getEventTranslated() const{	return VLC->generaltexth->translate(getEventTextID());}std::string CArtifact::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}std::string CArtifact::getDescriptionTextID() const{	return TextIdentifier("artifact", modScope, identifier, "description").get();}std::string CArtifact::getEventTextID() const{	return TextIdentifier("artifact", modScope, identifier, "event").get();}std::string CArtifact::getNameTextID() const{	return TextIdentifier("artifact", modScope, identifier, "name").get();}uint32_t CArtifact::getPrice() const{	return price;}CreatureID CArtifact::getWarMachine() const{	return warMachine;}bool CArtifact::isBig() const{	return warMachine != CreatureID::NONE;}bool CArtifact::isTradable() const{	switch(id.toEnum())	{	case ArtifactID::SPELLBOOK:	case ArtifactID::GRAIL:		return false;	default:		return !isBig();	}}bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const{	auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool	{		if(artSet->bearerType() == ArtBearer::HERO && ArtifactUtils::isSlotBackpack(slot))		{			if(isBig() || (!assumeDestRemoved && !ArtifactUtils::isBackpackFreeSlots(artSet)))				return false;			return true;		}		if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))			return false;		return artSet->isPositionFree(slot, assumeDestRemoved);	};	auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool	{		if(isCombined())		{			if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))				return false;			if(ArtifactUtils::isSlotBackpack(slot))				return true;			CArtifactFittingSet fittingSet(artSet->bearerType());			fittingSet.artifactsWorn = artSet->artifactsWorn;			if(assumeDestRemoved)				fittingSet.removeArtifact(slot);			for(const auto art : constituents)			{				auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());				if(ArtifactUtils::isSlotEquipment(possibleSlot))				{					fittingSet.lockSlot(possibleSlot);				}				else				{					return false;				}			}			return true;		}		else		{			return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);		}	};	if(slot == ArtifactPosition::TRANSITION_POS)		return true;	if(slot == ArtifactPosition::FIRST_AVAILABLE)	{		for(const auto & slot : possibleSlots.at(artSet->bearerType()))		{			if(artCanBePutAt(artSet, slot, assumeDestRemoved))				return true;		}		return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);	}	else if(ArtifactUtils::isSlotBackpack(slot))	{		return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);	}	else	{		return artCanBePutAt(artSet, slot, assumeDestRemoved);	}}CArtifact::CArtifact()	: iconIndex(ArtifactID::NONE),	price(0){	setNodeType(ARTIFACT);	possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty	possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty	possibleSlots[ArtBearer::COMMANDER];	possibleSlots[ArtBearer::ALTAR];}//This destructor should be placed here to avoid side effectsCArtifact::~CArtifact() = default;int CArtifact::getArtClassSerial() const{	if(id == ArtifactID::SPELL_SCROLL)		return 4;	switch(aClass)	{	case ART_TREASURE:		return 0;	case ART_MINOR:		return 1;	case ART_MAJOR:		return 2;	case ART_RELIC:		return 3;	case ART_SPECIAL:		return 5;	}	return -1;}std::string CArtifact::nodeName() const{	return "Artifact: " + getNameTranslated();}void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b){	b->source = BonusSource::ARTIFACT;	b->duration = BonusDuration::PERMANENT;	b->description.appendTextID(getNameTextID());	b->description.appendRawString(" %+d");	CBonusSystemNode::addNewBonus(b);}const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & CArtifact::getPossibleSlots() const{	return possibleSlots;}void CArtifact::updateFrom(const JsonNode& data){	//TODO:CArtifact::updateFrom}void CArtifact::setImage(int32_t iconIndex, std::string image, std::string large){	this->iconIndex = iconIndex;	this->image = image;	this->large = large;}CArtHandler::~CArtHandler() = default;std::vector<JsonNode> CArtHandler::loadLegacyData(){	size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_ARTIFACT);	objects.resize(dataSize);	std::vector<JsonNode> h3Data;	h3Data.reserve(dataSize);	#define ART_POS(x) #x ,	const std::vector<std::string> artSlots = { ART_POS_LIST };	#undef ART_POS	static const std::map<char, std::string> classes =		{{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};	CLegacyConfigParser parser(TextPath::builtin("DATA/ARTRAITS.TXT"));	CLegacyConfigParser events(TextPath::builtin("DATA/ARTEVENT.TXT"));	parser.endLine(); // header	parser.endLine();	for (size_t i = 0; i < dataSize; i++)	{		JsonNode artData;		artData["text"]["name"].String() = parser.readString();		artData["text"]["event"].String() = events.readString();		artData["value"].Float() = parser.readNumber();		for(const auto & artSlot : artSlots)		{			if(parser.readString() == "x")			{				artData["slot"].Vector().emplace_back(artSlot);			}		}		std::string artClass = parser.readString();		if (classes.count(artClass[0]))			artData["class"].String() = classes.at(artClass[0]);		else			throw DataLoadingException("File ARTRAITS.TXT is invalid or corrupted! Please reinstall Heroes III data files");		artData["text"]["description"].String() = parser.readString();		parser.endLine();		events.endLine();		h3Data.push_back(artData);	}	return h3Data;}void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data){	auto object = loadFromJson(scope, data, name, objects.size());	object->iconIndex = object->getIndex() + 5;	objects.emplace_back(object);	registerObject(scope, "artifact", name, object->id.getNum());}void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index){	auto object = loadFromJson(scope, data, name, index);	object->iconIndex = object->getIndex();	assert(objects[index] == nullptr); // ensure that this id was not loaded before	objects[index] = object;	registerObject(scope, "artifact", name, object->id.getNum());}const std::vector<std::string> & CArtHandler::getTypeNames() const{	static const std::vector<std::string> typeNames = { "artifact" };	return typeNames;}std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index){	assert(identifier.find(':') == std::string::npos);	assert(!scope.empty());	auto art = std::make_shared<CArtifact>();	if(!node["growing"].isNull())	{		for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())		{			art->bonusesPerLevel.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());			JsonUtils::parseBonus(bonus["bonus"], &art->bonusesPerLevel.back().second);		}		for(auto bonus : node["growing"]["thresholdBonuses"].Vector())		{			art->thresholdBonuses.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());			JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);		}	}	art->id = ArtifactID(index);	art->identifier = identifier;	art->modScope = scope;	const JsonNode & text = node["text"];	VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"]);	VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"]);	VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"]);	const JsonNode & graphics = node["graphics"];	art->image = graphics["image"].String();	if(!graphics["large"].isNull())		art->large = graphics["large"].String();	else		art->large = art->image;	art->advMapDef = graphics["map"].String();	art->price = static_cast<ui32>(node["value"].Float());	art->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();	loadSlots(art.get(), node);	loadClass(art.get(), node);	loadType(art.get(), node);	loadComponents(art.get(), node);	for(const auto & b : node["bonuses"].Vector())	{		auto bonus = JsonUtils::parseBonus(b);		art->addNewBonus(bonus);	}	const JsonNode & warMachine = node["warMachine"];	if(!warMachine.isNull())	{		VLC->identifiers()->requestIdentifier("creature", warMachine, [=](si32 id)		{			art->warMachine = CreatureID(id);			//this assumes that creature object is stored before registration			VLC->creh->objects.at(id)->warMachine = art->id;		});	}	VLC->identifiers()->requestIdentifier(scope, "object", "artifact", [=](si32 index)	{		JsonNode conf;		conf.setModScope(scope);		VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());		if(!art->advMapDef.empty())		{			JsonNode templ;			templ["animation"].String() = art->advMapDef;			templ.setModScope(scope);			// add new template.			// Necessary for objects added via mods that don't have any templates in H3			VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);		}	});	if(art->isTradable())		art->possibleSlots.at(ArtBearer::ALTAR).push_back(ArtifactPosition::ALTAR);	return art;}int32_t ArtifactPositionBase::decode(const std::string & slotName){#define ART_POS(x) { #x, ArtifactPosition::x },	static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };#undef ART_POS	auto it = artifactPositionMap.find (slotName);	if (it != artifactPositionMap.end())		return it->second;	else		return PRE_FIRST;}void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const{	static const std::vector<ArtifactPosition> miscSlots =	{		ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5	};	static const std::vector<ArtifactPosition> ringSlots =	{		ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING	};	if (slotID == "MISC")	{		vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);	}	else if (slotID == "RING")	{		vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);	}	else	{		auto slot = ArtifactPosition::decode(slotID);		if (slot != ArtifactPosition::PRE_FIRST)			art->possibleSlots[ArtBearer::HERO].push_back(slot);	}}void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const{	if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?	{		if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)			addSlot(art, node["slot"].String());		else		{			for (const JsonNode & slot : node["slot"].Vector())				addSlot(art, slot.String());		}		std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());	}}CArtifact::EartClass CArtHandler::stringToClass(const std::string & className){	static const std::map<std::string, CArtifact::EartClass> artifactClassMap =	{		{"TREASURE", CArtifact::ART_TREASURE},		{"MINOR", CArtifact::ART_MINOR},		{"MAJOR", CArtifact::ART_MAJOR},		{"RELIC", CArtifact::ART_RELIC},		{"SPECIAL", CArtifact::ART_SPECIAL}	};	auto it = artifactClassMap.find (className);	if (it != artifactClassMap.end())		return it->second;	logMod->warn("Warning! Artifact rarity %s not recognized!", className);	return CArtifact::ART_SPECIAL;}void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const{	art->aClass = stringToClass(node["class"].String());}void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const{#define ART_BEARER(x) { #x, ArtBearer::x },	static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };#undef ART_BEARER	for (const JsonNode & b : node["type"].Vector())	{		auto it = artifactBearerMap.find (b.String());		if (it != artifactBearerMap.end())		{			int bearerType = it->second;			switch (bearerType)			{				case ArtBearer::HERO://TODO: allow arts having several possible bearers					break;				case ArtBearer::COMMANDER:					makeItCommanderArt (art); //original artifacts should have only one bearer type					break;				case ArtBearer::CREATURE:					makeItCreatureArt (art);					break;			}		}		else			logMod->warn("Warning! Artifact type %s not recognized!", b.String());	}}void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node){	if (!node["components"].isNull())	{		for(const auto & component : node["components"].Vector())		{			VLC->identifiers()->requestIdentifier("artifact", component, [=](si32 id)			{				// when this code is called both combinational art as well as component are loaded				// so it is safe to access any of them				art->constituents.push_back(ArtifactID(id).toArtifact());				objects[id]->partOf.push_back(art);			});		}	}}void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature){	if (onlyCreature)	{		a->possibleSlots[ArtBearer::HERO].clear();		a->possibleSlots[ArtBearer::COMMANDER].clear();	}	a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);}void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander){	if (onlyCommander)	{		a->possibleSlots[ArtBearer::HERO].clear();		a->possibleSlots[ArtBearer::CREATURE].clear();	}	for(const auto & slot : ArtifactUtils::commanderSlots())		a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(slot));}bool CArtHandler::legalArtifact(const ArtifactID & id) const{	auto art = id.toArtifact();	//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components	if(art->isCombined())		return false; //no combo artifacts spawning	if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)		return false; // invalid class	if(art->possibleSlots.count(ArtBearer::HERO) && !art->possibleSlots.at(ArtBearer::HERO).empty())		return true;	if(art->possibleSlots.count(ArtBearer::CREATURE) && !art->possibleSlots.at(ArtBearer::CREATURE).empty() && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))		return true;	if(art->possibleSlots.count(ArtBearer::COMMANDER) && !art->possibleSlots.at(ArtBearer::COMMANDER).empty() && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))		return true;	return false;}std::set<ArtifactID> CArtHandler::getDefaultAllowed() const{	std::set<ArtifactID> allowedArtifacts;	for (const auto & artifact : objects)	{		if (!artifact->isCombined())			allowedArtifacts.insert(artifact->getId());	}	return allowedArtifacts;}void CArtHandler::afterLoadFinalization(){	//All artifacts have their id, so we can properly update their bonuses' source ids.	for(auto &art : objects)	{		for(auto &bonus : art->getExportedBonusList())		{			assert(bonus->source == BonusSource::ARTIFACT);			bonus->sid = BonusSourceID(art->id);		}	}	CBonusSystemNode::treeHasChanged();}CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const{	if(const ArtSlotInfo * si = getSlot(pos))	{		if(si->artifact && (!excludeLocked || !si->locked))			return si->artifact;	}	return nullptr;}ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const{	for(const auto & [slot, slotInfo] : artifactsWorn)	{		if(slotInfo.artifact->getTypeId() == aid && (allowLocked || !slotInfo.locked))			return slot;	}	if(!onlyWorn)	{		size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;		for(const auto & artInfo : artifactsInBackpack)		{			const auto art = artInfo.getArt();			if(art && art->artType->getId() == aid)				return ArtifactPosition(backpackPositionIdx);			backpackPositionIdx++;		}	}	return ArtifactPosition::PRE_FIRST;}const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const{	for(const auto & i : artifactsWorn)		if(i.second.artifact->getId() == artInstId)			return i.second.artifact;	for(const auto & i : artifactsInBackpack)		if(i.artifact->getId() == artInstId)			return i.artifact;	return nullptr;}ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) const{	if(artInst)	{		for(const auto & slot : artInst->artType->getPossibleSlots().at(bearerType()))			if(getArt(slot) == artInst)				return slot;		ArtifactPosition backpackSlot = ArtifactPosition::BACKPACK_START;		for(auto & slotInfo : artifactsInBackpack)		{			if(slotInfo.getArt() == artInst)				return backpackSlot;			backpackSlot = ArtifactPosition(backpackSlot + 1);		}	}	return ArtifactPosition::PRE_FIRST;}bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const{	if(searchCombinedParts && getCombinedArtWithPart(aid))		return true;	if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)		return true;	return false;}CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, CArtifactInstance * art){	ArtPlacementMap resArtPlacement;	setNewArtSlot(slot, art, false);	if(art->artType->isCombined() && ArtifactUtils::isSlotEquipment(slot))	{		const CArtifactInstance * mainPart = nullptr;		for(const auto & part : art->getPartsInfo())			if(vstd::contains(part.art->artType->getPossibleSlots().at(bearerType()), slot)				&& (part.slot == ArtifactPosition::PRE_FIRST))			{				mainPart = part.art;				break;			}				for(const auto & part : art->getPartsInfo())		{			if(part.art != mainPart)			{				auto partSlot = part.slot;				if(!part.art->artType->canBePutAt(this, partSlot))					partSlot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());				assert(ArtifactUtils::isSlotEquipment(partSlot));				setNewArtSlot(partSlot, part.art, true);				resArtPlacement.emplace(part.art, partSlot);			}			else			{				resArtPlacement.emplace(part.art, part.slot);			}		}	}	return resArtPlacement;}void CArtifactSet::removeArtifact(const ArtifactPosition & slot){	const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)	{		if(slotForErase == ArtifactPosition::TRANSITION_POS)		{			artifactsTransitionPos.artifact = nullptr;		}		else if(ArtifactUtils::isSlotBackpack(slotForErase))		{			auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);			assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());			artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);		}		else		{			artifactsWorn.erase(slotForErase);		}	};	if(const auto art = getArt(slot, false))	{		if(art->isCombined())		{			for(const auto & part : art->getPartsInfo())			{				if(part.slot != ArtifactPosition::PRE_FIRST)				{					assert(getArt(part.slot, false));					assert(getArt(part.slot, false) == part.art);				}				eraseArtSlot(part.slot);			}		}		eraseArtSlot(slot);	}}const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const{	for(const auto & slot : artifactsInBackpack)	{		auto art = slot.artifact;		if(art->isCombined())		{			for(auto & ci : art->getPartsInfo())			{				if(ci.art->getTypeId() == partId)					return art;			}		}	}	return nullptr;}const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const{	if(pos == ArtifactPosition::TRANSITION_POS)		return &artifactsTransitionPos;	if(vstd::contains(artifactsWorn, pos))		return &artifactsWorn.at(pos);	if(ArtifactUtils::isSlotBackpack(pos))	{		auto backpackPos = pos - ArtifactPosition::BACKPACK_START;		if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())			return nullptr;		else			return &artifactsInBackpack[backpackPos];	}	return nullptr;}void CArtifactSet::lockSlot(const ArtifactPosition & pos){	setNewArtSlot(pos, nullptr, true);}bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const{	if(bearerType() == ArtBearer::ALTAR)		return artifactsInBackpack.size() < GameConstants::ALTAR_ARTIFACTS_SLOTS;	if(const ArtSlotInfo *s = getSlot(pos))		return (onlyLockCheck || !s->artifact) && !s->locked;	return true; //no slot means not used}void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked){	assert(!vstd::contains(artifactsWorn, slot));	ArtSlotInfo * slotInfo;	if(slot == ArtifactPosition::TRANSITION_POS)	{		slotInfo = &artifactsTransitionPos;	}	else if(ArtifactUtils::isSlotEquipment(slot))	{		slotInfo =  &artifactsWorn[slot];	}	else	{		auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;		slotInfo = &(*artifactsInBackpack.emplace(position));	}	slotInfo->artifact = art;	slotInfo->locked = locked;}void CArtifactSet::artDeserializationFix(CBonusSystemNode *node){	for(auto & elem : artifactsWorn)		if(elem.second.artifact && !elem.second.locked)			node->attachTo(*elem.second.artifact);}void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName){	//todo: creature and commander artifacts	if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())		return;	if(!handler.saving)	{		artifactsInBackpack.clear();		artifactsWorn.clear();	}	auto s = handler.enterStruct(fieldName);	switch(bearerType())	{	case ArtBearer::HERO:		serializeJsonHero(handler);		break;	case ArtBearer::CREATURE:		serializeJsonCreature(handler);		break;	case ArtBearer::COMMANDER:		serializeJsonCommander(handler);		break;	default:		assert(false);		break;	}}void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler){	for(const auto & slot : ArtifactUtils::allWornSlots())	{		serializeJsonSlot(handler, slot);	}	std::vector<ArtifactID> backpackTemp;	if(handler.saving)	{		backpackTemp.reserve(artifactsInBackpack.size());		for(const ArtSlotInfo & info : artifactsInBackpack)			backpackTemp.push_back(info.artifact->getTypeId());	}	handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);	if(!handler.saving)	{		for(const ArtifactID & artifactID : backpackTemp)		{			auto * artifact = ArtifactUtils::createArtifact(artifactID);			auto slot = ArtifactPosition::BACKPACK_START + artifactsInBackpack.size();			if(artifact->artType->canBePutAt(this, slot))			{				auto artsMap = putArtifact(slot, artifact);				artifact->addPlacementMap(artsMap);			}		}	}}void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler){	logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");}void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler){	logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");}void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot){	ArtifactID artifactID;	if(handler.saving)	{		const ArtSlotInfo * info = getSlot(slot);		if(info != nullptr && !info->locked)		{			artifactID = info->artifact->getTypeId();			handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);		}	}	else	{		handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);		if(artifactID != ArtifactID::NONE)		{			auto * artifact = ArtifactUtils::createArtifact(artifactID.toEnum());			if(artifact->artType->canBePutAt(this, slot))			{				auto artsMap = putArtifact(slot, artifact);				artifact->addPlacementMap(artsMap);			}			else			{				logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information			}		}	}}CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer bearer)	: bearer(bearer){}CArtifactFittingSet::CArtifactFittingSet(const CArtifactSet & artSet)	: CArtifactFittingSet(artSet.bearerType()){	artifactsWorn = artSet.artifactsWorn;	artifactsInBackpack = artSet.artifactsInBackpack;	artifactsTransitionPos = artSet.artifactsTransitionPos;}ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const{	return this->bearer;}VCMI_LIB_NAMESPACE_END
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